Tokyo Video Game Tycoon.
Page 739
"Okay, go to sleep early. Love you."
Kevin hung up the phone, and at that moment, the computer screen displayed a message indicating that the game had ended.
The game character Isaac gets killed by a mob and starts reflecting on how he was killed and how to avoid it next time.
He seemed to be deep in thought.
At this moment, he seemed to have a sudden realization, a realization of why those guys were so enthusiastic about this game.
This game is really amazing.
It's not like those boring games I've played before.
He vaguely felt as if he had returned to the era when he loved games.
Unbeknownst to me, my erectile dysfunction symptoms seemed to have been cured.
At this moment, all he wanted was one more round.
He just discovered a pretty amazing combination of props.
I was so close to completing the game back then, but this time I should be able to beat it easily if I'm careful.
……
"Damn Kevin, I prepared so many delicious dishes..."
At Kevin's home, Kevin's wife looked at the table full of delicious food with some displeasure, but she quickly sighed.
Sigh, my husband is busy with work, but he also has to work hard for the family. Let's talk about it tomorrow.
Kevin's wife stored some of the ingredients away, intending to deal with them tomorrow.
However, what she didn't expect was that her husband Kevin wouldn't come home for several days in a row...
Chapter 1146 This is a perfect game
The Binding of Isaac sold over a million copies from the start, and the fame of Bamboo Star made the game highly anticipated from the beginning.
However, simply receiving a lot of attention does not necessarily mean that the game is actually fun or not.
The real evidence that this game is fun is the average playtime.
Over the past week, the game has sold three million copies, and the average number of players online has remained around one million.
At its peak, it had over two million players online simultaneously.
Over a week, players spent an average of 23 hours playing the game.
Each person spends at least three hours a day playing The Binding of Isaac.
This data is terrifying.
In comparison, no other game released around the same time has an average playtime longer than this indie game.
Even within the current gaming industry, this game's performance is outstanding.
In fact, the data is secondary.
The main reason for this is that, besides being captivating, the game's story has been studied meticulously by many people for a long time.
"The character Isaac in the game is a very strange child. This child seems to have suffered a lot of unfair treatment. Influenced by the sect his mother believes in, the mother is preparing to turn her knife on her child in order to sacrifice him to the 'god' of her sect."
"During this process, Isaac decided to risk going into the basement, but he suffered even more pain in the basement."
"At first, Isaac needed to confront the things that had caused him pain."
“There was humiliation and bullying from former classmates and friends, as well as the cold influence from my mother.”
The above words are from a game review by a professional reviewer on the Murakami Kazuo game review website.
The introduction was titled with a spoiler warning, but that didn't stop people from wanting to see what the plot was all about.
"The driving force of this game is not the story, but its excellent gameplay. However, as a game reviewer, I need to consider a game from multiple perspectives and dimensions. I also really enjoy the story. The story of a game always fascinates and captivates me. Cyberpunk 2077 is one of the games that I must mention."
"Alright, enough of the small talk, let's get back to The Binding of Isaac itself."
"In the story, the first playthrough is about Isaac having to fight against all kinds of oppression."
"But when the story reached its second playthrough, the plot started to get a bit strange."
"The levels in the second playthrough are very different from the previous ones. You can no longer use your previous playthrough experience to play the adventure in the second playthrough, and this is very well integrated into the game's atmosphere."
"The second playthrough is called the Uterus Chapter."
"This chapter is no longer the basement as before, but an adventure in the womb. Here's a reminder for all players who want to play: don't bring your first playthrough habits into the second playthrough. You should treat the second playthrough as a completely new adventure game. This way, you'll be less likely to die."
"Returning to the story itself, I would call Isaac's adventure in the second playthrough a confrontation with his own inner fears."
"What must it feel like for a mother to give birth to Isaac?"
"This is well demonstrated in the second playthrough chapter."
"The boss in the second playthrough is the heart, and Isaac has to face one heart after another."
"But the final boss is a child who hasn't even been born yet."
"That gave the impression that it was Isaac himself."
"What I must say now is that Zhu Youxing is truly one of the best storytellers in the world. Every story he tells in the game is so captivating. Even though the game's graphics seem rough and simple, it has a very profound story behind its simple background. I would give this game a perfect score!"
"As for the later plot, I hope that all players will go on their own adventures, because the story will present a choice that will determine the future of Isaac, and the game will also have multiple endings."
"I can say this: in terms of content and story richness alone, The Binding of Isaac is absolutely on par with those top-tier AAA games."
On Kazuo Murakami's game review website, the review of The Binding of Isaac is currently pinned to the top.
This review article is followed by a star rating system.
This rating system has a five-star rating as the maximum.
Furthermore, the Binding of Isaac's public ratings are displayed at the back of the review website.
This rating, like the Rotten Tomatoes score in traditional film and television reviews, is a rating system used by the general public.
At this moment, more than a thousand people have given the game a rating of four to five stars on this rating system. Most of the ratings below four stars are due to dislike of the game's graphics or the game being too difficult and discouraging players from playing.
No one gave a negative review of the plot.
"President, you've quietly created another blockbuster game."
Inside the Yusei Electronics Entertainment building, at the routine weekly meeting, Takeyusei and the game development managers tracked the game development progress.
Several ministers then brought up the game "The Binding of Isaac" and gave it a thorough talking-to.
"President, how did you come up with this story? Did you experience something like this during your childhood?"
Zhu Youxing shook his head: "Of course not. I can only say that I was just expressing my feelings. I have also seen and met some people who have experienced this kind of life before. Then I combined the lives of these people I had met before to create this story."
This explanation is a relatively reasonable one.
Zhu Youxing had already prepared his story before making this game.
He couldn't just say that he had traveled through time and used the template of a game from his previous life to create The Binding of Isaac.
Even if I said that, I doubt many people would believe me.
Fortunately, Zhu Youxing found some relatively more reasonable explanations, which at least made these people accept them.
"President, if you wanted to make a game like this before, you could have asked a few more people to help. If you had asked a few more people, the game would definitely be even better."
"Then it wouldn't be an indie game. My purpose in making this game was to prove to people that it's possible for an individual to develop an indie game and become a huge hit. People can't simply believe that all large-scale games made by big companies are good. Indie games also have their own unique and beautiful aspects."
Chapter 1147 The Legend of Hideaki Uchiyama's Masochism
While chatting with his subordinates, Zhu Youxing was also taking notes on the game development progress from the meeting he had just attended.
It's not too surprising that the game "The Binding of Isaac" was ultimately successful.
If you're just a fledgling game developer, then you might really need to carefully consider making The Binding of Isaac.
However, the existence of the aura of the "God of Games" will allow many people to skip the initial discomfort and actively seek out the fun and beauty of the game.
This allowed The Binding of Isaac to spread and influence at an even more astonishing speed.
Success is inevitable.
Of course, even if it doesn't work out, Zhuyouxing has its own contingency plan, which is to release some game content that will be updated later.
The union of Isaac: the placenta. The union of Isaac: repentance.
These subsequent expansion packs greatly expanded the game's content.
In reality, the current Binding of Isaac game, with its Takeyuki character, has been heavily modified.
He extracted some of the game's strengths that were originally only available in expansion packs and included them in the base game, making the game very complete from the start.
Now, everyone in the company only admires Zhu Youxing.
The God of Games is still the same God of Games.
They were also very happy to work for such a game company, because following the god of games meant they would always witness miracles.
Of course, they will learn more later.
For a long time afterward, a small number of people chose to resign from Youxing Electronic Entertainment to start their own businesses, and they all built up a solid foundation. Youxing Electronic Entertainment's ability to expand and grow was also quite impressive.
"Alright, let's stop talking about The Binding of Isaac. You guys have your own work to do. I've seen your account data. You guys have been playing The Binding of Isaac a lot lately, especially you, Hideaki Uchiyama. You've been playing The Binding of Isaac for more than ten hours a day on average for the past month. Just how much do you like this game?"
As the president of the company, Zhu Youxing naturally has access to the game playtime of every user on the Battle.net platform.
He himself was also very curious about just how much people liked this complete Binding of Isaac game.
The end result is that most people are addicted to the world of The Binding of Isaac.
Even many people in my own company have played The Binding of Isaac for quite some time.
The game development manager, Hideaki Uchiyama, is even more outrageous; it seems that for the past month, aside from his regular work, all he's done is The Binding of Isaac.
The average daily playtime exceeds ten hours.
That's simply outrageous.
Hideaki Uchiyama scratched his head awkwardly, "Well, it's really fun, President. I also drew some inspiration from your game, which I think I can use in the games I develop later."
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