Tokyo Video Game Tycoon.
Page 610
The Workshop, which is publicly available on the Battle.net platform, is also receiving more and more visits.
Many players flocked to it, some creating, some sharing, and some praising and experiencing the interesting things created by the players.
Peterkin's father is a programmer at an internet company, and he is usually too busy to take care of his children. Peterkin's mother is in a similar situation.
In a twist of fate, Peterkin's parents handed him a thick programming book.
That was probably when Peter King was in first grade.
When Peter returned home, he had no company, only his thick programming books.
Perhaps Peter King does possess some extraordinary talent, just like Aya Tsukino and other brilliant geniuses.
Perhaps due to genes inherited from his parents, he learns programming very quickly. Sometimes when he doesn't understand something, his parents are happy to take the time to answer his questions, which is a good match for his major.
So when Peter King was about nine years old, he was already quite proficient at some simple programming tasks, and even started finding bugs in the programming tasks his father brought home.
However, he later felt that finding bugs was really pointless.
Because it cannot bring you any real pleasure.
Later, he came across the Steam Workshop on PC, where he felt like he had discovered a new world.
There are many open-source games on the Battle.net platform.
These games are all free for creative people to use to create interesting things.
Peter King was overjoyed and began creating his own fun in the open-source gaming world.
First, the first module he created was to add new bosses to dead cells.
However, the newly added boss is still very immature and has a terrible overall design, resulting in very few downloads.
At the time, no one knew that it was created by a child. Some people would mock Peter King without knowing the truth, thinking that Peter King's module design was really bad.
Peter King was not discouraged by this, but instead began to actively modify his module again.
Try to make your Chai En video game meet other people's requirements.
Then, within a week, he made further adjustments to the Dead Cells module he had created, making the BOSS's animation and art design even more perfect.
It was at this moment that he was noticed by Zhu Youxing by chance.
However, Zhu Youxing at the time also thought that this was a potential stock, but he didn't really take it too seriously.
The open-source Game Workshop contains many more mods that are even better than those created by Peter King.
However, Peter King's ability to further optimize his module within just one week is quite impressive in terms of speed and efficiency.
At that time, Zhu Youxing thought he was more of a senior programmer and game designer, and creating his own module in Dead Cells was just a small test.
Later, Peter King's revised BOSS module received even more positive feedback.
Here, Peter King began to enjoy the new fun that video games brought him.
Then his daily life was almost entirely filled with developing modules.
Other children might play together often, but his favorite thing to do is stay at home and create all sorts of interesting content.
Later, Peter King gradually hit a bottleneck.
This is mainly because he is responsible for modeling the modules, art design, programming, and sound effects creation, etc.
No matter how much energy he has, he definitely can't keep up.
So he needs someone to help him.
Then he used his persuasive skills.
Or perhaps it's the lure of money.
Living in an internet-connected family, Peter King doesn't lack pocket money.
He could easily spend a few hundred dollars to attract people with a little talent to help him solve problems in game development.
And so, he actually recruited several high school students.
Some were in charge of sound effects, some were in charge of art direction, but he was in charge of everything and oversaw the overall situation.
At this point, his management talent began to gradually emerge.
This was probably when he was fourteen years old.
At this point, he began to have his own team.
Moreover, due to their extensive previous experience in module development.
He has already earned his first pot of gold.
That was a reward from the official Youxing Electronic Entertainment.
It's certainly not because he created any particularly outstanding modules.
It's not because of him, but because over the past few years, he has been able to create a mod that lasts for more than ten hours of gameplay in an average of one month.
This output efficiency is enough to make other module developers blush with shame.
To reward his hard work, Yuxing Electronic Entertainment awarded him the title of Battle.net Creativity King and a $100,000 title bonus.
With this $100,000, he finally had a fairly stable and loyal team.
Moreover, he was not stingy at all in giving the team more money.
Anyway, he's not short of money.
He would be very happy to do so if money could attract more talented people.
And so, around the age of eighteen, he finally led his team to create a module that astonished even Zhuyouxing.
This mod comes from StarCraft.
He led a team of about twenty people, with an average age of no more than eighteen, to create a role-playing game within the framework of StarCraft.
The main characters are the key figures in the StarCraft story.
The human Jim Raynor and his emotional entanglement with Kerrigan, who has become the Zerg Queen.
Tychus tells the story of an independent ranger's adventures in the interstellar world.
Mengsk, after becoming the leader of the new human empire, vigorously developed the nation's power and gradually became corrupt.
And how Zeratul of the Protoss led the Dark Templar to greatness.
As the ruler of the gods, how will Artanis gain a voice in the new cosmic landscape?
And the Zerg...
This StarCraft mod offers a wealth of content, even reaching the scale of a mature game. With so many characters, you could easily play for hundreds of hours without getting bored if you experienced the story with each one.
Chapter 945 The Chapter of Liberty City
945
Without the foundation of StarCraft, the mod created by Peter King and his team would almost be equivalent to a complete and mature game.
Zhu Youxing almost didn't hesitate to immediately recruit such a person into his ranks.
With a team like this and a leader like Peter King, the value they create must be extremely high.
Such a person will shine sooner or later. Looking at Peter King reminded Zhu Youxing of the many star game producers in his original world.
However, celebrity producers are indeed not as famous in the United States as they are in Japan.
People remember Hidetaka Miyazaki, Shigeru Miyamoto, and Hideo Kojima, but they can't remember the producer of Red Dead Redemption.
This is also related to the different ways companies operate in different regions.
This is also related to the different attitudes people in different regions have towards celebrity producers.
Some regions simply prefer to emphasize the deified attributes of people.
In Japan, Takeyusei can be considered the God of Games. If I were to travel to the United States, I would probably only be considered an admirer by young people at best, and would not reach the level of the so-called God of Games.
Establish a new team for Peter King and give him full creative freedom so he doesn't have to worry about funding. Video games with investments under $50 million don't need to be questioned by Zhuyouxing, but those exceeding that need to be reviewed by Zhuyouxing first.
In addition, there was a fairly good salary, and Zhuyouxing was willing to accept Peter Jin's team members and offer them good salaries, so Peter Jin had no reason to refuse.
Given Zhu Youxing's status as a gaming god, he joined Youxing Electronic Entertainment almost as if on a pilgrimage.
Of course, he also had his own requests, which was to spend an afternoon talking face-to-face with Zhu Youxing, hoping to get some answers from this god of games.
Zhu Youxing readily agreed and even made a special trip to the United States to talk with this young man who was not yet twenty years old at the time.
Zhu Youxing is now over forty years old and no longer a young man, so his mindset has naturally changed a lot.
Being able to chat with these young people is actually a good opportunity for me to understand the young people of the new era.
Finally, without any hesitation, Peter King joined the North American team of GameStar Entertainment and established a new game development department. Recruiting employees will be handled by Peter King and the company's professional HR specialists, with a guaranteed recruitment of at least one thousand people, each with a very promising future.
As for the StarCraft mod created by Peter King, with the assistance of the StarCraft development team, this mod was directly included in the official StarCraft game story content.
To this end, a special round of game optimization was carried out to make it more compatible with the game itself.
Then this brand new update module was converted to a paid model, but the price was only ten dollars.
For ten dollars, you can experience about 100 hours of game content. Although the art style is somewhat retro, there are quite a few players who like retro style, especially die-hard StarCraft fans. They bought this expansion pack without hesitation and even publicly stated: "StarCraft development team, wake up! We have been waiting for a new StarCraft story for too long!"
This module later sold over five million units.
The fans' passionate creations can eventually generate profits, with half of the revenue going to Peter King and his founding team, and the remainder to Youxing Electronic Entertainment.
This money is practically free.
By the time other game companies realized what was happening, Zhuyouxing had already squeezed all the benefits dry, leaving no one from Peter King's team behind, much to the dismay of the other companies.
Then, at this moment, after a year or two, Zhuyouxing assigned Peterkin's team a direct game development task.
The chapter of developing GTA Liberty City.
Unlike its predecessor, GTA San Andreas, this Liberty City Chapter features a significantly enhanced main storyline.
The original story focused more on the bonds between the neighborhood brothers, where fighting and killing were commonplace.
The fourth installment adds more content to the story, and also further enhances the gameplay of San Andreas.
With the support of the AI system, Liberty City Chapter can do significantly more this time.
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