What you see now is equivalent to the graphics of a PS4-era game console, which is already quite good.

"President, although you didn't make too many requests this time, we still thought of some methods that would be helpful for development. For example, the global motion capture developed by the motion capture lab just now sets the entire environment as a motion capture range, and then we manually go through the stealth and assassination process in the game first."

"Furthermore, our camera work has been professionally tuned, and the performance is in no way inferior to that of regular films and television dramas."

Shizuo Yabuki was very proud. This time, Takeyusei gave them a great deal of freedom, which had both advantages and disadvantages.

The downside is that without Zhu Youxing to guide them to inevitable success, they cannot be sure whether their path is the right one.

However, the advantage is that they can also take this opportunity to fully explore how to develop the so-called stealth game.

This is their answer sheet.

Zhu Youxing nodded, his eyes fixed intently on the screen, and pressed the buttons on the controller in his hand, officially entering the game.

The first thing that appears before Bamboo Star is a generic face from the engine's resource library.

Zhu Youxing automatically replaced the character's appearance with Snake's.

Then, by following the camera's movement, players can get a general view of the entire area.

This is a closed area of ​​about 200 square meters, which looks like a corridor room in some underground facility.

A soldier was patrolling not far from Snake.

Takeyusei pushed the controller, and the character immediately emerged from the hidden corner, then stealthily approached one of the people behind him.

The character's furtive movements still appear a bit stiff, but this isn't a major problem; it can be fine-tuned later to make it more immersive.

At this moment, Zhu Youxing nodded slightly, indicating that this was at least the state he wanted to portray.

Everyone breathed a sigh of relief when they saw Zhu Youxing nod.

Some of the people standing at the back were already showing relaxed smiles, clearly indicating that they had passed the first hurdle.

Next, Takeyusei controlled his character to execute the patrolling soldier.

The entire sequence of actions was very swift and decisive, eliminating the enemy cleanly and efficiently.

The patrolling soldiers immediately collapsed to the ground and could not get up.

Meanwhile, Takeyusei manipulated his character to start spinning in place, seemingly searching for something, squatting and standing up, making the operation very confusing.

Shizuo Yabuki was puzzled when she saw this.

"President, what are you trying to do? What function are you trying to achieve?"

He didn't quite understand what Zhu Youxing wanted to do.

But Zhu Youxing suddenly realized that he seemed to have fallen back into his old habit...

He particularly enjoyed making this gesture whenever he successfully executed someone in these kinds of games.

Doing this after defeating a player in a competitive game like CS:GO is a very serious act of provocation.

However, we don't need to think about AI that much.

Zhu Youxing never expected that he would unknowingly immerse himself in the experience, almost forgetting that he was no longer the person he used to be.

Zhu Youxing immediately coughed twice and said, "It's nothing. I just noticed that you seem to have forgotten that the soldiers after execution have an additional carrying function."

"Moving?"

Zhu Youxing said, "Think about it, if other patrolling soldiers see a soldier's body, they will inevitably become more vigilant. This requires players to find a way to deal with the body as well, which greatly increases the realism of the game."

Shizuo Yabuki immediately nodded in realization: "That's right, President, you're right. I didn't think of that before."

Immediately, someone took out a notebook and wrote it down.

Zhu Youxing no longer needs to study such detailed things as game programming.

Just as a director can't spend every day discussing how to achieve the special effects in a movie, Zhuyouxing only needs to provide the results, and let the employees handle the rest.

The problems that Zhu Youxing discovered at this moment were exactly the experiences he had from the stealth games he played in his previous life.

Zhu Youxing then continued to control the character and quickly arrived at another cover. Behind this cover, Zhu Youxing quietly crouched down to avoid being spotted by the soldiers in front.

Then Zhu Youxing pointed to the screen and said, "Look here, for example, a hidden box like this. In order to make it easier for players to immerse themselves in the game, we can actually use this box as an anchor point. As long as the player approaches the box and presses a specific button, they can automatically dive behind the box, just like a suction function."

Chapter 628 Specialization

628

"Look, this character can actually have more actions, and we can set up more execution actions. Our game consoles can now handle more game content, so we don't need to be stingy in this regard. We should just squeeze the most out of the game console's performance."

Takeyusei stood up, positioned himself behind Yabuki Shizuo, and then made an execution gesture.

"For example, execution actions like this. Of course, they don't need to be exactly like mine. It would be better if you could imagine cool enough actions. Our game strives for realism in some aspects, but it is still a game after all. It also needs to be cool enough to attract players. Simple, brutal, and very cool execution actions are one of our attractions."

……

"Also, after the enemies are eliminated, I think their weapons can be picked up and used temporarily. We can set a limit on the items a character can carry, so that the resources a character carries in the early stages of the game are not enough to deal with all the enemies. Therefore, we need to make full use of the game environment and extra resources to fight. This also puts some pressure on the player. Appropriate pressure can also greatly enhance the sense of immersion."

……

"By the way, we can set up more hiding places. Imagine where special forces soldiers would hide in the shadows? Perhaps on the ceiling of a house, or in a corner disguised as a box or something?"

……

"Do you understand the concept of 'feinting to the east while attacking the west'? Sometimes, if a patrolling character can't meet the player's assassination requirements, a player who doesn't mind might consider a head-on confrontation. But sometimes, some players are very obsessive-compulsive and feel uncomfortable if they don't assassinate everyone. We have to consider these players, and 'feinting to the east while attacking the west' is one solution. By using some rocks or environmental objects to make noise, we can attract soldiers to investigate. This gives players the means to actively carry out assassinations, making them feel that everything is under their control, which will make them unable to stop."

This demo is only an early version.

The infiltration mode is also quite simple.

However, these are not major problems; these can all be addressed by adding these features later.

Zhu Youxing explained his understanding of stealth games to them one by one, all of which were classic modes from stealth games in his previous life.

Metal Gear Solid, the early Assassin's Creed games, Splinter Cell, Dishonored, and others are considered benchmarks for stealth games in the era of Takeyusei.

There are so many classic stealth gameplay elements and features in these games that Zhu Youxing feels like he could go on and on.

Of course, this is not to say that the game is completely worthless. The general framework and rules of the game are already very well made. Zhu Youxing also thinks that this work is quite good. The reason why they did not consider so many stealth functions is simply because they have never played this type of game before. Naturally, they cannot compare with a veteran gamer like himself from his previous life.

Look at Mario's jumping function; this jumping gameplay has been continuously innovated over decades of iteration.

If Super Mario had been a game of the same caliber as Super Mario Galaxy from the start, it would have been a game-changer. Any further breakthroughs or innovations in jumping mechanics would have been a pipe dream.

It seems that the team's overall capabilities are still somewhat lacking, but these are all minor issues.

Or perhaps the team led by Shizuo Yabuki lacks some flexible and adaptable development methods.

"President, what do you think of the overall design?"

By the time Takeyusei finished playing the entire demo, he had already offered a considerable number of suggestions, which made Yabuki Shizuo somewhat withdrawn.

He hadn't realized there were so many aspects to a stealth game; he hadn't considered so many details before.

If Zhu Youxing hadn't told him, he would have already thought that the demo developed by his team was quite perfect.

Zhu Youxing would naturally not want to discourage anyone at this time, since the two sides are not players from the same era, and it is normal for there to be a gap.

He said, "It's already very good. You should be able to see that some of the suggestions I just made were about expanding the functions and gameplay. You've done a great job with the core of stealth games. All that's left is to keep coming up with more stealth ideas to fill the game."

Yusei stood up with a smile and patted Shizuo Yabuki on the shoulder: "This time, we're using the GSX game console, the most advanced game console of this era. You can unleash your imagination to the fullest. The performance of our game console this time is more than enough to meet all your needs. I'm actually worried that you won't be able to unleash the full potential of our game console and waste the game console we've worked so hard to develop."

Shizuo Yabuki nodded and said seriously, "President, you're right. So let's start making a new demo now and try to deliver a satisfactory result within a month."

At this moment, Zhu Youxing waved his hand and said, "Actually, there's no need to rush, because I suddenly thought of something."

"Thinking about something?"

Zhu Youxing nodded: "Perhaps our game development team should expand further."

"You want to expand further? President, are you trying to speed up the game's development?"

Today, Yusei Electronics Entertainment's ten development teams at its headquarters in Japan have a minimum of 500 people each.

Keep in mind that other game companies may have a total size of no more than 500 people.

Yuxing Electronic Entertainment has a development team of 500 people. Such a team has a significant advantage in game development. They can easily solve all problems without working overtime by utilizing their ample human resources, which is something that other companies simply cannot do.

Zhu Youxing shook his head and said, "No, it's not that we need programmers or level designers anymore. I mean, our development team should add some new roles."

What kind of profession?

Shizuo Yabuki immediately took out her notebook, ready to take good notes.

"First, we need a director who works in film and television as an assistant. Of course, we don't need to find a particularly professional director. Graduates of relevant directing programs or college students are enough. Their basic knowledge just needs to be solid. We don't need too much innovation in the shots."

"director……"

Shizuo Yabuki really didn't expect that Yusei Take would want a director.

He didn't quite understand, but he decided to write it down anyway.

"Also, we should need real actors at this point."

Chapter 629 A Brand New Development System

629

“Zhuyou, if you need to develop film copyrights, I can help you. As you know, I am definitely more skilled in this area. I have a top-notch film and television production team, and you have dozens of the hottest IPs right now. As long as you are willing to cooperate, we will definitely be the most suitable combination.”

On the other end of the phone, Tukarev was enthusiastically promoting his film company.

Since establishing a deeper partnership with Youxing Electronic Entertainment, the two parties have worked very well together on various aspects, including film and game adaptations and collaborations, special effects production, and advertising shoots.

Yuxing Electronic Entertainment occasionally wants to create some film and television works.

Among them, the spin-off of the Resident Evil game, World War Z, is being filmed under Tukalev's direction.

The release of just one movie trailer for World War Z has attracted the attention of countless players, who have given it high praise in online surveys and are willing to pay to see it in theaters.

With these gamers as a foundation, the film can at least be guaranteed not to lose money, and based on the script he has read and the ideas provided by Zhu Youxing, he believes it will definitely be a blockbuster.

After that, Tukarev began to pay attention to other works by Yusei Electronic Entertainment.

Any series that takes out one or two sub-series, like Castlevania or Contra, is sure to attract a lot of players.

If Takeyusei could get him to grant permission for film and television adaptations of works like Mario and Final Fantasy, he'd probably be grinning from ear to ear.

Unfortunately, Zhu Youxing has always been conservative and cautious about this and does not easily authorize the adaptation of games into films and television series. Of course, if Tukarev is willing to allow film and television series to be adapted into games, Zhu Youxing would be happy to help.

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