Wow, your friend is amazing.

Games produced by Takeyuki Sho are bound to be high-quality; this seems to have become a widely accepted notion.

In front of every shop, there is already a large image of an adventurer wearing a green hat.

People watched the adventurer wielding a sword and shield with curiosity, imagining what kind of gameplay this game would be like.

Some of them had played the demo from the previous two days and were now enthusiastically describing just how special the game was.

The Legend of Zelda is not an enhanced version of Dragon Quest, but a completely different game, although both involve defeating monsters to obtain equipment rewards.

"Is this adventurer named Zelda? I wonder what kind of legend he is."

"Hey, hey, hey, that adventurer isn't named Zelda. Zelda is a princess! And not just any princess, but a super powerful one, not the delicate kind."

"What do you mean?"

"This all started with the conflict between the princess and Ganon..."

The people in line were chatting animatedly about the latest backstory of The Legend of Zelda.

On the day of the game's release, a scene very similar to that of Super Mario 3's release unfolded once again.

People crowded into the queue, and even though winter was approaching, they didn't feel cold; instead, they looked on with anticipation.

With Christmas less than a month away, many parents are considering buying Zelda games for their children.

Christmas has been a traditional holiday in Japan for a long time, and the festive atmosphere is quite strong. At this time, many shopping malls are already decorated with Christmas decorations.

The social environment in Japan was somewhat depressed after the bursting of the bubble economy, and Christmas and New Year's were among the few days when the nation could regain its vitality.

Even the Japanese Prime Minister has been making frequent appearances recently to encourage the nation.

Even families with average means will squeeze out some money at this time to celebrate this rare and joyous occasion.

The Famicom (Nintendo Entertainment System) certainly wouldn't miss a holiday like Christmas.

Along with the release of The Legend of Zelda, a bundled game console was also officially announced, which is an exclusive Zelda limited edition console.

The casing was also specially customized, featuring a distinctive Zelda style. Released alongside the Zelda game, those who were already planning to buy a game console saw it and purchased the bundled console without hesitation.

Because the appearance is indeed very attractive, at least it looks much better than the classic color scheme of the Famicom, and people who originally bought game consoles are also a little envious of the Zelda limited edition.

Those with some money were immediately intrigued and didn't hesitate to buy another game console, even if they didn't play it, as it seemed to have some collectible value.

PN game consoles have also made advance preparations for promotion, and various Christmas-related promotional activities are in full swing.

Meanwhile, in order to counter the Famicom's promotional offensive, they also released another dedicated game controller they had developed ahead of schedule.

This game controller is a touchpad on which you can draw and write with a special pen, claiming to have educational benefits for children and to make them love drawing and writing.

The controller also comes with a fun-looking game called Kendo Master, where you can attack enemies that appear on the screen by sliding your finger or pen on the touchpad.

This kind of game is obviously much simpler to make, and it does look quite interesting.

When Takeyusei saw it, he immediately recognized that it was a copy of Fruit Ninja.

This game was incredibly popular when touchscreens first appeared, and Suri Games essentially brought it to the world ahead of schedule.

I have to say their idea for this game is pretty good. At least it's much more playable than that singing game controller from before. It's just that the price to play this game is a bit high.

You'll need to buy another controller, and unless they release other games using this controller in the future, it'll be a bit of a loss.

Suri Electronics clearly anticipated this, and they announced that more games will be released for each of their future controllers.

Judging from this trend, they seem to be planning to make games with the controller as the main focus, no longer limited to the game console itself.

Kazuma Yumiya is now considered a somewhat well-known game producer.

He was the first person to release a third-party Famicom game, and also the first outsider to strike gold in video games on the Famicom.

He no longer lives in that somewhat dilapidated and cramped apartment building, but in a more spacious and bright building. The house is still a bit small, but it's more than enough for one person.

Of course, he has always considered himself a player, not a game producer.

His favorite genre is role-playing games.

The feeling of slowly growing alongside a character is far more enjoyable than the fast-paced, action-packed gameplay of games like Contra.

His team is currently developing a role-playing game. The story was written by a well-known author, and they have put a lot of effort into it, while also being full of confidence.

Even if it can't compare to Dragon Quest, the role-playing games he made should be the second best on the Famicom.

He has that confidence.

However, this confidence only lasted until the release of The Legend of Zelda...

Chapter 84 You've only played half of it.

The latest role-playing game created by the president of Zhuyou.

Kazuma Yumiki is really looking forward to this.

However, based on his previous experience visiting the development team of First Game, he felt that this role-playing game would simply replace the first-person perspective with a third-person turn-based system, and add more complex gameplay mechanics to make the game content more extensive.

He looks forward to seeing President Zhuyou develop more amazing gameplay, making the whole adventure world more dynamic, just like Super Mario.

However, he was still thinking too simply.

The Legend of Zelda is not simply a matter of changing the perspective of a hero questing dragons from first-person to third-person.

The game world itself has actually become smaller.

Dragon Quest 1 features many cities and has a very intricate and bizarre storyline.

The Legend of Zelda doesn't have that many fancy features.

It is very pure.

Combat, adventure, and a brand new game mechanic: level puzzles.

More importantly, this time the monsters are no longer in a "you hit me once, I hit you again" pattern.

This was later called turn-based combat, but the term doesn't exist yet, and Kazuma Yumikichi couldn't accurately describe it.

The Legend of Zelda is a real-time game.

You need to actively attack monsters and dodge enemy attacks using your agile movement, which is quite fun.

No, it's super fun!

Real-time games require players to constantly be aware of their distance from enemies and to react quickly, leaving little room for hesitation.

Otherwise, the monster will hit you and cause you damage, which adds to the sense of urgency in the game.

After defeating the monster, you will receive either gems or hearts as rewards. Gems can be exchanged for certain treasures and weapons in the future, while hearts can restore your stamina.

This time you can't play slowly anymore; you have to concentrate.

The game's difficulty has also been significantly increased.

Whether turn-based or real-time games are more fun is a matter of personal preference, but judging from Kazuma Yumiki's current experience, this new mode has clearly brought him pleasure.

He enjoys challenging things, and turn-based Dragon Quest isn't too difficult for him.

With the green-hatted adventurer Link facing monsters that are always ready to attack him, the game's pace suddenly becomes much more intense.

The gameplay experience is quite different from Dragon Quest.

After playing the entire game, he felt refreshed and invigorated, as if the excitement he felt when he first played Dragon Quest had returned.

So this is how role-playing games can be made?

Damn it! I should have done that too! President Takeyu truly lives up to his reputation as a genius; he has created a completely new role-playing mode. I originally thought Dragon Quest II was the biggest innovation, but it turns out that was just one of the innovations!

At this moment, many people share the same thoughts as Kazuma Yumiki.

Almost all those who bought The Legend of Zelda immediately were players who were passionate about role-playing games.

They stepped out of the mold of traditional turn-based role-playing games and into this brand-new real-time game, experiencing a completely different feeling.

Moreover, they can occasionally discover mysterious areas on the map.

For example, using a bomb in a certain place will blow open a wall, or killing a specific monster in a certain place will open up a winding path.

It's exactly the same feeling as exploring mysterious areas in Super Mario, which is novel and makes you want to find more of these areas.

The game itself isn't very long, much shorter than Dragon Quest, but the amount of hidden content has increased dramatically, to the point of overflowing.

These additions brought The Legend of Zelda to a size of over 300KB, making it the first generation of The Legend of Zelda improved by BambooStar.

Even after completing the game in 20 hours straight, Yumiki Kazuma still felt a bit unsatisfied.

There's not much to say about the story of the first Zelda game. The plot doesn't seem as rich and exciting as Dragon Quest; it just seems to be part of the game's background.

However, Kazuma Yumiki believes this is not a drawback, but rather a strength, which allows players to focus more on the rich and exciting gameplay.

Just as Kazuma Yumiki was about to quit the game and take a nap, the ending screen on the TV suddenly went black, and then a piece of text with a hint of scarlet slowly appeared.

"Adventurer, it seems you really have won. That's wonderful. Continue to indulge in your magnificent dream, hehe..."

Below the text is an option: Awaken.

Yumiki Kazuma was slightly taken aback when he saw this sentence.

Huh? Didn't we already rescue the princess and defeat Ganon? What's this about waking up?

As if possessed, Yumiki Kazuma picked up the controller again and pressed the attack button. The text on the screen slowly lit up, and then a golden light burst out from the text.

Princess Zelda, who had just been rescued, appeared on the screen in a golden form.

“Link, my time is running out. The Ganon you just defeated was an illusion. It deliberately made you believe you had defeated it, plunging you into an eternal dream. To make you realize this, I can only use my last strength to awaken you. Please don't be deceived by Ganon. Pick up your weapon again and restore peace to the world. Thank you for everything you've done for Hyrule. Please... help me one more time…”

Then, the scene begins to rewind time, from Link defeating Ganon to Link standing in front of Ganon, constantly rewinding.

In the end, we returned to the very beginning.

Yumiki Kazuma was dumbfounded.

How come it's started all over again?

No... no, I still have all my equipment, and my health is at maximum. This isn't what it was like at the beginning.

He suddenly felt a chill run down his spine.

The whole story seems like a pre-set trap. Saving the princess just now was not the end, but the beginning of another adventure!

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