Tokyo Video Game Tycoon.
Page 734
From game music to game programming, level design, and game story writing, etc.
But he wasn't perfect either; he had weaknesses, and his weakness was painting.
His painting skills are not very good.
It is said that his mother was originally an artist, but the God of Games does not seem to have inherited that talent.
Could it be that the God of Games himself has poor drawing skills, which is why the art style is so bad?
No, that shouldn't be the case either.
AI painting is very popular online nowadays. Even complete novices can use AI painting software to create some very beautiful paintings.
He wasn't sure if this AI-generated art could be used for art appreciation, but he thought it would be quite good for indie games.
It can greatly improve the overall art style of indie games.
Yuxing Electronic Entertainment is a leader in the field of AI. They were the first to apply AI to game development. If Yuxing, the god of games, wanted to, he could easily call upon AI to assist in game development.
But he doesn't seem to have done so.
So, this art style was intentional?
Dai Rui suddenly became curious.
Why insist on using this art style?
If the art style were better, it would probably attract even more players.
Forget about all that. I'm not a game developer, why should I care about these things? All I need to care about is whether the game is fun or not.
The game's start screen features the familiar image of a small white figure curled up on the ground in pain.
Coupled with the dark background, Daryl instinctively knew that this was probably not a very cheerful story.
It may also carry some sadness.
It's quite rare to see a story like this used as a game background.
In the past, the opening of most games featured a very grand background.
It's like a story of a hero rescuing a princess, or a famous special forces soldier assassinating someone to save the world.
Even if it's toned down a bit, it can still be a pretty interesting opening, like the nonsensical and hilarious opening of Wario Manufacture.
It's quite unique to start with such a painful scene.
Start the game.
Dai Rui started trying out the games.
It begins with a brief introduction to the game's world view.
Introduce the character of this little white figure.
The background of the white figure is a child.
So this is a child?
Well, that's easier to understand.
Dai Rui nodded and continued watching the game's opening animation.
This can no longer be described as a game opening animation.
There are almost no animated scenes.
It's something with a background that looks like white paper, and a child drawing on the paper with very simple strokes.
This should be considered a series of transition animations.
This cutscene has no voice acting; it only features a narrator's voice.
The narrator continuously introduces the background of this little white figure.
The family that the little white man lives in is not happy.
His family life could even be described as a disaster.
The family is an environment filled with religious atmosphere, while the mother has a very strong element of violence and often beats and scolds the child.
At school, this child is also being bullied.
Isn't this plot a bit too heavy?
Dai Rui wasn't feeling well.
This discomfort wasn't because he disliked the game's plot.
This discomfort stems from his long-forgotten memories.
Those memories were too painful to recall, causing him to want to completely avoid them as an adult.
His childhood wasn't as miserable as the protagonist's in the game, but he still had his own troubles.
He was also bullied when he was a child.
He even wished he could completely erase that memory so that he could live a good life in the future.
Some people use their childhood to heal their entire lives, while others spend their entire lives healing from their childhood.
Daryl is clearly the latter.
The characters in the game also seem to be the latter.
As a result, Dai Rui suddenly felt a sense of immersion in the game.
He used to think the game's art style was a bit bad, but now he no longer feels that way.
The game's story then abruptly ends with a brief narration.
Next, we will officially enter the game's gameplay scene.
It seems that the protagonist in this game created a fictional world to escape from real life.
Even in this illusory world, the protagonist is still suffering all sorts of hardships.
Under such suffering, you need to control this character to fight, struggle, and resist these past injustices.
In this way, the sense of immersion begins to increase rapidly.
Chapter 1140 This game has no design whatsoever
The main focus of this game is not the story, because that would consume a lot of unnecessary development time, which would be extremely time-consuming and expensive for an indie game.
The union of Isaac was just right in this respect.
The game uses only the initial screen to briefly introduce the story outline, and then adds some simple line drawing animations in each subsequent playthrough to depict the painful past experiences of the protagonist.
The core of the game is still its gameplay.
Dai Rui initially disliked this art style, finding it somewhat terrible.
But somehow, he gradually found that the art style wasn't so bad after all.
While playing this game, Darryl immediately recognized that it was the same dungeon gameplay as The Legend of Zelda.
That was in the very early stages of video games, and The Legend of Zelda used this top-down perspective exploration style.
Later games like The Legend of Zelda: Link's Awakening were also quite similar.
This is so retro!
But for some reason, it's kind of... intoxicating?
Dai Rui had never played indie games before, and he wasn't particularly familiar with the roguelike random dungeon format that was popular in the indie game community.
This was his first time playing this type of game, and at first he felt upset because he died so easily in the game.
The characters in the game only have so much health, but the enemies are very persistent, and you might die if you're not careful.
Fortunately, he had some experience playing games, and he gradually got the hang of it, exploring each dungeon room one by one.
Every time he enters a new room, he makes new discoveries, which he finds quite novel.
Every death made him feel his blood pressure rise.
The game is also filled with elements of toilet humor.
The enemies are either flies or a bunch of bizarre creatures that are hard to understand, which makes the game feel strange everywhere.
But he didn't find it disgusting.
Perhaps the very unconventional art style neutralized that disgusting feeling.
Ugh, how do I get the treasure chest on this roundabout?
Darryl entered a dungeon room and found a treasure chest placed on an island surrounded by cliffs.
You can only watch helplessly as you control your character, unable to go and take the treasure chest.
He tried various methods, but couldn't find a way to get the treasure chest.
In the end, he had no choice but to give up, which made him constantly think about the treasure chest surrounded by cliffs during his subsequent adventures.
However, just after he eliminated all the monsters in another room, a brand new item suddenly appeared in the room.
The item is an icon that looks like a ladder, and the ladder icon also has an item description.
It allows characters to jump over a cliff by one level, obtain unexpected items, and produce unexpected tactical effects.
Ok?
Jump off the cliff?
Dai Rui was immediately delighted, as this meant he could go to the island's ring road and retrieve the treasure chest!
Without hesitation, he picked up the item and followed the path back to the room with the roundabout. This time, he walked to the cliff edge of the roundabout, and the game automatically displayed a ladder icon on a cliff edge, allowing the character to easily pass through.
It turns out it's that simple to pass; you just need to find the specific item.
Gradually, Dai Rui believed that he had figured out the pattern of the game.
He needs to find all sorts of props to complete the levels and become stronger.
However, the road to adventure is not always smooth sailing.
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