Tokyo Video Game Tycoon.
Page 680
Most people would probably be quite tired by now, but the people present were all quite excited.
It's a rare opportunity to chat with Zhu Youxing about game development, and Zhu Youxing was also able to answer everyone's questions on-site.
"Mr. Zhuyou, you've worked hard!"
"I have learned a lot today."
"That's right. I feel that my game development efficiency will be greatly improved in the future. Without this meeting, I might not have made much progress for a long time."
Everyone was very grateful that they had come here to attend this meeting.
This is far more rewarding than what they could gain by simply focusing on making games on their own.
If they could, they would even prefer to stay here forever.
Of course, the meet-and-greet also came to an end, and Zhu Youxing finally brought out a few more cyberpunk games that he had tried out and that were still available.
Since there are negative examples, there must also be positive examples.
Some cyberpunk games may indeed be riding the wave of popularity, but riding the wave is fine as long as your work is genuinely good, then everything is negotiable.
Some games are bad because they ride the wave of trends without putting any effort into them. They treat players like monkeys, insulting their intelligence.
Bamboo Star won't hold back in this kind of game.
However, Zhuyouxing also personally recommended the games that he found enjoyable to play.
One of the games is called Cyberpunk Hacker Chase, which is similar to a Metroidvania roguelike game.
The gameplay is generally fine, and the art style is clearly specially designed, not simply copied from public domain works.
What's even more commendable is that this game doesn't have any serious bugs.
The entire game takes about seven hours, and the seven-hour experience is quite packed. It's a pretty good game, and the day before this meet-and-greet, the game was still undergoing bug fixes, with the developers doing their best to make the game even better.
This attitude alone makes him worthy of being recommended by Zhuyouxing.
The other games were similar, all of them were decent games, and Zhu Youxing didn't hold back his praise for them. He also expressed his hope that more people would develop cyberpunk culture in the future.
Zhu Youxing doesn't mind others using the cyberpunk trend; on the contrary, he hopes that more people can create more and richer cyberpunk cultural works.
Whether it's film and television dramas, animation, games, or literary works, cyberpunk culture is definitely worth exploring in depth.
The game developers praised by Zhu Youxing are now very happy.
Being praised by Zhu Youxing is now considered an honor.
Moreover, they had already gained more benefits through the official recommendations of the Battle.net platform before this, making them beneficiaries of this incident. They are definitely the most supportive of the Battle.net platform.
This also sends a signal to the outside world that if a game is not made with care, Battle.net, as the largest game distribution platform, can remove it at any time.
If you have the ability, you can list your game on other gaming platforms, since Battle.net won't accept it anyway.
The meet-and-greet ended around 8 p.m., and at the same time, online discussions began to rise rapidly.
Chapter 1057 Reaching Perfection
The marketing campaign for Cyberpunk 2077 is still ongoing.
Moreover, with the game's production essentially complete, the promotional efforts far exceed those of any previous game.
First, there are the actors who participated in voice acting and motion capture.
Most of these are actors who are somewhat famous in the world.
The male and female leads are voiced by two of the industry's best voice actors.
Moreover, Cyberpunk 2077 has also done a considerable amount of localization work for many countries.
Japanese and English are indispensable.
Other languages such as French, German, Russian, and Spanish also have corresponding dubbing services, including Chinese dubbing.
Zhu Youxing remembers that when he first played this game, he played it entirely in Chinese. It has to be said that although the game wasn't very well made at the time, it was fully localized, with voice acting for many different languages.
This voice acting work is different from general text localization. It is more difficult, requiring the cooperation of local people and the voice actors to fully understand the basic concepts and information of the game.
The multilingual voice acting work alone cost tens of millions of dollars, and the reward was that the game included localized text translations and corresponding voice acting in more than fifty languages from around the world. These languages basically allow the vast majority of people in the world to easily play the game and understand its meaning without having to look at subtitles.
Other companies would probably prefer to use that money for marketing and promotion, but Zhu Youxing is particularly persistent about it, to the point that others don't quite understand it.
After all, Zhu Youxing once lived in a country where video games were not very popular. In the beginning, if you wanted to play some good games in that country, you even had to memorize those obscure and difficult foreign languages. Later, teams called localization groups emerged in this small circle. They worked for free, using their love to localize the video games they liked, allowing Zhu Youxing to experience video games from all over the world and feel the charm of video games themselves in that country.
This time, Cyberpunk 2077 has reached its peak in all aspects, so localization work should not be neglected and should be maximized without considering monetary benefits.
As a result, Cyberpunk has cost more than $500 million to date, making it the most expensive game in the history of gaming.
It's likely that no company will be able to surpass the investment in this game in the next few years.
However, Youxing Electronic Entertainment did not disclose the specific investment amount for this game. In any case, they had no obligation to disclose it to the public, which made it a mystery to the outside world. For a long time to come, many people were frantically speculating about how much money the game cost to make, but in the end, most people did not guess the exact number. They only dared to cautiously guess that Youxing Electronic Entertainment invested 300 million.
Five hundred million? And it's not over yet? This is something I can't even imagine.
If outsiders knew about Youxing Electronic Entertainment's investment this time, they would understand why Youxing would personally get involved in dealing with those trashy cyberpunk copycat games.
Nobody wants their hard-earned culture, cultivated at great cost, to be ruined by others.
Following that meet-and-greet, Yusei Electronics Entertainment finally announced the final release date for Cyberpunk 2077 at a public event.
June 2019.
This game, into which countless efforts have been poured, will soon be released.
"Have any more serious bugs in the game occurred?"
"Without the president, we have already conducted high-intensity stress tests using AI, so it is absolutely impossible for serious and malicious bugs to appear in the game. You can rest assured!"
"Very good. So how is the AI in the game being trained? I don't want any unpredictable things to happen during the AI's computation process."
"President, you don't need to worry about this at all. The AI NPC has now been iterated to the fourth generation. This fourth-generation AI NPC can be ethical and moral in a way that is almost within the range of what normal people can understand. There won't be any outrageous situations. Even if something does happen, there are corresponding detection mechanisms in the game that will nip any instability of the AI NPC in the bud."
"Okay, then I'll give it a try. Let me try the corporate dog role first. I'm still a little uneasy about it."
"Okay, President, please come and try it out on this computer. I can assure you that the current gaming experience is the best it can be, and there will absolutely be no problems!"
The head of the First Development Department, who was also the most senior development department, stood behind Takeyusei and gave his assurance.
This was the largest-scale video game he had ever made in his life, and he even felt that he would probably never be able to make such a video game again in his lifetime.
After all, even Yuxing Electronic Entertainment wouldn't blindly invest heavily in the development of a game.
The main reason for Cyberpunk 2077 is that Zhu Youxing has some obsessions that no one else can understand.
Without this obsession, this game probably wouldn't have been born.
There would be no such large-scale investment.
The project cost $500 million and had a development cycle of over six years. In fact, the preparatory work may have started even earlier, because the game development plan that Zhuyouxing gave them was so complete that it was as if a finished game had already been developed. This project was just a large-scale improvement on the finished product.
However, since Cyberpunk 2077 doesn't actually exist in this world, others can only conclude that Takeyusei had been preparing for the development of this game for a long time, which was perhaps their president's ultimate dream.
Zhu Youxing sat calmly in front of the computer and opened the Cyberpunk 2077 game, which was almost finished.
Total game size: 237GB.
Even if the technology in this world has surpassed that of his previous life, it's unlikely that anyone will be able to surpass the game's size in the short term.
Most importantly, this game's 200+ GB size is almost entirely packed with content and information, and every piece of information is essential.
Zhu Youxing enters the opening scene, which marks the beginning of his identity as a corporate dog in the game, and is also the initial plot of the original game's corporate dog identity.
However, in the Cyberpunk 2077 created by Zhuyouxing, the corporate dog will not only have the opening content of the original game.
The corporate dog also has its own complete main storyline. The corporate dog's identity can even allow the protagonist to avoid any battles and simply use text choices and adventures similar to Ace Attorney to complete the levels.
In short, "The Company Dog" is more like a movie that you can enjoy and interact with in a simple way, only it's a bit too long.
Zhu Youxing actually quite liked the identity of a company dog, because this identity could better highlight the ruthlessness and coldness of the entire Night City.
Even if you hold a high position, in this world you are still just a pawn, a pawn to be manipulated by others.
Zhu Youxing only tried it briefly, which took about two hours. And this was only the initial main storyline guidance for the company dog. There is still much more content to experience.
"What do you think, President? I told you our work is practically flawless. Now all we need to do is wait for the release."
Zhu Youxing stood up and said, "We can't be careless. I don't want my game to be delayed for any reason, so you can't be negligent at this final moment."
"We understand!"
"Okay, then keep up the good work."
Takeyusei patted Kiuchida Yuki on the shoulder, giving him an encouraging look, while his own eyes also held undisguised joy.
This game has truly reached the level he once dreamed of. Only now, after coming to this world, does he dare to say that he has no major regrets.
Oh no, there's still a bit of a regret, for example... the amusement park.
Judging by the timeline, the second phase of the amusement park should be almost complete.
The second phase of the amusement park is Final Fantasy Theme Park, which is a park of similar size to Mario Theme Park, but Final Fantasy is larger in area and has more thrilling rides.
Compared to the family-friendly Mario series, the Final Fantasy series is relatively more serious, and the amusement park will be built to be more solemn.
In a few days, Final Fantasy Land will be completed, and I'll definitely be there to participate in the ribbon-cutting and celebration.
What should we name Chapter 1058?
In early 2019, with the opening of the new amusement park area last year, Star Park has now become one of the world's top amusement parks and a mecca for video game players.
As a result, Amusement Park Entertainment also gained more revenue. It is estimated that the initial construction capital of the five billion US dollars for the amusement park may be fully recovered in three to five years, which is quite an amazing rate of return.
Other companies can only look on with envy, since they don't have such a large user base or so many video game IPs.
However, Surui Electronics was not willing to give up. As a game company second only to Youxing Electronics Entertainment, they naturally wanted to make some money from the amusement park business.
It can at least provide some subsidies to the game development team.
However, Surui Electronics does not have enough user base and intellectual property to support the construction of an amusement park.
Therefore, Surui Electronics ultimately chose to cooperate with other major media groups to add Surui Electronics' amusement park attractions to the amusement parks already built by these large media groups.
Such scenic area investments are relatively low, and they can also leverage the convenience of media groups to expand their influence.
In its previous life, Nintendo did exactly that, relying on Universal Studios, it built Nintendo theme parks in multiple countries and reaped considerable profits.
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