Not necessarily.
Lao Liu and Li Wenfeng are both pretty good marksmen, so the situation wasn't actually that bad.
But, since it was my first time playing.
The sudden increase in tension in the music and the abrupt change in rhythm made them involuntarily tense as well.
The fighting style also changed from positional warfare to fighting on the move.
Well known.
The reason why games like Left 4 Dead are so exciting is that all sorts of unexpected events can happen once you start running.
as predicted.
Because they hadn't planned their route beforehand, the group eventually found themselves in a dead end.
In front of you is a white wall, and behind the white wall is the central square shown on the map.
"There's a boss on the other side of the wall!"
Suomi comes with the default situational awareness skill, which allows her to see threats on the map.
"Should we charge back, or use grenades to blow up the wall?"
They knew they could use grenades to breach the wall because the beginner's guide had included relevant information every time they encountered this situation.
Because there are many monsters along the way.
The team as a whole wasn't in very good shape.
Not only were most of the ammunition used up, but a significant amount of various supplies were also consumed.
He glanced at the omnics, who were beginning to gather again.
Now charge back.
Not only will the route need to be changed, but it's also uncertain whether it will be able to make a breakthrough.
"Let's go, let's go. Boss is boss. If we stay here, we'll all die."
Fan Shi turned around, pulled out a grenade, and threw it at the foot of the wall. With a loud bang, a gap was blasted in the wall, and the group of people passed through it.
After entering the central square.
The system played a short animation.
The animation captures the team rushing out of the wall, and then shows the BOSS looking at where the players are.
If Huang Wenfeng hadn't known that this was a last-minute decision...
Otherwise, everyone would think it was a plot device in a game.
The boss here is a heavy quadruped mech, which is relatively less agile.
Its attack methods include a giant electromagnetic cannon carried on its back and a Gatling gun on each of its left and right arms.
It belongs to the mechanical type of BOSS.
Electromagnetic guns are powerful, but they have a long cooldown and noticeable wind-up.
Gatling guns have dense coverage, but the barrels can overheat.
A typical beginner boss
Defeating this boss is actually not difficult.
Find cover, pay attention to your positioning, wait for the Gatling gun to cool down, and aim for its weak points, such as its legs, or first aim for the electromagnetic cannon battery on its back.
Both can be used to defeat this monster.
premise...
There were no monsters to interfere.
Huang Wenfeng and his group are now facing a BOSS with a giant cannon in front of them and countless small monsters behind them.
This time.
They were genuinely panicked, because in this game, once you die, you lose everything you have.
Even if this is just playing a demo, and the account isn't even your own.
But Huang Wenfeng and the other three all felt extremely nervous.
They had to dodge the BOSS's attacks while also clearing out the endless stream of small monsters coming from the gap behind them.
Even though Lao Liu was a good shot, he couldn't hold out for long.
After a while...
The sixth brother spoke first.
"This is not the way to go."
"I have an idea. When the BOSS fires the electromagnetic cannon later, I'll take a gamble and see if I can redirect the BOSS's attack to the gap behind it."
"You mean, use the BOSS to help us fight the mobs?"
Does such a mechanism exist?
"I'm not sure, but this is the only thing we can try."
After saying that, Lao Liu seized the opportunity and rushed out of the cover, drawing the BOSS's attention. Before the electromagnetic cannon landed, he successfully lured it away.
A large group of monsters were wiped out by their own boss.
but...
Somi was also killed...
Somi looked at her profile picture, which had turned gray.
Huang Wenfeng shouted directly.
"Sixth Brother!!"
"How could you die?!"
That shout really conveyed that feeling of camaraderie.
Match his expression.
I was actually quite touched.
The sixth brother, who was standing right next to him, quickly saw through Huang Wenfeng's true intentions.
"When you're crying, can you please stop licking my bag?!"
As soon as these words came out.
The comments section erupted in fury.
The room erupted in laughter.
Although this game aims to encourage player cooperation and prevent situations where players farm cores or resources.
Even if a teammate loots a bag, as long as the item is taken out of the game, the item still belongs to the deceased player.
However, if there are any in-game consumables, such as medkits or bombs, they can be used up.
~~~
Since it's a demo, a rescue system hasn't been added yet, and there's no resurrection tower or similar mechanism. Without Lao Liu, the shooting master, the remaining three didn't last long and were quickly taken down one by one by the BOSS.
In fact.
The demo game is not very difficult.
It's a normal game, the kind you can beat.
However, the Spark development team forgot one thing when setting the difficulty level.
As the game development team, they were familiar with the game's mechanics.
But these players don't know that.
Therefore, there are quite a few streamers and players who lose in their first game.
Since it was everyone's first time playing, they were unfamiliar with many things and lacked experience, so problems naturally arose.
However, most players did not feel too frustrated after dying.
Because in every game, the blame for their deaths is often their own doing.
It's just like a roguelike game; once you get hooked, all you want to do after dying is start the next round immediately.
But when they start the next round, they will find out.
The map remained unchanged.
However, the routes, enemies, bosses, and core locations on the map are all randomized.
Because intelligent machines can build walls.
Small walls can be built with hand grenades, while large walls require explosives.
This also means.
The route needs to be replanned for each game.
In single-player mode, you can plan your moves before starting, and in multiplayer mode, you can also communicate with your teammates during the planning process.
The first wave of streamers to go live all had mishaps, providing plenty of amusement for viewers.
In addition, 50 computers were selected for streaming at this Spark Carnival.
Players can also watch live gameplay on these streaming devices.
This was originally intended by Spark to allow players who couldn't attend in person to see the demos of the games they wanted to see.
But, precisely because of this measure.
Something happened that Lin Li hadn't really expected.
That is.
This was after only the first wave of demos ended.
That same afternoon, people online actually started creating compilations of unexpected deaths from the game "Girls' Frontline: Siege".
The footage for these death compilations all comes from the live streams of various popular streamers in the morning, and from the streaming devices.
In the video.
Some people blew up oil drums and died. They were scavenging for supplies in the red circle, and got so engrossed in scavenging that they didn't notice the BOSS and got killed by the BOSS with one shot.
There were also times when people got so caught up in gunfights with the enemy that they forgot to check behind them and were startled by soldiers sneaking up on them.
wait wait wait.
These are highly interesting and accidental slices of death.
This became the core of the first wave of player-driven promotion for "Girls' Frontline: Siege".
Chapter 380: Taken from the players, used for the players
Players in the demo area were having a blast.
Even those Xinghuo fans who couldn't attend the event had their fill of pancakes.
The high-quality graphics and siege system of "Girls' Frontline: Siege" have excited many players, and even a number of "siege experts" have emerged online.
By that afternoon, they had already begun analyzing the siege mechanism in the game using a large amount of material circulating online, namely some gameplay videos and screenshots.
And after the public beta, how to quickly plan a new map.
These videos are quite well-made.
It seems plausible at first glance, but upon closer inspection, it's utter nonsense.
After all, the version released now isn't even the first test; it's just a demo for offline play!
Isn't it a bit too early for you to be discussing strategies now?
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