Tokyo Video Game Tycoon.
Page 481
industrialization?
Some people recalled that they did hear the term from Zhu Youxing, but at the time, most people just thought that as long as there were enough people developing it, it would be industrialized. But now it seems that's not the case.
"In my view, the industrialization of video games is an inevitable process, but this does not mean that industrialization is a production line-like process. Rather, it means that many redundant tasks in game development can be created in a simpler way, giving creators more time to think about innovation instead of investing their energy in repetitive labor. This is what I mean by industrialization. Today, I will not go into the details of the industrialized game development process because there are not many people involved. I will just give a general overview of my reasons for talking about industrialized game production."
Upon hearing this, everyone immediately began to quickly pull out their notebooks to take notes.
This is yet another new term, which may represent the future path of game development.
"Teacher Zhuyou!"
One person raised their hand.
"Please speak," Zhu Youxing gestured.
"I understand what you mean by industrialization, but won't this kind of behavior stifle creativity?"
"As I said, industrialization is about reducing those lengthy and repetitive tasks. For example, modeling a 3D tree used to take a modeler at least an hour to study. Then there's the land, sky, city walls, buildings... all of which could have been made much easier. What I mean by industrialization is simplifying these tasks."
"But can't we do it now? The Unreal Engine you created has already saved us so much time."
Zhu Youxing shook his head: "That's not enough."
These people can't see that far ahead, because the Unreal Engine they've created in this world is only roughly at the Unreal Engine 3 level.
This is indeed very convenient for game developers, but it's still not enough.
Because in the era before Zhuyouxing traveled here, there were already people who could develop a barely playable high-quality game using only their imagination and relatively simple hands-on skills.
However, if you study it carefully, you can go to a deeper level.
This is probably a benefit brought about by the Unreal Engine 4 era.
Before Zhu Youxing traveled through time, the era of Unreal Engine 5 had just begun. According to the concept of Unreal Engine 5, the lighting and shadow effects that used to require a lot of effort from many people to adjust can now be solved through intelligent computing in Unreal Engine 5. This once again provides a faster boost to the creation of game industrialization.
"I know many of you still have doubts and are skeptical about the industrialization of games. So, I'll spend the next week conceiving a standard industrially created game for you all, and then we'll all participate in it. I'll let you experience firsthand the creative charm of industrialized games."
After Zhu Youxing finished speaking, he turned on his computer on the podium and projected the screen onto the large screen behind him.
There is now only one folder on the computer desktop.
This folder is named "Assassin's Creed".
"This is a prototype of a game I conceived before coming here, but it only contains a general outline of the plot and the core gameplay. The rest is up to you all to fill in. You can unleash your imagination. You don't need to worry too much about any repetitive game development processes during this process. Just submit your requirements and tell me about the rest of the repetitive work, and I will take care of that for you."
This is... collaborating with the god of games on the development of a game? That sounds pretty exciting!
This looks much more engaging compared to the previous lectures.
Moreover, this game script and concept were provided by the God of Games, Bamboo Star, so it is definitely the best game setting!
Everyone was eager to try it out.
Chapter 740 Is this the industrialization of games?
740
In Zhu Youxing's mind, there is one game that is the most standard template for industrialized games, and that is the Assassin's Creed series.
Call of Duty, FIFA, NBA 2K, and other series are also considered standard answers for industrialized games.
However, the best standard industrial game still has to be Assassin's Creed.
Because Assassin's Creed is the most innovative among these industrialized games.
However, due to the gradual decline of stealth games, some of their decisions inevitably resulted in some mistakes, but Zhu Youxing still accepted Assassin's Creed in his heart.
This time, Zhuyouxing plans to use this game as a template to let everyone present know the importance of industrialized games.
In fact, Zhuyouxing had another purpose, which was that the game industry now has more and more enemies.
Traditional entertainment industries, as well as emerging products like smartphones, have greatly hampered the development of video games.
Previously, Zhu Youxing wanted to take a break, figuring that video games would rise again after a while, just like in his original world, where once the spark of video games was ignited, it would never be extinguished.
It's just that the emergence of new fields will inevitably have a temporary impact on the gaming industry.
But now, Zhuyouxing has no intention of waiting for the game industry to recover on its own. This time, in this world, facing the same threat as before, Zhuyouxing will use the most powerful means to fight back against the industry that once destroyed the video game industry. It will never easily admit defeat and give up!
But not wanting to admit defeat is one thing; whether or not one can actually win is another.
It's probably really not easy for a company to succeed on its own. It would be better to find more allies and, ideally, unite the entire gaming industry to fight against external threats. That's what Zhuyouxing hopes for most.
This is also the purpose of this lecture.
"Everyone, let me show you the general framework of this game. This game will have several very important features. Like the Metal Gear series I developed before, it is a stealth game. However, this time the stealth will not be in the modern era, but in ancient times. This time we will make full use of some historical development trajectories in ancient times."
Zhu Youxing opened the Assassin's Creed file, which already contained a general description of the game.
Historical context: The Third Crusade.
Character Setting: An ancient assassin group's fateful showdown with the Templars of the same era.
Gameplay style: Stealth and assassination.
Features: Witness the occurrence of each ancient historical event from a completely new perspective, allowing players to become witnesses while also gaining a deeper understanding of the game's charm.
Shashashasha.
At this very moment, many game developers in the seats below are frantically taking notes, almost nonstop. This is a once-in-a-lifetime opportunity, and missing it would be a lifelong regret. They certainly don't want to have that kind of regret.
Now they will do their best to record every detail that Zhu Youxing says.
"Ancient stealth games? That's definitely a new direction."
Some game developers have begun to seriously consider the specific gameplay and features of this game.
Because of the popularity of Metal Gear Solid, stealth games have become increasingly common in the last two years.
Players were very receptive to the game, stealthily eliminating enemies one by one.
The thrill of quietly eliminating enemies is immense, which is the core appeal of this type of game; the story itself is secondary.
However, many stealth games have taken a preconceived notion and developed a large number of modern and even futuristic stealth games based on Metal Gear Solid. Ancient times? No one really thought about it, or rather, no one could think of how ancient people should emphasize the feature of assassination.
Now Zhu Youxing is starting his explanation here, and it's obvious that this is a textbook-level explanation. Naturally, they don't want to miss any details.
However, some people still have doubts.
"An ancient-style stealth game? How exactly does it work? Is it just about secretly stabbing everyone to death with a small dagger? That's too boring. Modern stealth games at least have some diverse stealth and assassination methods, but I really can't think of any assassination methods for ancient times."
"Quiet down. Are you the God of Games? The God of Games is explaining game development and production right now. You should use that time to take more notes."
This person's question clearly interrupted the thought process of several people around him, which immediately drew dissatisfaction from some of them.
However, Zhu Youxing also heard the man's question. He smiled and said, "That's a very good question. So I'd like to ask everyone if there were any unique methods of infiltration and assassination in ancient times? I won't answer most of your questions directly now. I hope you can digest all the questions within your own organization first, and then come to me for verification."
"Hmm? Is that even a question?"
These people were taken aback for a moment, and then they began to think quickly.
Since it's a question posed by the God of Games, we should take a good look at it. This is completely different from the treatment given to the guy who asked the question before.
Before long, someone said, "Assassination methods certainly can't be limited to the boring method of using a small dagger. There are many real assassination methods, such as poisoning, or disguising oneself as someone close to the target for close-range assassination. To be honest, compared to modern assassination methods, I feel that ancient assassination methods were much more diverse."
“That’s right, I’ve also thought of a few ancient assassination methods, such as disguising it as suicide, for example, forcing someone to hang themselves.”
……
Within minutes, the discussion among these people became increasingly heated. A question posed by Zhu Youxing prompted them to think of many things in a short period of time, which was exactly what Zhu Youxing had hoped to see.
"Hey, slow down a bit! You've come up with so many assassination methods, but how many of them can actually be represented in the game? Every single one of them is incredibly complex!" At this moment, one of the game's programmers shouted.
He understands game development programming best. The more complex the details, the more stringent the requirements for the program. Of all the things you've said, how many can actually be implemented?
Oda Oki joined the discussion, but he kept glancing at Takeyusei's location.
'Is this what you, God of Games, wanted? To get more people involved in the discussion? Is this the industrialization of games?'
Chapter 741 Refining the Division of Labor
741
On the first day, Zhu Youxing's main purpose was to give everyone present a general understanding of industrialization.
Allowing these people to discuss the details of game development is to encourage everyone, regardless of their background, to dare to raise questions. This shouldn't really be considered part of the game industry's industrialization, but it is also the most valuable quality of games.
Since so many people are involved in the game development, we shouldn't simply treat each person as a cog in a machine. Instead, we should value their opinions and listen to everyone's voice. This clearly demonstrates the power of numbers.
The second day of the lectures was when we truly got to the main topic.
The next morning, the lecture hall was already packed with people, and even the aisles were crowded.
The venue's owners were somewhat shocked by what they saw.
He had never seen anything like this in all his years of running the lecture hall.
Although Zhuyouxing has held several lectures in the past, none of them have attracted as many people as they do today.
All of this is because of what Zhu Youxing told everyone yesterday about the so-called industrialization of games.
"President, more than two thousand people have arrived today, and more than three hundred of them are crowding outside. If this continues, it may cause chaos."
The next morning, the head of a game development team who came with Zhu Youxing looked worried.
He was originally scheduled to be the lecturer for the next two days, but since Zhu Youxing is going to give the lecture, he will definitely have to give way.
The sheer number of people who came today is almost frightening.
It's likely that almost every well-known game developer in Japan, as well as many developers from abroad, have come here.
This is only today; there may be even more people arriving in the next few days.
However, the lecture hall is only so big and can no longer accommodate more people.
"President, I suggest we move to a larger venue for the presentation?"
Zhu Youxing said, "Where else can we go? A normal theater can only hold a maximum of two thousand people, and other places are probably about the same, unless we find a football stadium, which can hold tens of thousands of people, but that would be a bit too exaggerated."
The person in charge had a sudden inspiration and asked, "President, it seems you've already come up with a solution?"
Zhu Youxing said, "Actually, we don't necessarily have to hold lectures in a single venue. We can hold lectures in multiple venues at the same time."
"Multiple venues? President, do you mean online lectures?"
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