Tokyo Video Game Tycoon.
Page 390
Any player with even a little creativity can easily take the basic logic of a game and create their own.
Then, once his niche gameplay becomes popular, the creators will become more interested in game development. They will then try to explore more complex game development methods to make their mods look more complete and sophisticated.
Modular modules are something unique to the PC platform, something that console platforms can't match. If this advantage isn't utilized, the PC platform's market will always remain small.
Zhu Youxing smiled and said, "There is a classic proverb that says the difference between one stick and ten sticks is that the power of the crowd is great. There are always some wonderful ideas that can be born in the crowd. So I hope that these wonderful ideas can have fertile ground to bloom, rather than being stillborn because of the excessive difficulty of game development."
Bell still didn't quite understand.
However, after thinking about it, he realized that since it was ultimately the president's idea, it must have some deeper meaning.
It's okay if he can't understand it now; we can wait and see.
So he wrote it down and then said, "President, are you sure you want to release the source code of these games directly? And allow players to freely change the values in the games?"
Zhu Youxing nodded: "I'm sure. Of course, this is just an experiment of mine to see if it can really uncover some 'players' who are talented enough."
Then Zhu Youxing paused for a moment and continued, "In order to set an example, I happen to have some free time to make some modules as demonstrations. These demonstrations can be used as tutorials for players to see, so that they can understand how easy it is to make modules in this way."
As Zhu Youxing spoke, he also began to take action.
He immediately started working on the computer in front of him.
First, the underlying code of Counter-Strike was modified.
Firstly, it allows for some limited modifications to the program and numerical values at the underlying level.
These modifications will make it easier for Bamboo Star to create subsequent modules.
"What kind of module should we make..."
Zhu Youxing thought for a moment, and then immediately came up with a module that he thought was quite classic.
Gameplay of Resident Evil: Zombie Infection.
In Counter-Strike, all you need to do is make some simple modifications to the gameplay mode, add a countdown timer function, and finally design a logic program.
This program is so simple that it can be copied after a little familiarization.
The logic is that when the countdown ends, one of the players in the room will become a zombie.
This zombie can infect others for a limited time.
Chapter 601 Can I do it?
601
This mode, where zombies infect others, is a very memorable entertainment mode for Zhu Youxing. It's hard to say where it originally came from, but it's still quite simple to recreate this gameplay.
Moreover, given the current popularity of Resident Evil, many people are increasing the popularity of this genre, making Resident Evil games gradually become mainstream.
Moreover, some low-budget new zombie movies have been released recently and have achieved good results, so it's clear that this popularity won't drop anytime soon.
At this point, Zhu Youxing simply made slight modifications to the game's numerical values and then, relying on existing models in the Unreal Engine, added a new gameplay element to the Counter-Strike game.
"Hmm, that's about right."
Zhu Youxing nodded in satisfaction.
This is probably the game he developed the fastest.
Although it's just a module, if the gameplay is original, then it can be considered a completely new game.
From finding resources to rewriting the basic logic and code, it only took about an afternoon.
However, Zhu Youxing couldn't afford to overlook the loopholes.
However, I happen to have a very powerful team of computer experts around me.
They are the Stanford Legion, under the command of Aya Tsukino.
As for Tsukino Aya, she is now his wife, so her subordinates naturally have no objections to Takeyusei.
And since it's just a new gameplay mode, they just came over to lend a hand and help check some logical flaws in the game to ensure that the game can run normally.
Meanwhile, Zhu Youxing came up with a new way to play the game, so he immediately found another computer and started rewriting the new game logic.
This new gameplay logic is similar to the Left 4 Dead game mode, with standard four-player teams using a variety of weapons to fight against powerful bio-creatures.
Here, you don't need to worry about turning into a zombie; just enjoy shooting!
At this point, Zhu Youxing should really be glad that he had planned for the ease of use of the engine in advance. As long as he was familiar with the basic usage of the engine, he could quickly make use of its resources.
With the Unreal Engine and mature open-source games available for free modification, this is the best way for game development enthusiasts to get started.
This time, Zhu Youxing only took two or three hours to master another new gameplay.
Meanwhile, on the other side, three or four senior programmers were gathered together checking for vulnerabilities... wait, they didn't seem to be checking for vulnerabilities at all...
"Damn it, why did you have to infect me! I was already hiding in the safest place, couldn't you just let me shoot properly?"
"Heh, you weren't so polite to me when you turned into a zombie. You infected me right away. I don't believe a word you say!"
On one side of the office, a few programmers who were supposed to be called in to check for bugs in game mods were actually playing Counter-Strike with a Resident Evil mod.
Before they tried it, they didn't seem particularly interested and didn't think this mode would be very fun.
But in the blink of an eye, they themselves fell for it.
Anton's life plan was to first attend Stanford University's best computer science program, and then, after graduation, decisively apply for a job at a super giant like Morgan Stanley, gradually rising to the pinnacle of his career.
But fate always has some inexplicable coincidences.
He stumbled upon video games by chance and immediately fell in love with this fascinating thing.
He then learned that the company that created these interesting games was a Japanese company, which made him even more curious about how such a magical company could be born in Japan.
It was at this time that a senior student who was once well-known at Stanford University came to Stanford and recruited employees under the name of Youxing Electronic Entertainment. Anton joined without hesitation, completely abandoning his life plans.
What in this world is more appealing than something that brings you joy?
Working at Morgan Stanley would simply mean spending your days researching how to develop new software or maintaining existing computer systems, which is definitely not as interesting as game development.
When he arrived here, he indeed got what he wanted. Here he found a new goal in life, which was to play as many interesting games as possible, and of course, he also needed to realize his own life value.
He also hopes to develop a groundbreaking game.
However, this takes time. His experience working at Youxing Electronic Entertainment made him realize that game development is not a simple matter, and it is almost impossible for one person to make a complete game.
Every famous game is a big production created by countless people, the crystallization of countless people's efforts. How can you, as an individual, compare to the combined efforts of many people?
He truly believed that at the time.
Therefore, he plans to wait until he has accumulated enough experience before considering developing games independently.
However, all his beliefs collapsed the moment a game was released.
It was a game with rough graphics, even considered one of the worst graphics of its time, with blurry pixels and seemingly boring gameplay. The game was called Stardew Valley.
But this very game unexpectedly rose to become a dark horse.
As a member of Yuxing Electronic Entertainment, and even a core employee, Anton knew the game's detailed sales figures.
It has sold over three million units to date.
Moreover, this is only the sales on the PC platform; it hasn't been released on other gaming platforms yet.
Logically speaking, the PC platform should be the smallest segment in the gaming industry, but it still boasts millions of sales, which is truly astonishing.
He was even more shocked when he learned that the game was made by only one person, the legendary president of the company, Takeyusei, who had worked on it all by himself for a month.
He believed that there were geniuses in the world, but even geniuses only had one head and two hands. No matter how extraordinary a genius's talent was, they were still within the limits of human potential.
He believed he was no less capable, after all, he was an outstanding student at Stanford University and must have been quite talented.
So, if the president can do it, why can't he?
For a long time, he was stunned by the success of Stardew Valley. Every time Stardew Valley refreshed its sales data, it would hit him hard in the heart.
Could he also make a game like that?
He had this question before playing the Biohazard mode in Counter-Strike.
Chapter 602 Taking the First Step
602
Before venturing into the zombie mode of Counter-Strike, he somewhat believed that his talent in music and art was still lacking and that he needed to immerse himself in them more. He thought that if he could immerse himself in them more, he might be able to create a game like Stardew Valley.
And so he just kept putting it off.
Until this time, he saw the biohazard mode of Counter-Strike.
This is just one gameplay mode, but it's a completely new mode that can stand alone as a full-fledged game.
If this gameplay wasn't just a Counter-Strike clone, but a standalone game, he would gladly buy it.
However, after being repackaged as Counter-Strike, the difficulty of making this game is ridiculously low.
At this moment, he could find no excuses.
The Biohazard mode in Counter-Strike doesn't require any artistic or musical talent. You just need to find your favorite template, fit it in, and then use your most confident programming skills to modify some basic game rules and logic. That's how a completely new game is born.
For someone like him, this is incredibly simple.
But even with a game like this, he never imagined he could do it this way.
At this moment, he had unknowingly played more than ten games with a few friends in the Battle.net platform department's office area.
They were just there to help the president fix bugs.
But as the game was being modified, some people couldn't resist trying it out on the main interface, and then others joined in as well. He also joined in without realizing it.
Then he didn't know how much time had passed.
This way of playing is really magical!
But this method is not difficult to do at all, so why didn't I think of it before?
By the time he came to his senses, he had already played more than ten rounds.
He scratched his head in distress.
He can no longer find any excuse to avoid developing the game he plans.
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