Tokyo Video Game Tycoon.
Page 787
In Zhu Youxing's memory, Fortnite and PUBG both had a peak of three million players online at the same time.
At this rate, reaching three million concurrent online users is clearly not a problem, and even reaching four or five million is not impossible.
After all, there are almost no competitors in this game right now.
Chapter 1200 Some are happy, some are sad
Within a month, Fortnite swept across the entire gaming industry.
It seems that battle royale games have suddenly become the most talked-about games.
All other game genres have to take a backseat at this moment.
No one can really explain why so many people enjoy playing battle royale games.
It might be an innate form of competition, or it might be that the game itself is genuinely very fun.
The first thing Brown Entertainment did was to dig deep into the reasons for Fortnite's explosive popularity.
First of all, this is a shooting game, and Brown Entertainment happens to have a similar game genre that can be directly referenced.
It's even possible to directly add battle royale-related gameplay features to existing online shooting games.
However, this will require some time to analyze and figure out why Fortnite became so popular.
Why don't other battle royale games become popular?
Then, a month later, Brown Entertainment analyzed the situation and came up with a general reason: Fortnite had first removed all the complex game mechanics from other battle royale games.
Values such as hunger, weapon damage, and physical strength are all discarded.
All that remains are the player's health, armor, and the combat strength of different weapons.
Other battle royale games, in order to demonstrate their professionalism, often focus on the details of the guns, claiming how much they replicate the feel of real guns and how well they replicate the operation and assembly logic of real guns.
However, this might be putting the cart before the horse, as most players don't really have the time or inclination to study the subtle differences between guns.
No one is interested in trying to survive while considering whether the player character needs to eat or drink.
Just do it.
Simple and pure.
Meanwhile, other battle royale games often have a game time of several hours.
For gamers with plenty of time, the immersion is indeed very strong.
However, most players don't have that much time.
Only a minority of players can spare half an hour to play for a while.
Moreover, even if you do have the time, a game that lasts for several hours can easily make you tired.
These are all things that Brown Entertainment gradually figured out over a month.
Their next step was to immediately develop the game and not waste any time.
Brown Entertainment responded extremely quickly, as the number of concurrent players reached two million in just two months after Fortnite's launch.
Furthermore, Nintendo proactively disclosed its revenue data, seemingly wanting to show that their first game became a hit, displaying a nouveau riche mentality that aroused envy and jealousy among many competitors.
Some game companies have worked hard for many years but their games are not as appealing as those developed by Nintendo in three months, which is somewhat frustrating.
But sometimes video games are all about creativity. As long as you have a good idea that can excite players, the game can become an instant hit.
Candy Crush Saga from Yuxing Electronic Entertainment is also a very obvious example.
In just two months, it raked in a staggering $200 million in revenue, of which $130 million was operating profit, with the remainder covering labor costs, marketing expenses, and server costs.
This is practically robbery, no wonder many game companies are envious and jealous.
More importantly, this game will be a very long-term multiplayer online game.
Players may seem to not need to spend a penny in the game, but if you see outfits that cost only a dollar or even less, wouldn't you want to spend a little money to upgrade them if you're tired of the initial outfit?
As it turns out, very few people can actually resist the urge to endure it.
Furthermore, this game has introduced a battle pass feature, a common feature in other games, which is a very easy way to get players to keep playing the game while also spending money.
Fortnite made a fortune through low prices and battle pass purchases, adopting a free-to-play model.
This was only the first two months; the game's revenue skyrocketed afterward.
Nintendo's internal staff are now incredibly excited.
They felt like they had won the lottery. They hadn't had much hope when they came to this startup, but the initial salary was pretty good, so they came to try their luck and never thought they could stay at the company for long.
Now, each of them has received several times their monthly salary as a reward for their hard work during this period. They don't want to squander the money now, because Zhuyouxing has assigned them a new task: to prepare for the game's collaboration event.
Zhuyouxing has already secured deals with well-known animation and film copyright holders through its internal connections. These copyright holders only need to grant permission for their game characters to appear in Fortnite, and in return, they will receive a percentage of the sales revenue based on the corresponding game IP skins.
With Yusei's connections behind the scenes, plus Lorenzo's influence on the surface, these companies didn't take it too seriously at first, but they still licensed their respective IPs to Nintendo for use.
Then, in the third month after the game's release, a series of IP collaboration events appeared.
Over the years, Zhuyouxing has gained a deep understanding of the various IPs in this world.
He knew that many IPs were no less than the world's top works.
This world also has American superhero comics and classic Japanese manga. Whether it's new or old, they bring in all the IPs they can get their hands on and release them continuously in the form of seasons.
Players who already like these IP works will be very excited and willing to pay for their favorite IP products.
Then, in the third month, Fortnite's revenue hit a new record high.
With monthly revenue of $200 million, Nintendo also announced this month that it will bring Fortnite to mobile platforms.
Fortnite will be available on PCs, consoles, and mobile devices, including smartphones from Mikey.
However, while the Mikerf family's smartphone does log in, other platforms provide a specific time, but the Mikerf family's smartphone does not provide a specific time.
Myron Casey started to get restless.
A video game that generated $400 million in revenue in just three months would be a huge money-maker if it were available on Mike's smartphones.
Moreover, just as Mikef was preparing to split up its gaming division, it lacked a top-tier game like Fortnite. Before Zhuyouxing could even prepare to acquire Mikef's division, Myron Case contacted them first.
Chapter 1201 Lack of Sincerity
"Mickford came knocking on my door? I haven't even contacted them yet, and they've come to me on their own."
Zhu Youxing's expression was slightly strange.
However, he quickly realized what was happening.
Clearly, the other party is very anxious because we are temporarily not going online on the Mikefu platform.
Myron Case is a bit of a contradiction. On the one hand, he looks down on video games, but on the other hand, he needs them.
But that's fine too. Since the other party took the initiative to come to me, I do have the upper hand now.
Nintendo's headquarters in the United States is located in Silicon Valley, just a few blocks away from Mickford.
As soon as Zhu Youxing agreed, Myron Case immediately sent someone to negotiate, hoping to get a clear answer on the launch of Fortnite.
Then several Mickafu negotiators arrived at Nintendo's headquarters, wanting to have a good talk with the actual controllers here—Nintendo is the damn world ruler.
……
At Nintendo headquarters in the United States, several representatives from the Mickford Company arrived, intending to speak personally with Nintendo's CEO about launching their games on the Mickford platform.
"Gentlemen, I'm sorry, but our CEO is very busy right now. His game development tasks are very demanding."
"The CEO is in charge of game development?"
"Yes, we are still a small company after all, and our first game was overseen by our CEO from start to finish. It was the culmination of our CEO's hard work, so he probably doesn't have time to meet with you guys."
"Could you spare even a tiny bit of your time? Trust me, the price we're offering is absolutely fantastic!"
"Feel sorry."
The secretary hired by Zhu Youxing left with an apologetic expression, without saying much more to the people in front of her.
The group looked at each other in bewilderment; they hadn't expected to not even have seen Nintendo yet.
"What should I do? How can I explain this to my boss?"
"Let's go back and talk about it first. Report this to the boss and let him decide."
They've accomplished their mission by coming here; now it's up to the boss to decide.
So the group had no choice but to leave Nintendo headquarters in embarrassment, while Takeyusei stood at the window on the third floor and watched them leave.
If a few employees want to talk to him, then they obviously don't take him seriously, and Myron Case's sincerity isn't enough.
But it's okay, he should be more sincere in a few days.
At the headquarters in Mikeford, Myron Case frowned as he listened to the reports from several people.
The owner of Nintendo is a tough one.
He had an urge to personally visit the Nintendo CEO.
However, doing so would make one appear too subservient, immediately weakening one's presence and hindering negotiations.
He needs a high-quality game like Fortnite to directly gain the support of a large number of players.
But it's not absolutely necessary; it wouldn't be worth lowering your standards for this game.
So he put the matter aside for the time being, intending to let Nintendo have its say and see how they would react.
While thinking this, Myron Case also opened Nintendo's official website, where Fortnite's real-time revenue data was available.
This revenue data is updated in real time on a daily basis, allowing people to see more intuitively just how influential a game is.
He was incredibly envious when he saw that Nintendo could now earn around ten million dollars a day.
Sixty percent of this revenue can be considered profit, which is an incredibly high profit margin.
His Mikefu Electronics product line only has a gross profit margin of about 30%.
Coupled with the strength of its competitor Facebook, Mikeford's annual profit is around three billion US dollars, which is barely enough to maintain a certain status, but Facebook takes the lion's share.
This game is practically robbing people.
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