Tokyo Video Game Tycoon.
Page 611
"This game is based on New York City, but we'll still call it Liberty City in the game. As for the gameplay, you don't have to stick to the ones I've given you; you can expand on them. I'm prepared to invest one hundred million US dollars in the development of this game. You don't need to worry about the marketing costs, and I hope you can produce it within three years if possible."
"Don't worry, boss, you definitely won't be disappointed if you leave this game to us!"
For Peter King, this was also the first time he had produced such a large-scale game since joining the company.
Moreover, just by looking at the basic introduction on paper, you can tell that the game is quite large in scale.
While it may not be as good as Cyberpunk 2077, which the company is currently developing, it is at least six or seven tenths as good.
As a young man in his early twenties, Peterkin possessed only fighting spirit, and of course, he also had his own cautiousness.
He knew this was also a test for him by the idol, Bamboo Star.
To determine if he has the potential to become a leader in the development of truly large-scale games, if so, then perhaps even larger games, even larger than Cyberpunk 2077, await him in the future.
To ensure the smooth development of the game, Takeyusei also enlisted the assistance of the team from the 7th Development Department at headquarters. Shizuo Yabuki, who has over ten years of experience within the company and is the developer of Metal Gear Solid, will become a co-producer with Peter King. Shizuo Yabuki serves as an extra layer of insurance to prevent Peter King from becoming too unrestrained due to his youth.
Chapters of Liberty City is just an expansion pack for the game.
However, in terms of popularity, the expansion pack is almost on par with the base game.
Zhu Youxing plans to make the game more complete, creating the full form of GTA4.
Liberty City Chapters is also the first attempt in the series to feature multiple protagonists.
In this city modeled after New York, the three main characters will draw a beautiful and captivating story arc.
Chapter 946 More Plans
946
In addition to the development of Liberty City Chapters, the new round of game development plans in 2014 also included plans for a new Dragon Quest game.
However, it is currently only in the planning stage.
Because the First Development Department had its own things to do, Takeyusei briefly showed them the new Dragon Quest game.
This marks the return of Dragon Quest to a new series after many years.
Although it's a new title, this game is still a very standard turn-based game, but it has made a significant leap forward in terms of graphics.
Zhu Youxing planned to have the cartoonist write out the character designs and story background properly, just following the general framework of the story he provided.
It wasn't too difficult to write this. Dragon Quest has always been a classic hero adventure story, so there's no need to make too many changes to that. If you do, it will lose the original flavor of Dragon Quest.
The turn-based system, while somewhat outdated for this era, is a pleasant surprise for veteran Dragon Quest players.
Many years later, these veteran Dragon Quest players have developed strong purchasing power and have become pillars of society. For them, video games are no longer a luxury, and they can easily spend money to support their nostalgia.
Even without attracting new players, catering to the nostalgia of these veteran players is enough to make Dragon Quest a huge success.
Following that, Final Fantasy also opened up another new branch.
Takeyusei recalled two games that left a deep impression on him: Final Fantasy Type-0 and Dissidia Final Fantasy.
One of these two games continues to focus on a moving story, while expanding on the open-world, real-time combat of the new era.
Another one combines many classic Final Fantasy characters into a chaotic free-for-all, which makes Dissidia Final Fantasy a favorite among many fans.
These two series of games no longer need to be developed by the Final Fantasy development team. They are quite different from the previous Final Fantasy games anyway, so they can be handed over to a new team to develop.
These two projects were directly handed over to the Second Development Department, led by Shiratori Yumi.
His team also has extensive experience in action game development, so I'm quite confident in having them develop these two games, Bamboo Star.
Following that, a sequel to Bayonetta could also be produced.
This new round of game development plans will likely be the development direction for Youxing Electronic Entertainment for the next three years.
Large-scale games typically take three years to develop, medium-sized ones one year, and smaller ones within six months.
Each work can be seamlessly integrated with other products under its umbrella.
Finally, there is the ongoing investment in services for older games.
For example, the addition of new monster content in Monster Hunter.
However, simply adding more free monsters is definitely not enough; failing to generate more revenue can easily dampen the developers' motivation.
Because the development team also receives a small percentage of the game's sales revenue.
They are frustrated when the content they painstakingly create fails to bring them more money.
However, Monster Hunter cannot break the previously established rules that monster updates are free.
So, if Monster Hunter is to continue to be profitable, there is only one way: increase collaboration content, add some new costumes, and so on.
The collaboration content is not limited to all IP works within Youxing Electronic Entertainment. Youxing can take the lead in setting prices when different teams collaborate, allowing them to collaborate with other works without pressure. As for the updated game content, it is an exclusive product for die-hard players.
For example, adding more voice-over commentators to the game, adding some chat emoticons to the game, and adding some content that will not affect the game balance.
Then there's Dead or Alive Xtreme Beach Volleyball, which continues to push the character customization in Xtreme Beach Volleyball.
The main selling point of the game Beach Volleyball isn't volleyball itself, but rather the characters, so there aren't any issues with game balance.
The only thing to do in this game is to make the characters' outfits as flashy and sexy as possible, but without crossing the line.
Later on, we can add some random loot box content to the game, which is also a new way to expand the revenue stream.
Zhu Youxing was actually still thinking about whether to develop a few online games or something.
However, given that his team is already fully booked, he's not considering this matter for the time being.
However, he still remembered Final Fantasy XIV, a network service game, which, at the right time, could be considered his vanguard in entering the world of true online games.
For now, I'll just continue to dominate the traditional buy-to-play game market.
2014 has quietly passed, and at the end of this year's year-end game awards, Sun Knight, a new game by Surui Electronics, won the Best of the Year award.
Brown Entertainment's latest shooting game has also achieved considerable success, representing a significant breakthrough in both sales and the number of awards won this year.
However, this is also because Yuxing Electronic Entertainment has not focused on first-person shooter games in the past two years.
Yuxing Electronic Entertainment is currently relying on its past successes in first-person shooter games.
Titanfall and Counter-Strike firmly occupy the largest and most stable market share. With these two games, you can make a steady and continuous profit just by selling skins.
Counter-Strike, in particular, has now switched to a free-to-play model and now only makes money by selling crates. Since the crate system was developed, Counter-Strike has sold a total of 500 million crates, with each crate, including the key, averaging around four to five dollars.
Five hundred million boxes would amount to two to two and a half billion US dollars.
There are no middlemen taking a cut of this money; all of it belongs to Youxing Electronic Entertainment.
This doesn't even include revenue from seat fees, advertising fees, and other income from several major official events.
In terms of earning power, Counter-Strike is no less successful than the annual football league games and basketball games that have sold tens of millions of copies each year.
As for Titanfall, like Counter-Strike, its main focus is on opening crates and selling skins. This doesn't affect game balance and can satisfy many players' collecting and displaying desires, making it a win-win situation.
In this world, Titanfall is far more comfortable than in the original world. This is mainly due to the continuous investment of Yuxing Electronic Entertainment in its online battle service, which makes the opponents in the game more smoothly and dynamically adjusted, ensuring that players of different skill levels can be matched with commensurate opponents. Unlike in the original world of Titanfall, where newbies could be matched with a group of experts flying in the sky and diving into the ground, while the newbies could only become easy prey in the eyes of these experts.
Chapter 947 Mastering Math, Physics, and Chemistry
947
With Counter-Strike and Titanfall as its two stable revenue streams, Yuxing Electronic Entertainment has maintained a fairly stable position in the first-person shooter game market, a position that Brown Entertainment has tried to challenge several times.
The game features significant upgrades to its gameplay, content, and graphics, but none of them compare to Counter-Strike and Titanfall.
Compared to its graphics and gameplay, Titanfall's mobility and battlefield mechanics are very distinctive, making it a favorite among players in this world.
As for Counter-Strike, it's as stable as a rock, with various competitions constantly being held. Youxing Electronic Entertainment has a very mature esports management team.
This team includes giants such as South Korean government officials, numerous Japanese conglomerates, American financial magnates, and oil tycoons.
Yuxing Electronic Entertainment has truly cultivated Counter-Strike esports to a world-class level of influence.
In addition, Counter-Strike itself has almost no weaknesses, making it one of the most balanced games in terms of gameplay. At most, it will only undergo some minor data adjustments before the World Cup each year to ensure that the game can be more fair.
Today, the World Counter-Strike eSports Committee has developed into a competitive association comparable to the NBA, and is the most successful eSports project in the world of eSports.
Counter-Strike itself hosts various esports events based on different factors.
There are all-star exhibition matches, as well as more entertaining competitive brawls, all aimed at attracting more people who enjoy the game.
Today, Counter-Strike tournaments are no longer limited to video game players.
Some people don't even play video games themselves, but they are very fond of Counter-Strike esports competitions and will follow esports events closely.
Later, the prize money for Counter-Strike esports tournaments also began to rise rapidly, relying on the shared prize pool from loot boxes in the game, as well as the purchase of public physical esports player character cards by players to increase tournament prize money.
These character cards are now like traditional baseball, football, and basketball player cards, and have even become a form of circulating hard currency. Some character cards of world-renowned e-sports players have sold for more than $100,000 each.
While it can't yet compare to sports event trading cards, its future looks promising.
As a result, viewers and players enjoyed exciting Counter-Strike tournaments, sponsors gained more exposure, and all member groups of Youxing Electronic Entertainment and the Counter-Strike Esports Association also benefited.
To date, the Counter-Strike Association has reached a commercial value of five billion US dollars, becoming an object of admiration for countless people.
Therefore, Star Entertainment has no shortage of funds. The five billion US dollars that were just spent on building Star Entertainment Park have been followed by a steady stream of money flowing into Star Entertainment's coffers.
Others can only envy such things; there's nothing they can do about it.
……
"Master math, physics, and chemistry, and you'll be able to go anywhere in the world without fear."
During the new GTA Liberty City Chapter video conference, Takeyu wrote the following message on the blackboard behind him.
Peter King and the others were all a bit confused, wondering what Zhu Youxing was planning to do.
After writing this passage, Zhu Youxing explained, "I learned this passage from an Eastern country. Simply put, if you learn basic math, physics, and chemistry, you can easily handle any job you do."
Peterkin said, "Uh... Boss, what does this have to do with the game we're developing? The only thing I can think of is that math might have something to do with our programming."
Zhu Youxing shook his head and said, "No, I'm not saying you should learn these things. I've actually shown these things in The Legend of Zelda: Breath of the Wild, but you don't know that."
Zhu Youxing picked up a poster of The Legend of Zelda: Breath of the Wild in front of the camera and said, "By the way, have any of you guys played this game?"
"This one……"
The group of people present immediately felt somewhat embarrassed.
To be honest, they've never actually played this game before.
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