Tokyo Video Game Tycoon.
Page 714
However, the young man with the afro also noticed that these props and equipment all had affixes.
Some have the "mother" suffix, and some have the "fly" suffix.
These affixes all seem to represent different characteristics.
Then, if each affix is combined in different ways, it will generate sets with different effects.
Collecting the complete set will greatly enhance a character's combat power, making them far more formidable than before.
At this time, the number of monsters began to increase, their strength also began to increase, and they began to have more intelligent combat methods.
Some of the monsters are quite powerful, and sometimes the young man with the afro even thinks he is facing a real player, as if he is fighting against a real player.
As the game progresses into the middle stages, the strength of the monsters begins to increase significantly once again.
At this moment, the young man with the afro suddenly realized that he should try to collect more outfits.
Because sets are the easiest way to significantly boost your strength.
Unsurprisingly, because he hadn't paid attention to the armor set during his previous gameplay, he died halfway through the game due to being unable to withstand the monsters' attacks, and the game had to restart.
He was also familiar with this mode of starting the game from scratch; wasn't this just the roguelike random dungeon mode?
One advantage of this mode is that if a game doesn't have much content, the rogue mode can increase the overall depth of the game, making players feel that the game is very replayable.
This is also a development direction that many indie games love, a standard game development answer that achieves big results with small investments.
However, some young people with afro hairstyles previously looked down on this style of dressing.
He felt this was a shoddy game development approach.
but now……
He started the game again, and this time he realized that he should seriously collect equipment and try to assemble a complete set to deal with later battles.
At this point, you need to use your brain carefully.
However, simply using your brain a little won't be enough to easily pass the level. In addition to using your brain, you also need some operational skills, and then you need to have a deeper understanding of the game. You have to gradually become familiar with the special effects of many equipment in the game, and then conceive in your mind what kind of effect different sets of equipment would have.
He unknowingly spent a long time lost in these thoughts.
"Hey, what are you doing?"
A voice sounded behind the man with the afro, startling him awake. He looked up and saw the head of the game development department staring at him with a frown.
"Oh, I'm sorry, Boss, I got a little engrossed."
"Addicted? You mean you're addicted to the game?"
"Uh...yes, I'll get to work right away, it's my task..."
As the young man with the afro spoke, he glanced at the clock on the wall, then stared at it in disbelief.
The department head said with a strange expression, "It's already nine o'clock at night, haven't you noticed?"
"No way, I clearly remember..."
He clearly remembered that he played this game around 1 p.m.
He had just finished lunch and was planning to download the game to pass the time.
But how come it's already 9 p.m.?
"Okay, you can work tomorrow. Go home and get some rest."
The department head waved his hand and said.
He didn't have anything planned for today, so he just wanted to come and take a look around the company.
Then he noticed that there were still lights on on the development floor.
Out of curiosity, he went to the development floor.
Then he saw the young man with the afro seemingly playing a game.
This was a game he had never seen before.
"Okay... okay."
Even the young man with the afro was somewhat incredulous.
I actually played for such a long time in one go.
He clearly didn't think the game was fun at all.
But without realizing it, I became immersed in it.
He remembered that he hadn't taken this game very seriously just a moment ago.
This is just a demo of a game.
At this moment, he remembered the discussion content below the game.
Some players in the discussion forum said that a long time had passed without them realizing it.
Is that what it means?
"By the way, what game were you playing just now?"
The department head turned to the young man with the afro and asked.
"The Binding of Isaac is a game played by Bamboo Star."
"Made by Takeyusei? I've never heard of him making a game called The Binding of Isaac recently?"
"Oh, this isn't a large-scale game developed under the leadership of their company. It's a game he made independently, with the aim of driving traffic to the indie game crowdfunding section."
Crowdfunding? Indie game?
Chapter 1111 I won't give up until I clear the level
The department head told the young man with the afro to get some rest, as he needed to prepare for the press conference that was about to open in Mickford in a few days. At that time, the young man with the afro would announce the concept game Infinite World as a game producer. There was no time to waste on boring games now. The young man with the afro then left the office building, leaving the department head alone in the office.
He stared thoughtfully at the computer that was still on.
It's surprising that a big shot like Zhu Youxing would choose to make a game independently and then release it on a newly opened indie game crowdfunding platform to gain more attention for the platform.
Does this mean that Zhuyouxing plans to heavily support the independent game industry?
But... indie games don't make much money, so why put so much effort into them?
He is the head of game development, and he can be considered a veteran in the game development industry.
However, he didn't have many ambitions for game development.
He viewed this industry as a means of making a living.
He also works in Mickford.
Myron Case, the owner of Mike F. Smith, has always insisted on prioritizing profitability.
Everything else is secondary.
He naturally absorbed and came to accept the principle of prioritizing interests.
Indie games? There's no reason for this low-return industry to exist.
Let those at the bottom do their thing; there's no need to invest too much money and energy.
Instead of wasting time, why not poach these experienced people with hefty salaries and make them cogs in the machine of developing large-scale games?
The state of the indie game community has nothing to do with him.
He believes that as long as the money is right, independent game developers will not refuse such a good opportunity.
He also felt that these people were just being pretentious by developing indie games.
He shook his head, walked to the computer, closed The Binding of Isaac, then shut down the computer, and turned off all the lights in the office building before going home.
However, on the way, he still remembered how engrossed the young man with the afro had been.
If a game can be this immersive, then it's quite successful.
It's a pity that this is just an indie game.
How much development can indie games achieve?
……
The young man with the afro returned home; he should have gone to rest as instructed by his department head.
But he has no intention of taking a break right now.
Right now, all he can think about are all sorts of equipment combinations.
He had previously dabbled in games like Dead Cells.
These games also place great emphasis on the combination and coordination of equipment.
When certain equipment is properly combined, it can also have the effect of dominating the entire scene.
However, the difficulty of dying cells is extremely high from the very beginning, much higher than that of the Binding of Isaac.
The Binding of Isaac initially attracts players with a relatively mild difficulty level, then lets them get a general understanding of the gameplay and familiarize themselves with some equipment combinations before suddenly increasing the difficulty.
This sudden increase will not directly cause players to lose confidence, because previous experiences have already shown players that certain combinations of equipment can have explosive effects.
Therefore, players do not attribute their deaths to being bad at the game, but rather to not having the right equipment.
As long as you equip yourself well, you can kill indiscriminately.
When I played the game before, I missed many good opportunities to equip myself, which made me unable to withstand monster attacks in the later stages.
"The cat outfit is awesome... no, no, the fly outfit is good too... the mom outfit is really strong..."
On his way home, the young man with the afro kept thinking about equipment combinations.
Even after he got home, his mind kept racing.
At the same time, another subconscious part of his brain was constantly warning him.
Tell him to go and rest quickly.
Because the game launch event is about to begin, he will be taking the stage as a game producer to give a speech, and he wants to bring the world the best infinite sandbox world game.
But now he can't forget the union of Isaac.
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