Although there is no wall, it is somewhat unrealistic to try to rush over.
"See that oil drum under the tower on the other side? Let's rush to the high ground on the left first, and then shoot the oil drum from above. I think we should be able to blow it up."
"Will that oil drum explode?"
"It should be possible. Don't we still have an RPG? If this can't blow it up, then the game's level designer is really lame. Anyway, let's all fire together and light the explosive barrel first. GO, GO, GO."
Chapter 378 [Leisurely Traveler] Bonus Chapter 1: Big Shot's Treasure Chest
The battlefield is ever-changing. After Huang Wenfeng finished speaking, he picked up his rifle, admired the slender figure of the OTs-14, aimed with the left mouse button, and then pulled the trigger.
Incidentally, in Girls' Frontline: Siege, players are in TPS view when hip-firing and running, but switch to first-person view when aiming down sights.
The main reason is that, logically, when a player scopes in, they want to aim precisely.
That's why this setting was given.
With a burst of gunfire, several smart machines fell to the ground, and the group quickly rushed to the small hill on the left.
Then proceed according to the established goals.
They began shooting at the oil drums in the camp.
However, the expected explosion did not occur.
"But it seems like the oil is leaking out?"
Guo Qingqing used the WA2000, which comes with a built-in scope, so she could see the details more clearly.
"They'll probably need to use explosives or something flammable! Quick, quick! Get the RPGs, or the enemy will leave the camp!!"
"Here it comes! Take this RPG!!"
With a shout from the scene.
With a whoosh, the rocket flew out of the tube, its curled tail fins unfolding, and then trailing a thick white smoke, it streaked through the air, flew over the ruins, and headed towards the camp.
Paradigm's accuracy is quite good.
Although, it took a little time to shout out the word "RPG".
However, the rocket still accurately hit its target within the camp just before the enemy was about to run out of range.
Huang Wenfeng's guess was correct.
After the oil drums are destroyed, grenades or high-explosive weapons will be needed to react.
There are operational difficulties involved.
However, if the operation is successful, the profits can be substantial.
The moment the RPG hit, a loud bang, like thunder, was heard, and black smoke mixed with firelight slowly rose.
The two-story camp, along with four watchtowers, was instantly reduced to ruins.
Wow, is it really that powerful?
"Great, this is awesome! Even if it explodes, I still get the same amount of experience!"
"If I carried a few more RPGs, wouldn't I be invincible?"
The people at the scene were still amazed by the huge benefits brought by a single RPG.
Online comments, however, focused more on the collapsed buildings.
"Wow, this game has a physics-based destruction system?"
"Wow, that's amazing! Is this really Spark's first game?"
In 18.
Although Battlefield 3 and Battlefield 4 have been released for several years.
But for domestic players...
Even in shooting games, the presence of a physical destruction system can still feel novel and exciting.
in particular.
The destruction system in "Girls' Frontline: Siege" seems to be a bit different from the others.
The wall on the side closest to the oil drums completely collapsed into bricks, and the two watchtowers next to it were also completely blown apart. The wall on the other side was still there, but it was also blown to a crooked position.
The enemy was also blown to pieces by the ragdoll system.
"Based on this explosion effect, I feel that there will definitely be a lot of bomb-obsessed players after the game officially launches."
"Um.."
"Do you think we could blow up these buildings?"
Fan Shi's hands were itching after he had just bombed the camp.
These buildings can't be blown up, of course.
However, there are quite a few buildings that can be destroyed in the game.
After all, the core gameplay of "Girls' Frontline: Siege" lies in using a small amount of resources to destroy specific buildings and open up new paths.
~~~
in the game.
There are two main methods to achieve model destruction.
One method is called model replacement.
It involves placing two models in the same location, one in good condition and the other damaged.
Damaged models are normally hidden, but will be displayed when damage occurs.
At this point, the intact model is hidden, so that it appears as if the building was damaged by a weapon.
This method is relatively resource-efficient, but the results are somewhat artificial.
Because there was no process during the replacement, the building was fine in one frame, but became ruins in the next.
Another one.
That's the method used by Spark and Battlefield.
When modeling, a building or object is divided into several regions in advance, and a value is set. When the object is damaged, these regions will reflect the corresponding feedback.
Theoretically, this system can be scaled up to the entire map.
The map area is divided into small grids [these are system partitions, not actual grids], which allows the entire map to be destructible.
Imagine you have a small hill in front of you, and a group of enemies behind the hill. If you have enough firepower and don't want to charge at a disadvantage due to the terrain, what should you do?
With sufficient firepower, you could even flatten a mountain.
Of course, this is just theory.
Optimizing single-player games might help.
In online games, the CPU would probably melt on the spot.
In "Girls' Frontline: Siege", this system is only used in enemy camps, walls, and some scenes and items.
On the one hand, it complements the core gameplay, and on the other hand, it provides players with a sense of enjoyment.
After all, in the later stages, the items that players have painstakingly accumulated should naturally feel worth the price when used.
The camp was cleared.
The group finally arrived at the core area of the map.
At this point, about 8 minutes had passed, but due to the fast pace, no one felt the passage of time at all.
Moreover, because each wave of enemies can loot items.
You can also pick up enemy weapons to use.
Often, after defeating the enemy, they would spend more time looting and testing their weapons than actually fighting the monsters.
During the looting process.
They also discovered some details.
The weapons left behind by the enemy, apart from sniper rifles, are basically useless.
Because as soon as you pull the trigger, after only a few bullets, the gun will lock up.
This has effectively eliminated the environment for many players who wanted to sustain themselves through warfare.
However, one-time heavy weapons such as rocket launchers and high-energy laser guns are still acceptable.
This also means.
Actually, there's a specific strategy to the route you take when engaging the monsters.
However, no one pays attention to these details now.
~~~
The process of acquiring the core is not complicated.
Clear out the enemies near the core, then break through the defenses, hold off the enemy counterattack for one minute, and you can get the core.
"gold!"
"Huh? A gold drop in one go?"
"Not bad, Sixth Brother, you're lucky!"
"Tsk, tsk, tsk."
The first core they got was a gold core, which obviously excited them.
In particular, question marks kept appearing in the comments section.
It's like drinking an ice-cold cola on a hot summer day.
Cool.
"The audience seems quite surprised, but this is all normal, normal procedure."
"I've always been lucky. When the server officially launches, I can take you all flying together!"
"Hahaha."
Chapter 379 Comradeship in Arms? [Bonus Chapter 2 for the Treasure Chest]
The atmosphere at the scene was joyful.
But soon.
They wouldn't be happy then.
Because from the moment the core is obtained, the entire rhythm of the game changes instantly.
Previously, they were attacking the patrolling omnics.
In other words, you can initiate the fight yourself and still be relatively relaxed.
But now, as the intelligent machines begin to gather on their own, the pressure has suddenly increased.
"Go, go, go!!"
"Quick, quick, throw the grenade!"
"Go into the alley on the left."
"No, that's the red zone, there are even more monsters there."
"Damn it, I should have planned the route earlier."
"Don't panic, don't panic, we still have enough ammunition, charge forward."
"Where's the RPG!?"
"I just used it."
Actually, were there that many monsters that attacked?
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