Tokyo Video Game Tycoon.
Page 391
"What's wrong? You look troubled."
Suddenly, Zhu Youxing's voice rang out from behind Anton.
He was startled, and so were the others. They immediately put down their computer mice, stood up somewhat flustered, and looked at Zhu Youxing, each of them like a child who had made a mistake.
Playing games in front of the boss is indeed inappropriate.
Zhu Youxing simply waved his hand and said, "Once you've finished checking the bugs, you can play whatever you want. Playing games is also part of your job. If you don't play games, how will you know which games will interest you?"
These people felt somewhat ashamed, but Zhu Youxing's words put them at ease.
At this point, Zhu Youxing asked again, "Do you guys think this mode of the game is fun?"
Several people immediately nodded without hesitation: "It's a lot of fun. I was actually a bit tired of the previous Counter-Strike duel mode, but this new mode is really enjoyable."
In the zombie mode, you don't need to worry about controlling bullets or gunshots; you just need to mindlessly shoot the zombies in the safe zone.
Compared to other gameplay, this has no profound meaning, but it can be very satisfying to vent emotions and is also very addictive.
Especially since the people in this world haven't experienced this kind of gameplay before, the exhilarating feeling is amplified even further.
After receiving an affirmative answer, Zhu Youxing pressed on, "Then, if you were given the opportunity to independently create a new gameplay mode, could you do it in the same short time?"
"This one……"
These people looked at each other in bewilderment.
"This is just a mod in Counter-Strike. I only spent about half a day creating this gameplay. Actually, it's all very simple."
"Half...half a day?"
Some of these people were surprised.
They hadn't considered this before; they just thought the new model was fun.
But to create a new gameplay mode in just half a day, is this even human?
Wait a minute, half a day... that doesn't seem impossible.
They've already checked most of the game's code and found that most of the basic code is from the original Counter-Strike version, without any modifications. The only changes were to some game rules and models.
If they were to do this, they could do it in half a day too!
Seeing the performance of these people, Zhu Youxing had already anticipated this. He continued, "I really hope that the difficulty of game development can be continuously reduced. If you have any good ideas or thoughts, you can do what I do and use open-source game templates to develop modules anytime, anywhere. This is almost zero cost, but it can cultivate a person's game development ability from scratch. This is actually my original intention in making this biohazard module."
Anton stood among the group, his heart pounding with emotion.
Yes.
The development difficulty has been reduced to this level. There are ready-made templates and open-source games. All you need to do is study them carefully. It's actually quite easy.
If Stardew Valley, developed by BambooStar, tested the comprehensive skills of game developers, then the Biohazard mode that BambooStar just created only requires a good idea and an interesting gameplay to support the entire game.
What excuse is there to keep saying that you can accumulate enough knowledge and experience before making games?
At this moment, Anton could no longer contain his impulse. He wanted to go home and create his own game using the simplest method possible.
"It seems you all have your own ideas, which is great. I hope to see you create interesting and creative gameplay in the future. But... before that, you need to check the bugs in this module again."
That's the good thing about having subordinates; you can leave the tedious and complicated things to them, and you don't need to worry about those repetitive and troublesome issues yourself.
This is their job, and I didn't ask them to work overtime, so it's perfectly reasonable for me to give them instructions.
These people were all taken aback when they heard what Zhu Youxing said next.
How long has it been? And they've already come up with another interesting mod?
At this moment, Anton, who had been somewhat proud, suddenly felt a sense of defeat.
Can talent really create such a huge gap between people?
Some of the people showed expressions of delight, as they could once again enjoy the brand-new gameplay personally created by Zhu Youxing.
With the imperial decree in hand, they immediately scurried to the new computer to check out the brand-new gameplay modes.
At this time, Zhuyouxing began to consider creating new modules.
This time, he plans to create four or five modules in one go, and then turn them into tutorials so that people can truly understand that game creation is not actually that difficult; the difficulty lies in having the courage to take that first step.
Chapter 603 Battle.net Creative Workshop Lab
603
No matter what world you're in, you can always trust the creativity of players.
The most classic example is probably The Elder Scrolls V: Skyrim.
Besides its excellent game quality, this work also boasts a large community of individual creative players who create interesting content simply out of passion, without any profit motives. Zhuyouxing also wants to guide this in this world.
The Biohazard mode for Counter-Strike has been officially launched, and this is an official game modification tutorial.
Aiko and Oto both successfully gained admission to the University of Tokyo this year.
This place has an excellent computer science program. Kazumi wants to have a longer-term career in game programming, while Oto-chan plans to become an all-rounder.
As for Kazumi, she had the worst grades among the three. Even with the help of two friends, she still couldn't get into her ideal university. However, she stayed in Tokyo and studied at an art university of slightly lower quality.
Her future career path was in the arts, and the three of them attended schools that weren't too far apart, so she wasn't too disappointed.
Shortly after entering university, the three formed a brand new hobby group.
Oh right, this time it should be called a real game studio.
Previously, the three of them, along with Tian Chong and two or three other game enthusiasts, developed an independent game, which became one of the thousand games on the Battle.net platform.
The game is called Farm Defense, which is similar to tower defense but also includes farming elements. Players continuously produce various resources to supply the front line, and then build walls, ballistae, or recruit adventurers such as mages and ninjas to help resist monsters.
Perhaps because of the girls' delicate nature, the game they developed has a gentle style in both its art and gameplay, making it very comfortable to play.
Because the game was quite eye-catching, it sold over 30,000 copies, which made the team very excited.
This was their first pot of gold.
So after graduating from high school and entering university, the three of them did not hesitate to set up their own game studio.
When they don't have classes, they gather here to discuss the latest game development.
They are now quite skilled at game development and have already figured out the direction for their next game.
"Therefore, I think we should add the function of farming to it."
"Hey, this is a zombie-fighting game, why do we have to farm? Doesn't that make it just like the old Farm Defense game?"
"I think that's pretty good too. Farming combined with fighting zombies is bound to sell well."
"I suspect that all you have in your head, you idiot, is farming. We have an agreement that each of us has the right to decide the direction of the game's development and the overall content once. This time it's my turn to decide, and you can't interfere with me."
"You're the idiot! I just wanted to add a new gameplay element. And what's wrong with farming? It's fun and interesting. Look at the data for our Farm Defense game. Everyone spends more than ten hours in our game, and most of the credit goes to farming. It's clearly a very popular direction."
"No matter what, I absolutely will not allow the addition of farming elements to the games I propose, unless my game doesn't sell well enough, otherwise you'll just obediently be in charge of the art."
As usual, Oto and Kazumi bickered, which Aiko was already used to. She just idly scrolled through her computer, waiting for the two to finish arguing.
The same thing happened with the last game development. However, last time, it was Oto-chan who felt that the farming element was unnecessary, but last time, it was Kazumi who made the decisions, so Kazumi did her best to add the farming element.
I really don't understand why a city dweller who has never even set foot in a field would be so fond of farming.
However, their relationship doesn't deteriorate after their arguments. They've had disagreements for over a decade, and their relationship hasn't changed at all, which is quite good.
While waiting, Aiko suddenly saw a prompt from the Battle.net platform offering an option to update the software.
Some brand-new features have appeared in the latest update.
1. Added a Steam Workshop, where all players can freely create their own game worlds in designated open-source games.
2. Add a discussion group function to allow more people to gather and discuss the game.
3. Add more game-related achievements.
4...
This is a fairly large-scale update for Battle.net.
Previous updates typically consisted of only one or two items, and were also routine stability updates.
This update contains more than ten items.
The first update, in particular, is in bold, seemingly designed to draw attention to it.
"A creative workshop?" Aiko asked curiously.
She didn't quite understand what this creative workshop was all about.
However, the software will definitely need to be updated, so let's see what this new feature is all about after the update is complete.
The two were still arguing and were at an impasse, neither willing to give in.
The update ended at this point, and Aiko clicked to enter the updated Battle.net platform.
As soon as I entered Battle.net, a brand new dialog box appeared.
This dialog box is to promote the new Workshop feature to every user of the Battle.net platform.
After carefully reading it once, Aiko quickly understood what this creative workshop was all about.
The goal of allowing people to modify the logic, rules, and gameplay of open-source games is to enable players to create freely and experience the joy of creating their own gameplay.
This... isn't it just a low-spec version of game development tools?
Aiko immediately understood the purpose of this creative workshop.
Moreover, it sounds like the gameplay developed by the Workshop can't be directly sold as their own game.
However, once a mature game base is available, it becomes much easier to modify some logic to facilitate gameplay updates.
The promotional materials also include a brand new module tutorial page.
Aiko clicked on it casually, and then Takeyusei appeared on the page.
At this moment, Zhu Youxing was wearing a white lab coat, looking just like a scientific researcher.
"Hello everyone, welcome to the Battle.net Workshop Lab. Here you will experience a brand new way of entertainment. We hope to use this new interactive format to add more ways to play the game."
Chapter 604 Module Tutorial
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