When I write a bug it becomes the core gameplay

Chapter 313 Smooth and smooth in the early stage?

Instructor Ding had no idea what to say.

Why can't the early stage be smooth and the later stage be smooth and smooth?

Let's just say, does it have to be this "constipation-like" part?

Judging from the successful games before Against Heaven, this seems to be nonsense, but Mr. Gu's expression is extremely sincere, and it seems that every word is very authentic.

Instructor Ding wanted to ask a few more questions, but Gu Fan had already stood up.

"Okay, there are still a lot of things to do at the booth, and I have to deal with them.

"In short, this is just an ordinary exhibition. Whether it is "Shadow World" or "Endless Fantasy Legend", they are just trial demos and cannot represent the final effect of the game.

"The specific situation is still subject to the official version of the game.

"You should go to the booths of other game manufacturers more often."

Gu Fan took a bottle of water from the side and handed it to Instructor Ding, and then continued to work.

Instructor Ding looked at Gu Fan's back in confusion, and then decisively returned to the end of the line to continue queuing.

"Go to the booths of other manufacturers? Sorry, I'm not interested!

"I want to see what this "Endless Fantasy Legend" is all about!"

Finally, another two hours passed, and Lecturer Ding finally got in line again.

"I want to see what kind of game is the game that Mr. Gu said is 'very smooth in the early stage, and constipated in the late stage'!"

Lecturer Ding had just sat down in his seat when the two people next to him stood up together.

It seems that they came together and talked as they walked out.

"The new game Against Heaven is good, quite interesting, and it's worth buying as soon as it is released!"

"Indeed, the previous games of Against Heaven were fun only after discovering the hidden mechanism, but this game seems to be quite fun without the hidden mechanism. It's just that there are a lot of small bugs."

"I heard that it is made with a new engine, but I didn't feel it."

"Yes, I thought it was similar to "Ascension", but it turned out to be quite different. Even the combat system is not the same."

The two chatted briefly and packed up and left, which made Lecturer Ding feel a little itchy and even more curious.

I quickly picked up the controller and started to play.

There was also that prompt in front of the computer screen.

『The current game is an internal beta demo. The gameplay and graphics do not represent the final quality of the official version of the game! 』

However, Lecturer Ding has become immune to this sentence. He ignored it and turned to look at the game screen.

In the screen is a human-shaped stone sculpture. Lecturer Ding simply pressed a few buttons on the handle. With the vibration from the handle, the human-shaped stone sculpture in front also broke apart, and a cartoon-style warrior protagonist with a body of about four heads broke free.

His appearance features both Oriental and Western characteristics, and he also has elf-like pointed ears, which is a bit similar to the image of some cartoon heroes in the second dimension, but retains the consistent style of Western fantasy.

Although it is a bit uncomfortable at first glance, it is quite harmonious with this environment.

The art of Against Heaven is still very strong. Although it is not the Western fantasy realistic style that they are best at, it is still higher than the industry average.

After running two laps, Lecturer Ding also expressed the same feelings as the two players just now.

"This is also using the Universal Editor? Against Heaven has spent a lot of money this time, right? How many bugs have been fixed!"

The Universal Editor has only been used to successfully make one game before, and that is "Ascension".

However, the success of "Ascension" is also unrepeatable. After all, it is a unique game that is full of bugs and everyone regards it as a feature. Later, many game companies also used the Universal Editor to make games, but they failed miserably.

Even though the official later made a lot of functional repairs to the Universal Editor, and some deep-rooted old bugs were fixed, most companies still stay away from it.

When players saw that "Endless Fantasy Legend" was made with the Universal Editor again, they thought they could play "Ascension 2" or another game with many visual bugs, but they didn't expect it to be different from what everyone thought.

Instructor Ding began to explore the usage of each button.

"The joystick is needless to say. ABXY stands for accelerated running, item interaction, jumping and attacking respectively... Pressing the attack button for a long time can charge the attack. When you press it continuously, there is a small combo. You can also use accelerated running or jumping to perform some special attacks...

"The left and right arrow keys are used to change different weapons and items.

"Hey, this game actually has so many weapon slots? It gives five slots right at the beginning!

"Pressing the left joystick is crouching and sneaking, and pressing the right joystick is locking the monster.

"The up arrow key is to select special abilities.

"The left shoulder button is for defense, the right shoulder button is for throwing weapons, the left trigger button is for using special abilities, and the right trigger button is for archery...

"Hey, there are so many special abilities? Five kinds!

"In addition to earth, water, fire and wind, there is also a "time" ability?"

There is nothing much to say about the key positions of the game itself. As action games have developed to this point, most of the function buttons of the controller have been roughly fixed, and they are all similar, so it is easy for players to get started.

There are two main differences between Endless Fantasy Legend and other games. One is that the right shoulder button becomes a weapon for throwing, which is rare in other games; the other is that the left trigger button is made into a special ability button, so the archery function has to be integrated into the right trigger button.

After pressing the up button of the cross key, a check box will appear on the screen, and you can select different abilities by moving the joystick.

At this time, pressing the left trigger button will automatically enter the ready state of the ability.

For example, the fire element ability is to make bombs. At this time, pressing the left trigger button can instantly condense the power of fire and make a bomb. Then, through the combination of other buttons, you can make some quick applications of special abilities.

For example, while holding down the left trigger button, pressing the right trigger button will appear a throwing curve, and throwing will be performed after releasing it;

The same is true for other operations. While holding down the left trigger button, press the lowest A in ABXY to automatically throw it at your feet, and the two BX buttons are towards your right and left respectively.

The Y key is special. It will directly hang the bomb on the currently locked monster.

The fire element can have three bombs in total, which are continuously charged.

The earth element has the ability to burrow underground, and the operation is similar. Press the left trigger button to enter the burrowing state. Through the ABXY combination key, the player can pass through different areas below, sideways, and above.

However, there are many restrictions on burrowing underground. If you burrow upward, you will go all the way to a place where there is no soil and you can show your head; but if you burrow downward, the character will only go a little bit below the ground at most.

At this time, the camera can see the shadow of the character, and you can move quickly and freely in the soil and choose the right time to return to the ground.

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