Tokyo Video Game Tycoon.
Page 68
By the way, does this mean there will be a sequel to The Legend of Zelda? Was Ganon completely defeated? And did Zelda... or rather, Link, end up with the princess?
And also, Contra will have a sequel, right? What happened to the alien monster in the end?
Suddenly, players started to let their imaginations run wild, and they all began to have wonderful fantasies about the sequels to their favorite games.
But speaking of which, why is Dragon Quest 3? Where did 2 go?
Players have been discussing these two numbers (2 and 3) for a long time, which has inadvertently increased the buzz.
Unlike in the past, this time players won't have to wait anxiously before the game's release.
This time there will be a meeting with the game's producers, allowing players to talk face-to-face about the game's storyline, which has delighted them.
The player meet-up will be held in an empty sports stadium, and the meeting will take place three days from now. During these three days, some lucky players will be randomly selected to participate in the meet-up and have a face-to-face conversation with the producers.
Competitors such as Surui Electronics were also taken aback.
I never knew game promotion could be done like this! I've really learned something new.
However, this is also a unique advantage of the series; it would be difficult for other games to use this promotional tactic now.
It seems that they also need to create a game series unique to their own consoles. As a result, all three companies have begun to adjust their strategies and revise the subsequent development of the game.
Three days later, one hundred lucky players were selected. They were all loyal fans of Dragon Quest, veteran players who had completed the game at least five times and knew the entire Dragon Quest story by heart.
These 100 people have become the envy of countless others.
When the time came for the meet-and-greet, the one hundred players arrived precisely at the agreed-upon stadium.
When they arrived, they were surprised to find that there were many other players there.
These players are also passionate fans of Dragon Quest. Even though they didn't have the chance to enter the stadium, they all wanted to come and see the creators of Dragon Quest in person.
In their minds, the creators of Dragon Quest are like celebrities.
For a moment, reporters from newspapers and television stations thought that some important person was coming to the stadium, and they rushed over excitedly, eager to conduct interviews.
However, when they learned that it was actually a video game meet-and-greet, most of them felt as if they had swallowed a fly.
Apart from TV Tokyo and its parent company, the Keizai Shimbun, other television stations and newspapers are now boycotting video games.
Even news that looks very interesting can't be involved in, otherwise the higher-ups will definitely give them a good scolding.
But seeing that such interesting stories couldn't be covered was incredibly frustrating for the reporters.
On the contrary, the reporters from the Economic Daily and TV Tokyo are now quite relaxed and even have time to conduct random interviews with the excited players present.
"Hello, I'm a reporter from TV Tokyo. What are you doing right now?"
"What for? It's a pilgrimage to the holy site, of course! There's a Dragon Quest meet-and-greet being held here today, how could a loyal player like me miss it?"
"Dragon Quest? You mean that most popular game right now?"
"That's right, that's right, you knew too?"
“Of course,” the reporter smiled. “I’m a video game player too.”
"Oh? You too? What a coincidence! Your TV Tokyo reporters have good taste. I guess I should watch TV Tokyo more often in the future."
"That's wonderful! TV Tokyo always embraces new things, and our programs are always very interesting. We welcome you to watch."
The reporter was surprised by this unexpected gain and was naturally delighted.
Such a gesture of goodwill from an interviewer is quite rare, and the reporter will likely gain his boss's appreciation as a result of the interviewer's praise.
Just then, the stadium doors slowly opened, and several people dressed in classic Dragon Quest monster costumes walked out, carrying a large pile of small items with the Dragon Quest logo, which they placed at the entrance.
"Look, the meet-and-greet is about to start!"
"It's a real shame that I wasn't chosen as one of the hundred."
Occasionally, people in the crowd would let out disappointed hisses; they were all fans of Dragon Quest, but just had bad luck.
Chapter 91: Full of Surprises
Reporters from TV Tokyo and the Keizai Shimbun were invited into the stadium.
As for other reporters, they are welcome to come in; Yuxing Electronic Entertainment will not stop them. No one will mind expanding their influence.
However, these reporters dared not go in.
Inside the stadium, a hundred excited players arrived at the entrance of one of the performance venues.
Two women dressed in classic NPC costumes from Dragon Quest stood in front of the door.
They bowed slightly to the people who came in.
"Heroes, we have been waiting for a long time. Please change your equipment here."
Two female NPCs pointed to the area beside them, where a full hundred sets of warrior costumes were neatly arranged.
These 100 loyal players looked very surprised.
This meet-and-greet was very formal, and the players even had to dress up as heroes. They really put a lot of thought into it.
They immediately went over and eagerly changed into the warrior's attire.
It was really just a red cloak, a leather horned helmet, a shield, and a sword with handguards.
This is the classic outfit from Dragon Quest 1.
After the players happily got dressed, the female NPC patiently pinned a hero's brooch on each of them.
"Um, I wanted to ask, will these items be given to us after the meet-and-greet?"
One player asked with great anticipation.
The female NPC gave a beautiful smile: "Of course, brave warrior, this is your equipment. Only with this equipment can you defeat the dragon."
Wow, today was totally worth it!
This outfit isn't worth much money, so this small reward for the lucky player is nothing.
On the contrary, players will be happy for a long time because of this reward, and it can also be used as a part of the promotion.
"Um... could we take a picture together or something? This is such a rare opportunity!"
A player, wielding a sword and shield, looked quite convincing; at this moment, he seemed completely immersed in the role.
The two female NPCs readily agreed and posed for photos with the hundred warriors.
At this moment, several more characters dressed as monsters appeared and posed for photos with the hero, providing excellent service to the hundred players.
Meanwhile, reporters from TV Tokyo and the Nikkei Shimbun were taking pictures non-stop.
This is excellent material; I estimate that a lot of content could be compiled using just this material in a day or two.
The photo session lasted for about half an hour. After all one hundred players had taken their photos, the two female NPCs reminded the adventurers that they could enter the main arena.
They were all full of vigor, their swords and shields still posing.
This would be considered incredibly childish and socially awkward outside, but it doesn't feel that way at all in this atmosphere.
Then, one hundred people entered the venue one after another.
When they entered, their eyes widened in surprise.
The stage in this venue has been decorated to resemble a pub.
Below the stage are seats labeled 'For the Brave,' and the chairs are shaped like thrones.
"Please, brave warriors, take your seats."
Inside the hall were many armored soldiers, holding spears and standing tall, inviting the brave warriors to take seats.
The 'heroes' excitedly ran to their seats and sat down one by one; they were now completely immersed in the experience.
It's as if you're completely immersed in the game.
The reporters were also given seats.
This kind of promotion is really novel; it's not that it hasn't happened before, but it's certainly rare.
Once all the heroes were seated, the lights in the arena gradually dimmed, and the lights on the stage slowly came on, revealing a person dressed like a tavern owner.
"In the very, very distant past..."
This person began to tell a story about a hero, which was based on Dragon Quest 1, and the players in the audience listened attentively.
No one had ever told them stories of heroes like this before.
While the story is being told, several people dressed as monsters and one person dressed as a hero fight on stage, performing different acts as the story unfolds.
This was a very simple stage play, which only took about ten minutes to introduce the entire story outline of Dragon Quest I, and then the actors slowly left the stage.
Soon applause erupted, and the lights in the stadium came back on.
"Welcome everyone to this Hero Meet and Greet. I am Kura Ishigaki, one of the creators of Dragon Quest."
Ishigaki Kura was the tavern owner who told the story. He bowed slightly to the 'heroes' in the audience and then announced the official start of the meeting.
Immediately afterwards, a host came out and began to interact with the 'heroes' in the audience along with Ishigaki Kura, increasing the sense of immersion.
For example, you can ask the hero some questions, and the first hero to answer will receive a small gift.
The gifts were basically distributed equally among everyone, leaving no one out.
After the interactive session, it's time for the real Dragon Quest Q&A.
Players can finally ask the creators their questions.
What is the bloodline of the hero?
Where did the hero go afterward?
What's it like when you're making games?
Is making games at Youxing Electronic Entertainment super fun? And a whole host of other questions.
Ishigaki Kura politely declined all questions about spoilers, simply telling the 'heroes' to look forward to the development of the story.
The entire meet-and-greet lasted for about an hour, during which players could get up close and personal with the creators and even dress up as heroes.
They already feel it was a great deal.
However, the real highlight has yet to come.
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