The producer of Infinite Worlds smiled: "Indeed, we've had quite a few successes recently. I've prepared an initial game demo; would you like to give it a try?"

The man was pleased to hear this, then glanced at his watch and nodded, saying, "Well, I still have eight hours until I finish my mission. It's okay to take a couple of hours to play games. Come on, let's go play in your infinite world."

He had already been heavily criticized by many people before coming to Infinite World, and he was prepared to be looked down upon when he arrived at Youxing Electronic Entertainment.

But to his surprise, these people were very interested in the game Infinite World.

They would usually get together with him to study the development of the infinite world, and occasionally they would offer him suggestions and share their respective department's development experience to make his infinite world development more efficient.

It can be said that a large part of the achievements of Infinite World today are due to the hard work of many employees of Youxing Electronic Entertainment.

"By the way, why are you guys so interested in my game? My game should actually be pretty boring and tedious, and it shouldn't be difficult for you to make a similar game."

"Hmm? Making a game like yours isn't difficult? You're really underestimating yourself. Just take your technical design for this infinite world as an example. It's a pretty good idea that greatly solves the problem of not being able to guarantee the game's size."

"Of course, this mechanism is still imperfect, but it's not a big problem and can be solved. The key is that you are the one who came up with this idea. As the initiator of the idea, you deserve our respect. Even if the game may seem a bit bad now, we believe that the future is bright."

We respect individual creativity and will not easily deprive others of their creativity.

The creator of Infinite Worlds was somewhat touched and moved.

"Here you go, this is a two-hour demo that our team has already developed. However, the testing of this demo is already in its later stages. We can load the contents of this test version into the main game at any time, and we shouldn't encounter any serious bugs."

"Oh, okay, I'll give it a try."

The person eagerly picked up the controller and began to control the character in the demo.

In the game, characters can use portals to enter various different worlds for adventures.

Previously, each randomly generated world in the infinite world was too bizarre and the biological system was chaotic, lacking any aesthetic appeal.

This is why many players feel cheated after playing for a while.

Because the world content presented at the Infinite World game launch event in Mikefu was incredibly rich and beautiful.

Subsequent investigations by observant individuals have led them to conclude that the press conference in Mickford was suspected of being a scam.

The worlds of the infinite worlds are indeed randomly generated.

However, the world depicted in the press conference had been specially manipulated to make it appear less terrible.

If it weren't a randomly generated world that had been tweaked, it would be difficult to maintain a consistent art style.

However, this is no longer an issue now.

The Unreal Engine system inside Youxing Electronic Entertainment has a more advanced AI computing mechanism, which can help create a game scene that looks more in line with the aesthetics of normal people by assisting in the creation of randomly generated planets.

However, this will place higher demands on the player's game environment configuration.

However, there is a solution. Players can simply load the AI ​​worlds that other players have already built into their own computers and game consoles, and then adventure in these aesthetically pleasing worlds. This would save most players from playing a terrible world.

Furthermore, as the number of players increases and more and more randomly generated worlds emerge, more and more worlds will conform to the aesthetic standards of normal people.

"The world looks much better now, and I knew our AI computing unit was very effective."

This person was playing while speaking with a hint of pride.

His job is actually to be responsible for the AI ​​computing part of Unreal Engine. He is responsible for optimization. He was originally a student in the Benedict AI Lab. After graduation, he joined Youxing Electronic Entertainment as a full-time AI computing designer. If such a talent were outside, he would be sought after by many companies.

But he had no interest in that, because those companies didn't have cutting-edge technology like Yuxing Electronic Entertainment, nor did they have that many unreleased, fun games.

"By the way, have you tried out Grand Theft Auto V in the next department? It's a great game, I'm telling you."

Grand Theft Auto V?

He is quite familiar with this.

This is also one of the hallmarks of Youxing Electronic Entertainment.

This game series dominated the charts for a long time.

It is especially popular in the United States.

Even for a period of time afterward, some people were still wondering why the Japanese were able to develop a game with a Roguelike style.

But Americans can't do that.

That's beyond words.

Yuxing Electronic Entertainment also put in a lot of effort and money to create a game like Grand Theft Auto V, which is no less than Cyberpunk 2077.

Other companies definitely can't compare.

In the US, companies that can invest huge sums of money in game development are extremely rare.

There is only one company with the same development technology as Youxing Electronic Entertainment, and that is Brown Entertainment.

Brown Entertainment simply wasn't interested in open-world games. Hack Brown was focused on fast-paced first-person shooters, aiming to catch up with Titanfall and Counter-Strike, and also dedicated to developing online role-playing games.

This kind of story-driven open-world single-player game isn't his cup of tea.

"Grand Theft Auto V? Is the game already ready for release?" asked the producer of Infinite Worlds.

"Not yet. I heard it will take more than half a year. Apparently, it's part of the headquarters' game release plan. The game itself is indeed almost finished, and we can already try it out internally. Consider it a perk for us. Don't you want to give it a try?"

Playing games that are not yet released by the company in advance is one of the perks of Yuxing Electronic Entertainment, which is probably even more desirable than giving these developers a vacation.

"Really? Then I definitely have to go and try it out."

The creator of Infinite Worlds is himself a devoted fan of open-world games.

Otherwise, he wouldn't have been able to conceive of a truly infinite open-world game through his ingenious ideas.

Without passion, simply coming up with an idea wouldn't have kept him developing this game until now.

While this person was talking, the producer of Infinite World had already begun to become somewhat distracted, and he didn't answer the game-related questions asked by his colleagues who were trying out the game very attentively.

After playing for about an hour, the colleague reluctantly put down the controller. He had to go back to work, and then he looked at the creator of Infinite World.

"This game is already quite well finished. I think you can talk to the boss about the current development status. I think he will be very happy. Then, choose a good day to update the game with these new features. Believe me, the players will be very surprised to see a completely new infinite world."

Is it really like this?

The creators of Infinite Worlds themselves were actually a bit insecure.

The main reason he wanted to persist in developing Infinite World was because this game was the culmination of his life's work, like a child he had painstakingly nurtured and absolutely did not want to completely perish from.

He has regretted many times why he didn't insist on continuing to develop the game instead of forcing its release.

If he had persisted in developing the game, it wouldn't have received so much criticism upon its release.

Now that this terrible game is suddenly saying it's going to be revitalized, even he himself finds it hard to believe.

"I'll go talk to the boss, but before that, I want to go see Grand Theft Auto V."

Clearly, at this moment, his identity as a player has taken precedence over his identity as a game developer. All he wants to do now is play the latest GTA V internal version and see what unexpected breakthroughs this top-tier open-world game has in store.

Chapter 1165 Uncle

The second half of 2020 was a period in which several game companies made significant efforts.

They all have their eyes on regular holidays like Christmas and Halloween, wanting to take advantage of these times to release their best games.

However, this time is a bit different from the previous year or two. This year there are several behemoths that people can only look up to.

The first to follow was Final Fantasy XIII Versus, followed closely by Metal Gear Solid V and Grand Theft Auto V.

However, some companies are not willing to give up and plan to use differentiated competition.

Final Fantasy XIII Versus is a role-playing game, Metal Gear Solid V is a stealth third-person shooter, and Grand Theft Auto V is a masterpiece of open-world gameplay.

If there's anything missing here, it would be some sports games.

It's possible that this year, Yuxing Electronics Entertainment's focus is on these few games, and they haven't released any new versions of their annual sports games such as football and basketball.

This has given other game developers some opportunities.

However, they are also well aware that in the main battleground, the aces of Youxing Electronics Entertainment will definitely still dominate, and only in some niche areas will other game companies have the opportunity to exert their strength.

Therefore, they all tacitly chose not to compete head-on with Yusei Electronic Entertainment. Even Mikel, a company that has always competed with Yusei Electronic Entertainment, chose to temporarily avoid the limelight.

Thus, Final Fantasy XIII Versus, as a pioneer, entered the video game market in November of the second half of the year with virtually no rivals.

"Sigh, the internet is something that people both love and hate."

In the United States, in front of a game store specializing in electronic entertainment, a sales clerk rests his chin on his hand, looking somewhat bored.

Thanks to the booming development of the internet, online shopping has become the most frequently used shopping method.

However, such physical stores are increasingly lacking in market demand.

Still in the United States, at least there is a large group of people who are loyal to using cars to buy goods.

On the other side of the ocean, online shopping has become a common practice in many households. Even a 70 or 80-year-old can skillfully use shopping apps to buy what they want.

Meanwhile, the merchandise at Youxing Electronics Entertainment's specialty stores has changed significantly compared to more than a decade ago.

Retail game cartridges now only account for a small portion of the market.

Sometimes, if a customer wants to buy a game, they can first select it through the store's software, and then the store clerk will retrieve the goods from the warehouse.

These are probably the most prominent items displayed in the counter:

The demo area allows players to try out some of the latest game demos.

Some uniquely designed game-limited products, such as statues, limited-edition controllers, and limited-edition consoles.

Then there are special zones for raffles and gashapon machines.

"Uncle, judging from the way you look nostalgic, was the past really that wonderful?"

A young shop assistant, not yet twenty, asked while chewing gum and leaning against the counter.

The "uncle" he was referring to was an adult who was about forty years old.

Upon hearing the young man's question, he immediately said proudly, "Of course! Back in the day, whenever this store had a great game launch, there would be long queues. At those times, everyone in our store would be busy for a whole day and night, barely getting any rest."

"Huh? You hardly get any rest? That's terrible."

"You do not understand."

The "uncle" shook his head and said, "That was the most exciting era for video games. I felt like every day was Christmas. All sorts of interesting games were released every day, and the shops were always packed with people. As shop assistants, we were also game enthusiasts. Seeing those game lovers buy the games they wanted from us made us genuinely happy. Even though the work was a bit tiring, we were still very satisfied."

The young man thought about it seriously, then shook his head: "I still can't imagine it. It's too hard. If it were that kind of job, I would definitely quit."

The "uncle" said, "The glory days are over. Online shopping has taken over most people's lives. You can tell from the amount of goods the government provides that the past glory is gone. I even wonder if, as time goes by, my job will become unnecessary."

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