Positive feedback should be given after each round.
League of Legends' solution is runes, while Spark's solution is completely different.
Let's start with the dimensional technology tree.
There are three lines in this technology tree.
Each corresponding currency provides a bonus, with higher levels receiving more bonuses.
One corresponding experience bonus.
The last one corresponds to the hero proficiency bonus.
Reaching certain progress levels on these skill trees can unlock skills such as...
[Win Next Time]: Double currency in the next round.
[Gambler]: You can bet a certain amount of currency, and if you win the next round, you will receive double the currency.
[Heroic Spirit Possession]: In the next match, use the designated hero to achieve a triple kill and gain double hero proficiency. Achieve a pentakill and obtain the Heroic Spirit Possession badge.
【Wheel of Fortune】: Win a game with a random hero and gain double the experience bonus.
These off-field skills all have cooldown periods, and there is also a limit to the number of times a skill can be used each day.
Overall, it can be seen as a variation of the task system, except that, unlike the daily tasks in games, here players choose their own tasks.
It adds some fun to the game without affecting the gameplay.
If we disregard skills, the purpose of the Dimensional Tech Tree is to allow veteran players to quickly master new heroes, and incidentally, it also gives players another thing to grind in the game.
~~~
Besides this thing.
There's also a dimensional treasure chest system.
This system is very similar to the loot box system in Overwatch; you can earn a certain number of loot boxes by completing daily tasks and playing matches.
Opening treasure chests has a chance to yield skins, emoticons, and various supplies.
However, in "Dimension Battlefield", skins can be obtained through draws or purchased from the store.
This treasure chest system is essentially a system that allows ordinary players to get skins for free. In principle, as long as you keep playing, you can always get a few skins for free.
Of course, whales can simply spend money to max out the treasure chest pool.
Although buying crates isn't as good as directly purchasing skins from the store, Lin Li feels that more people will still open crates...
These two systems are what "Dimensional Battlefield" currently uses to encourage players to continue playing.
However, both systems have implemented anti-addiction and anti-cheating measures.
You can get a maximum of 6 treasure chests per day [including various benefits, but not daily check-in rewards]. You will no longer gain tech points after playing for more than 6 hours each day.
After wandering around outside for about ten minutes, I looked at all the skins in the game again.
Zhou Shenlin.
Only then did I click "Start Game"
After clicking "Start Game".
The system popped up a matching reminder, asking whether to choose randomly or manually.
This system had been introduced in previous demo videos and promotions, so Zhou Shenlin was familiar with it and directly selected "self-selection".
The screen displayed a simple map and five routes.
They are top lane, mid lane, jungle, damage dealer, and bottom lane.
Players need to choose at least two of the five routes as their matching criteria.
Looking at the different paths...
The entire system is very similar to League of Legends.
The only change is after the output.
The last lane isn't for support, it's for the bottom lane.
Chapter 434 A Game of Conscience
So Zhou Shenlin took a separate look at the bottom lane split point.
"Bottom lane: Usually accompanies the damage dealer and can choose the unique [Gathering Treasure] talent to gain gold at fixed intervals. Because of their independent gold income, they can learn about map mechanics earlier and are one of the core members of the team in the early game."
This description struck Zhou Shenlin as odd.
On the one hand, the Treasure Gathering talent seems to be a standard support skill, since support doesn't rely on gold.
But the following description confused him.
Under normal circumstances.
Whether it's League of Legends or Honor of Kings, the support role is actually in a rather mediocre position.
Especially outdoor volleyball.
Everyone's playing this game, who wouldn't want to go on a killing spree?
Therefore, the percentage of players who play support roles is very low, and even fewer players who are good at it are. The majority of players are female.
However, the position in "Dimension Battlegrounds" seems to be a little different.
out of curiosity.
Zhou Shenlin selected the mid lane, which he usually played, and the bottom lane, which wasn't called support.
Matching is very fast.
Then, as expected.
The system indicated that he was matched for the bottom lane.
"I knew it, the support's instant queue rule!"
Zhou Shenlin's complaints drew complaints from Lao Wang next to him.
"You've been waiting for almost half an hour to even get into the game??"
Old Wang put down his phone, glanced at Zhou Shenlin's screen, and was shocked.
I saw that Lao Wang put down his phone.
Zhou Shenlin was also taken aback.
"Huh? You're not playing anymore?"
Old Wang nodded.
"I'm not playing anymore. Damn it, even with my fast reflexes, I still failed to grab a red envelope in the first round. That damn Tencent must have reduced the number of participants!"
"Exactly, those damn penguins."
"Yeah, I think it's because the server opened early and we were slow to get in. I saw on the community forums that people were complaining that Tencent opened the server early, which caused them to miss out on the red envelopes."
When Lao Wang started complaining, the people around him joined in.
They endured the nonsensical plot and boring combat of "Crossing Void" for half an hour, finally reaching the required level, and then excitedly went to collect their red envelopes.
But they had already received them all.
At this point, he naturally wouldn't hold back in his words against the penguin.
Even Tencent probably didn't expect that because Spark launched its server early, they followed suit and launched theirs early, which would lead to a whole host of problems.
Sending red envelopes has caused problems.
But that's just how players are.
Otherwise, you could be like the game "Dimensional Battlefield," where you receive a free skin for the open beta once you participate in the closed beta and reach a certain level.
Otherwise, even without the early server launch, there would always be players who didn't receive the benefits.
At this point, they will become dissatisfied.
Now, there's also the added bonus of launching the server ahead of schedule.
The dissatisfaction will only grow stronger, but for now, Lao Wang hasn't become a hater yet.
Because they put down their phones, they started grumbling and logging into "Dimensional Battlefield".
In fact, if we shift our focus slightly...
The backend of Xinghuo Building's "Dimensional Battlefield" clearly shows that the number of players is skyrocketing.
Meanwhile, at Chen Zhou's location.
As can be seen, the number of players dropped rapidly after the first batch of red envelopes were claimed.
Fortunately, those who grabbed the first batch of red envelopes didn't leave.
They continued leveling up, preparing to grab the second wave of red envelopes.
It was precisely for this reason that Chen Zhou did not take counter-marketing measures at this stage, such as adding red envelopes, but simply treated these losses as normal losses.
But if we raise our perspective further...
Globally, the number of online players for both League of Legends and Honor of Kings is significantly lower than usual.
Chen Zhou did not react.
On the contrary, the operations teams of League of Legends and Honor of Kings immediately sprang into action.
The operators of Honor of Kings, in particular, are somewhat alarmed as they watch the number of concurrent online players continue to decline.
"It seems... things are really not looking good..."
~~~
Zhou Shenlin didn't care what those in power thought.
While Lao Wang and others were complaining.
He has already entered the game.
The hero selection interface looks pretty good at first glance, with a full page of options.
However, when Zhou Shenlin clicked on the "Bottom Lane" recommended page...
That would be much worse.
There are only 4 heroes to choose from.
The four heroes are C.C. from Code Geass, Sakura from Magical Girl Lyrical Nanoha, Yi Xian from Azur Lane, and Alice from Final Fantasy.
When selecting heroes, Zhou Shenlin noticed a very interesting fact.
That is, some heroes have different roles.
For example, Cardcaptor Sakura appears in both the mid lane and bottom lane recommendations.
It's quite strange.
Actually, this is Zhou Shenlin's fault for skipping the beginner's tutorial.
While Dimension Battlegrounds did not retain the skill tree from Heroes of the Storm, it still uses the equipment economy system.
However, it retains the dual ultimate ability mechanism of Heroes of the Storm.
In other words, when a hero reaches level 6, they can choose one of two ultimate abilities as their ultimate ability for the game.
This mechanism is not complicated.
However, it greatly enhances the replayability of heroes and the strategic depth of matches.
Just like Cardcaptor Sakura.
You can choose the offensive Magic Light Cannon and go for a mage AP damage output build.
Alternatively, one can choose the therapeutic field and take a supportive approach.
The choice of which two ultimate abilities to use determines the hero's position in the current match.
Moreover, this ultimate ability is not selected at the start of the game, but during the game itself.
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