In just one month, Tamagotchis became incredibly popular among children.

Girls often proudly show off their Tamagotchis to others.

"Hey! Your little mouse is so cute!"

"Your big-eared bunny is cute too!"

"Why don't we get married?"

"Okay, okay!"

As the birthplace of Tamagotchi, Tokyo is now almost a city where every girl owns one, if not every one.

As one of the first kids to buy a Tamagotchi, Kaoru Sakurai is already the most popular child among her companions.

Because she always finished raising the baby before the other children, and was more experienced in raising Tamagotchi than the other children.

Such an experienced person is like a living strategy guide; anyone would greet Sakurai Kaoru politely.

For the first time, Kaoru Sakurai experienced the feeling of being welcomed, and it was a truly wonderful feeling.

Tamagotchi sales exceeded 700,000 units in just one month.

If this is truly considered a game console, it has broken the record held by the Famicom.

And this momentum has not diminished in the slightest.

Boys who admire girls will also work part-time to buy Tamagotchis and give them to the girls they like as gifts.

Sometimes this results in girls having several Tamagotchis, which can be quite stressful for them. Raising so many babies at the same time can be tiring.

But... I feel so fulfilled.

Just as Takeyusei had predicted, the sales of Tamagotchi did indeed lead some girls to gradually become involved in video games.

They weren't particularly interested in video games before, because most video games were designed for boys and there weren't many games for girls.

To make video games more appealing to these girls, Yuxing Electronic Entertainment released games specifically for girls for two consecutive months.

One of them is a dress-up game, which simply involves changing into various outfits. Zhuyouxing could pick any game development team at random and complete the game in less than a month.

It didn't even require Zhuyouxing's intervention or help to handle all the game content and complete the relevant testing.

Another game for female players is a relatively simple side-scrolling jumping game.

There are more than fifty game characters, all of whom are familiar little animals from Tamagotchi.

On the Famicom, these little animals looked even more lively and energetic, jumping and flying up and down the screen to complete levels.

The game was developed by a few programmers who had experience developing Super Mario 3. It was a piece of cake for them, as they didn't even need to fully understand the capabilities of the Famicom.

With these two video games specifically designed for girls, sales of the Famicom, which were gradually declining, rebounded and returned to around 100,000 units per week.

For the other game companies involved, they never expected that Youxing Electronic Entertainment could play it this way, and further boost its sales on top of its already dominant position.

This goes beyond simply how much Yusei Electronic Entertainment has surpassed them.

The racing car from Yuxing Electronic Entertainment left them a full lap away, its wheels practically running over their faces.

At first, these people only thought that video games were a boy's business.

They didn't consider the girl's situation at all.

Because they simply couldn't think of any games that girls would like.

But now Zhuyouxing has provided the answer.

You don't know, do you? Well then, let me, the godfather of video games, tell you the answer.

And by the way, double the size of the largest market.

Besides these, Zhu Youxing also knew that girls' money was the easiest to earn.

Most boys prioritize gameplay, visual appeal, and emotional connection to the story.

However, most girls don't ask for that much. As long as the game is cute and pretty enough, it can attract their attention.

This wasn't compiled by Zhuyouxing; it's the result of countless years of summarizing mature video games from the previous life.

Of course, there are bound to be some exceptions. There are girls who really like games that are fun enough. Isn't there an exception like Aya Tsukino at Yusei Electronic Entertainment Company?

She actually looked down on this Tamagotchi.

In her view, this required no technical skill and could not prove her abilities at all.

Chapter 117 Early Visit

Tamagotchi is very popular outside, but there hasn't been much of a reaction within Yusei Electronics Entertainment.

Because they knew this was just an appetizer.

They also have the Super Nintendo Entertainment System (SNES) console they've prepared as a major surprise.

Takeyusei plans to lower the price of the Famicom by about 6,000 yen.

The iteration cycle of electronic products will inevitably make way for new machines over older ones.

The new SFC game console will be priced at 8000 yen.

This brand-new product boasts performance exceeding that of the Famicom, with better graphics and sound effects. With sufficient performance, game developers no longer need to hold back and can unleash their creativity.

If Yuxing Electronics continues to sell the Famicom for another two or three years, it will probably be gradually abandoned due to its insufficient performance.

It would be better to quickly replace the game console with a new one before it starts to decline.

This era is different from the previous one. This era already has a certain foundation in 3D graphics, so the Famicom is bound to not be able to sell well for more than ten years like it did in the previous era.

To ensure that there is no customer resistance during the upgrade process, all first-party games will continue to be updated for another three years. That is, one game will be developed for the Super Famicom, and another game will be developed for the Famicom with slightly lower graphics and sound effects. This kind of downgraded development is not too difficult for the developers.

It will take about one or two years for players to smoothly transition to the new console.

In the end, the price of the Famicom could be reduced to around 4,000 yen, and the market share of video games could be expanded as much as possible with a low price, which would make it easier to make money.

However, before that, there was also the Metroid, which was made by Takeyusei on the Famicom and was waiting to be released.

The game's development is now nearing completion.

Even for Aya Tsukino, it would be difficult to find any loopholes.

Most players have almost fully grasped the content of the Metroid demo and can vaguely glimpse the charm of the game itself.

Kazuo Uemura, the only authorized player to experience the latest game ten days in advance, excitedly ran home as soon as he got out of school.

Today is the day my Metrorod game arrived.

He can experience the game earlier than anyone else.

As time went on, this privilege became the reason why more and more people sought it out.

YiNan Games has become a trendsetter for many gamers and is increasingly trusted by them.

Every day, as he watched his website receive more and more visitors and the forums become increasingly active, he felt a sense of accomplishment.

But he knew in his heart that besides himself, there was another mysterious person who created this website.

That guy called Nintendo is some mysterious man who's the ruler of the world.

It was he who was always secretly giving him advice and teaching him how to maintain the website and his reputation, so that more and more people would trust him.

At school, he was just an inconspicuous nobody.

However, on the internet, he is already the founder of a website with 100,000 visits per 20 hours.

Recently, his email inbox has received numerous inquiries from people claiming to be from large companies who are interested in his website and are prepared to offer a large sum of money to acquire it.

Of course, all his replies were rejections.

In his eyes, money was far less important than gaining the approval of Youxing Electronic Entertainment in advance.

It's more fun to be able to play the game ahead of time.

The package from Youxing Electronic Entertainment should have been delivered to your home by now.

After getting off the tram, he jogged all the way home. Standing at the door, he specifically searched the parcel box by the door and found that there were no parcels today.

This puzzled him.

In the past, the games were always delivered to his home ten days before release without any problems.

Could there have been some minor mishap this time?

Oh well, it's not a big deal to play one day later.

After trying to reassure himself, Murakami Kazuo took out his keys, opened the door, and prepared to go inside.

However, as soon as he entered the house, he noticed an extra pair of leather shoes in the entryway.

Huh?

My father gets off work earlier than usual.

Previously, my father would usually not get off work until after 10 p.m.

Especially after my father joined the company's newly established video game division, his work became even busier.

It's normal to not go home for two or three days at a time.

Why did you come back so early today?

"Dad, you're back?"

As Murakami Kazuo took off his shoes in the entryway, the faint sounds of 8-bit music, typical of video games, could be heard coming from the living room.

"father!"

Upon entering the living room, Murakami Kazuo saw his father engrossed in playing video games in front of the television, seemingly unaware of his arrival.

Curious, Murakami Kazuo looked at the screen on the television, then froze.

The image that appeared on television was of Midrod.

This immediately panicked him, and he rushed to the television and unplugged it.

"Huh? What are you doing?"

At this moment, Murakami Kazuo's father seemed to finally come to his senses, looking at his son with puzzlement, not understanding why he had suddenly turned off the TV.

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