He finally arrived at the BOSS room after a series of adventures.

These seem to be two insect-like bosses, constantly scurrying around the room and affecting the protagonist's judgment.

The BOSS was clearly much stronger than the previous mobs, with both its attack and health increasing significantly. It didn't last long before the game ended.

Then a prompt screen appears in the game.

It was also presented in a style resembling a child's random scribbles.

I was killed by this guy. I'm going to leave all my possessions to my cat. I'll definitely be more careful of this monster next time.

That's strange. I'll pay attention next time. It seems to be telling the player that it's time to start the next round.

Well then... let's go.

Dai Rui glanced at the time beside him; it was seven o'clock in the evening.

Play one more game, then go play Counter-Strike by yourself.

Oh no, today is the new season for Titanfall, he needs to complete the challenges of the new season first.

As Dai Rui pondered this, he started the game again.

This time he's going to change his strategy.

He hadn't explored all the room resources before, which he believed was why he didn't have enough means to defeat the BOSS.

So this time he wants to explore all the rooms and collect all the available items and resources, so that he can definitely defeat the BOSS.

With this mindset, he was noticeably more serious this time than before.

The items in this room can be destroyed, and you can randomly obtain a small amount of gold coins.

Oh dear, I only have a few gold coins, that's really not enough.

Why does this game give so few coins? Even in that room that looks like a merchant's room, the items start at a dozen coins.

How was this game designed? It seems the numerical values ​​weren't well-designed.

Even the god of games has his moments of failure.

It's understandable, though, since they've already achieved great success and are no longer as adept at game design as they used to be.

He roughly understood that game development requires the cooperation of many people, from numerical design to level design, and then to art and sound effects, all of which are hurdles to overcome.

It's still a bit of a pipe dream to develop a game by one person alone.

It seems that the so-called million pre-sale sales were only due to the fame of Zhuyouxing itself.

But despite his thoughts, he still wanted to finish the game.

At least take down the boss in that room.

That's how he'll feel a sense of accomplishment.

Finally, he ransacked all the rooms.

To be on the safe side, he even did a thorough search of each room again, making sure that there were no resources left in each room before confidently entering the BOSS's dungeon room.

This time, when he entered the room, he found that the BOSS he was facing was no longer the two insects from before, but another BOSS with an equally bizarre appearance.

Hmm? Does this game have a lot of bosses? Or are they random each time?

That's quite interesting. Perhaps the god of games wants to increase the amount of time players spend playing the game by using this variety of boss types.

This time, with ample preparation, Dai Rui was clearly much stronger than before, and he took down the boss of the room without much effort.

He nodded in satisfaction, then glanced at the time.

Only a dozen minutes have passed, and the game's boss has already been defeated. Who knows, I might be able to beat the game in one go.

His lips curled slightly upwards, exuding confidence.

However, his confidence did not last long.

Chapter 1141 BOSS Room

Defeating the first boss doesn't mean the end; a new underground door opens, guiding players to jump through it and embark on a new adventure.

Daryl was somewhat prepared for this. After making sure that all the rooms were thoroughly searched once again, he jumped into the underground door.

However, after entering the underground door, what awaits is not a new level, but the protagonist curled up on the ground in pain with his eyes closed, as if he is dreaming and recalling something.

It seems the protagonist was about to relieve himself in the bathroom when a few naughty kids suddenly opened the door, exposing him to everyone's gaze, causing him to instantly die.

When Dai Rui saw this scene, his heart ached.

He hadn't experienced anything like that, but he had experienced something similar.

Seeing this behavior, which resembled school bullying, made him feel very empathetic.

However, this scene was just a fragment, and the next level appeared soon after.

He shook his head to stop thinking about those unpleasant things and then continued to immerse himself in the game.

This time, the character's combat power has obviously increased a lot.

He found quite a few powerful-looking items in the previous dungeon.

This made fighting in this level significantly easier for him.

He also noticed that the number of coins appearing in this level was increasing.

Of course, the monsters are also stronger than before, but they are still within a controllable range.

After rampaging through the dungeons, he arrived at the second dungeon boss.

This time it's a new boss, and the difficulty is about the same as before. As long as you're careful, there shouldn't be any major problems.

He successfully completed the level again, defeated the boss of the second dungeon, and then, as usual, searched all the rooms of the dungeon again before entering the new underground door.

As before, a new animation appeared, showing other injustices and abuses suffered by the character, which made Daryl feel uncomfortable.

But these feelings of discomfort quickly turned into a hint of anger as they entered a new level.

He needs to release some tension, otherwise this feeling of suffocation will become unbearable for him.

Games may really be the best way to release emotions. In the third dungeon, Darryl's combat power increased significantly again, and he was also more adept at playing than before. Everything was so easy.

After arriving at the third dungeon, his combat power also increased significantly. He made further progress in both his gameplay skills and the items he acquired.

The third dungeon boss didn't pose too much of a challenge for Darryl.

Then there are four dungeons.

Dai Rui's confidence grew stronger and stronger.

It looks like I'll be able to beat this game soon.

That's what Dai Rui was thinking.

He had already seen through the middle stages of the game that it seemed there were five major levels in total.

Once you clear the level, it should be considered the end.

But he soon realized something was wrong.

When the fifth level arrived, he noticed that the average strength of the monsters in this dungeon was significantly higher than before.

When he arrived at the fourth dungeon, he was even able to relax and play the game a little.

Once a person is careless, the consequences can come quickly. Without his notice, the monsters slowly whittle down his health, and he frantically searches the room but can't find any items to replenish his health. In the end, his character stops at the door of the fifth level's boss room.

He stared blankly at the game over message displayed on the screen. The child's simple line drawing depicted him being killed by something again. Next time, he would try his best not to be killed by this monster, and then the game would start again.

A strong sense of resentment filled Dai Rui's mind.

Is that all?

No, it definitely can't end like this.

He realized he had been careless and hadn't considered that he might not be able to find a way to replenish his life force before it was completely depleted. If he had known earlier, he would have been prepared and wouldn't have acted so recklessly at the beginning.

Again!

This time, Darryn didn't pay attention to the time. He seemed to have forgotten that today was the new season of Titanfall. All he could think about was beating the game.

I feel restless if I don't clear the border now.

So he entered the game scene again. This time he was much more skilled than before. He was able to understand the monsters' patterns more easily and then easily dodge their attacks.

This time, he discovered that the dungeon scenes were different from those he had visited before.

Moreover, the rudimentary animated scene of the child being abused in the middle was also changing, and those were all new animated scenes that I hadn't seen before.

The character animations in this game seem to be more extensive than I expected. Is the game randomized every time I start it?

But what's the point of this randomness?

Unless they are story-driven players who are willing to go to great lengths to obtain all content in a game just for its storyline.

But he's not a story-driven person; he prioritizes fun and collecting.

He would probably be happy to continue playing if the game had collectible elements.

Now all he wants to do is beat the game and defeat the boss of the fifth level.

He soon arrived at the fifth dungeon again.

Having gained experience, he became much more cautious when facing the monsters in the fifth level.

This game isn't too difficult if you play it carefully enough.

The difficulty of the fifth boss is similar to the previous ones. After defeating it, you will arrive at the sixth dungeon, which is the sixth basement.

When he entered the sixth basement, he noticed a message from the game indicating that this seemed to be the final level.

Based on normal logic, this should be the final boss.

Okay, then let's explore the other rooms again and get everything we can.

The equipment he possesses at this moment is vastly different from what it was before.

Previously, he had a piece of equipment with a very high attack speed, which allowed him to quickly defeat monsters.

This time, however, he didn't find any equipment that increased attack speed. Instead, he found items that simply increased attack power, which forced him to change his strategy from the previous method of quickly clearing levels with fast attack speed to a cautious, one-hit-kill approach.

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