With Zhuyouxing's guarantee, all the developers present showed expressions of surprise and delight.

They really lack a platform like this to showcase themselves.

If there is enough traffic, even very niche indie games may be able to make money. At the very least, it can give some indie game developers with independent will a chance to realize their dreams and a chance to make a living based on their hobbies.

A few days after the game developer competition ended, the Battle.net platform created a new section dedicated to indie games.

This section will be managed and operated by the Game Developers Alliance, with Battle.net providing network service support.

The price of this support is that all indie games must prioritize logging into the Battle.net platform. Logging into other platforms is fine, but revenue sharing will be reduced to some extent if the games are logged into other platforms.

For example, if the developer would normally receive 90% of the profits, they would lose 20% if they disagreed with the idea of ​​exclusive ownership.

This is almost identical to the strategy used by Yusei Electronics Entertainment in its earliest days.

The developers felt this was only natural. Youxing Electronics Entertainment provided the platform, traffic, and a good revenue share, so it was only natural for them to give you exclusive access to their platform.

Moreover, even if you really don't want exclusive rights, Yuxing Electronic Entertainment doesn't have any unfair terms or forcibly seize copyrights; they just take a smaller share.

For independent game developers, even a 10% profit margin is barely enough to cover the basic expenses of the independent game section. This is essentially a subsidy that Youxing Electronic Entertainment is proactively providing to game developers.

Therefore, the choice is self-evident; simply make it an exclusive game for Yusei Electronic Entertainment.

These independent game developers don't have many complicated thoughts to begin with.

The first indie game to be crowdfunded was announced as soon as the crowdfunding section went live and was prominently featured in the section.

This game is The Binding of Isaac, an indie game independently developed by Zhuyouxing.

There's also a demo version of this game. Zhuyouxing doesn't do anything fancy; he doesn't rack his brains to promote the game. Instead, he directly releases a mature game demo for you to experience.

Whether it's fun or not, you'll know once you play it.

Chapter 1109 The Binding of Isaac

"It's actually an independent game made by Mr. Zhu Youxing. I never expected that such a big shot would develop his own game independently."

Two weeks after the game developer competition ended, at a workstation in a company in Mikeford, USA, a young man with an afro was browsing the crowdfunding section of the Battle.net platform with great interest.

Lately, he's been enjoying browsing this section more and more.

Perhaps due to the traffic-generating effect of Bamboo Star itself, many players have indeed started to actively visit indie games.

Some indie games that previously had mediocre sales have begun to receive more resources on the Battle.net platform.

This also caused a sudden and significant increase in the sales of these games, which were originally quite dismal.

Independent game developers who were struggling financially were also delighted.

Their games seem to be slowly being discovered by players.

Some indie games are indeed of good quality, and their reviews are slowly starting to rise.

In particular, reviews for indie games, which are in a rather niche genre, are also picking up.

Players who previously tried these niche games may not have liked them, and after trying them, they might give the games they didn't like a bad review.

However, as more players pay attention to niche games, there will always be some players who like this genre, and among these players, there will always be some who are willing to write very serious game reviews.

Such lengthy and valuable reviews often receive more weight than those with only a few hastily written words, which has led to a gradual recovery in the overall game ratings.

Independent game developers are also gaining confidence.

As a result, more and more independent game ideas began to be launched in the crowdfunding section for independent games.

Several games that previously won awards at game developer competitions have also chosen to launch crowdfunding campaigns here.

In just the first half month of the crowdfunding campaign, they raised nearly a million dollars, or even more.

With this funding, independent game developers became even more excited. They no longer had that timid attitude towards game development, and they were able to make games much more easily.

Nowadays, young people with afros occasionally visit this section to draw inspiration and then incorporate it into their own infinite world games.

He had great ambitions; he hoped to create a completely lifelike world.

The side-scrolling, infinite world sky island game he created in a game development competition was a prototype; the infinite world he is currently working on is his ultimate dream.

The young man with the afro eventually hovered his mouse over the crowdfunding page for Bamboo Star.

The union of Isaac.

The name still sounds quite strange to this day.

Strange as it may be, this is ultimately a game made by a godfather of video games.

Moreover, this is the first time in recent decades that he has publicly released a game that he created entirely on his own.

The crowdfunding page directly features a demo, which includes a complete game flow, but lacks some random elements.

The crowdfunding page promises to focus on adding more random events and random dungeons in the next phase of development, ensuring that the game's content is commensurate with players' expectations.

On the demo interface, the young man with the afro saw many player comments, totaling more than seven thousand.

This is still over seven thousand unique user comments.

"This game has a unique magic. My entire playthrough only takes about two hours, but I've played it for at least a hundred hours. You can see from my playtime records in the comments that it proves how much I love this game."

"The God of Games is the God of Games. Even without big scenes and special effects, the games he independently developed are still very interesting. However, I always feel that there is still a bit too little content."

"What you're saying upstairs is nonsense. This game has already been said to be just a demo. They promise to make the finished product within six months. We just need to wait patiently."

"On another note, I always have a sense of déjà vu when I play this game. It's like I feel like I've played this kind of indie game before, or rather, this kind of excellent indie game..."

"Now that you mention it, it feels familiar to me too."

"I remember now, like that guy who said 'Nintendo is the world's ruler.' He's a top-tier game developer, but I haven't seen him release any new games for a long time."

"He must have made enough money, or perhaps he's run out of ideas. After all, there's only one godfather in the game industry, and it's already quite remarkable for others to have a moment of brilliance."

"That's true, but it's really a shame that this independent game developer has disappeared."

Many players chatted like they were having a casual conversation, treating the comment section like a chat room. What's even more surprising is that there were at least seven thousand users discussing things together.

Furthermore, The Binding of Isaac has raised an astonishing three million dollars in crowdfunding to date, making it the highest-funded crowdfunding project of all time.

The young man with the afro believed that part of the reason for this was the fame of Zhu Youxing himself.

No matter how bad the games made by Takeyusei are, a large group of fans are still willing to provide financial support, just as a way to support their idol.

Aren't movie stars and entertainment celebrities just like other celebrities who follow their idols?

But the fact that it raised over three million in crowdfunding certainly proves that this game must have something special about it.

What attracted him most was the word "random".

This game is primarily based on randomness, and coincidentally, its infinite world is also primarily based on randomness. I should give it a try and see what kind of random content top developers can create.

The game demo is small, only 10MB.

Nowadays, even a song can easily be 20-30MB, and one or two high-resolution photos can reach 10+MB in size.

However, the Binding of Isaac demo created by Takeyusei was only 10MB, which surprised the young man with the afro.

How can this game be made so small?

Even if this game really only has a two-hour playthrough as the comments suggest, it's still amazing.

Nowadays, most games start at several gigabytes in size.

He hadn't played a game with such a small file size in a long time.

Because of its small file size, the download speed was quite fast; the young man with the afro hadn't even realized it before the game was downloaded.

He then entered the game interface and prepared to start playing.

Perhaps because the file size is indeed very small, many game resources are minimized as much as possible.

The game's start screen shows only a strange little figure curled up on the ground in pain, with a beam of white light shining on it from above.

The background image is simple, yet it conveys a sense of sadness and pain.

"What a strange art style..."

Chapter 1110 Time

This is a very strange-looking little person.

The opening scene appears to be a family story.

It's heartbreaking to see children suffering so much abuse at home.

However, the storyline is not the core of this game; the core is the gameplay. The main storyline is only shown in a few fleeting moments before the player officially enters the game's interface.

The little figure that appeared in the story earlier, with a rather pained expression, began to wander around the square scene.

For some reason, the young man with the afro always felt a sense of déjà vu about this scene, like it was from a certain game.

This game isn't hard to guess, because the style and construction of the scene are so familiar and classic.

This is the gameplay scene from the early Legend of Zelda games.

The original Legend of Zelda involved adventures in miniature worlds, defeating monsters to obtain powerful artifacts and save the world and the princess.

However, The Binding of Isaac doesn't feature a princess rescue story; the protagonist in the game seems more like a fugitive.

The protagonist in the game is constantly escaping from this nightmare, and in the process of escaping, he will become stronger.

Each dungeon contains items or equipment with random attributes.

At first, the young man with the afro found the game a bit difficult, but still within a manageable range.

He thought: If that's all there is to it, then this game is rather boring.

But that makes sense, considering it's a game that the god of games created in just a few days.

No matter how talented the god of games is, he certainly can't make a good game without enough time.

Just like the 2D side-scrolling infinite world he created in the competition.

The content he wanted to add was only a simple prototype; time simply didn't allow him to add too much.

This ultimately led to his failure to complete the game's production within the stipulated time.

Each time you clear a dungeon of monsters, the items you obtain will provide a certain boost to your character.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like