Tokyo Video Game Tycoon.
Page 405
Zhu Youxing has not responded to this.
However, regarding another matter, Yuxing Electronic Entertainment has begun its counterattack.
Come on, where are those economists who criticized us before?
And what about those guys who secretly hire smear agents to discredit us?
All of you, step forward one by one and wait for me to punish you. Don't run away.
The sales success gave Youxing Electronic Entertainment a lot of confidence. They returned all the previous ridicule verbally, showing no mercy to these guys. They were ready to criticize them to death.
With the imperial decree in hand, Shiratori Yukai went wild, ranting and raving on Facebook.
In any case, he has all the right to interpret the law, but if anyone dares to send him a court summons, the entire legal team of Yuxing Electronic Entertainment will be mobilized.
Some people have now given Yuxing Electronic Entertainment's legal team a new nickname: the Rogue Team.
A bunch of completely unreasonable guys, but there's really nothing you can do about them.
Moreover, among them were a small number of defectors like Abbeston.
They didn't really care about reputation; they cared more about facts and preferred to let the facts speak for themselves.
And the fact is that Yuxing Electronic Entertainment has indeed succeeded again.
All previous inferences have been overturned.
After experiencing the games from Yuxing Electronic Entertainment, they finally understood the reason for Yuxing Electronic Entertainment's success.
They're just really good at this, there's nothing you can say about it.
Chapter 626 Metal Gear
626
The successful launch of GSX allowed Yuxing Electronic Entertainment to maintain its advantage once again, but simply maintaining the advantage is not enough.
Bamboo Star has even more development plans in the future.
In the past, many of his ideas could not be fully realized because the performance of game consoles at the time was not very good, and Zhu Youxing was never quite satisfied. But now, those constraints are gone.
He finally felt he could freely develop the games he wanted to develop.
The games he wants to make next are all planned out clearly, the first of which is the Metal Gear series, which he has been thinking about for a long time.
This series can be considered the progenitor of stealth games and a pioneer of cinematic storytelling.
However, while cinematic storytelling has begun to emerge in this world, Takeyusei believes this series is still indispensable.
It's not just about game development, but also about the game developers' reflections on war within the social context of that time.
War, nuclear weapons, public opinion on social networks, and much more.
Therefore, Takeyusei decided to bring this series out to show everyone.
Actually, Metal Gear Solid 1 was created quite a long time ago, and Yusei Take could have been made much earlier.
However, the games that truly left a deep impression on Takeyusei were definitely the modern Metal Gear games from the era after the PS3.
Then, out of his love for the series, he began to try playing all the games in the series and learned about the general plot of the games.
Now he has an idea: to use modern technology to remake some of the Metal Gear games he used to play.
This series from his previous life was basically destined never to be revived and developed again, let alone be remastered in high definition, which made him somewhat regretful.
So, to avoid any regrets, he simply reset the world, presenting the original Metal Gear in a high-definition version on the new generation of game consoles.
Now that the plan was in place, Zhu Youxing wasted no more time and quickly assembled several development teams.
In fact, the game had already been in development for one or two months before the official release of GSX.
This time, not many development members are needed. Zhuyouxing estimates that about one development team plus the support of the engine effects production team will be enough.
This story is the first to involve content related to real-world events, making it quite different from many of Yusei Electronics' previous games.
Previously, the games from Yuxing Electronic Entertainment were nothing more than traditional stories of heroes and princesses.
Final Fantasy made some breakthroughs in this regard, but it still started as a fantasy setting and didn't have much clear intersection with reality.
Subsequently, Counter-Strike and other realistic games did not delve too much into real-world social phenomena.
Metal Gear was an experiment.
When Zhu Youxing personally explained his ideas to the employees, and how he wanted to express them in video games, they all seemed excited and thrilled.
This is a completely new attempt, the first time I've connected with reality and started to seriously think about some real-world issues.
This is already increasingly approaching the film and television industry, and the landscape is suddenly very different.
The story of the first Metal Gear series is actually quite simple.
A highly secretive organization sends a special forces soldier to investigate a conflict in South Africa, but he quickly disappears without a trace. The organization then sends another special forces soldier named Snake to destroy a nuclear-armed vehicle and prevent a global catastrophe.
The game ends with the protagonist successfully saving the world and retiring to Alaska after the mission.
The story's synopsis is simple, but delving into the story reveals a completely different story.
Today, Yuxing Electronic Entertainment also places great emphasis on story writing in game development, and each team has a highly professional scriptwriting team.
These writing teams were basically trained from scratch and are a valuable asset to Youxing Electronic Entertainment.
This time, the Metal Gear Solid game Takeyuusei has a brand new plan: to give the employees the main theme of the story and the main gameplay content, and then let them develop it on their own.
The first work doesn't need to be a huge hit; even if it suffers some sales losses, it's okay. You can make up for it with a sequel later.
This development model allows employees to have maximum exposure to the entire game development process, enabling them to grow faster.
The development team was given free rein to develop and create to their heart's content, and they were incredibly excited.
If a story about real society is done well, then even if it's not perfect, they can still make a name for themselves. In the future, they can go out and say that they developed the Metal Gear series, which is a very prestigious thing.
Meanwhile, Zhu Youxing himself was not idle either.
He would occasionally check on the development of Metal Gear Solid, at least to make sure their core gameplay didn't go astray, and then he would create his own alternate accounts to develop new indie games.
Of course, since the smaller version has no mental baggage, Zhuyouxing can develop whatever he wants.
This time, he chose to develop a niche indie game called The Witch's House.
Despite its 2D cartoonish art style, this game is actually a full-fledged horror game with a touch of neuroticism, and the ending is not the happy ending that most people would enjoy.
After all, it's a horror game, and it's a bit neurotic, so don't even mention a happy ending.
He wanted to use this method to tell those independent developers who are still a bit lost that as long as you have creativity, you should create freely and not worry about whether the game will be popular or not. As long as it satisfies your heart, that's enough.
Sometimes, indie games really don't have that much of a profit-driven mentality.
Then, unsurprisingly, after Takeyusei developed the Witch's House, its sales were noticeably poor.
Even with the added fame from their alternate accounts, only a minority of players have a positive opinion of Witch's House; most feel they've been somewhat cheated.
Because the Stardew Valley game that Bamboo Star previously created was so warm and harmonious.
But for some unknown reason, he suddenly developed a game with a slightly morbid feel, which really startled a group of players who didn't know much about games.
However, players who like this game truly love it and give it a perfect five-star rating without hesitation, while those who don't like it will give it a one-star review without hesitation.
If it weren't for the fact that the lowest rating was only one star, they probably would have given it zero points.
Fortunately, Zhu Youxing himself doesn't particularly care about so-called reputation. His alternate account is actually used more for testing games. He believes that games in this world should not be singular and fixed, and it is also necessary to express different types of game forms through independent games.
Chapter 627 How to Enhance Immersion
627
In the spring of 2006, inside the headquarters building of Yusei Electronics Entertainment in Tokyo, Japan, all members of the seventh development team would occasionally look towards the door of their office area, as if waiting for something.
Team leader Shizuo Yabuki is a highly experienced veteran employee and one of the most meritorious employees at Yusei Electronics Entertainment.
The seventh development team he led was the core backbone of the alloy equipment under development.
At this moment, they were all waiting for Zhu Youxing to arrive in person.
After nearly three or four months of intense development, they finally managed to produce the first playable demo of Metal Gear.
Shizuo Yabuki shared the good news with Yusei Takeyu almost immediately.
Zhu Youxing immediately said that he would come to see their results the next day.
So today, everyone on the team seemed a bit distracted, constantly thinking about the appearance of Zhuyouxing.
The first demo was actually very simple overall.
The main purpose is to show Bamboo Star the overall gameplay.
Infiltration, tactical operations, and executions after secretly eliminating the enemy, etc.
When these things are combined, they produce an extraordinary chemical reaction.
As for the modeling of the demo, it was simply a set of generic assets from the engine library.
The game's art style hasn't been finalized yet. They'll consider it again after the demo passes Zhuyouxing's testing.
Click.
The door was pushed open, and Zhu Youxing quickly walked in.
Shizuo Yabuki immediately went to greet him.
"President, you've arrived!"
Zhu Youxing asked impatiently, "Is the demo ready? Where is it? I want to see how it works right now."
"Uh, of course."
Shizuo Yabuki paused for a moment, then immediately had someone bring out the latest demo.
Soon a cart carrying a GSX game console and a small TV was pushed over, with a completed Metal Gear demo already on it.
The original Metal Gear game was actually quite rudimentary, considering it was a game from the NES era.
In fact, apart from the core gameplay and storyline, most of it is essentially a complete remake of Bamboo Star.
Therefore, even he didn't set too many development restrictions for this game, which allowed the employees to take this opportunity to hone their game development experience.
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