Tokyo Video Game Tycoon.
Page 50
After Akashi Norie used up her three experience opportunities for the week, she suddenly seemed somewhat lost and dejected.
Why hasn't the game been released yet?
"Excuse me, when will this game be officially released?"
Akashi Norie comes over every day to ask, and besides him, there are actually many other people asking the same question.
The store clerks gave almost identical answers.
"Sorry, thank you for your interest. Please wait for our announcement regarding the specific release date."
Mass production of light guns is not difficult, but it still takes time.
Zhu Youxing has already planned to produce 200,000 light guns first.
After all, only a little over 200,000 Famicom units have been sold.
Moreover, Takeyusei felt that this thing would probably only reach a limit of 200,000 units in Japan.
In its previous life, the light gun sold only so-so in Japan and didn't cause much of a stir; it merely added to Nintendo's technological reserves at the time.
It was only after it went overseas that it suddenly became a hit and started making a fortune.
As for the light gun product, Zhuyouxing did not pay special attention to it afterward and planned to put it aside for the time being.
He now plans to focus more of his energy on another project.
That's the Game Producer Expansion Program.
The Famicom itself has approximately one thousand official games recorded.
Only a tiny fraction of these games are actually made by Nintendo itself.
What truly made the Famicom a global phenomenon wasn't entirely due to those few dozen classic games.
The availability of thousands of games was also a key to the success of the Famicom.
With options for all body types, the Famicom can satisfy any gaming interest, boasting a powerful lineup of games and a rich variety of genres.
Even if Zhu Youxing had three heads and six arms, it would be absolutely impossible for him to create so many games.
If there are only one or two games of a certain type, many players will feel unsatisfied after playing them and will crave to experience more games of the same type. Having only one classic game is simply not enough to satisfy players' appetites.
If players' appetites cannot be satisfied, they will immediately look for other ways to satisfy them.
This could potentially create a formidable competitor.
Instead of doing that, it would be better to proactively train game developers to create more games for your own consoles, satisfying these players and keeping them from playing games from future competitors.
Moreover, an industry that is solely owned by one person usually cannot grow into a behemoth.
Zhu Youxing can be the godfather of games in this world, but he can never be a dictator.
It's like a video platform: I build the platform, and you spread culture on my platform. That's the best way.
As you become stronger, you can also drive the industry forward.
Then I should think of ways to find people who want to make games.
In this world, the internet has become relatively mature, and more and more entertainment is emerging online.
As a time traveler from the future, he knows best how much impact the internet will have on the world.
Therefore, it was absolutely impossible for him to miss it.
Moreover, the essence of video games lies in connecting them to the internet so that people all over the world can play them together.
Some video games act as a catalyst once they are connected to the internet.
He turned on his computer, skillfully typed in the website address gamestar.com, and soon a minimalist webpage appeared in front of Zhu Youxing.
The first thing you see is a side view of the NES; bright red and white are the main colors of the entire homepage, and next to the image are several clickable names:
Dragon Quest, Contra, Tetris...
This webpage is the homepage of Youxing Electronic Entertainment.
For a programmer from a later era, building a webpage couldn't be easier.
Moreover, compared to other websites, the website of Yuxing Electronic Entertainment seems like a product of a futuristic world.
The simplified icons and fonts aim to make the main page concise yet aesthetically pleasing, encouraging users to linger and view the content after clicking through.
These minimalist style elements all come from things that became popular and ubiquitous in later generations.
However, directly taking over this era is almost like a dimensional reduction attack.
Other websites from that era are still those pages composed of rough text and images without any artistic processing, densely packed in front of people's eyes, which can be dazzling at just one glance.
Some things taken from the future will not work in the past, but minimalism will never easily go out of style; it's just that the direction of minimalism may vary slightly with the times.
Without comparison, there is no harm; if all web pages are the same at the same time, people will feel that it is as expected.
However, the website of Yuxing Electronic Entertainment stands out from the crowd, making it particularly eye-catching.
However, a webpage is ultimately just a form of presentation; what truly matters is whether the content itself is engaging.
And there is no problem with this on the Yusei Electronic Entertainment website.
Zhuyouxing could have done even better, for example, by adding videos that could be played immediately directly on the webpage to enhance the visual impact.
However, the internet speed in this world is not as fast as in later times. The average household network is not yet capable of playing videos smoothly immediately upon clicking a webpage, so we have to give up on that for the time being.
When users click on a game option, they are taken to a secondary page that provides detailed information about the game's gameplay and promotional slogans. There are also options to purchase the game console. Now, as long as you are in Japan, you can buy the game console directly online.
Thanks to Japan's highly developed express delivery service, game consoles are now gradually spreading throughout the country, but to truly open up sales channels, they still need to rely on word-of-mouth.
Zhu Youxing quickly accessed the website's backend and began modifying the data.
If you were to ask where in the world you're most likely to find people who want to make games, the internet would definitely be the top choice.
After some adjustments, Zhuyouxing added a clickable long image to the top row of its homepage.
Under a beam of golden light, several large characters slowly emerged:
'Give game enthusiasts the opportunity to create games! You're welcome to join our Game Producer Program anytime!'
Next, Zhu Youxing began writing the content for the second-level page.
After a whole day of work in the office, I finally got the second-level page mostly done.
He then saved the file in the background, returned to the main page of Youxing Electronic Entertainment, looked at the most eye-catching golden image, and clicked the mouse. A new webpage appeared.
The first thing you see when you enter the webpage is a very attractive piece of text.
'Would you be satisfied with just experiencing the electronic world created by others? Join me in creating your own video games and your own unique electronic world!'
Below, several animated figures begin to burst into fireworks on the page; these are game characters such as Mario, Brave, and Contra, seemingly welcoming those who want to create game worlds in this way.
The page then introduces the programming language for the Famicom and basic game setup methods.
Of course, these introductions are very basic. To truly create a game, you need a mature system, and that's what Zhuyouxing wants to do next.
While creating and leading games that shape the times, he also leads others to develop the entire industry.
Chapter 64 Do you want to create an electronic world?
The First Game Development Team is currently working diligently on the development of Dragon Quest II.
Under Zhu Youxing's leadership, the entire group also had a very clear division of labor.
There are people involved in all aspects of this work, from level design and story planning to dungeon crawlers.
They were having a heated discussion at that moment.
"I think we should add some gameplay elements to the process of defeating Priest Hagen."
"No, we've already added enough. Didn't President Takeyu say that sometimes games need to add features, but subtraction is equally important? It can't be too complicated, or players will get bored. Besides, our current game cartridges are only 256KB. If you keep adding like this, the cartridge capacity might not be enough by the time the story is halfway through. So we have to reduce some essential elements."
"How exactly should we strike the right balance? President Zhuyou didn't say, and I feel reluctant to reduce a lot of things, because I feel that reducing them would diminish the fun."
Everyone fell into deep thought.
During the development of Dragon Quest II, Yusei Takeyu only provided a story outline and some essential gameplay elements at the beginning.
For example, there are more characters this time, and each character has a very rich personality. At the same time, a proficiency system for magic and martial arts moves has been added, making it easier for players to immerse themselves in the game.
These are the most mature and successful formulas for role-playing games in later generations.
Aside from these, Zhu Youxing didn't elaborate on things like level design, whether to add more side quests and entertainment to enhance playability.
The task of the hero fighting the dragon was directly handed over to these people to lead. Zhu Youxing already had a next goal and could not continue to lead them step by step.
Zhu Youxing has already taught them the most mature game strategies. The only thing they lack is how to use them properly. A year is enough time for them to make great progress in this area. Right now, they are just temporarily confused.
In the first game development team, Aya Tsukino was the most unconventional one.
Normally she keeps her distance from everyone else, but as the group members get to know each other better, they also learn about Tsukino Aya's strange illness—she can't have contact with anyone.
However, as long as there is no direct contact, normal work communication is not a problem.
Aya Tsukino herself said in the group that her best skill is game programming, and that people can come to her with any requests, as she can handle any goal with her strong programming ability.
However, the basic framework of the game is not yet complete, so Aya Tsukino is currently quite free.
She sat behind a separate desk not far away, listening attentively to the discussion.
At this time, she also had many ideas about game development in her mind.
For example, she felt that the interactions between the three heroes in Dragon Quest could be more exciting.
This will make the characters of the three people more well-developed.
At the same time, she felt that some of the game levels they had discussed were too complicated.
If it were her, she would definitely try to reduce those things and then use the remaining game space to enrich other things.
If Aya Tsukino were to take the lead now, she felt confident that she could both enrich the gameplay and streamline the game content, given her formidable programming skills.
To date, no one knows that Aya Tsukino has another identity. After joining the company, she gives everyone the stereotypical impression of being a mad scientist, just like them, and is quite good at programming. Some people in the team with years of programming experience are not as good as Aya Tsukino.
But in reality, Aya Tsukino is a 'somewhat famous' internet geek internationally.
In the past, she had been anonymously helping many companies secretly handle some shady little troubles.
Then she can collect a large sum of money.
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