Tokyo Video Game Tycoon.
Page 592
And this was just the first small elite enemy encountered in Sekiro.
Many players can only dodge awkwardly while playing, and then take the opportunity to finish off the elite monsters before they can be completely killed.
But Davidson wasn't afraid at all. He didn't even need to roll. Holding his longsword, he calmly faced the elite monster and easily defeated it amidst a series of clanging sword effects that slightly surprised the players.
The process took only a dozen seconds, and Davidson was unharmed.
Chapter 915 A Battle with Effort
915
"Sorry, everyone, I'm a bit slow. Actually, this elite monster is like a teacher to all players. This teacher will teach players how to use swords to carry out basic counterattacks and parries. At the right time, you can deal huge damage to the enemy. You will see more enemies like this later."
"Wow, that's amazing! I was really badly beaten by this monster."
"You did it so easily? How did I manage to do it back then?"
"That was such a cool move. Why do I suddenly feel like I made a mistake by requesting a refund?"
The players started a heated discussion.
Davidson's initial game demonstration alone was enough to win over many players.
They were already a group of players who were easily swayed, and their refunds were more of a bandwagon effect. The first elite monster was too powerful, and the online opinions made them lose patience to continue playing the subsequent content, so they decisively opted for a refund.
But now that they see the official team eliminating elite monsters so effortlessly and coolly, they've suddenly become interested again.
Similarly, right now, some people are actually trying to buy Sekiro again, install it, and then continue watching Davidson play the game.
"It's just an elite monster, nothing to worry about."
Of course, some players are more stubborn, and this first elite monster is really nothing special.
In the original game, the difficulty of the first elite monster was reduced; at least in terms of damage, it wasn't as powerful as the later monsters.
However, Zhu Youxing did slightly adjust the difficulty of the first monster, because he wanted to create a tense atmosphere for the players from the very beginning, but this adjustment of the difficulty value still seems a bit too extreme.
However, players have a remarkably strong learning ability.
When they try to figure it out on their own, they find it hard to find the patterns, but once someone demonstrates the standard way to play the game to them, they suddenly understand.
So this is how the enemy is supposed to be dealt with.
Similarly, some players who did not request a refund opened the game interface and began to try Davidson's combat method. They were then surprised to find that the elite monsters, which they thought were very intimidating, were actually quite fragile.
Then, an indescribable sense of accomplishment slowly swelled within me.
Davidson looked at the screen and said, "Okay, let's continue. Players who have played this game should know that there will be a scripted death scene next. An enemy named Genichiro Ashina will fight against me. Has anyone here ever defeated Genichiro Ashina?"
Players immediately responded in the discussion forum: "Huh? Can Genichiro Ashina be defeated?"
"How is that possible? Isn't this supposed to be a plot-driven death?"
"Genichiro Ashina is so powerful, I simply couldn't withstand his crazy sword-slashing combos!"
"impossible."
Davidson said, "Actually, Genichiro Ashina can definitely be defeated, and you'll see soon enough."
"???"
A question mark appeared on the foreheads of all the players in the discussion forum.
They're all wondering if the official version and the ones they're playing are the same Sekiro game?
That Genichiro Ashina is so powerful, there's no way we could defeat him, right?
"Then...does defeating Genichiro Ashina mean the game is over?"
Davidson replied, "Of course not. I know you want to know what happens next, so please be patient and keep reading. You'll soon find out what happens next."
Davidson then continued to control his character to move forward.
Soon after, a gameplay demo appears, showing the young master reuniting with the protagonist wolf, and then preparing to temporarily leave the area.
But as they walked across a white meadow, a formidable-looking enemy blocked their path.
Genichiro Ashina is one of the people who launched a coup in Ashina during the story.
He had been waiting here for the protagonist and the young master to appear.
In order to protect the young master, Wolf had no choice but to fight against Genichiro Ashina.
The battle then began, and Davidson started providing commentary while playing.
"Genichiro Ashina's combat rhythm is actually quite regular. With enough patience, players can discover it. This is what I want to explain to players. This live stream is not an official guide, and I'm not asking you to copy my gameplay to complete the game. I hope that players can find their own way to defeat the enemy. In this process, you can constantly observe every detail of the enemy, every gap in their movements, seize every opportunity to attack, and at the same time dodge every enemy attack. The ability to capture details is also one of the gains for players to grow."
"Growing up..."
Some players started to seriously think about it.
They were definitely playing Sekiro rather mindlessly before.
They only thought about constantly pressing the attack button or awkwardly dodging attacks, but almost never thought about studying the enemy's combat tactics.
"Players, look, Genichiro Ashina has several attacks using his longsword. Each attack has a different countermeasure. First, look at this attack; you can dodge it by jumping. Then, look at this attack; you can learn new skills to better deal with it later, but here you can only dodge temporarily. When the word 'danger' appears above your head, it's a signal that you should make a timely response. In these 'danger' situations, you can't simply rely on blocking; you need to dodge or use other methods to avoid it."
At this moment, there is less and less discussion among players in the forum, because players are starting to seriously study every strategy and gameplay method taught by Davidson.
"If it were me, I would jump to dodge the attack first, and then observe his next move. During the gap in his movement, we can take the opportunity to finish him off with a strike, sometimes two strikes, but definitely no more than that, because Genichiro Ashina will definitely counterattack immediately, and then we will be at a disadvantage."
At this moment, Davidson was explaining while simultaneously fighting the BOSS, displaying remarkable composure and showing no regard for Genichiro Ashina.
This seemingly invincible story-driven boss, in the eyes of players, was like a monkey being toyed with at will in front of Davidson.
No attack could harm Davidson in the slightest; he always managed to dodge every attack with pinpoint accuracy.
The attacks were so fluid and seamless that they couldn't find any openings, yet Davidson always managed to capitalize on these brief moments of vulnerability to deliver a finishing blow to the BOSS.
Over time, Genichiro Ashina's health bar is gradually decreasing at a rate that is barely perceptible.
Chapter 916 Growth
The fluid movements and the unique special effects of the sword clashes briefly silenced all the viewers watching the live stream.
Not long after, Davidson successfully defeated the seemingly invincible Genichiro Ashina without losing any health points.
"Wow...that's so cool!"
"The way I played the game before was completely different. Is this how it's supposed to be played?"
"I never expected that I could defeat Genichiro Ashina."
"Look, this is definitely a plot-driven death. Even after defeating Genichiro Ashina, he still managed to have his arm cut off by a sneak attack. Genichiro Ashina is a truly insidious guy."
At this moment, the voices of doubt in the discussion area began to decrease, and there were more exclamations and praises.
Davidson was pleased to see the discussion forum gradually shifting its tone.
While he was at this moment, he continued to explain: "In the game, we still give players a lot of freedom, and we have also set up a multi-playthrough inheritance mode for this game, which means that after players complete the game once, they can continue to play again with the existing items, weapons, etc."
"A multi-playthrough game? We're familiar with that, but doesn't this game not have difficulty adjustments? If there are no difficulty adjustments, wouldn't the game become easier and easier with subsequent playthroughs?"
Davidson shook his head at the comment and replied, "This player, although the game doesn't have a difficulty adjustment option, it actually has a very subtle difficulty adjustment mechanism. Every time a player completes a game, the game's internal difficulty adjustment mechanism will increase the overall difficulty. Of course, there is a limit to this difficulty adjustment, but at least in the first few playthroughs, it can definitely bring the greatest gaming experience to every player."
"Huh? Is that possible? Maybe I can try multiple playthroughs this way."
Davidson then continued his tour.
Meanwhile, as more and more players learned that Yuxing Electronic Entertainment was officially streaming Sekiro, they began to flood into Yuxing Electronic Entertainment's official live stream room, causing the number of simultaneous viewers to surge to more than 500,000 in a short period of time, and it is still rising.
Furthermore, according to the real-time sales data statistics on the official backend of Yuxing Electronic Entertainment, the sales of Sekiro games are gradually increasing.
Many of these players were people who only played for less than two hours before promptly requesting a refund.
Now, through live streaming, they've discovered that the gameplay is completely different from before, something they seemed to have overlooked. They're now considering buying it back to try it out for themselves.
This naturally includes Barth.
To be honest, he was still a little hesitant about getting a refund for Sekiro.
Because he is very interested in the unique Japanese cultural elements in the game, he has now memorized two Chinese characters from the East: one is "death" and the other is "danger".
He had previously been quite averse to those two words, as each death only made him more irritable.
But after watching the live stream, he suddenly realized that those two words weren't so unpleasant after all.
He wanted to continue watching the live stream, but he didn't want to be spoiled; he wanted to experience the tour for himself.
This time, he was determined to try the game himself, no matter how difficult it was!
So he turned off the live stream, downloaded the Sekiro game he had just bought, and re-entered the game world.
However, playing this game and watching others play it definitely have a different feel.
Watching others play this game helps me maintain a more stable mindset.
Moreover, what he just watched was an official walkthrough video. They could defeat the BOSS without taking any damage. How could a newbie like him possibly do that from the start?
However, he really wanted to achieve the same level of no-damage completion as the official version.
Because that's really cool.
Watching your once arrogant enemy gradually become a defeated foe after countless challenges is quite a sight to behold.
Thus began his challenge of dying countless times in front of the Red Oni BOSS.
But this time he chose not to give up. Looking at the word "death" that kept popping up, all he felt was a burning fighting spirit.
Because in his mind, there was still the image of Davidson, the official, fighting so elegantly.
That was his goal!
"Hiss... He's dead again!"
"No, no, I shouldn't have been greedy with this cut. One cut is enough!"
"Damn it, I've been cornered. I absolutely can't let myself get stuck in a corner next time."
"Ouch!!! Why was I thrown off a cliff! I will never run to the edge of a cliff again!"
Barthes' failures were often quite decisive.
However, he also realized that his failures were actually minor issues.
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