When I write a bug it becomes the core gameplay

Chapter 285 Scientific Research on the Liver Emperor

At present, players have roughly divided the healing professions into two categories based on the original profession classification in "World of Protoss". The first is "Starlight System", which is somewhat similar to the natural healing profession in "World of Shadows". It is a healing skill such as that of Druid and Shaman, which mainly focuses on group recovery; the other is the "dark system", which mainly focuses on single target recovery and various buff effects.

The healing profession played by Gan Emperor is from the starlight system.

However, after testing several different skill point methods, Gan Emperor was not satisfied with the strength of these sets of BD, and the blood recovery was still too little.

He repeatedly modified the treatment BD several times, used up all the cleaning props on his body, and went to the prop merchant to replace some of them.

In "World of Stars", special props are needed to wash points, which is different from "World of Shadows" where gold coins are directly used to wash points.

Originally, the Liver Emperor almost gave up because no matter how he changed the BD, the therapeutic effect of treating BD in this game was not very satisfactory to him.

The HP of a full-level tank is about 13,000, and in this game, even if a lot of healing buff talents are selected, the maximum healing amount of the single-target healing skill is only 3,000. And if it is a group addition, the value is even more terrible, only 500 to 800.

This also means that if you build a team of 10 people, you will need 3 healers, and if you build a team of 25 people, you will need 7 more healers.

Obviously, "World of Protoss" is stingier than "World of Shadows" in terms of treatment value.

This is also normal, because when "Shadow World" was initially developed, all professions were not considered, and all values ​​were based on normal profession settings.

"World of Protoss" has considered the numerical expansion problem after the full-time gameplay bonus from the beginning, so Ji Heng deliberately weakened the treatment value in the game to ensure that the number of healers needed in the team is not enough. Change.

But this level of numerical value obviously cannot satisfy the Gan Emperor.

I tried several BDs in a row, but the results were not good. Gandi almost gave up and planned to randomly pick a makeshift BD to join the group and just mess around.

Anyway, by then the 25-man group will have seven or eight healers, and the group will be truly wiped out. That won’t be his problem alone.

However, at this moment, he suddenly noticed a detail.

The cooldown time of one of my skills seems wrong!

Perhaps because he often played the game Against Heaven, the Gan Emperor was particularly keen on this subtle change at this time and caught it immediately.

This is a big move in the game: "Starlight".

The effect of this ultimate move is very simple. After it is activated, it can continuously restore blood to all team members within the range. The effect can be described as simple and crude.

However, as a ultimate move, its cooldown time is very long, a full ten minutes, and its mana consumption is also considerable, using up at least a quarter of the player's mana.

This ultimate move reminded Gan Di of the Druid's ultimate move in "Shadow World": "Natural Storm".

However, the natural storm's blood value is lower, and it also has a damage effect on all enemies.

It's just that the two are very similar in terms of increasing blood on a large scale.

This is not surprising. After all, mmorpg games have only had so many skill mechanisms since the development of the game. It is normal for there to be some similarities in the ultimate move for group health recovery.

It stands to reason that a big move with a ten-minute cooldown but only ten seconds duration is not worth researching a special set of BD around it.

The reason is very simple. The boss battle in the group takes at least three to five minutes. This ultimate move lasts only ten seconds and can only be used once in two boss battles. What is this enough for?

At most, it's just a rescue under special circumstances.

Building BD around it means that there are no extra talent points to strengthen other healing skills, which is obviously a disadvantage.

However, at this time, the Gan Emperor inexplicably discovered that the cooldown of the "Starlight Shine" skill seemed to have decreased.

It was originally supposed to be a real 10 minutes, but during testing, occasionally the cooling time was only about 6 minutes.

This is obviously not normal!

The Gan Emperor searched through the description of the talent, but could not find anything about "shortening the cooldown time of the starlight skill".

Emperor Gan frowned slightly, there was only one explanation for a situation like this.

Obviously, it is a talent of some other profession. Because of some wonderful internal linkage bug, the cooldown time of the skill Starlight Illumination is shortened!

The key question now is, which talent specifically produces such an effect?

Fortunately, this is actually not difficult to test. The Gan Emperor directly washed away all the talents and skills in his body, and only learned the skill "Starlight", and then started to click on the talents saved in the previous screenshots one by one.

Considering that the skill of "Starlight" has a CD of ten minutes, it is obviously too inefficient to try one talent after another. Wouldn't it take several hours to test dozens of talents?

Therefore, the Gan Emperor directly divided the talents he ordered before into two parts, ordered half of them and left the other half untouched.

In this way, half of the talents can be directly screened out.

After a few minutes, divide the half of the talents that were screened out into two halves in the same way, and confirm again.

In this way, Gan Emperor spent about forty minutes to finally lock in this buggy talent!

Of course, after several screenings, there are still four or five talents left, but the liver emperor can roughly determine the one that really works through the text descriptions of these talents.

This is obviously not a game mechanism but a bug, because the description of this talent is: when a dark spell with a casting time produces a critical hit, it will reduce the cooldown time of your starlight skills by 1 second.

Of course, this is not the only talent with the effect of "reducing skill cooldown time", there are several talents with similar effects, so the liver emperor can't be sure right away, and still have to try several times to eliminate other confusing items first.

This talent has no bugs in the normal mode of "Star Spirit World".

Because this talent and the skill "Starlight Illumination" belong to two different professions. In the original "Star Spirit World", players cannot have both skills and this talent.

But in this new mode, when cross-professional skills and talents are linked, problems arise!

In fact, the original effect of this talent is quite ordinary, because it is limited to "spells with casting time produce critical hits". You should know that any spell with a casting time is basically at least one second, and it is meaningless to be shorter, because most skills in the game have a 1-second public CD after being released.

Players use 1 second to release a spell. Even if they are lucky enough to get a critical hit, they can only reduce the cooldown of the starlight spell by 1 second.

In the original mode, this talent can be used to refresh some starlight damage skills, but at most it can only refresh some skills with a cooldown of one or two minutes, and it will not have any fundamental impact on the balance of professions.

But now, a bug has appeared!

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