Tokyo Video Game Tycoon.
Page 45
Daigo Ikeda was somewhat surprised.
He has played Dragon Quest.
After all, the authors at their comic magazine are drawing related comics.
He was the one who introduced them.
He naturally cared a lot about the hero fighting the dragon.
Since it's a game with the same name, he'll have to grit his teeth and experience it properly.
After playing it for a while, he found it to be quite good, and the game was very addictive.
Furthermore, if you feel tired, you can pause and save the game at any time, and then reopen it when you have time to start from where you saved.
These are all experiential feelings that make people feel very comfortable.
Besides these, there's also a sufficiently interesting storyline.
The hero rescuing the princess and defeating the evil dragon is still quite novel in this era, making people linger and become unconsciously addicted to it.
His children also loved Dragon Quest.
But what puzzled him was that, so far, there seemed to be far fewer people discussing Dragon Quest online and in stores than with other games.
This is clearly a pretty good game.
He couldn't understand this.
Of course, this involves the game's target audience and its key elements of excitement, which is unrelated to the strategy guide he's currently reading.
It turns out there's a powerful sword here that I've passed by countless times without finding. If I had this sword, I could have defeated that dragon much earlier.
There are also 100 gold coins hidden here. With 100 gold coins, you can exchange them for 10 recovery potions, which greatly increases your endurance.
Zhu Youxing said from the side, "My plan is to distribute this content in ten or twenty installments if possible. We don't need too much. Each installment should only take up three or four pages. You can try to produce about two or three installments first and see how it goes."
The idea of releasing a manga magazine that divides the entire Dragon Quest strategy into ten or twenty issues is incredibly intriguing.
Imagine if a player suddenly obtained such a guide; it would be as precious as finding a treasure, and they would definitely be eager to get their hands on it.
This is similar to always wanting to read the next chapter of a comic.
Clearly, this is better than so-called game recommendations, and there isn't even a better way to promote a product.
Of course, this kind of strategy is only applicable to game players.
If only Dragon Quest players were involved, probably not so many people would buy it.
By the way, how could it be limited to just one game?
Daigo Ikeda raised his head and looked intently at Yusei Take.
"Zhuyou-san, since there are strategy guides for Dragon Quest, do other games have them too?"
"Yes, there are." Zhu Youxing nodded. "Every game has a strategy guide, even games like Tetris and Gomoku. As more and more games are released, the strategy guides will become more abundant."
Daigo Ikeda's eyes gradually brightened.
He already understood what Zhu Youxing wanted to do.
However, he can only think about it and it sounds great right now, but he can't be sure if doing it will actually have a good effect.
But this should increase the sales of comic book magazines to some extent.
He is certain of that.
At least gamers who don't usually read comics might consider buying some to read.
Then, when they realize that the magazines they bought aren't just game guides, they'll also take a look at the comics, thinking they won't lose money.
Once readers are engrossed in the comic's content, it will further increase the comic's readership.
However, there is a significant overlap between gamers and comic book readers, so the increase in readership will likely be limited.
"Takeyu-san, this is a really good idea, much better than the game recommendation introduction I had before. I think if I use this kind of plan to ask the editor-in-chief and president to increase the number of pages, the chances of it being approved are very high!"
Takeyusei was also pleased to receive an affirmative reply from Daigo Ikeda.
He had the idea of a strategy guide a long time ago; it was a concept he came up with almost simultaneously with the development of the game.
However, given the current scale of the game, there's really no need to create a book. Using a comic magazine format to attract traffic and promote the game is a win-win situation for both parties.
Daigo Ikeda even wants to go back immediately and talk to the editor-in-chief about the details.
However, he still remembered his other purpose in meeting with Zhu Youxing.
"Oh right, I almost forgot." Daigo Ikeda immediately put two cardboard boxes on the table. He had now finished sorting most of the letters.
"These are all letters from readers that Mr. Tsuchiya has received in the last two weeks. Under normal circumstances, we will give the letters to Mr. Tsuchiya to read every two to three weeks to a month. Of course, we will also screen them before giving them to him."
Zhu Youxing looked at the two boxes with some surprise.
Reader letters can be this crazy?
"Are these already filtered? Why are there still so many?"
"Of course not. This is one that hasn't been screened yet, and there aren't usually this many. It's just that Dragon Quest has become increasingly popular with readers recently, and the reader response has also increased."
At this point, Daigo Ikeda looked happy.
He was delighted that Mr. Tsuchiya was welcomed again.
The initial reaction from readers was lukewarm, but longtime readers said the beginning was good and that they would continue reading if Tsuchiya-sensei maintained this level of quality.
Then, when the second and third episodes came out, it seemed like Tsuchiya-sensei had suddenly figured it out. His drawing skills didn't change, but the panel layout and story progression suddenly improved.
He didn't know what happened that made Tsuchiya-sensei have an epiphany. When he asked, Tsuchiya-sensei looked mysterious and wouldn't tell him, which is why he still can't figure it out.
Chapter 57 Sales as Expected
Zhu Youxing glanced at the general content of the readers' letters, and found that most of them were positive, indicating that the story of the hero fighting the dragon was very attractive to readers.
The negative letters were mostly expressions of concern, such as worrying about whether Tsuchiya Sansuke could maintain his form or whether the story would suddenly collapse halfway through.
It cannot be entirely considered negative.
In the eyes of Takeyusei and Daigo Ikeda, such concerns were completely unnecessary.
Because Takeyusei had already given the complete story outline to Tsuchiya Sansuke from the beginning.
As long as Tsuchiya Sansuke doesn't try anything funny, there will definitely be no unexpected situations in the first part of Dragon Quest.
After watching, Takeyusei and Tsuchiya Sansuke briefly discussed the plot and confirmed that the story was about to reach a climax, with the hero about to enter the first cave to explore the secrets of his origins.
Once the secrets of their origins are revealed, the entire world-building will be fully unveiled, increasing the reader's interest.
While revealing his true identity, he can also promote the game of the same name at the end of the comic. Readers who are eagerly anticipating the story will probably be unable to resist trying the game immediately.
This should boost both console and game sales.
However, there's no certainty about exactly how much it can improve the Bamboo Star.
After finishing the main points, the two chatted about various other things, then finished their coffee and said goodbye.
As the editor-in-chief, Daigo Ikeda still has some important things to do, while Yusei Take is now able to relax a bit.
But I expect things will get busy tomorrow.
Previously, I only needed to guide one team in making one game; now, I'm working on three fronts simultaneously.
The development of a new game console, a game with a long development period of one year, and another game with a short development period.
Fortunately, the new employees are adapting well and have begun to gradually get on track following their guidance.
For the next week, Zhu Youxing mainly focused his energy on the game rocket car development team, occasionally visiting the other two teams to assist with their work and determine the next development path.
Because the rocket car project is a short-term and urgent project, they were able to handle it after the first training from Zhu Youxing. However, they would still occasionally need Zhu Youxing's help to solve problems.
For example, how should a certain level be presented in the most perfect way?
Having experience with various masterpieces of games in later generations, Zhu Youxing could handle this with ease.
Meanwhile, the first-week sales figures for the eighth game, Super Baseball Tournament, have finally been released.
Total sales: 74242.
That's equivalent to daily sales starting at 10,000.
The company's employees were astonished when they learned of this achievement.
What are the total sales figures for the Famicom (Nintendo Entertainment System) now? It seems to be only around 110,000 units.
The Super Baseball Tournament sold over 70,000 units in its first week.
Other game software sales figures are only comparable to those of Contra and Tetris.
Moreover, it took more than a month for these two games to be completed.
But the Super Series only lasted a week.
These employees even forgot to cheer when they heard the news.
They only snapped out of their daze when Zhu Youxing told them that each of them would be rewarded with two months' salary, and then cheered loudly.
That night, they went to a karaoke bar and sang all night to celebrate.
It's no surprise that Zhuyouxing has such sales figures.
As a national sport, the fervor for baseball in Japan is unimaginable to outsiders.
At its peak, nearly 80 percent of people voted for baseball as their favorite sport in polls.
In its previous life, baseball games were also a very popular genre in Japan, but once they went abroad, they would immediately flop, with sales sometimes not even reaching a fraction of what they were in Japan.
Therefore, Takeyusei was not worried about the sales figures of the Super Baseball Tournament in Japan from the very beginning.
This is pure money-making behavior, which can replenish the company's resources, lay the foundation for the development of games and game consoles, and at the same time boost the confidence of employees.
Let them know that their efforts have yielded results.
However, this sales figure of 70,000 is not the sales volume of one store, but the overall statistics.
So far, some electronics stores in the Tokyo area have been willing to order game consoles and games for sale, but at first they only dared to buy in small batches. They only dared to order two or three hundred game consoles and only about fifty copies of each game. They could not choose them individually; they had to order all seven games except for the Mario game that came with the console together.
But what they didn't expect was how popular this thing would be. As soon as they announced that they had game consoles for sale, it immediately attracted a lot of people to rush to buy them.
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