If we're going to die, let's die together!

After receiving his assurance, the group left with peace of mind, while the man watching them leave revealed a fierce expression.

He can't shut down Jobs anymore.

That guy is no longer important.

He wants to make these guys understand the consequences of giving up on him.

At this moment, Job was immersed in happiness.

I never expected that I would get more screen time because of this.

By the way, check it out!

Job realized that the reason he had gained these benefits was because of the game Metal Gear Solid.

So why does this game have such a big influence on the director? He needs to investigate that carefully.

Even if the signal is bad, he wants to see why right now.

Chapter 642 A Series of Plans

642

Within the gaming community, the popularity of Metal Gear Solid is undeniable; the name Takeyusei alone is enough to inspire complete trust in this game.

Every game he developed can be considered a classic in its genre.

Outside of the gaming community, many people are also very curious about the actor who plays Snake, wondering what kind of actor could portray Snake's cold demeanor.

When they see the real person, they exclaim that this is the real Snake.

Job, who was previously unknown, received widespread acclaim from gamers in a very short period of time.

They even made a suggestion on the official website of Yuxing Electronic Entertainment, hoping that Jobs could attend some game promotion events, and they would definitely support him immediately.

Many women expressed their admiration for Jobs, even though his appearance was marked by severe scars, which were now considered a symbol of coolness.

It can be said that the scar on Snake's face is a very important detail in Snake's charming image.

So, Snake became famous, and Jobs became famous too.

Tukarev quickly got in touch with Job; a bad signal didn't mean communication was impossible, and finding someone was still easy.

Tukalev first offered a simple congratulation to Jobs, saying that as long as Jobs could stick close to Youxing Electronic Entertainment, his future would definitely not be too bad.

First of all, if Metal Gear is ever to be adapted into a film or television series, then Job would definitely be the first choice for Snake, after all, he is Snake's face model, and his acting skills are indeed quite good.

Jobs was naturally overjoyed, but he remained very professional.

When he learned that Yuxing Electronic Entertainment intended to invite him to participate in some performances, he politely declined.

He wanted to stay in the film crew for at least a month to finish his current work before considering what to do next.

Tukarev then relayed these words to Zhu Youxing, who also expressed his understanding.

Anyway, the popularity of Metal Gear isn't going to drop anytime soon, and their promotional methods aren't limited to just the actors; they have many other promotional avenues to explore.

First, Yuxing Electronic Entertainment actively contacted some professional military enthusiast groups to get them to endorse Metal Gear Solid.

Metal Gear features very rigorous tactical gameplay, which is very similar to some real-world tactics.

From the perspective of an entertainment and cultural work, achieving this level of quality is quite remarkable.

This is also thanks to Zhuyouxing's consistent belief: to make a game, you must thoroughly research the direction of game making from the inside out.

To create Monster Hunter, they consulted zoologists and even linguists to study every subtle movement of the animals, and ultimately created a language unique to the game.

To develop Street Fighter, all developers were sent to taekwondo gyms, martial arts gyms, and other similar institutions for three to four months of training. Then, the gym leaders were invited to serve as professional consultants to facilitate the development of Street Fighter.

It is precisely because of this rigorous development style that BambooStar has been able to stand the test of time.

In its third week, Metal Gear achieved sales of five million units, successfully recouping all development costs, and the rest was pure profit.

On the other hand, Su Rui Electronics' "Gunfight Heroes" game, which they originally intended to rival Metal Gear Solid, fell far short.

However, their strategy wasn't too problematic. Since Youxing Electronic Entertainment got the biggest slice of the pie, they could take a small share while the hype was still going strong.

But that's all. To surpass Takeyusei, what's needed is probably no longer simply having a genius game producer.

Bamboo Star's influence alone is enough to eliminate any game-making genius who wants to surpass him.

Surui Electronics simply gave up and turned to developing other new games.

Seeing that Yuxing Electronics Entertainment had been focusing on releasing new game console titles and seemed to be neglecting handheld consoles, they thought it would be a good opportunity to make more money in the handheld console market.

Therefore, Hayakawa Ueto immediately ordered a change in strategy. The development of new console games would still proceed as planned, but he would no longer consider directly clashing with Yusei Electronics Entertainment.

They really can't beat them. Over the years and so many attempts, they've never managed to surpass Yuxing Electronic Entertainment.

After the development of Metal Gear was completed, Takeyusei did not stop there, but immediately moved on to the development of the next project, game development.

Some of the development teams will prepare according to Takeyusei's requirements, and the first-party teams will continue to consolidate their new console market over the next two years, which requires all teams to be ready at all times.

Having nothing to do, the first development team, Zhu Youxing, was assigned a new task: to develop a new game genre.

A top-tier strategy game that's an absolute time killer: the Civilization series.

While none of the games in this series have achieved phenomenal sales, the game's strength lies in its stable player base. Once these players are won over, they will become the series' most loyal supporters, and they will be even more supportive of any sequels that follow.

Then, motion-sensing games shouldn't be overlooked. These are entertainment options suitable for all ages and perfectly align with current societal values, promoting fitness for all and getting everyone moving.

Almost no one in this world would refuse to exercise to improve their physique; most people are just a little lazy. With games as a buffer, motion-sensing games naturally become very popular.

Moreover, Zhu Youxing has already come up with a very popular motion-sensing game, which is the Ring Fit Adventure game that he played the most in his previous life.

A simple ring can provide a variety of full-body workouts, making this game truly unique.

That's not all; the Takeyus also features many next-generation games on this console.

That was the most glorious era of gaming that I experienced, with all sorts of masterpieces emerging one after another. Every year there were several classic games, and if you didn't show them to the world to play, you would have truly wasted your life.

……

"Alright everyone, I know you're all excited."

At the new game development team meeting, Takeyuki once again personally visited the game development team in the United States.

He also brought along his new game development plans.

When I first arrived at the company in the US, all the employees were enthusiastic and cheerful, chatting and laughing, creating a very pleasant atmosphere.

Metal Gear has achieved tremendous success, both commercially and artistically, and is still widely discussed today.

Those who participated in the production naturally benefited greatly from it.

Chapter 643 The Intuition of Absolute Success

643

"I know you're all excited right now, but what I have to say is that the achievements you've made are in the past. I don't think you want to rest on your laurels and wait to die, do you? If you do, I'm afraid I'll be very disappointed."

Zhu Youxing jokingly said this to the crowd below, and the people below gradually stopped laughing, but their positive mood remained.

At the same time, their eyes were also expecting something.

Seeing that everyone had quieted down, Zhu Youxing then took out his brand new game development plan.

"This time, it's a new shooting game, but this time I'm going to use a first-person perspective. It will be a very different game from the previous Metal Gear games. This time, I hope to make a completely new breakthrough in the narrative."

Today, game development teams in the United States have already tasted the benefits of excellent storytelling.

So when Zhu Youxing told them that he was going to make further breakthroughs in narrative, they all looked eager to try.

"This time, the game is called Titanfall. You can take a look at the game development plan I've prepared, which includes the gameplay, the game background, and some new breakthroughs in combining gameplay and narrative."

Several printed game development plans were distributed to the developers, who immediately huddled together in groups of four or five to read them intently.

This is a game development project personally undertaken by Takeyusei, so it's no ordinary project.

One of the leaders of the development team in the United States is named Arno Reson.

It sounds like a very strong name, but he himself is very ordinary, a typical middle-aged man with some hair loss due to hard work.

However, he is also a very passionate video game player.

In 1995, he was among the first American players to enjoy the game.

At that time, he was already in his thirties and rediscovered the passion he had when he was young.

He then devoted himself to game development without hesitation and successfully became one of the heads of the game development team at the US branch of Youxing Electronic Entertainment.

He is also a big fan of science fiction stories.

The story of Titanfall is set in the future era of humanity.

In that era, humanity had already achieved interstellar colonization and left its mark on various star systems.

This science fiction story background immediately captivated Arnold.

He was also holding a game development proposal and looking at it carefully.

In the section on world-building, Zhu Youxing specifically described some classic levels from Titanfall 2.

For example, the time travel level was absolutely amazing when it was presented to players. Players were deeply amazed and intrigued by the gameplay of constantly traveling through time to express the plot and visuals.

In fact, Titanfall itself is a game of extremely high quality.

However, in that era of his previous life, this work was somewhat born at the wrong time.

In that era, two giants had already firmly established themselves in the FPS genre, making it extremely difficult for any newcomer to overcome them.

These two mountains are Call of Duty and Battlefield.

These two titles, relying on their strong development teams and a development frequency of one game per year, dominated the first-person shooter game market in the original world of Bamboo Planet.

Don't underestimate Call of Duty just because it's an annual release. Even without any improvements, it can easily surpass 10 million in sales once it's released.

Such sales figures are what any game development team dreams of.

The industrialization of game development is also fully reflected in these two annual release games.

Call of Duty initially relied on its excellent single-player narrative, but later became known for its outstanding multiplayer gameplay.

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