As for game quality, it's not that they don't want to do a good job, it's just that the Famicom (Nintendo Entertainment System) set a high bar. If they want to reach the same standard as the Famicom, they will directly choose to launch on the Famicom, because it is obviously more profitable there.

As long as a game meets the standards of Yusei Electronics Entertainment, it can easily surpass 100,000 sales on the Famicom. Even the cheapest cartridge, priced at 3,000 yen, can now easily earn over 100 million yen.

However, if you choose to log in to different platforms at the same time, your income will instantly drop by at least tens of millions.

Only a fool would choose to log the game onto PN or other game consoles.

Unless it's their own game development team, Suri Electronics currently only has one such team.

During this process, the number of games available on the Famicom (NES) exceeded eighty, and the number of groups joining the Famicom lineup reached thirty, including six companies and twenty-four individual game development groups.

These thirty game companies can now release a compliant game on the Famicom every two to three months on average. While they are making a fortune, the Famicom's advantages continue to expand rapidly.

Surui Electronics can only watch with envy while striving to catch up.

Zhu Youxing looked at the latest news and learned that they were ready to purchase and study the game consoles from two new companies, which would mark the beginning of a new war in the new year.

Faced with new competitors, I, as the one guarding the Great Wall, definitely have to do something.

So Zhu Youxing picked up the internal phone.

"Matsuhashi, call the leader of the first game development team over here."

Shi Yuancang was one of the original fifty-odd employees, and now he has become the leader of the first development team, in charge of a long-term project, Dragon Quest II.

To date, Dragon Quest II has been in development for more than seven months.

The production time for a game based on the Famicom is more than seven months, which is quite long, and it can even be said to be the longest at present.

The Dragon Quest II game has been polished again and again, and now it is almost impossible to find any flaws.

"President, you wanted to see me."

Takeyusei nodded: "Ishigaki-san, get ready, I'm preparing to release Dragon Quest 2."

Ishigaki perked up instantly upon hearing Takeyusei's words.

Finally... finally it's going to be released!

They poured so much effort into making this game, and now they can finally show their results to outsiders!

Chapter 89 of the series of games cannot afford to fail.

The second, third, and fourth game development teams all made achievements during this period, releasing their own games and achieving certain successes.

As the primary game development team, they were constantly held back, as Takeyusei forced them to continuously polish the game and strive to make Dragon Quest II the best it could be.

In fact, they finished the game in about two months.

The rest of the time was spent continuously optimizing the game, adding various gameplay elements, and then squeezing all of these elements into the limited space of the cartridge.

This process was repeated for five or six months, and now the game is almost flawless.

The first game development team was eager to prove themselves; they didn't want to appear weaker than the other three teams.

However, Zhu Youxing kept suppressing them.

Although Zhu Youxing never forced them to achieve anything, they were definitely under pressure when everyone around them was making progress while they remained silent.

"President, I assure you, our Dragon Quest game is already quite good and definitely meets the standards of an excellent game."

Zhu Youxing nodded: "I believe in you, and I know what you're thinking right now. But what I want to say is that a series of games should be made better and better, more and more perfect. Players are very picky, especially loyal fans of the series. We can't let these players who are full of expectations down."

Zhu Youxing already knew about the pressure on the first game development team, but he still asked them to calm down and make sure that Dragon Quest 2 was done even better.

He knows better than anyone how much damage a game series can do to its fans if one of its installments is a flop; he's experienced this far too many times in his past lives.

The first masterpiece, the second a piece of garbage—this kind of situation happened far too often in my previous life. Most of the time, it was because companies forced the production of sequels for the sake of performance, which ultimately ruined their reputation. Zhu Youxing didn't want this to happen to him. He had to be responsible for himself and for the players who liked his games.

Ishigaki agreed wholeheartedly, saying, "President, I understand. Dragon Quest 2 is also a labor of love for us, so we absolutely cannot botch it. I myself would not be able to forgive myself if we did. So when are we planning to officially release it?"

Zhu Youxing glanced at the calendar on the table and said, "Let's do it in a month. In this last month, you can try your best to fill in any gaps."

After finishing speaking, Takeyusei took out a proposal and said, "Also, according to the introduction here, you should make another game trailer and prepare to release it online. You can also take some time to participate in interviews with Famicom game magazines. Mr. Tsuchiya Sansuke will also participate. Series games also have their advantages, which is that they have a fan base."

Ishigaki quickly stepped forward and picked up the proposal.

This proposal is a generic document that details the steps for promoting a series of video games, clearly outlining the best ways to increase player engagement.

These are all methods that are frequently used in later generations, and they are some of the ways that most easily create a sense of cohesion among loyal fans of the series.

For example, special interviews, offline interactions with fans, and inviting loyal fans to participate in the game's promotional activities.

As Ishigaki turned the pages, his eyes grew brighter and brighter.

He will participate in various activities to promote Dragon Quest II as the second producer, while Takeyusei, the first game producer, will also step in to support the promotion at key times.

Dragon Quest II can be seen as a warning to those two new challengers.

Let them experience the powerful influence of a series; don't think that just because you have a large number of people, you can shake our position in video games.

"President, please rest assured, I will carry out the plan according to its contents!"

After saying that, Ishigaki excitedly took the proposal and left, jogging all the way back to his team office.

"Team leader, what does the club president want to see you about?"

Inside the office of the first game development team, several programmers were still repeatedly testing Dragon Quest. When they saw their team leader running back excitedly, they all looked up at Ishigaki.

"As the president just said, our Dragon Quest 2 can officially enter the game promotion stage, and it will be officially released in a month."

The dozen or so developers looked at each other, and then immediately cheered with joy.

They can finally prove their value to the company.

They were envious of other groups' record-breaking game sales.

But Zhuyouxing just wouldn't let them release the game, even if they felt that the game they made was almost flawless.

However, if you really want to find fault with a game, there will always be some.

"Team leader, what should we do in this last month? Continue checking for game bugs?"

"Leave two or three people to do the final checks, and the rest of you follow me and act according to this plan."

Ishigaki raised the proposal in his hand.

"This is a promotional plan that the president specially customized for Dragon Quest. We will spend most of our time promoting it according to this plan."

The group members gathered around and began studying the contents of the proposal.

Then everyone mobilized that day, appearing very enthusiastic, which attracted curious glances from the other three game development teams from time to time.

Soon they also learned about the upcoming release of Dragon Quest 2, and they all came to congratulate the First Game Development Team and celebrate the huge success of Dragon Quest 2.

Some members of the first game development team started making promotional videos for the game, while others began creating a demo for the game to play, which they planned to distribute to several exclusive authorized stores later.

Then, Ishigaki also contacted Daigo Ikeda, the editor-in-chief of the Famicom-exclusive game magazine at the time, by phone, who helped arrange interviews for Dragon Quest.

It just so happens that Tsuchiya Sansuke has been relatively free lately. Since the Dragon Quest manga got on track, he has actually become more relaxed, and his overall energy and spirit have improved a lot. It's a good time to give him some more responsibility and have him draw some Dragon Quest 2 side stories.

Next, they contacted the company's online department to help create the official Dragon Quest forum community, through which the creators would interact with players.

At the same time, Wides and Kingpin Entertainment were also heavily promoting their own game consoles, hoping to get a share of the video game market.

However, they were clearly much smarter than Surui Electronics at the beginning.

Vides chose to offer discounted sales to arcades and similar establishments for its game consoles.

They encouraged players to experience the game through coin-operated devices, rather than planning to sell it directly to players from the beginning. Clearly, they intended to take the arcade route first.

Jinping Entertainment then began to use its own artists to help with promotion, with a focus on its idols.

At this time, idols are creating a nationwide craze, and some people don't care how much money they spend to buy products recommended by their idols. Whether the players actually play the games after buying them is secondary; as long as the game consoles are sold, that's all that matters.

While both companies were promoting their products, they were also keeping a close eye on Youxing Electronics Entertainment, wanting to see what kind of response Youxing Electronics Entertainment would come up with.

Then, the promotional campaign for Dragon Quest II officially began.

Chapter 90 Meet and Greet

Dragon Quest III has officially released its game trailer!

This time, you can fight enemies from a third-person perspective, and you can control more than three characters at the same time. The story will also be more full of twists and turns.

The descendants of the heroes will face a difficult test, and there will also be a hidden storyline waiting for players to discover!

If you want to know what happens next, and more behind-the-scenes stories, you're welcome to attend the player appreciation event. Get up close and personal with the game developers, and you'll even have the chance to receive a blessing from the hero and a signed copy of the game from the producer!

Dragon Quest 1 has become a household name in video games and is currently the best-selling video game, with 600,000 copies sold, demonstrating its immense popularity.

Six hundred thousand copies of the game almost means that around six hundred thousand players have played Dragon Quest.

And at least 30% of the players who became die-hard fans as a result.

So when Dragon Quest III was first released, it immediately caused a sensation among players.

When it was announced that certain regions could get a few minutes of early access to Dragon Quest III, those shops were packed with people just a few hours later.

Even though the experience wasn't long, players flocked to it, eager to learn more about the deeper story of Dragon Quest.

The number "Dragon Quest 3" was suddenly changed by Takeyusei.

Since the game hadn't been fully released yet, let's just call it Dragon Quest 3.

Of course, this wasn't something he insisted on doing; the main reason was that the creative team had already completed the story of Dragon Quest III according to his requirements.

Zhu Yuxing simply merged the stories of the second and third parts together to create a Dragon Quest game with the largest possible capacity.

Coincidentally, this is another instance of skipping the second part of the game, which is also a result of Takeyusei's quirky sense of humor.

If a certain chubby big shot from a past life couldn't count to 3, then a manufacturer in this world that can't count to 2 will probably become a running joke.

If there are no memes in this world, he might as well create one.

The production team didn't quite understand this, but it was the president's order, so they didn't have any objections. It wasn't something they particularly needed to care about; it was just changing a number. They didn't yet understand what it meant.

Players were excited about the sequel to Dragon Quest.

In the first generation, there were many unresolved questions, such as what the hero's bloodline was all about, and what kind of new continent the hero took the princess to. These questions have become things that players are very curious about.

However, before any news of a sequel emerged, players simply felt that the producers might have forgotten to fill in the gaps.

However, when a sequel was announced, they were pleasantly surprised to find that Dragon Quest would also have a sequel, just like Super Mario 3.

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