Tokyo Video Game Tycoon.
Page 754
They were simply following their usual discount schedule and had no idea about the Olympics.
They probably never imagined that the Olympics could, in turn, bring such a significant increase in users for video games.
If they had known earlier, they would have made more preparations, such as offering discounts on more of their games at this time.
As for the developers who didn't offer discounts and barely made any money in this wave, they were filled with envy and regret, thinking that if they had known about this earlier, they would have also launched a series of discounted games.
Sometimes we only regret things after they've happened.
Fortunately, there is still room for recovery. The new players are still in a new and exciting phase. They don't yet have a clear preference for any type of game and will buy any game as long as the discount is good.
Taking advantage of this time to enjoy a big discount is definitely a great choice.
Seeing this, Youxing Electronic Entertainment simply launched an event.
Olympic discount season.
With the summer sales already fast approaching, the developers were delighted to move the sales forward, eager to join the fray and rake in the profits.
Meanwhile, Mikelford found himself in a very awkward position.
Their computer platform penetration rate is not as high as that of Morgan Stanley's operating system.
Prior to this, the Mickford computer platform was also researched and developed with professional work as the main focus, and games were just an auxiliary product.
Now, seeing Yuxing Electronic Entertainment expand its user base and player community through the Battle.net platform, some executives in Mikefu are feeling quite uneasy.
The head of the game development department even wondered what would happen if their game was released on Morgan Stanley's operating system.
Perhaps it can achieve good sales.
After all, the games they make are of good quality.
But Myron Keyes clearly couldn't agree to that.
So they could only watch helplessly as companies like Youxing Electronics Entertainment, Surui Electronics, and Brown Entertainment reaped the rewards, while they could only get the scraps.
Surui Electronics previously collaborated with Youxing Electronics Entertainment and then gradually began to release some of its older games on the PC platform, gradually opening up those exclusive titles. Initially, there was a lot of opposition from players, but there were more supporters, so they simply continued doing it.
With the current discounts, Surui Electronics is doing well, and it's clear that the upcoming exclusive game rollout plan will proceed more steadily.
Yuxing Electronic Entertainment is the company that has benefited the most from this.
The Battle.net platform belongs to them, and the game improvements are also mostly theirs; basically, the best part is monopolized by Youxing Electronic Entertainment.
Other game companies seem to have become more accepting of the situation and are no longer as eager to fight against Yuxing Electronic Entertainment.
Only Su Rui Electronics seems to have never given up, waiting for Youxing Electronics Entertainment to show signs of fatigue before rushing in and taking a big bite. Therefore, Youxing Electronics Entertainment itself dares not relax easily.
"These are all the revenue figures for the Olympic Games phase. Overall, through this Olympics, we gained at least five million new users. These new users have considerable spending power in the future, and we can continue to generate revenue steadily. Even if we don't release any new games in the short term, we should be able to do very well."
At the weekly meetings of Yuxing Electronic Entertainment, the department responsible for data statistics reports this information, and every member of the management team appears very relaxed.
There was a period when user growth slowed down, and game sales also declined slightly, which caused some concern among many people.
They are worried that this might be a sign of the decline of video games after such a long period of development.
After all, every industry has its ups and downs; it's impossible to have smooth sailing forever.
So far, Youxing Electronic Entertainment has never experienced the stage of decline.
Therefore, these people tend to pay more attention to this aspect.
However, if this were to happen to Surui Electronics, they would be more likely to accept it.
The video game industry is sluggish? That's okay, they have other industries to develop. At worst, they can just reduce investment in the video game industry.
This isn't a big problem.
Yuxing Electronic Entertainment is different; they have always been a very focused game company.
Without video games as a path, it won't be easy to develop in other directions.
Seeing that the user base is still growing, they can breathe a sigh of relief.
Zhu Youxing only cared about user growth and didn't care much about the rest. After listening to the report, he immediately asked, "Speaking of new games, shouldn't a few games announce new content? The battle isn't over yet."
Upon hearing Zhu Youxing's words, all the relaxed-looking management staff became serious again.
"Grand Theft Auto V is about to complete the final stages and can now enter the high-frequency promotion phase."
"The same goes for Final Fantasy XIII Versus; the progress is quite good. It has to be said that Cyberpunk 2077 has left a huge legacy, which greatly reduces the difficulty of developing subsequent games."
Everyone laughed when they heard this. Yes, Cyberpunk 2077 was so well done that it left behind a lot of excellent technical expertise, which is now very suitable for use in the development of new games.
Cyberpunk 2077 can be considered a technological culmination of Yuxing Electronic Entertainment's work.
Bamboo Star strives to incorporate all available and conceivable technologies and gameplay features, and also endeavors to create a game free of malicious vulnerabilities and rich in gameplay.
Cyberpunk offers almost every kind of gameplay imaginable, and some people can even find a lot of fun simply strolling through the game's streets.
These things don't end once the game is developed.
After the game's development was completed, the technological accumulation from Cyberpunk 2077 became a valuable asset, a secret weapon for widening the gap with other game companies.
These things weren't even put into Unreal Engine; the company's internal development team will have to wait at least two or three years before considering rolling out these technologies.
Many problems encountered in subsequent game development can be found in the Cyberpunk 2077 development log. By comparing the solutions to the problems encountered at that time, technical difficulties can be solved more easily than before.
Final Fantasy XIII Versus and Grand Theft Auto V are the biggest beneficiaries.
Originally, it was estimated that the development might take three to five years, but because the technical difficulties can be easily solved, the time can be shortened by at least one-third, which is quite terrifying.
Chapter 1164 The Robin Hood
Following the Olympics, Yuxing Electronic Entertainment's prestige reached unprecedented heights.
They have achieved considerable success in many fields.
Now, Youxing Electronic Entertainment is involved in film, television, animation, game peripherals and toys, which can generate even more revenue.
Although Yuxing Electronic Entertainment has never publicly stated this, many people already consider it a comprehensive entertainment and cultural enterprise.
Most importantly, this company has almost no negative reviews, making it stand out among all companies.
According to surveys conducted by some professional organizations, Yuxing Electronic Entertainment is also the most desirable company for many professionals in the industry. Unfortunately, it is now very difficult to get into this company; at the very least, you need to have some real skills.
Among them, the one who considers himself the luckiest is probably the producer who developed the infinite world.
Since joining Youxing Electronic Entertainment, he has directly obtained the internal engine development kit provided by Youxing Electronic Entertainment, which is not at all on the same level as the Unreal Engine system that is publicly available for commercial use.
The infinite world originally had many loopholes, both big and small, which he hadn't anticipated when he first proposed the game's design.
In the past, he made some simple games with relatively simple functions, which received a lot of praise from his classmates.
This may have given him the illusion that game development is very simple and that as long as he works hard, he will definitely get a good result.
But as the game's scale increased exponentially, he finally realized that games were not so easy to develop.
This is not something that can be solved simply by increasing manpower.
The larger the scale of the game, the more complex the problems it faces.
When he actually got his hands on making the Infinite World game, he realized that it was amazing that Yuxing Electronic Entertainment could create Cyberpunk 2077.
No wonder he saw many veteran game developers on game development forums saying that the release of Cyberpunk 2077 made them despair.
This despair doesn't stem from the game's size.
Simply piling up data can make a game reach the level of Cyberpunk 2077.
However, the thickness cannot be achieved simply by increasing the quantity.
Leaving aside how those complex systems could be so perfectly integrated, the near-realistic linear volume collision in Cyberpunk 2077 alone would have been enough to give game developers a headache for a long time.
There are some minor gameplay mechanics in Cyberpunk 2077.
These mechanisms are usually inconspicuous, and ordinary players may not even notice these details. Sometimes, because they are so similar to reality, they may give players the illusion that this is how it should be.
For example, this realistic line volume collision represents the interactive reaction of a power line within the game scene.
The character can move around the surrounding environment while holding this wire.
Often, these very thin wires are so small that they cause clipping issues in the game model.
To avoid clipping, very complex programming calculations are required. While it's not impossible, the result would be truly amazing.
The creators of Infinite Worlds found this kit in the internal engine development system. It was based on experience accumulated during the development of Cyberpunk, which could be directly used by later developers.
If this were released elsewhere, it would definitely become something that many game companies would rush to imitate.
However, what you get inside Yuxing Electronic Entertainment is currently just a technical tool.
There are many more similar things inside this internal engine development system; it's like a treasure trove.
And it seems to be inexhaustible.
He is now gradually understanding why Yuxing Electronic Entertainment is considered by many to be the best game company.
Why are so many people eager to join this company?
First of all, the benefits go without saying. There are weekends off and various bonuses and incentives, and the work pressure is much less than other companies.
The reason why most game development is so fast is not only because the direction is clear, but also because it allows enough freedom for each developer to freely imagine and put forward ideas to be realized.
He has been at Star Entertainment for more than half a year now, and has gained far more than he did in the years he spent in Mickford.
These gains are the most valuable assets, far more precious than the salary and money received.
If he were to develop another game similar to Infinite World, he would be confident that he could complete the development task in the same amount of time.
It seems that the game development cycle given by Mikef isn't so daunting after all; it appears that it can be completed with just a little effort.
He is clearly in a state of absolute confidence now.
Hi, good morning.
When the producer of Infinite World arrived at work in the morning, the employees of Youxing Electronic Entertainment greeted him warmly, and he responded to each of them enthusiastically.
Another thing that made him feel comfortable here was the harmonious atmosphere among the employees, without so much messy office competition.
Competition is inevitable, and different game development departments are all vying to develop better games. But this is a healthy competition, which is completely different from the vicious office politics and competition in other companies.
"Hey, how's your infinite world development going? I heard you guys have made quite a few gains lately."
Suddenly, someone came over and asked curiously.
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