Zhu Youxing patiently explained, "The near-future Titan mech I proposed is the core of our game's art style, and that must be maintained. However, presenting it in a way is indeed challenging. But I can raise some questions."

The designer quickly said, "Boss, you go ahead."

Do you know anything about modern war machines?

"Boss, you mean airplanes, tanks, or something like that?"

"That's right, and of course there are also some military products that are still in the design phase, such as exoskeletons."

"Well... no, I've always been in charge of designing fantasy or modern-style games. This Titanfall is my first time working with a futuristic setting."

Zhu Youxing nodded: "That's understandable. So I think you might have fallen into a misconception. If a designer wants to design something that satisfies and convinces them, I think they should first do research, right?"

“You’re right, but I really can’t find many references for this kind of near-future style content, so I’m a bit lost.”

"Okay then, I'll just give you a break. By the way, do you have any other designers on your team?"

"Of course, I am only the Titan designer. I have several other colleagues who are in charge of character design and environment design respectively."

In today's large-scale game development, one designer and one musician are no longer enough.

If one person is still responsible for designing a large-scale game, that person will probably be exhausted to death.

Even if you don't work yourself to death, you can easily fall into rigidity in design.

Therefore, it is quite normal for a development team to have ten or eight art designers or even more these days.

In Japan, Takeyusei even considered setting up a dedicated design department to be responsible for the basic style design of most of the company's games.

Zhu Youxing said, "Then you call these people together, and I'll give you all a month-long paid vacation, plus a company-funded trip. Of course, the destination of this trip will be major military museums, and all purchases of film and literature materials related to the military and the near future will also be reimbursed. What you need to do during this month is to digest as much of this as possible for me, and then come back after a month to think about how to design a satisfactory image. How about that?"

"Boss, you said it, so we'll definitely do it, but is this really okay?"

"This is a way to improve your designs as quickly as possible."

Find materials, and then create something of your own based on those materials.

Zhu Youxing could give them a very clear design direction, but what he wanted was to teach them how to learn and gather materials, rather than just giving them the answer.

If I just keep telling them the answers and what to do, what am I supposed to do when I no longer want to make games? Do I just expect them to start learning from scratch then?

Wasting some time is no big deal; Zhu Youxing is perfectly acceptable to it now.

It's perfectly normal for a game to have a development cycle of two or three years.

It would be abnormal if someone could develop a top-tier work in a year.

Now, Zhuyouxing aims to get its development pace back to normal.

"I will go directly to the person in charge and make things clear. As the boss, he will definitely listen to me carefully. You guys pack your bags and go on vacation. I hope you can give me a satisfactory answer when you come back."

"Good boss!"

Being able to take paid vacations and have all sorts of expenses reimbursed is a once-in-a-lifetime opportunity.

Of course, all of this is ultimately for work, but it's still really great.

They were also somewhat pleased to be able to continue working for such a company, as other companies would definitely not offer such treatment.

"By the way, if musicians have similar problems, you can invite them to go on vacation together and let them 'clear their minds' for a while."

"Ok!"

The designer immediately started packing.

Zhu Youxing doesn't need to care where these people go to draw inspiration; that's their own business, and there's no need to guide them.

After arranging these people, Zhu Youxing went straight to the office where the game was being tested.

The development team leader, Arno, and several other key members had been waiting here for a long time. They had really put their hearts and souls into developing this version of the demo, and thankfully they finally finished their work before the deadline.

The door slowly opened, and Zhu Youxing walked in. The others immediately perked up.

"Boss, you're here." Arno immediately stepped forward.

Zhu Youxing said, "No need for those boring rituals, just show me the demo now."

"it is good."

Without wasting any time, Arnold turned on the latest GSX console, which already had the first demo of Titanfall pre-installed.

This first demo, arranged according to Zhu Youxing's request, consists of the initial training levels of the game.

The training levels have already shown 80% of the gameplay of Titanfall.

The remaining 20% ​​pertains to advanced gameplay, which requires different experiences within the game.

At this time, Titanfall did not yet have a mature character design, and the character models used were still the open-source models built into the Unreal Engine.

Since first-person games don't require high-level character modeling, this is acceptable.

As for firearms and other items, they are also public models from Unreal Engine, and these firearms will be changed according to the near-future background in the future.

This time, the focus is mainly on the gameplay itself.

Zhu Youxing picked up the controller, and immediately felt a slight vibration.

"Boss, this time we did as you said, and we made more attempts with the controller, such as making more precise adjustments to the controller shake when firing the gun. How do you feel about it?"

Arno looked on with anticipation.

Chapter 652 The New Exhibition

652

This time, Arnold put in a lot of effort.

Whether it's developing the gameplay according to Zhuyouxing's requirements, or refining details such as game vibration feedback, we need to do so.

Zhu Youxing was also somewhat surprised.

The controller experience in the original Titanfall game was good, but not particularly good; it was about the same level as mainstream games at the time.

But Arnold was very serious.

This vaguely reminded Zhu Youxing of how he had talked about how these seemingly minor details could greatly enhance the overall experience when he was teaching.

These subtle improvements, taken one or two at a time, don't necessarily make a big difference to the player's experience.

However, if you add more and more of these details together, piling up dozens or even hundreds of them, players will unconsciously feel that the game is indeed very good.

Sometimes players can't even pinpoint exactly what makes a game fun, but they just enjoy playing it. In that case, it's very likely that the game excels in its attention to detail and user experience.

This time, Arnold's team did a very good job with the vibration function.

The GSX boasts the most advanced controller currently available.

This was developed by Zhuyouxing at a cost of over 100 million US dollars.

He provided the general shape of the game controller, and then the development team used that as a basis to develop an ergonomic controller.

The original XBOX controller cost hundreds of millions of dollars to improve the grip and provide the best possible feedback, including vibration.

The previous generation of controllers had put a lot of effort into vibration, which could roughly simulate some of the player's actions based on different vibration feedback.

This immediately drew gasps of amazement, with many believing it significantly enhanced the gaming experience.

The current generation of GSX game controllers goes a step further, adding vibration functionality to the shoulder buttons for games.

This means adding a vibration function to the trigger fire button that players usually use on the controller.

Then, by making detailed adjustments to the vibration, different shooting feels can be created.

This feeling isn't ideal for players who enjoy competitive gameplay and ranked matches, as these players prioritize stability and don't want this kind of annoying vibration to degrade their control.

However, for ordinary new players, or players who are just playing for fun, the improvement in their experience is a leap forward.

Now, Zhu Youxing can deeply understand this feeling.

Zhu Youxing nodded: "Very good, this direction is also very good, using different vibration feedback to increase the sense of immersion."

Zhu Youxing had never mentioned this move, but they had already come up with it on their own, which made him quite gratified.

I can't exactly feed them myself.

They also need to come up with some innovative ways to play.

Arno was very excited. He was thrilled when he thought about working on vibration, feeling that he had found a suitable way to improve.

Now it seems that this path was the right one.

"However, be careful not to neglect the core of the game by pursuing too much detail."

"I know, I will definitely pay attention," Arno said sincerely as he came to his senses.

This demo not only features improvements in vibration details, but also refinements to functions such as wall sliding and double jumps, as proposed by Zhuyouxing.

It's still a ways off from reaching the level of the original Titanfall 2 game, but it's close.

So Zhuyouxing is quite satisfied with this demo.

"Great, this demo is really good. Let's use it right away; it will be useful in the upcoming press conference."

"A press conference?" Arno was taken aback.

Zhu Youxing said matter-of-factly, "Yes, it's the press conference. Our game needs a suitable time to be released, and now is about right. At the same time, several other games will also be released."

Upon hearing Zhu Youxing's words, Arno suddenly became a little nervous again.

"Boss, could we wait a little longer? If it's going to be released, I think there's still room for improvement. For example, the scene and character models need to be optimized further."

Zhu Youxing shook his head and said, "That's not necessary. This is just a demonstration of the game's initial concept. The art doesn't need to be too good. Trust me, you've done a very good job."

"But I still feel somewhat dissatisfied..."

Zhu Youxing gave a reassuring smile: "Don't worry, you've done a fantastic job. Don't underestimate yourselves."

In the original plan, Zhu Youxing was already preparing to participate in an entertainment exhibition that was about to be held.

With the increasing popularity of video games, holding video game exhibitions only once or twice a year is no longer enough to satisfy players' appetites.

Players are now eagerly anticipating more exhibitions and leaks.

Yuxing Electronic Entertainment is alright. In addition to participating in the annual entertainment exhibition, they also occasionally participate in the International Consumer Electronics Show, and they also have their own Yuxing Carnival to announce all sorts of new information.

However, other game companies are not as financially powerful as Youxing Electronics Entertainment, and they don't have much time to do this kind of thing every day.

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