However, everyone in this circle knows the truth.

Isn't it because other companies' game development quality is relatively poor, and they are not even in the same league as Youxing Electronic Entertainment, that other game companies feel a lot of pressure?

If you can also develop high-quality games, then what pressure is there?

To date, Kazuo Murakami's game review website has approximately fifty games with a perfect 50-star rating.

More than forty of them are from Youxing Electronic Entertainment.

Then the remaining half belongs to Surui Electronics.

The remaining small portion belongs to Brown Entertainment.

Finally, there are other small and medium-sized game development companies.

As for Mikeford, they haven't had a single game that can be rated full stars in all these years.

It's normal for them to be under a lot of pressure. Mickford has invested heavily but still doesn't have a good reputation, and Myron Case himself is also embarrassed.

"but!"

After the department head finished playing the victim, he suddenly changed the subject.

"This year we will completely turn this situation around. Thanks to the strong support of our CEO, Myron Case, our game development department has more ample funds to unleash its imagination. At the same time, more talented people are willing to join our company to develop games. I am confident that our game development department will become a prominent and successful entity in the next few years."

The department head's tone grew increasingly excited, as if their game development department would soon rise to the same level as Yuxing Electronic Entertainment.

The department head then proceeded to announce their latest video game development.

The first one is a first-person shooter game, a sequel to a game they developed previously.

This game looks really good. Everyone at Youxing Electronic Entertainment immediately recognized that it was made with Unreal Engine.

First Development Department, Yuki Kiuchida: "The game is good."

Third Development Department, Hitomi Kitada: "But it uses the Unreal Engine."

Second Development Department, Shiratori Yumi: "President, should we trip them up a bit? It might affect their game development."

Hideki Uchiyama, Ninth Development Department: "You're really wicked, but I like it."

Shiratori Yukai, with her fiery temper, couldn't stand it: "You bastard, stay away from me! You masochist!"

Zhu Youxing said, "Why are you trying to trip us up? If their game sells well, they'll even give us a share of the profits. I really hope their game will be a huge success."

Having a really good game is a good thing for players.

How could Yuxing Electronic Entertainment alone possibly satisfy the appetites of so many gamers?

Nowadays, it often takes two or three years or even longer to develop a game, but players may only need a few dozen hours or at most a hundred hours to play it. So, how many more years do players have to wait for you to release a new game?

The current game market still lacks good games, and Domikefu is one of the best. Zhuyouxing is currently assessing whether Domikefu's game is interesting and whether they would be interested in playing it. On the other hand, they also want to let the people present learn from their competitor's game and plan their subsequent game development pace in advance.

The current landscape of the gaming market is largely settled, making it virtually impossible for any company to challenge Yuxing Electronics Entertainment, unless Yuxing Electronics Entertainment self-destructs by releasing a bunch of terrible games that damage its reputation.

Immediately afterwards, several department heads began to study how some of the technical details in this game were implemented and whether they could be added to their own games.

The press conference continued, and the head of the game division in Mikefu announced several more casual games, including a music rhythm game and an extreme sports game. These games are very similar to Rhythm Master and Extreme Nation from the previous game. They look promising and have the potential to become high-quality games in niche genres.

However, so far, there hasn't been a work that has truly amazed Takeyusei.

But then, the department head's mood and attitude suddenly changed, which Zhu Youxing keenly noticed, and he couldn't help but narrow his eyes.

"I think everyone who has seen these games will think they are all pretty good, at least they look great in the trailers. And what I can promise you now is that your actual experience after you get the game will be exactly the same as when you saw the trailers, and may even exceed your expectations. I guarantee that if players are dissatisfied with any of these games within the first ten hours of playing, they can choose to get a refund directly, without any conditions. This is my confidence in our game development!"

That's a pretty good attitude; it shows confidence.

Zhu Youxing thought to himself.

Then, the head of the Mickford Games division continued, "If these games are ones that you all enjoyed, then I'm confident that the next game I'm about to announce will absolutely amaze you. Now, please welcome our next-generation game producer, a young but very talented game developer, who will give you a grand introduction to a groundbreaking product, a game that can change the open world!"

Chapter 1114 An Empty World

Zhu Youxing felt a sense of familiarity as he looked at the young man with the afro who walked onto the stage.

But for a moment he couldn't remember where he had seen it before.

It's certain that this is someone I've met recently.

The young man with the afro seemed a bit reserved as soon as he stepped onto the stage, clearly unaccustomed to such a grand occasion, but the light in his eyes shone with great confidence.

That's confidence in one's own game.

He then unveiled the game that he and his team had painstakingly developed to everyone.

This game is a large-scale sandbox adventure game.

This isn't particularly surprising; there are quite a few open-world sandbox games now, and each game company is developing different open-world games based on its own understanding.

But this one... seems a little different.

This is an infinite world.

Each world will be randomly generated, and each randomly generated world will have different landscapes and terrains, as well as different ecosystems.

All of this is thanks to the powerful AI development and computing capabilities that come with the Unreal Engine.

Through this AI calculation, and the random ecosystem developed by this young man with the afro, the game has unlimited exploration capabilities.

The moment the announcement was made, people at the scene and those watching the live stream, who were knowledgeable about video games, fell into a brief silence.

Then a very clear uproar erupted from the scene.

It was a clamor of surprise, disbelief, and elation.

"It seems like the response is quite good." Myron Case smiled, realizing that his investment in these young people had been a wise decision.

He didn't understand the game's details, but just by looking at the reactions of those who knew the game, he could tell it was a good game.

Perhaps I can gain enough market position by relying on this game.

Look at Yuxing Electronic Entertainment; didn't they establish their position with just a few games like Super Mario?

His head of the game department also said that the game's pioneering significance is no less than that of Super Mario Bros. from Yuxing Electronic Entertainment.

On stage, the young man with the afro became excited after seeing the intense reaction from the audience, and his nervousness vanished.

"My game is called Infinite World. You can explore this infinite world to your heart's content. You can also find all sorts of new and interesting things in these countless worlds. And because it is randomly generated, even I, the game creator, will feel a sense of novelty when I play this game. This game has endless content to explore."

Endless exploration content.

This sounds incredibly tempting to many players.

At this stage, people haven't completely lost patience with formulaic games.

Many people still quite like open worlds.

During this period, some companies developed many games that were similar to Ubisoft's canned games, but the sales were still quite good. Even though the ratings criticized these games for being too homogeneous, it did not affect the fact that these games could make money.

Now, when players see a game like this, they feel as happy as if they've found a treasure.

"Randomly generated worlds by AI—that's really a pretty good idea! Why didn't I think of that before?"

"Yes, this kind of random generation is indeed very promising. Would it be difficult for Unreal Engine to create such a random world?"

"It's not difficult, we just need to impose certain restrictions. But we definitely can't just build an engine directly into the game, that would be putting the cart before the horse. This young man's idea is very good. He developed a brand new random generation technology kit and applied it to the game, allowing the game to generate infinite worlds at any time. That's really amazing!"

"This young man is a genius in game development!"

Inside the office of Yusei Electronic Entertainment, Takeyuki silently watched the press conference in Mickford.

The game development managers around him all looked amazed.

"Zhuyou, you don't seem particularly surprised or taken aback? Isn't this kind of game good?"

Hayazawa Airi sat next to Takeyusei. She herself didn't quite understand some of the details of game development, so when others exclaimed in amazement, she just felt impressed but didn't quite understand.

At the same time, she noticed that Zhu Youxing didn't seem to react much, which aroused her curiosity.

Judging from other people's reactions, this game seems pretty good, but Zhu Youxing's reaction is lukewarm, as if he is not surprised by the appearance of this kind of game.

"Or has this game appeared before?"

Takeyusei was lost in memories when he heard Hayasawa Airi's words and then turned to look at her.

"No, the technology used in this game has definitely never existed before."

It has never appeared in this world, at least not in this world.

But in my past life... that really did happen.

Moreover, it emerged alongside sandbox building games.

This random generation technique is not complicated, and it is not difficult to reproduce.

There were too many games in his previous life; even Zhu Youxing himself couldn't possibly play them all.

Therefore, random sandbox world games were born in this world.

Even without the impetus from Bamboo Star, the game technology in this world is constantly improving.

When Zhu Youxing saw this game, it only reminded him of things from his past life.

Judging from its technical approach and overall framework, this game is very similar to a game from my previous life.

This game is called No Man's Sky.

The gameplay involves piloting a spaceship and traveling through the endless universe.

The developers also used a random generation system to allow the game to have billions of planets, each with its own ecology, landscape, and culture.

The game itself has a main storyline, which is to travel to the center of the universe to find the ultimate secret.

But in this process, you can explore various planets, collect resources, get to know different cultures, learn different languages ​​and technologies, and acquire more advanced technologies to purchase more powerful spaceships.

This game was of very poor quality in its early stages, and even had a history of fraud.

The game was initially heavily promoted upon release, and with Sony Electronics' strong endorsement, many players mistakenly believed it would be a masterpiece.

For that era, the ability to create such a randomized planetary sandbox exploration game was truly amazing. Zhuyouxing was one of the early adopters who were persuaded to buy the game.

When the game was released, players discovered that it was a very empty exploration game.

The so-called billions of planets did indeed come to fruition, but each one was so identical, merely a random collection of planets generated according to a few fixed rules.

What are players looking forward to?

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