This game is awesome
Page 38
Don't buy me the DLC!
Fanxing has produced three or four DLCs in November because Gu Qingshi added a national mission tree similar to the "national policy tree" into the game. And due to the rush of production, only mission trees for a few major countries were made. These DLCs are used to complete the game content.
One is released in January and costs 12 yuan. You can also choose the season pass, which only costs 60 yuan, after which you can enjoy free game DLC.
Gu Qingshi is not a demon, and this price is quite affordable.
Although Gu Qingshi is not a good person, she is still a great philanthropist in front of her employees.
Especially for a newly established development team.
Walking up to the second floor and sitting at her workstation, Huang Yi felt that this world was somewhat unreal.
Just last month, he was working as an operation and maintenance engineer at an Internet company. After leaving Spark Entertainment two years ago, he thought he would never get involved in game development again.
During college, he was Luo Jingcong's roommate. Initially, "Last Action" was designed and developed by the two of them. At that time, the game was very simple, the models were monotonous and had no characteristics, and there were no various firearms. There was only a circular arena for players to shoot each other with pistols.
Huang Yi was full of ambition and ambition to be able to make "Last Action" what it is today. In his twenties, he had a popular online game. Although it was a niche game, it had more than 10,000 active players per day, so he could easily have the capital to support his retirement.
But later a catastrophe directly persuaded him to quit. Huang Yi believed that Xinghuo Entertainment's change of the game to make it playable without spending money was completely contrary to the original intention of the studio, so he resigned without thinking twice.
After that, he ran into many obstacles. No company wanted to develop FPS, so he had no choice but to work in operation and maintenance at an Internet company.
And now he is 33.
But when Luo Jingcong approached him and told him that he wanted to develop a domestic FPS, Huang Yi agreed without hesitation.
"Old Huang, please take a look at the plan first. President Gu will come over for a short meeting later."
"Okay, you go ahead and get busy."
Huang Yi and Luo Jing hadn't been in touch for a long time, so their relationship was a little estranged. But after all, they were roommates in college, so they had gotten along pretty well in the past few days.
In fact, he had already read the plan, which was very creative and even bold.
First-person online FPS games first appeared more than a decade ago. At that time, the network and home computer hardware technology were generally not good, so the online shooting games at that time continued the design of CRPG, and four people formed a team to play the game.
Later, as technology advanced, developers discovered that five-person teams were more suitable for team competition.
But that’s all, because FPS explorers all agree that the entertainment and competitiveness of a game will not be effectively improved as the number of people increases.
But more than a decade has passed, and still no one has been able to break this ideological imprint: the number of people playing online shooting games cannot be too large.
People including Huang Yi and Luo Jingcong were also trapped in this vicious circle of thinking and had not thought about the idea of a large battlefield.
When he saw Gu Qingshi's game design ideas, he was astounded. The content was detailed and accurate. The designer seemed to be a veteran player who had played such a game personally. He described the design in a way that made people feel that this is how games should be played!
"People like Mr. Gu are probably true geniuses." Huang Yi sighed. It has to be said that if you compare people, you will die, and if you compare goods, they will be thrown away. You really can't compare them.
At the beginning, I boasted about my extraordinary talent, but it was really due to my youthful vigor.
Huang Yi took the plan to the small conference room. This was the first time he met Gu Qingshi. He was quite curious about the famous Mr. Gu.
Gu Qingshi ran into An Yan when she came down from the elevator.
"Sister An, you're here?"
An Yan was worried, "Boss, I've never led the development of a shooting game. Is it inappropriate for me to be the director?"
"Sister An, you have to have confidence in yourself!" Gu Qingshi clenched her little fist and raised it to cheer An Yan up.
An Yan was hesitant to speak and had to follow Gu Qingshi to the meeting room.
Luo Jingcong just happened to come in.
"Brother Luo, please sit down first. This is Brother Huang, right?" Gu Qingshi smiled and sat in the main seat.
"There are only four of us here, and we are all the backbone of our Fanxing team, so I won't be shy."
Gu Qingshi knocked on the table and said, "We are going to develop a large-scale online FPS game, which is the codename I gave you, 'Battlefield'. Have you all read the plan?"
Everyone nodded.
"Then I won't say much. An Zhuce has been in this field for a long time, so there will be no problem for him to be the project director. Luo Ge will assist in the main planning. Huang Ge, you were previously in charge of the program of "The Last Action". You are familiar with this aspect, so I will let you take charge of it."
"clear."
Luo Jingcong and Huang Yi were very happy to be given such an important position.
“In terms of development, I hope to see the offline story mode of the game before June next year. As for the online mode, it can be postponed for a while. After the offline mode is developed, I will assign some more people to assist.”
It takes half a year to develop an offline story mode. If the story content is not long, the workload is relatively easy.
Huang Yi also knew that there would be a world game expo next year, and he was afraid that Gu Qingshi would be so stupid as to develop the entire game within half a year so that it could be exhibited at the expo.
Although he also wanted to see the game shine at the exhibition, he was more afraid of making a half-finished product that was neither fish nor fowl.
Gu Qingshi continued, "For the game, I have only one requirement, which is to restore the real battlefield to the greatest extent possible. Whether you want to use special effects technology to restore it, or remodel it with reference to the real objects, or look for clues in public archives, or directly ask veterans about the content of the year. I only have this one requirement, to restore the real situation, from the buildings, clothing, guns, bullets, shells, vehicles to the craters, smoke, and dust on the battlefield, all must be restored meticulously."
The three men's backs were slightly tense, and they were obviously a little nervous.
An Yan suddenly raised her hand.
"Please say."
"Boss, if there is a plot, then we are still lacking a script."
script?
Gu Qingshi thought about it and seemed that she had indeed forgotten about this. Bao Long could be transferred over to do the script, but it was not appropriate.
He is good at content and story, but not so good at directing techniques such as storyboards.
Find someone to write a script? Gu Qingshi didn't want to spend that money.
"I'll finish it."
Chapter 47 [Script]
“So, as for the budget…”
Luo Jingcong raised a very realistic question.
But it doesn’t matter. Fanxing Studio lacks everything now, except money.
Gu Qingshi looked at An Yan and asked firmly, "Master An, please tell me about it."
An Yan nodded and announced the terrifying number.
"Our Victoria has been online for two and a half months, with domestic sales of 1.05 million copies and overseas sales of 830,000 copies, with a total profit of 71 million. Season passes and DLC will also be released in January, which will continue to provide blood for our new game."
"Seventy million!"
Luo Jingcong and Huang Yi, who had just joined the company, couldn't believe the number and took a deep breath.
They knew that Fanxing was very popular recently and the game sales were also extraordinary, but they didn’t expect it to be so popular!
Sales volume of nearly two million and a net profit of 70 million, these were once the exclusive honors of those big companies!
Moreover, it can continue to produce blood in the future, which they could not even imagine before.
Gu Qingshi comforted him, "Now the studio has sufficient funds, so you don't have to worry about money."
70 million is indeed shocking, but Gu Qingshi knows clearly that this amount of money is just enough to develop "Battlefield". As for the subsequent expansion of publicity and promotion, server maintenance and other expenses, it will also be necessary to release a few more DLCs to make players suffer.
Fanxing now has two million players. Even if only 200,000 players are willing to pay for the DLC, that’s more than two million players a month!
Of course, if these are not enough, Gu Qingshi has other plans.
Afterwards, a few people talked about the technical difficulties of the game and issues such as modeling scanning, and Gu Qingshi announced the end of the meeting.
Having nothing to do today, Gu Qingshi announced directly in the work group that she was leaving get off work and went home quickly.
.......
.......
After returning home, Gu Qingshi began to prepare the script.
Employees are off work while the boss is working, tears in my eyes (? ^ ?)!
The plot of Battlefield 1 is based on World War I, but the World War I on Earth and the World War I in this world are obviously not the same thing.
The battle here lasted for a full hundred years.
This was an extremely long war similar to the Hundred Years' War between England and France. During this hundred years, countries fought wars intermittently. Except for those who were defeated, there were almost no armistice agreements signed. Either the unjust imperialist wars were started because of disputes over interests, or civil wars broke out repeatedly due to internal differences within the country.
The whole world is in chaos.
But the war with the largest impact, longest duration and most brutal fighting was the fascist and anti-fascist war from 1930 to 1945.
This timeline is the same as the magical history of Hearts of Iron. After World War I was dragged into a protracted war, the German emperor was usurped by the military group in 1930. Then the timeline was briefly corrected after that. In 1933, the mustache man came to power and the Axis Group of Three Powers was formed.
But this history, which should have become normal, took another urgent turn with the assassination of the mustache in 1943, the outbreak of the German civil war, the fall of the fascist government, and the establishment of the German Workers' Federation...
It really makes one wonder if a wire player turned on the console.
But even though the European continent is undergoing such turbulent changes, China has still gone through a normal history, and the gap with the Earth is not much...
What followed was a fierce war between the United States and the Soviet Union, which lasted until the Soviet Union collapsed more than 20 years ago.
Gu Qingshi's script selected the long period from 1914 to 1945, and she wanted to kill all the first and fifth generations.
The plot is also consistent with Battlefield 1 and Battlefield 5;
The story mode of Battlefield is not long. Considering the situation of this world, Gu Qingshi added more real battles to extend the story time.
In her previous life, Gu Qingshi had even taken professional directing courses in order to apply for a job as a game screenwriter, so it was not difficult for her to write this script.
In the first section of the Western Front prologue, the American Army's Rhame Fighting Group advances into the battlefield during World War I; in the second section, the Battle of Britain... The plot of the Western Front is basically heavily based on Battlefield 1 and Battlefield 5.
In addition, in order to fill the length of the game, Gu Qingshi also completed the Eastern Front and added some easter egg content.
The Eastern Front was mainly the Soviet-Russian Red and White War and the subsequent Soviet-German War.
When players complete both lines, they will unlock the Easter egg chapter that Gu Qingshi prepared for them:
The resistance movements of Southeast Asian countries against imperialist aggression, the International Brigade in the Spanish Civil War, and the Afghan battlefield during the fierce war between the United States and the Soviet Union.
Of course, the latter are Gu Qingshi’s selfish motives.
These plots are not difficult, all you need are hands. Compared to FPS games, Gu Qingshi prefers to call them interactive movies.
One by one, young people stepped onto the battlefield, charging forward without hesitation, engaging the enemy, and turning back, finally coming into contact with blood, killing, and death, leaving only a name for the player. War is not a joke, no one can breathe and recover blood on the battlefield, and no one can redeploy.
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