The plot of this game will reveal the cruel side of war to players frame by frame.

Players do not play the role of successful commanders or well-known leaders. The characters they control are just ordinary people who have suffered from the ravages of war.

Gu Qingshi hates war deeply, and with many years of historical education, it is inevitable that his writings reveal his true feelings.

Regardless of which country, race, or ethnicity, Gu Qingshi has only one point of view:

Reality is not a game.

Those people who just want to have enough food and clothing should not become food for the imperialists; those children who like to glue paper figures should not shoot at each other for the political intentions of the conspirators!

With a series of tapping sounds, Gu Qingshi finished writing a script of more than ten thousand words in just one afternoon.

Next comes the storyboard.

Storyboarding is different from painting. It doesn't matter if you use stick figures and paint as abstractly as Jiang Wen.

In two or three hours, Gu Qingshi drew the storyboards for more than a dozen levels.

Well, the paintings are as abstract as Mr. Jiang’s.

.......

.......

The next day at noon, Gu Qingshi climbed out of bed and stared at the screen of her mobile phone with dull eyes. In order to finish the manuscript, she did not sleep all night. She turned into a tentacle-writing girl and finished half of the script in the second half of the night.

One afternoon, one night, one miracle.

Gu Qingshi worked non-stop for 12 hours to finish the -word script.

At five o'clock in the morning, she finally couldn't hold on any longer and fell headfirst onto the bed.

Chapter 48 [Development of ptsd]

Beihai Villa, Star Studio.

An Yan greeted Li Xiaomeng and went to the development department's workstation on the second floor, where she saw Luo Jingcong staring at his cell phone.

Are you reading a novel?

An Yan was confused when she saw the lines of text on the screen.

"Director An, come and take a look. This script is amazing!"

When Luo Jing turned to the last page, he couldn't help but applaud.

The quality of this script exceeded his expectations!

At that time, he was still thinking about how to overcome market resistance and social opinions to launch the game, but he didn't know that his boss had such a great plan.

Fake war: gunfire and hail of bullets make people's blood boil and hormones burst.

Real war: tragic death on the battlefield, full of blood and horror!

Use magic to defeat magic!

One word, absolutely!

Gu Qingshi’s writing skills are not that strong, but he has no problem telling the story with real cases as reference.

The confusion of being on the battlefield for the first time, facing the fear of blood, and colleagues who were frightened and wandering around like lonely souls on the battlefield, when Luo Jingcong saw these descriptions in the script, he felt a little scared.

This is war, where every living being hates each other.

After reading it, he immediately printed out the script and gave it to An Yan.

An Yan still didn't know what happened.

She took the script and glanced over it.

This is a theater composed of several short plays. As an archaeologist, An Yan doesn't know much about world history, and she was a little confused when she saw these unfamiliar battles.

Gallipoli, the Battle of Hell?

In the prologue, everyone died. In the first chapter, most of them died. In the third chapter, everyone died... In the sixth chapter, everyone was killed.

So, the player is bound to lose?

An Yan widened her eyes slightly. What kind of design was this?

Although she has never presided over the development of FPS games, as a practitioner, she knows one thing:

Players' patience has a limit!

If players in a game do not receive positive feedback for a long time, then there is no doubt that this is a boring, uninteresting and failed game.

But will a game based on this script be boring?

An Yan reflected on it in her mind and was very sure: if there was such a game on the market, she would definitely be willing to try it.

Obviously, the plot of this game is not a popcorn drama, but an anti-war art film!

This game wants to take the path of anti-war movies!

Using the most realistic battlefield to awaken people's inner reflection on war. She immediately understood why Gu Qingshi deliberately emphasized the creation of the most realistic battlefield environment.

That kind of environment is an extreme form of human evil, but the more extreme things are, the more they can cause people to think.

After all, a normal person might be a labor insurance supporter, but he or she would never believe in fascism.

An Yan read the script again and was sure that this idea of ​​exaggerating the cruelty of war to make people reflect on "why they are fighting" is definitely the way to go for war-themed anti-war movies.

"How amazing!" An Yan exclaimed in a low voice, "Rather than saying this is a game, it's better to say that it's a micro-movie with more than a dozen players participating in it that has been put on the screen."

"I feel the same way, Director An. Now that the script is ready, can we start working?"

Luo Jing is in high spirits now.

Now the plan is perfect, the script is complete, the staff is sufficient, the funds are sufficient, and everyone is a professional in FPS production. Luo Jingcong can't wait to see this game come out!

An Yan got the script and the plan, printed out several copies and distributed them to the members below, asking them to pass them around.

After all, the members of the development team are all big boys who love shooting guns. After seeing the script and the plan, their breath held, and then they fell into ecstasy. They couldn't help themselves when they thought about replicating the real battlefield.

Planes, cannons, tanks, and battleships appearing on a map at the same time are simply too tempting for them!

The development team first spent two weeks working on the prologue, Steel Storm.

This part is not difficult to do. Although the perspective needs to be switched frequently, the player's activity range is quite limited, which is equivalent to making several small maps.

In order to depict the real battlefield, the art team did a lot of preparation work, especially searching for declassified archives and old documentaries from the museum website, and had to read the materials for half an hour before going to work every day, just to depict the battlefield environment.

Gu Qingshi came over to take a look at the progress and could only say that hard work had indeed been put in, but it was still not enough.

"Why are there no bodies or debris left after killing the enemies on the battlefield? Is the ragdoll system for when they fall to the ground not well-made?"

When this question was asked, An Yan was stunned.

In order to reduce the burden on players' machines, most games will design a setting in the game where "the body disappears after death" or limit the number of corpses in the same scene.

But this does not match the blood and bloodshed of war.

Gu Qingshi pointed at the killing animation where the character stabbed the enemy's neck with a bayonet.

"Add the bodies and debris, and make sure all the details are done well. How can someone scream and spurt blood after having their throat pierced? Make sure to create that feeling of suffocation and powerlessness. What about the dog tags on the enemies? Make them too, and use AI to randomly generate names. Make sure the player knows that they are killing a living person."

An Yan quickly gave orders to make changes according to Gu Qingshi's request.

After the modification, this killing animation was indeed much more realistic and smooth, especially the part where the enemy was struggling on the ground but could only make muffled sounds, and finally gave up hope with his eyes empty, which made An Yan unable to bear to watch.

It's so suffocating, and all the violence is shown without any reservation.

The character's physics system, special effects and map construction were completed fairly quickly.

The most time-consuming part is the modeling of guns and character vehicles.

It is too difficult to achieve a one-to-one restoration. Although the 369th Infantry Regiment of the New York National Guard mentioned in the prologue had outstanding military achievements, a large number of real objects have been preserved.

However, there is almost no detailed information about them in China, and there is no relevant content in the game engine and AI modeling malls!

This results in the artists having to work themselves into a frenzy, purchasing old photo albums from the internet, analyzing their specific equipment and personnel composition from academic newspapers and periodicals, and then drawing original paintings and modeling. Not to mention the time cost, the degree of restoration cannot be guaranteed.

Even so, the development team is still working very hard.

Among all the developers, artists have the hardest job. In addition to consulting a lot of information, they also have to draw pictures of hell on earth by themselves. There were even two young artists who couldn't help but run to the toilet when they were drawing soldiers torn to pieces by falling shells.

After finishing the prologue, several artists who were in charge of developing the first chapter collectively asked for leave.

The prologue of the game was almost complete, and the members of the development team played it themselves first and said it was very exciting.

Never before has there been a game that depicts the battlefield so realistically!

Many people were left with lingering fears after playing the game, and they no longer wanted to open similar games such as "Assault" and "Last Action" when playing games in the lounge.

Chapter 49 [Public Opinion Explosion]

Fanxing was still immersed in the development of the game and had no idea that another wave of public opinion storm was brewing on the Internet.

Longyuan Interactive Entertainment is at the center of this storm.

This matter was instigated by Bai Chengming.

Previously, because Xinwang specifically praised Gu Qingshi and Fanxing, Bai Chengming jumped out and made a sarcastic comment. If it were normal, everyone would just watch him as a clown, but this time the discussion about "Gu Qingshi" broke the circle, and many big Vs outside the circle also came to sing the opposite tune to attract traffic.

At first, it was just for fun in the circle, and everyone could discuss rationally. But as people from outside the circle came in, rational discussions turned into mindless venting of emotions.

I support your point of view, not because of any consideration, but simply because I don't like the other side's point of view.

Suddenly, the Internet was in turmoil, and the gaming community was full of debates on whether "game developers need orthodox RPGs to legitimize their reputation."

In this case, the discussion turned into a verbal battle and finally into personal attacks very smoothly.

So Bai Chengming was unboxed like this.

It’s not a big deal to just open the box, what’s more important is that the “Broken Sword” project he once hosted has also entered the public eye.

The promotion and publicity of Broken Sword was too explosive. It had big-name stars as endorsements, free benefits worth 3 yuan for seven days after going online, and gold equipment and level VIP membership for free when registering an account. It was a completely fair gaming environment.......

These publicity campaigns immediately attracted office white-collar workers who wanted to have fun without spending too much money and time and who wanted to compete fairly.

Although the game content is still the same as the martial arts version, it doesn’t matter. We office workers just want to touch the fish without spending money while at work.

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