"Hmm? Drawing inspiration? Tell me what kind of inspiration you've drawn? And which game do you plan to use it in?"

Hideaki Uchiyama immediately perked up and replied, "Of course it'll be used on our flagship title, Resident Evil! President, didn't you already plan out the overall strategy for eight Resident Evil games for me? For the sixth Resident Evil game I'm currently developing, I plan to add the randomized dungeon system from The Binding of Isaac, along with sufficiently challenging monster attacks. I think players will absolutely love this game, especially those who enjoyed The Binding of Isaac; they'll definitely love my planned Resident Evil 6!"

Takeyusei looked at Uchiyama Ei with a strange expression.

There are rumors that Hideaki Uchiyama seems to have developed a masochistic personality at some point.

He really enjoys being tortured, and the more he is tortured, the more he enjoys it.

He was one of the creative consultants involved in the development of Sekiro.

His most frequent suggestion was to increase the difficulty of a certain monster, or to add more artificial intelligence to a certain elite monster to make it more difficult to deal with.

Finally, he even used his team to heavily modify a Sekiro game to an extremely difficult difficulty level.

This game is truly hellishly difficult; everyone says it's simply not for humans.

Only Hideaki Uchiyama could still enjoy the game, finding pleasure in the constant deaths.

Looking at Uchiyama Hide's blissful expression, Takeyusei became increasingly convinced that the rumor was probably true.

This guy has really had some incredible nature awakened.

However, this isn't necessarily a bad thing for the Resident Evil game itself.

Resident Evil 4 was a pinnacle.

The fourth installment is the most balanced in terms of action, thriller, horror, and exploration/puzzle-solving.

The modern version of Resident Evil 4 received a perfect score immediately after its release in this world.

Resident Evil 5 and 6, however, took a more traditional, action-packed approach.

Especially in the sixth installment, the characters directly picked up machine guns and engaged in gunfights with monsters, which was simply outrageous and completely different from the original Resident Evil's terrifying atmosphere.

In the fifth installment, Takeyusei deliberately had Uchiyama Hide make adjustments to increase the mystery and horror atmosphere.

He hasn't given any clear instructions for the sixth installment yet, but Hideki Uchiyama himself seems to have already figured out the development direction.

Honestly, this saved me a lot of trouble.

"Hmm, your idea is pretty good. It adds a random dungeon element to Resident Evil."

Hideaki Uchiyama was delighted, and then asked, "Boss, can you do my game development plan?"

Zhu Youxing nodded: "Okay, let's develop Climax 6 according to this idea. If you need funding and technology, just tell me."

With Zhu Youxing's words as a guarantee, there is more power than any promise.

Hideaki Uchiyama was quite pleased. He had already begun to conceive the direction of the game's future development, and he was finally able to incorporate some of the game's difficulty-increasing gameplay ideas that he had previously conceived into the game.

But at this moment, Zhu Youxing added: "However, I must say that the difficulty of the game should be moderate. It cannot be too difficult, to the point that players cannot play at all. That is absolutely unacceptable."

Uchiyama Hide was stunned. He had just come up with some challenging gameplay ideas, but Takeyusei's words had completely shut them down.

Takeyusei was genuinely worried that Uchiyama Ei might have gone too far during the game's development, making the difficulty extremely high, which would have destroyed the game's inherent fun and turned it into something purely annoying for players.

If this is done, the reputation could collapse overnight.

"Hey, Hideaki Uchiyama, if you want to make it difficult, then do it yourself, but don't make the players suffer."

Beside Uchiyama Hide, his good friend Shiratori Yukai also offered a reminder.

Chapter 1148 There is only one villain

The Binding of Isaac continues to be a bestseller.

This doesn't mean that we should ignore it just because Zhu Youxing says so.

At least the staff at the indie game crowdfunding section are quite excited lately.

In the past two days, the number of games on the game crowdfunding page has been increasing.

Many of these games sound quite interesting just from their names.

It would be great if we had the chance to visit.

Many high-concept games were previously only at the conceptual stage. Game developers with such ideas either lacked development capabilities or were limited by factors such as funding.

But now that a dedicated crowdfunding page for indie games has been opened, they've finally found an outlet for their frustrations.

A member of a studio under a well-known game developer is preparing to go solo because his independent game development plan, which he just posted on a crowdfunding page a couple of days ago, has become a hit.

His idea was a rolling ball game that sounded quite simple.

This ball rolling game will be played using a controller with the built-in gyroscope function found in modern game consoles.

In his design, you will hardly use any extra buttons in the game; you can play by simply controlling the gyroscope in the controller.

This game sounds quite strange. If you told your boss or superior about this idea, you would probably only get ridicule and contempt.

However, while the number of people mocking and disdainful of the game increases on its crowdfunding page, it also genuinely attracts more people who are truly interested in the game.

This is an effect brought about by the large player base.

Out of ten thousand people, perhaps nine thousand nine hundred and ninety-nine will not like your game, but as long as there is just one person who likes your game, then you have not failed.

Currently, the official global video game player population is approaching one billion.

Even if it's only one in ten thousand out of a billion, there are still 100,000 people who might like your game.

An indie game that sells 100,000 copies is considered quite successful.

Independent games don't need to be accountable to so-called shareholders.

Independent games are small in scale, making them easy to maneuver. Even if they fail, it's just a small mistake that ordinary people can bear.

Once you accept the mistake, you can dry your sweat and start over, developing a new game with a fresh perspective.

Of course, this platform also has some reminders and warning mechanisms.

Independent game developers who create terrible games will be warned, and in severe cases, they may be completely banned from publishing their crowdfunding games on crowdfunding platforms.

Daryl has found himself recently starting to enjoy the atmosphere of indie games.

The union of Isaac and Isaac left a very deep impression on him.

This game is very captivating in terms of both gameplay and storyline.

He really didn't expect that such a rough-looking indie game would be so interesting.

He was completely immersed in the storyline and felt the emotions deeply.

The protagonist of The Binding of Isaac is a character who is neither good nor bad.

At first, people would think that Isaac was suffering unilaterally, bearing pressure from all sides.

However, as the game evolved, it seemed to become more complex than it appeared.

It's not as simple as it seems.

As the game progresses into its third playthrough, players will have to choose between Hell and Heaven, and the different worlds will present Isaac with different enemies.

When Dai Rui got to this part, he was a little confused.

Were the sufferings Isaac endured really unbearable?

He also recalled things he had experienced in the past.

His childhood experiences were very similar to those of Isaac.

Fortunately, he wasn't really as unlucky as Isaac; at least he still had a loving family and a safe haven.

However, Isaac in the game does not have this safe haven.

No, perhaps there is, and that is Isaac's own mindset.

Isaac would confine himself entirely to a single thought, and then indulge in his imagination, envisioning how to fight against the unfair treatment he had suffered.

At the same time, Isaac had another safe haven, which was his toy chest, the only thing left after all his toys and entertainment products were taken away by his mother.

In the game's story, Isaac ultimately chooses to enter the treasure chest to seek peace, where he conceives his imagined world—an adventure world that fights against injustice.

However, as he played the game, Daryl discovered that he was no longer fighting against the injustice of the past, but also against Isaac himself in the game.

In the game, Isaac needs to confront his own dark side, the bad side of himself, and he can choose from hellish levels in the game.

At this point, the BOSS transforms into a small blue figure.

At first, Daryl didn't know what the little blue man meant.

But he soon remembered that when a person is facing suffocation, their skin gradually turns bluish-purple.

This was the first piece of knowledge he learned from the description of an item in the game.

Unexpectedly, this led me to a series of interconnected connections.

This little blue figure is probably Isaac himself, the one who is about to suffocate in the treasure chest in the real world.

He needs to make a choice: whether to readjust his mindset and let Isaac leave this hellish game world to embrace a new life, or to completely sink into this fantasy world forever.

This is very counterintuitive for an adventure game.

Players want the adventure to continue, but the price of continuing the adventure is that the protagonist may die completely in the story.

In the end, Daryl chose to help Isaac repent, leave that safe haven of treasure, and start afresh.

This also signifies the end of Isaac's story.

After completing the game with this ending, Daryl felt a little lost, as if something was always missing.

The story is not yet finished.

But if Isaac chose the other path, wouldn't he be completely dead? If Isaac died in real life, how could the story develop if he continued to play?

Driven by this curiosity, he finally couldn't resist re-entering the game and starting a new playthrough.

This time, he was even more skilled than before.

Having played for over a hundred hours straight, he had thoroughly grasped the game's mechanics.

After a fierce battle, he finally returned to the location of the previous ending.

This time, he chose to immerse Isaac completely in a fantasy world, turning him into nothing more than a skeleton in real life.

In the game's cutscene, Isaac's mother goes out to look for him for a long time without success, but eventually finds a stinking treasure chest in Isaac's room.

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