Dozens of game developers at Surui Electronics have now embarked on a brainstorming process of creating a game.

Yuxing Electronic Entertainment's latest game, Super Mario Bros. 3, was released as scheduled.

In this installment, Bowser, as the main villain, is no longer limited to simply capturing the princess and waiting for Mario to rescue her.

This time, Bowser chose to lead his henchmen to attack the seven kingdoms of the Mushroom World simultaneously, and steal the treasures of different kings, plunging the seven kingdoms into chaos.

To rescue the princess, Mario first needs to help the seven kingdoms solve their problems, then defeat the Bowser's henchmen bosses guarding each of the seven kingdoms, and finally head to the big boss's stronghold to rescue the princess.

The story is quite traditional, but kids love it. Of course, there's something even more important: a wider variety of ways to play.

In the previous game, Super Mario only had three transformation forms: one was to become a giant Mario, one was to become Mario who breathes fireballs, and the last was to become Mario who eats invincible flowers.

This installment adds six new transformation forms to the original, each with unique functions to help players explore the world.

In addition to the changes in the character transformation, the game's content has also expanded dramatically.

With eight large maps, there is already a certain degree of flexibility in the adventure options, allowing players to choose whether to complete difficult or easy levels.

In the original game, Super Mario 3 was also known as the most difficult game.

Since the people in this world have only recently started playing video games, Zhu Youxing felt that the difficulty should be lowered a bit, so he simply added a small number of levels that are like skipping class so that players can complete the game faster.

However, to experience all the fun of Super Mario 3, you definitely have to go on challenging adventures; that's what makes it truly satisfying.

In the first game, there was only one large castle and one big boss to deal with; now there are a total of eight.

The content was crammed to the brim, reaching the maximum capacity of the Famicom. In the end, a clever trick was used to squeeze a game program of more than 300KB into a 256KB cartridge.

Previously, the programmers at Surui Electronics were stunned for a long time after they reverse-analyzed the code of Mario 1.

The game is only 40KB in size, but Bamboo Star has really explored a lot of possibilities, containing far more content than you can imagine.

They felt that if they were to make the same game, the file size would have to be at least doubled, and that might not even be enough.

It took dozens of people several days just to recreate a game like Super Mario.

In the end, they could only produce a half-finished product. There were many parts that they didn't have time to check and correct. Fortunately, players in this era seemed to be quite easy to fool. As long as there was a game to play, they could barely accept this kind of game.

As for the birth of Super Mario Bros. 3...

This game can be considered the pinnacle of Famicom, and it will be very difficult to surpass it.

Only by exploring other categories could Zhu Youxing decide to focus on researching other types of games after Super Mario Bros. 3 was released, and to consider new Mario works when new game consoles appeared. The capabilities of the Famicom were limited at the moment, and no matter how hard he tried to make it, it would be useless.

The release date happened to be shortly after the children's holiday.

A few days ago, some of them bought the PN-type game console and showed off quite a bit, including Xiao Tianchong, the son of Tian Chong, an editor at the newspaper.

His family is considered middle class, so they have spare money to buy these toys for their child, not to mention that Tian Chong himself likes to play video games.

Oda was overjoyed after buying the PN-type game console that day. He showed it off to the children and then invited them to his house to play.

Children are easily satisfied. Even though the games seemed inferior to the NES, the fact that three games came out at once still kept the children entertained for a short time.

However, after playing the PN game console for several hours, Tian Chong only had one feeling.

Why would I waste my time on this?

Wouldn't it be better to have a few hours to drink some wine and watch TV?

What kind of trash is this?

Not all games on the Famicom were particularly fun, but at least they were all playable and provided a comfortable gaming experience.

He's not a game developer, so he can't really explain what it feels like, but he can at least understand what's fun and what's not.

The three games on this PN console are garbage! He felt he needed to write an article in the newspaper tomorrow to thoroughly criticize them!

And then came the day when Super Mario Bros. 3 was released.

The day before the release, Tian Chong simply grabbed a tent and ran to the nearest game store, queuing up overnight.

Oda Oki originally wanted to come along, but his father sternly refused.

The moment the store doors opened, and the moment the clerk pulled out a signboard to officially announce the release of Super Mario Bros. 3, the long queue immediately stirred. People inside the tents excitedly crawled out, and those in line had their eyes shining.

The shop manager was overjoyed to see this. This was a much bigger spectacle than the previous PN-type game consoles; the Famicom was definitely more popular.

It seems I need to be careful and not just listen to the boasts of Su Rui Electronics' sales representatives. Only the real sales channels know who is truly the most popular.

Those so-called sales figures of tens of thousands are just figures and cannot truly represent whether game consoles are popular. Many people actually buy them blindly, which means they have wasted their money.

"Hello, 5,000 yen, your Super Mario Bros. 3, welcome back again."

"Hello……"

Many shop assistants didn't get a break today; it seemed like the whole city had been mobilized.

Of course, it wasn't really that exaggerated, but the scene was indeed very impressive.

Even reporters caught wind of the news and reported on the game's release, which was essentially free advertising for Yuxing Electronics Entertainment by television stations, and during news time slots no less.

On the first day, almost all stores sold out of Super Mario Bros. 3.

Their store manager immediately contacted the sales staff of Youxing Electronic Entertainment to quickly order another batch of goods. How could they miss such a good opportunity to make money?

Mixed in with the crowd were a group of employees from Surui Electronics.

They want to buy the game as soon as it's released and then thoroughly study its details.

Tian Chong queued overnight and got his wish. He successfully bought a box of Super Mario Bros. 3 that day. When he brought it home, he felt like a hero returning from a victorious battle.

"Dad, you're the best!"

Xiao Tian shouted excitedly, then eagerly followed his father and ran straight to the game console.

Then Tian Chong saw Xiao Tian Chong throw the PN game console aside without hesitation and then plug in the Famicom's connection cable.

Chapter 72 Breaking Records

Because of their young age, Oda and his friends mostly enjoyed the pure fun of the game without delving into whether it was good or bad.

However, when Super Mario 3 was placed in front of him, he seemed to finally realize something.

They're both spending money, and almost the same amount, but the experiences they get are worlds apart. Even a fool could see which one is better and which one is worse.

The three games on the PN game console next door have barely passable graphics, the gameplay is so-so and a little bad, and the screen flickers occasionally due to some bugs... Well, it's really not good anymore.

The only ones who can truly accept this kind of game are probably children who aren't too picky.

Any adult would feel uncomfortable seeing these three games. As for the quality of the game console itself or how pretty it looks, what use are they?

Before Super Mario 3 came out, they just felt that PN's three games were trash, but they were still playable if they really wanted to.

The games on the Famicom are all classics, but they're like the difference between a sports car and a regular family car. You can drive a regular family car too; they're both driving cars, after all.

However, Super Mario 3 is like giving you a luxury cruise ship with all kinds of fine wine and food; the experience is simply on a different level.

With a massive amount of content and numerous sophisticated gameplay options, from easy to difficult, this game offers an ultimate gaming experience for all types of players.

In eight different countries, each country has its own unique way of playing and fun, and there always seems to be endless fun and secrets to be found.

Given the current size of the Famicom, Super Mario Bros. 3 is the ultimate, there is no better one.

Forget about surpassing them; at best, you can only achieve parity with other game categories.

Tian Chong had no idea how long he had been playing.

He only felt that he bought it at three o'clock on Saturday afternoon.

When he returned to reality from the game world, wait a minute? It was already 2:30 PM?

Of course, he still ate during mealtimes, but he forgot to sleep.

The child, however, couldn't resist the fatigue and fell asleep next to his father's legs. But as soon as he woke up, he would stare intently at his father playing. After his father lost his life, he would eagerly fight for his turn.

This caused his wife to complain quite a bit, so Tian Chong had no choice but to promise that nothing like this would ever happen again, and that this week's incident was just an accident that happened to the boys (Tian Chong now considers himself a boy too, just a big boy).

When his wife heard this, she could only complain a little. However, she felt that this kind of husband was not bad. At least he wouldn't cheat like another man in the community, which led to the collapse of their family.

With this kind of psychological comfort, she felt much more at ease.

After the weekend, Tian Chong couldn't wait to express in the newspaper just how much he loved Super Mario 3. He also said that he and his child had developed a deep bond because of it. It was like a magic weapon for strengthening family ties!

As for criticizing the PN game console? Sorry, what is that? I've never heard of it, and I have no interest in criticizing it now.

The positive feedback from players over the following week was reflected in sales figures.

A game costing 5,000 yen isn't exactly cheap these days, but people still flocked to buy it. On the first day, when people saw that the game was out of stock, they planned to come back the next day. However, when they came back the next day, they found that the number of people queuing up was no less than on the first day.

Sometimes people have a herd mentality. If there are long queues at a certain place, they still want to join in the fun. There's also the hype from the internet and newspapers, most of which are just word-of-mouth and no one has paid for advertising.

Then, on the third and fourth days, the same thing happened.

The real gamers couldn't sit still any longer.

Is this game really that fun?

Well, whether it's fun or not, seeing so many people buying it, it must be a good thing.

Many of them went to their friends' houses to watch others play Super Mario 3 before they could buy it themselves. When they saw how much fun others were having playing it, it also inspired them to want to buy it, even if it meant paying extra.

However, the rapid sales volume directly led to insufficient supply, causing many people to complain.

Damn it, do you guys even want to make money? If you don't want to make money, we'll never buy your games again!

Please, I'll add 500... no, 1000 yen to buy it.

Compared to the 100,000 sales of Super Mario Bros. 3, the PN game console, after selling just over 20,000 units in its first week, suffered its first major setback.

Players' wallets are finite; not everyone can spend money without limit to buy all the games.

In the second week, sales of the PN game console plummeted to only six thousand.

It's a six-month-old, which is basically equivalent to a complete failure.

As for Super Mario 3, it broke the record.

boom!

"Congratulations everyone! We have achieved a new first-week sales record!"

Inside the Yusei Electronic Entertainment Company building, about a hundred people are gathered in an open area on the second floor. Yusei Takeshi is shaking a bottle of champagne wildly and making loud bangs to celebrate the record sales of Super Mario Bros. 3.

The game sold 114374 copies in its first week, but this figure does not fully represent the game's true sales figures because of insufficient cartridge supply; many players were unable to purchase the game during the first week.

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