"No, that's not it. You go and rent all the venues in the surrounding theaters, and then divert everyone's attention. Oh, by the way, I'll give you a way to divert everyone's attention."

Zhu Youxing immediately picked up his notebook and started typing away.

Not long after, Zhu Youxing showed the laptop to the other party.

"We will distribute the patients in this way."

The person in charge looked at the content on the screen with some hesitation: "President, is there a special purpose behind this division of labor?"

"Of course, that's part of the lecture."

"Okay, I know."

……

Today, Xiaotianchong was so surrounded by a huge crowd that he could barely move; there were just too many people today.

The lecture hall, which could originally only accommodate about a thousand people, is now packed with people, and there's not even room to take notes.

The large number of people involved inevitably had some impact on their ability to attend classes.

But there's really nothing that can be done about it. After all, it's a lecture by the god of games, which is completely different from game lectures given by other people.

Perhaps only Zhu Youxing in this world has such influence in the gaming industry.

Listening to the noise around him, Tian Chong began to doubt whether he would be able to concentrate on the lesson today.

However, at that moment, a person walked up to the podium.

"Ahem, fellow game developers, thank you for waiting. The number of people here today is indeed somewhat unexpected. Originally, our plan was to stop allowing anyone to enter once a certain number of people were reached. However, the president's idea is to allow anyone to participate in this lecture, so the current situation of having so many people is unavoidable. But please don't worry about it anymore. Our president has just made a decision to reorganize the current group."

"Diverting traffic?" The crowd looked at each other.

"First, let me explain the flow control rules to everyone. Please have those who are good at graphic design stand up and then follow the instructions of our staff to proceed to the second hall."

“Those skilled in programming, please stand up and follow the signs to the third hall.”

"Those skilled in gameplay design should follow the instructions to the fourth hall."

“Those skilled in music and sound design, please proceed to Hall Five.”

"Finally, the screenwriters who are good at game plot structure and the producers who are good at game production management will all stay here. After everyone has chosen their own lobby, there will be new allocation rules in their respective lobby."

"Um, I have a question," someone shouted.

"Please speak."

What is the purpose of this diversion?

"According to our president, this is related to the content of the upcoming lecture. Dividing the students into different groups makes it easier for everyone to understand the specific details during the lecture."

Upon hearing that it was Zhu Youxing's request, these people immediately agreed and began to obediently follow the instructions to head to the halls in their respective areas of expertise.

Tian Chong was originally a programmer, but he also tried hard to develop in the direction of game producer, so after hesitating for a while, he still chose to stay here.

This could be a great opportunity to improve yourself.

Ten minutes later, after most people went to the halls of their respective areas of expertise, they discovered that simply going to the halls was not the end of the story.

In each of the halls they arrived at, several staff members were responsible for explaining the new triage rules to them.

In the hall where music design is emphasized, an employee loudly recited the rules left behind by Zhu Youxing: "Dear developers skilled in music design, this is the fifth hall. I currently have three main job categories. You can choose according to your preferences. Of course, this is not a fixed choice; adjustments can be made during the process. The three main job categories are: sound effects production, music production, and voice-over production. Please take your seats in the three different areas according to your preferences or areas of expertise."

In the lobby, where the art and design are handled, an employee is also conducting more detailed task assignments.

Scene design and character design are now standard job roles in game development, but this time they have been divided into more detailed categories.

Scene designers are divided into main game scene designers and world map designers; character designers are also divided into main character designers and secondary character designers. Moreover, this time there is even a costume design job. In the past, these jobs were clearly separate and independent, and did not interfere with each other.

Chapter 742 Open World

"Teacher Zhuyou is so meticulous! Why do you have to divide things into such detailed categories? Shouldn't some tasks be able to be done in parallel?"

In each hall, the more specialized groups of people all wore labels on their chests indicating their respective job roles.

Some of the more specialized job categories were ones they had never even heard of before.

For example, some of the characters in the first hall were originally assigned to the main creative team and screenwriters, but were eventually relegated to the role of character story design outside the main plot.

What exactly is this job?

According to Zhu Youxing's description, these are some behaviors that passerby characters outside the game do in their daily lives, and these also need to be taken out separately for additional creative production.

If this were in another game company, they would probably just delete it as if it didn't exist, because that would be a waste of resources and manpower.

According to those profit-driven companies, wouldn't it be better to spend that time making more games and earning more money?

However, here, they no longer need to consider the opinions of the company bosses; they only need to follow Zhu Youxing's instructions and use their imagination as much as possible.

They don't need to worry about other highly repetitive tasks, such as repetitive programming in games. Each person only needs to complete their current task, offer suggestions and ideas based on their current work, and then let the next person handle it.

In the main hall, Zhu Youxing mainly explains the general details of the story to everyone. In Zhu Youxing's plan, the phrase "History is our playground" was directly displayed on the big screen in the main hall.

The writers will then try to find inspiration from the historical story of the Third Crusade, using real historical events as a blueprint to create stories that belong to the players.

In the third hall of the program development, Zhu Youxing directly brought out the Unreal Engine 4, which was still under development.

This was originally intended to be showcased at a developer conference, but in order to make everyone better understand the importance of game industrialization, this trump card was brought out ahead of schedule.

We can tentatively call this Unreal Engine 3.5.

This generation of the engine features a more convenient game editor. Sometimes, many gameplay elements are even built directly into the Unreal Engine, and you only need to call the code for these gameplay elements and add them to your own game.

The programmers in the third hall were the most numerous among all the halls.

After all, the game's programming is the true core of game development.

The other halls would communicate their needs to the third hall, and the people in the third hall would then begin to do different jobs according to their respective roles in the play.

But in reality, they don't actually need to type out line by line of code. They mostly just call up mature code, debug it to make sure there are no bugs, and then submit it.

At this moment, everyone truly becomes a cog in the machine, seemingly rigid, yet brimming with vitality.

Everyone gradually came to appreciate the benefits of such a detailed division of labor during this process.

However, upon closer inspection, they should now have over two thousand people working together to develop a game.

This is something a normal game company wouldn't do.

A normal game company will definitely try to minimize the number of employees in a game development process to maximize profits, ideally making one person do the work of several.

The result is that everyone has multiple jobs, which leaves them with almost no time to think about anything else, as all their energy is devoted to the endless work.

But at this moment, these people can handle even if they face twice as many different gameplay options and development needs.

While dealing with the situation, they still have time to come up with more new ideas.

And so, Assassin's Creed slowly began to take shape.

The art designers conceived hundreds of drafts in a short period of time, covering everything from scenes and characters to weapons, clothing, and so on. In this process, they gradually came to appreciate the benefits of specialization.

You only need to focus on doing one job.

It may sound boring, but they are less likely to be mentally exhausted.

Just as everyone was busy with their respective tasks, Tian Chong finally mustered up the courage to approach Zhu Youxing and ask, "Teacher Zhu Youxing, I saw that the game type on this is called 'open world game.' This is the first time I've heard of this term. Is it a completely new game type?"

Zhu Youxing was currently reviewing the design of one of the Assassin's Creed side quests. Upon hearing Tian Chong's voice, he didn't turn around immediately but continued to supervise while nodding and saying, "It's a new genre, but there have actually been similar games before. The Legend of Zelda: Ocarina of Time, which I developed, is one of the open-world games. You should have played it, right?"

Tian Chong nodded vigorously and said, "Of course I've played it! It's one of my favorite games. Riding horses freely across that vast land, is that the kind of open-world game you're talking about, Teacher Zhuyou? That must be amazing!"

Zhu Youxing said, "No, Ocarina of Time is not yet a complete open world because it lacks detail."

"Huh? It's not the complete version yet? What will the truly open world be like?"

"Simply put, it's about truly creating a world. That's the purpose of an open world: a world where you can do whatever you want. As long as game developers have enough imagination and programmers have enough ability to satisfy all of the developers' imaginations, the potential of an open world is limitless."

"Imagine what you can do in real life? Play games? Work? Get married and have children? In an open world, you can incorporate these into your gameplay as long as you want, although some gameplay can be quite boring. Have you ever thought about what gameplay to add to your game?"

Tian Chong immediately said, "What I want to join most is all kinds of adventure stories, just like the role-playing games I've played in the past! Can that be included too?"

"Of course, this is just the most basic. There are many other things that can be added to an open world. The content that an open world needs to create is to make the details as perfect as possible on the basis of logical consistency. Sometimes, even an inconspicuous corner in the game scene may contain rich details. This is the charm of open world games. By the way, the Monster Hunter World that I am developing in the future will be an exploration of open world games. You can wait for its release and experience it."

Chapter 743 Good Idea

743

"An open world."

Tian Chong had a longing look on his face.

Listening to Zhu Youxing's explanation, he felt that it must be very interesting.

Moreover, according to Zhu Youxing, most large-scale games in the future will be based on open worlds, which seems to be the standard answer for industrialized games.

Just like making big-budget special effects movies in the film industry, it's a sure-fire way to make money.

However, Zhuyouxing added an extra condition: open-world games should not be filled with too much boring content repeatedly, but should instead add enough interesting things.

If features like getting married and having children aren't interesting enough, then there's no need to include them. Video games are ultimately entertainment, not real life. Don't turn video games into an online game.

"I said, we're now processing history based on it, so wouldn't that be considered a violation of history? A desecration of history?"

"Hmm? That's a very novel topic."

"I don't think so. There are so many fictional historical works in the film industry, and the same applies to video games, right? So there shouldn't be any problem."

"That's right, that's right. What we should be thinking about now is how to create a huge and interesting game within the framework given by Teacher Zhuyou."

In the five halls, everyone is doing their job.

Some were frantically writing code, while others were doing graphic design.

Some also began composing music and doing voice-over work based on the plot design.

Under Zhu Youxing's initial arrangement, everyone's division of labor was well-organized.

Gradually, even they themselves began to realize that the game development work was going very smoothly.

As long as the direction is clear and everyone has their own tasks to complete, everything will go very smoothly.

Furthermore, during this process, different managers will adjust the number of different types of work according to the situation.

Each hall was like a separate work environment, and in this week they learned a completely new way of cooperating: collaboration between different teams.

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