Tokyo Video Game Tycoon.
Page 416
Battlefield, on the other hand, has always maintained the sense of immediacy of large-scale warfare, giving players a completely new experience and captivating them.
However, they continued to pull off some questionable tactics on the battlefield.
It doesn't matter if game development doesn't improve, players are still willing to pay, as long as there's something slightly fresh. But Battlefield is a typical example of stagnation. After successful industrialized mass production, each game is worse than the last, just like the purest assembly line product. This is causing Battlefield's advantages to slowly disappear.
However, even a weakened camel is bigger than a horse. Battlefield and Call of Duty are still the two giants of first-person shooter games, and it is extremely difficult for others to overcome them.
Among the countless challengers who wanted to overcome these two mountains, Titanfall is an extremely special case.
First of all, this development team developed the most classic Call of Duty games, Modern Warfare 1 and Modern Warfare 2, laying a solid foundation for the Call of Duty series.
Later, the team's key developers left one by one due to internal struggles, and were eventually taken in by their competitor EA, where they developed the Titanfall series.
The Titanfall series was initially highly regarded by EA, and was considered a second killer app that could challenge the status of Call of Duty.
But how easy is it for a hero to slay a dragon?
Moreover, EA itself often ends up being a liability.
Battlefield and Titanfall 2 were released around the same time, competing with their own product, Titanfall, for market share.
Ultimately, Titanfall 2's sales were lower than expected, and EA was at least half to blame for that.
In Zhu Youxing's eyes, the fall of Titan was a piece of uncut jade.
A meticulously crafted but overlooked piece of rough jade.
This unpolished gem was not valued in its original world for various reasons.
But now that he's in this world, Zhu Youxing hopes to make him shine.
Moreover, this world doesn't have Call of Duty, Battlefield, or any other first-person shooter games of comparable stature.
CS and Doom don't count; those two are consistently popular games, but they're not exactly dominant first-person shooter titles.
Therefore, Zhu Youxing believed that Titan, who had not been able to unleash his full power in his original world, should be able to achieve even better results in this world than in his previous life.
"President, I guarantee you, if you want to develop a game like this, you will definitely succeed!"
At this moment, Arno, who had just finished reading the entire game plan, was already flushed with excitement.
He can already imagine the effect of the game once it is completed.
This is a completely new attempt and a new challenge. If the development is successful, as long as all the new gameplay elements in this project are completed, he believes that the game will definitely be a success.
This is an intuition, an intuition that is absolutely successful.
Chapter 644 Independent Creativity
644
Arnold really wanted to make this game.
This is his favorite type.
A first-person shooter game set in a sci-fi future—that's exactly what he likes.
Moreover, just looking at the few unique level gameplays that Zhu Youxing wrote in the plan, he found it incredibly interesting.
The most interesting part is definitely the time-travel levels. You advance by constantly changing time and space, and you have to deal with enemies from different time periods by modifying the timeline. It's really super cool.
As expected of the god of games, his ingenious ideas for game development just keep popping up one after another, as if his inspiration and creativity never run dry.
Besides this seemingly most interesting time-travel level, there are several other particularly interesting gameplay modes.
The gun accessory system, and the ability to slide, run, and traverse walls—these seemingly insignificant little ideas come together to form a superb concept.
Seeing that the other party was very interested, Zhu Youxing felt at ease handing over the main responsibility of game development to them.
Interest is the greatest motivation.
When you become interested in a job, the job will naturally go much more smoothly.
This will make things easier for Zhu Youxing.
Just like with previous Metal Gear developments, this project requires support from professionals, as well as top-notch concept artists.
This game is not only innovative in its gameplay, but also boasts top-notch graphics.
Rugged yet possessing a unique and delicate feel, the Titan mechs.
Humans also wear very cool combat suits.
The scene design is also carefully considered, with each level closely matching the game's theme, which will be a key feature of the game.
Of course, the performance effect is also very important; we can't give up the advantages we learned from Metal Gear Solid.
Upon receiving the new task, the development team immediately began working intensively on the game's development.
At the same time, other games were also being released one after another.
As a new game console, it will be difficult to win over players without a sufficient variety of new-era games.
However, each time, Zhuyouxing only has one main game, and the other games are just supplements.
These additions have gradually been handed over to various development teams to create independently, with no longer strict restrictions on gameplay and genre. Zhu Youxing also hopes to see some unexpected games born. As a fellow gamer, he ultimately prefers surprises rather than games that have already been successful.
Yuxing Electronics Entertainment is now very wealthy, so even if all the development teams fail, Yuxing can still afford it.
Moreover, after so many years of training and refinement by Zhuyouxing, no matter how bad their games are, they can still guarantee a rating of at least three and a half stars, which is above the passing grade.
That's enough.
Moreover, these development teams are actively seeking development methods that can expand their advantages.
We collaborate with certain large enterprises to develop entirely new internet games.
Learning from the successful examples of competitors, many people enjoy the now very successful online role-playing game "Dragon Treasure", and they are also trying to develop similar games.
If it weren't for the first team, Zhuyouxing, providing a clear development direction, they would all be considering developing a Dragon Quest version of an online role-playing game.
Honestly, using the Dragon Quest IP to develop an online role-playing game is indeed a very suitable approach.
Because the game's premise and foundation are already very solid.
However, the Dragon Quest online game from his previous life had hardly made a splash, and Zhu Youxing wasn't particularly looking forward to it, so he didn't let them do it for the time being.
Of course, if they still have the desire to create an online role-playing version of Dragon Quest after they finish developing the current game, then Zhuyouxing will not stop them; let them do it to their heart's content.
They also need to forge their own paths, and I can't always restrict them like a patriarch.
Among those development teams that allowed for free creation, there was indeed one work that looked quite good.
It was a top-down adventure game developed by the third development team. The game was very similar in type to Diablo, and it was a standard loot-based game.
This team had previously worked on some of Metroid's works, so they are very good at Metroidvania-style adventure games.
This time, however, they've moved what was originally a side-scrolling Metroidvania game to a top-down perspective.
Zhu Youxing felt that if some random gameplay elements were added to this game, it would be roughly the standard template for the later, quite successful indie game, Hades.
If Hades were to actually be developed, Takeyusei would be quite looking forward to it.
However, the world can't be all games, so after finishing up his work at the company, Takeyusei planned to go home and relax, spending some time alone with Tsukino Aya.
"President, your alt account fans are harassing you every day, leaving messages in the background asking if you've finished your break. They want your latest indie game."
Just as Takeyusei returned to Japan and was about to get some rest, his phone rang.
The person who was in charge of the comments and interactions on Zhuyouxing's alternate account finally couldn't help but call Zhuyouxing.
Recently, the backend of Zhuyouxing's alternate account, which is Nintendo's "World Dominator" alternate account, has been receiving more and more messages.
Stardew Valley has achieved tremendous success.
This game was only released on the PC platform Battle.net, but it has sold more than five million copies to date.
In terms of sales alone, this game is already one of the most famous games.
Later, Zhu Youxing created a game called "Cycle Heroes" on this alternate account. The game design was quite simple, but the gameplay was ever-changing, making it very enjoyable for players. Those who liked it really liked it, and those who didn't like it wouldn't give it a bad review. Overall, it received very high praise.
Next, Zhu Youxing built a witch's house.
However, the game's somewhat depressing storyline has resulted in mixed reviews.
However, those who like this type of game give high praise to Bamboo Star's alternate account, while those who give negative reviews hope that Bamboo Star's alternate account will make some more fun games. Look at Stardew Valley, isn't it a very fun game?
We can all be happy on '627', six days a week, going to bed at 2 AM and starting work at 7 AM every day.
Chapter 645 Take a break
645
Each of the three games, Bamboo Star, was completed in less than a month, and each was developed independently.
As a result, Zhuyouxing's alternate account has become a benchmark in the indie game community, and many people are imitating Zhuyouxing's development model to develop their own indie games.
As a result, indie games were successfully revitalized, and more and more creators began to join the ranks of indie game creators.
Those who are interested in games but lack programming experience may consider a secondary game creation method, namely the game mod/MOD mode.
However, regardless of the circumstances, many people still hope that Zhuyouxing's alternate account can continue to develop independent games.
It's been almost a year since Zhuyouxing developed Witch's House.
And there's still no news at all.
Players who were waiting for Bamboo Star to develop a game couldn't sit still any longer.
Previously, Zhuyouxing was quite productive, but now it has suddenly become quiet. They are even worried that Zhuyouxing may have encountered some accident. Some people have even called the police in Japan, claiming that a mysterious netizen named "Nintendo is the world's ruler" has apparently gone missing or been murdered, and they hope that the police can help find this mysterious netizen.
The police were completely bewildered, and their final response to the person who called the police was: "You're crazy."
You only give me the name of a network user, where are we supposed to find it?
Later, the police simply ignored these reports, knowing that it was just a fan behavior.
Listening to the complaints on the other end of the phone, Zhu Youxing realized that he had been filled with these messages every day lately, and he couldn't even take care of his own job. Therefore, he really hoped that Zhu Youxing could develop another indie game to appease these players. Of course, he also expressed that he was a loyal fan of Zhu Youxing's indie game alt account, and he also hoped that Zhu Youxing could continue to develop such simple but very interesting indie games.
Zhuyouxing never refuses players' requests to play his game.
This represents the players' affirmation of you, which you must cherish.
"Developing a new indie game? That seems like something we could definitely do."
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