Tokyo Video Game Tycoon.
Page 717
Players are looking forward to a vibrant and endless planet.
Every planet can have its own civilization, and these civilizations may develop into different levels of civilization. Each planet will have some very novel cultural experiences.
However, once players actually got their hands on the game, they discovered that these infinite worlds were actually just barren planets.
These planets are deserted, with only occasional randomly generated ancient buildings to guide players through the main storyline.
That's all.
Random ecology, random civilization—that's all nonsense.
That team simply couldn't have done it at the beginning, given their capabilities.
To achieve this level of capability requires not only technical expertise but also significant financial, human, and time investment.
If you really wanted to create the No Man's Sky game that players dream of, it would probably have been beyond the capabilities of people from that era.
Zhu Youxing felt that even with the current level of technology, it was still impossible to do.
To achieve that, we'll need to study the technology for a few more years.
This isn't because Zhuyouxing underestimated the developers' abilities, but rather because there were many scientific and technological bottlenecks to overcome.
There are bottlenecks stemming from both development and hardware technology levels.
After No Man's Sky was released, the development team was cyberbullied and criticized, and Sony also suffered as a result, since they had once heavily promoted No Man's Sky.
However, the development team is not entirely without merit.
They were cyberbullied and subjected to rumors, but they were remarkably able to remain calm and focused.
Even when faced with countless criticisms, they endured them all and continued to invest human and material resources in the development of uncharted deep space.
Ultimately, no one can dwell on one thing forever, especially when it comes to entertainment. If a game is bad, just play another one. At most, you might make a few sarcastic remarks in the future.
The game is bad, but no one will die.
Then, in the years following the release of No Man's Sky, the team focused on continuously updating No Man's Sky with more content.
This content is all free, perhaps to make up for past mistakes, or perhaps to fulfill promises made to players.
They have been working hard, very hard.
Years later, this game, which had been gradually forgotten by players, suddenly seemed to become less bad.
Players who picked up the game again found that it was much richer in content than before, so much so that it no longer felt like a game, but rather like a completely new one.
No Man's Sky later introduced build mode, a more diverse ecosystem, multiplayer mode, combat mode, and more.
Each new feature or gameplay element introduced makes the player experience even better when they return.
Later, thanks to the persistence of these developers, the game's reputation reversed, and it even became a positive example in the eyes of many players.
A terrible game, through continuous improvement, eventually achieves a turnaround in reputation, which is quite reminiscent of a wish-fulfillment novel.
Zhu Youxing also admires these developers for withstanding the pressure and continuing to make games instead of disbanding and going their separate ways, burying No Man's Sky's dark history in the past.
This group of people can be described as a group of idealists.
Hayazawa Aili asked, puzzled, "You said this technology hasn't appeared before, so wouldn't it pose a threat to us? Aren't you worried?"
"Threat? That's nothing, it's just a game." Zhu Youxing shook his head with a smile.
"President, did you notice something wrong?" Yuujiro Ariga, from the sixth development team, keenly noticed Takeyusei's reaction and came over to ask for his opinion.
His sixth development team is best at researching the latest and most cutting-edge technologies for all kinds of games.
Youxing Electronic Entertainment can provide help and support for many game development challenges. Although they are not as strong as the Stanford team, their understanding of the game itself is still stronger than that of the Stanford team.
The Stanford team excels at simply solving a difficult problem, but struggles to integrate that problem into the game itself; they are purely a technical team.
The sixth development team tends to be more technically savvy.
Zhu Youxing said, "From your perspective as a technical developer, what do you think of the way this game is presented?"
After a moment of contemplation, Toujiro Ariga said, "It's very novel. Developing sandbox games in this way will make the world very open and have infinite possibilities."
"and then?"
"what?"
Zhu Youxing said, "And then? The game has become more expansive, with infinite possibilities. So what do the players gain?"
"Well... players will have access to countless content and constantly have new and exciting experiences... right?"
As he spoke uncertainly, he pondered for a moment, and as he spoke, he seemed to understand something.
"The gaming experience can be quantified. What kind of game can bring fun to what kind of players? These are things that can be determined. But in this infinite world game, can you find the fun in it? Is it just exploration? But exploration will eventually get boring. If this infinite world can only bring players the fun of exploration, then it is not very interesting."
Yuga Toujiro remained silent.
At this moment, the ministers of the other departments also recovered from their earlier astonishment and vaguely heard the conversation between Zhu Youxing and his group. They then fell into deep thought.
"One of the more obvious aspects of this game is its emptiness, its vastness."
What makes games like Super Mario and The Legend of Zelda so popular with players?
"It's a primal human desire to explore."
I explore new and interesting things, and I feel joy whenever I discover something interesting.
But this infinite world, at least based on how it's presented now, I don't see anything else in it that can bring joy to players besides infinity.
“Hollow…”
Yes, it's empty.
Several people's eyes widened slightly.
They seemed to understand what Zhu Youxing meant.
Zhu Youxing continued, "However, I'm not saying this technology is bad. I just feel that it's still a bit hollow right now. But you can study how to make this game less hollow."
"Come on, let's discuss this." Several ministers immediately gathered together, forgetting even about watching the live broadcast.
In their view, this infinite world was already very intriguing and enough for them to study thoroughly for a while.
During the research process, they also reached a conclusion.
That is, this technology cannot solve the problem of voids.
Chapter 1115 Making Money is the Ultimate Goal
"Indeed, just as the president said, this world is very empty. It seems to have endless possibilities for exploration, but it is extremely boring."
After the subsequent press conferences in Mickford, people stopped paying attention, and the games launched afterward were all rather conventional. It was clear that the focus of this press conference was this Infinite World game.
Online, the game has also received a very positive response due to its promotional trailers.
Many players exclaimed that once released, this game could become a masterpiece.
An infinitely explorable world—how alluring!
The spirit of adventure and exploration seems to be deeply imprinted in human genes.
From the ancient Age of Exploration to modern space exploration, humankind has always been on the path of exploring the outside world.
The charm of this kind of game lies in its endless possibilities.
However, after the game division of Yuxing Electronic Entertainment got together and did some research, they found that this kind of random world was really not very fun.
During the press conference, the game's trailer showcased beautiful scenery and cool randomly generated creatures.
But when you actually let a computer run an infinite world on its own, you'll find a problem: randomly generated things may not always meet human aesthetic standards.
Sometimes, some very strange and unusual landscapes will appear.
You might explain it by saying different cultures from different worlds, but this is a game, and the purpose of a game is to serve the player.
A game that makes players feel uncomfortable has some problems.
Moreover, this is something that is randomly generated, and even the game developers themselves might not be able to accept those randomly generated art styles.
"If the AI iterates a few more times, wouldn't this random generation be even better?"
"No, the computational load required is far greater than simply calculating some NPC characters. That's something commercial products simply can't do. It would have to be at least an enterprise-grade supercomputer, and those things cost millions of dollars each. Can the average player afford that?"
"What if we pre-calculate some planets using AI and then add them to the game files?"
"That's even more impossible. Just think how much art resources and content a single planet might contain? The data from billions of planets would probably burst any storage device."
"...So, is there no solution?"
"It's not unsolvable. We can only wait until the production cost of current supercomputers decreases in the next few decades, making them truly available for civilian use. At that time, it is indeed possible to present a colorful and infinite world."
These ministers got together to explore the possibility of creating such an infinite world game.
In the end, they reached a consensus.
It's practically impossible to recreate the content from a game launch event now.
Even the reversal of reputation in the previous life of Zhuyouxing, No Man's Space, did not change the problem of the entire world's space cavern.
However, the developers added more gameplay elements through subsequent content updates, which masked the originally hollow world problems.
However, this is somewhat contrary to the original direction of game development.
The original direction of this game's development was to provide players with countless colorful worlds, each with novel and interesting things.
But later on, the game just became a hodgepodge of many different gameplay styles.
The developers of No Man's Sky must be in a lot of pain.
Their original dream and the final product of the game were too far apart. They looked at the solid scientific and technological barriers that they could not break through, and could only do what they could to make up for their past mistakes.
Fortunately, their subsequent efforts to rectify the situation were effective, and the reputation of their production team gradually recovered.
"Then, doesn't this game seem to involve fraud?"
"It seems... there is indeed a little."
"How dare Mikef do this? Aren't they afraid that this will ultimately destroy their entire gaming industry?"
"I don't think it's that bad. It's just a game development team they invested in. At worst, they can just abandon it in the end."
"Sigh... It's a bit of a pity. The idea for this game is quite good, but it was just released at the wrong time. If this game had been developed ten or twenty years later, it would probably have been a different game."
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