Tokyo Video Game Tycoon.
Page 365
Soon, even the onlookers couldn't resist anymore. They went to their respective workstations to retrieve the resources they had developed, and then quietly formed a group with a few others to play a thrilling and exciting Desert II showdown.
At first, they were a bit secretive, glancing at Zhu Youxing every now and then. As soon as Zhu Youxing and his friends finished playing, they would immediately switch off the game screen and pretend to be working seriously.
However, they soon forgot about it completely and were only thinking about how to win the next game.
Each time one side wins, it is accompanied by a small chorus of cheers.
The entire game development office area has now been transformed into a large internet cafe.
The noisy sounds, the occasional bursts of laughter—it all seemed to bring back that familiar feeling, Zhu Youxing thought to himself during a break from his play.
The only drawback is that this is the United States, not China. Here, he can no longer hear the classic Chinese curses that occasionally pop up in internet cafes, cursing those trash teammates online and cursing the trash games that ruined his youth, before obediently entering the next game again, as if he never knows fatigue.
That's exactly the feeling I wanted.
Zhu Youxing played around with the game for about a morning, and he was basically certain that the game would be a success, as it had already won over the game developers.
Game developers are generally the most discerning gamers.
The fact that this game can satisfy these people's appetites is already a strong indication of its future success.
So, what's left is to further refine the game, introduce more competitive maps, and release more weapons.
Oh, and there's also a system for accessories and opening boxes.
This thing was also a money-making machine. Later on, a Dragon Lore sniper rifle or a red dagger could excite countless people. It really took human nature to the extreme.
Zhu Youxing is not short of money, but he will not refuse any reasonable and acceptable way to make money.
This inevitably reminded him of the time when he spent a fortune on in-game purchases just for a Dragon Sniper rifle. Hmm, it would be nice to let the people of this world experience the same intense longing he once felt.
"Boss, shall we continue?"
At that moment, a voice rang out, and an employee from the United States looked at Zhu Youxing with longing eyes.
Before playing games together, these employees were quite reserved and hesitant when facing Zhuyouxing.
Because Zhu Youxing's aura and resume are truly hard to ignore.
But now, none of that matters anymore.
Now they only think that the most important thing about playing games is to have fun, and they are happy now. The boss and such don't matter anymore.
Zhu Youxing smiled and said, "No, I'm a little tired too. Let's leave it at that for now. By the way, are you hungry? Did you lose just now? Let's go buy some food."
The employee was speechless.
I shouldn't have asked that question. It was obvious that the boss didn't want to play anymore, so why did I ask?
Now, they have to pay for a meal too.
However, at this moment, they also greatly admired Zhu Youxing.
That's really amazing.
Only a few days have passed. Before that, they had only built a rough framework for the game. At that time, their testing only showed that it was a relatively ordinary game and not very appealing.
But when Zhu Youxing arrived and personally guided the game development, from character design to map design and development, this game, which was only in its embryonic stage, instantly shone with unimaginable brilliance. It was truly remarkable.
Now, these employees feel nothing but admiration.
Chapter 556 Intercepting Halfway
556
With Zhu Youxing taking the lead in finalizing the game rules and developing the first map, the Counter-Strike team's next direction became clear.
As long as we follow the path of Zhuyouxing, continue to develop more competitive maps, add more weapon content, and add more content on the original basic rules, the game will basically be fine.
Counter-Strike is progressing smoothly, and the game itself isn't actually that complicated. It's estimated that Counter-Strike will be the fastest of the three games to finish development.
Then Need for Speed should be the second game to be completed, and the rest will be FIFA.
This should be the slowest.
I didn't have much experience in developing football games before, so I had to start from scratch, which was quite troublesome. Among the most complicated aspects was collecting numerical data.
By the way, speaking of which, there seems to be no news about Matsuhashi Minoru lately, and I wonder how her work with FIFA for authorization is going.
So Takeyusei went to a relatively quiet office, closed the door, and then dialed Matsuhashi Minoru's number.
He wanted to personally inquire about the progress of the work over there.
……
In the UK, Matsuhashi looked at his phone with a complicated expression in his hotel room.
Should I answer the phone or not?
How should I tell the president this news?
It's really a dilemma.
However, after the phone rang for about ten seconds, Matsuhashi Minoru took a deep breath, picked up his phone, and clicked the answer button.
Before Takeyusei could ask, she said in a slightly self-reproachful tone, "President, I messed up."
Bamboo Star: ? ? ?
As soon as the call connected, Takeyusei heard Matsuhashi Minoru say in a dejected tone that he had messed up, which caught Takeyusei off guard.
"Matsuhashi, what happened?"
"President, I messed up the cooperation with FIFA. I'm sorry, I've let you down."
Zhu Youxing frowned, then patiently said, "Don't blame yourself yet. Tell me what happened and why you said that about yourself. This isn't like your usual personality."
Matsuhashi said in a low voice, "FIFA rejected our cooperation just two hours before you called."
I've arrived at just the right time.
Zhu Youxing thought this subconsciously.
"Why did you refuse? I remember you said before that the negotiations were going very smoothly, and that it should have entered the final stage by now."
Matsuhashi Minoru immediately said angrily, "It's because of YOO. They intercepted the fruits of our labor halfway through."
"Long-tailed rain? Tell me more about it."
This guy is really persistent; he always manages to annoy you when you least expect it.
Matsuhashi Minoru took another deep breath and then recounted the events that had recently occurred to Takeyusei.
Today marks the final two days of the planned internal discussions within FIFA. To push for this authorization, Matsuhashi has employed numerous methods, actively lobbying FIFA officials to convince them of his utmost sincerity.
Everything was going smoothly, and the officials who had been contacted had inadvertently revealed that the cooperation was basically on the verge of being finalized.
Matsuhashi Minoru has already prepared the relevant licensing agreement and is just waiting for the final signing.
They could directly provide a five-year authorization with cash, as well as other long-term cooperative projects, increasing the reputation of both parties. This win-win situation should have gone very smoothly.
But this morning, a phone call from FIFA shattered all of Matsuhashi Minoru's preparations.
An official from FIFA suddenly told her that they now had a competitor who was willing to pay an annual licensing fee of $50 million for a ten-year license.
This was truly unexpected for Matsuhashi Minoru.
Everything was going well before a competitor suddenly appeared.
Matsuhashi tried to remain calm as he asked about his competitor's identity.
The competitor was none other than YOO portal, a Japanese internet portal website.
However, as YOO has grown and expanded, it has also gained a certain influence in Europe.
YOO's rapid expansion has brought it to a user base of 300 million, which is more than the entire population of Japan and rivals even the currently dominant Facebook.
It's unclear how YOO learned about Youxing Electronics Entertainment's negotiations with FIFA, or whether FIFA leaked the information itself, but YOO very domineeringly interfered.
Youxing Electronic Entertainment is willing to offer a licensing fee of 30 million US dollars per year? Then we'll offer 50 million a year.
Of course, they weren't as wealthy as Yuxing Electronic Entertainment, who could pay a five-year licensing fee in the first year.
However, the $50 million annual licensing fee was much higher than what Matsuhashi Minoru had proposed, and even though YOO promised to pay it only once a year, FIFA was tempted.
However, to be fair, FIFA did not directly finalize the matter with YOO, but instead proactively notified Matsuhashi Minoru.
Actually, they thought they could take the opportunity to raise prices and see if they could create competition between YOO and Youxing Electronic Entertainment, so they could reap the benefits and make more money.
Ultimately, it all comes down to interests. It's a matter of who can better persuade FIFA. Clearly, FIFA is now the one waiting to be sold, hoping for a more favorable offer from both sides.
After telling Takeyusei all this, Matsuhashi Minoru felt extremely bad.
YOO's sudden intervention was quite unexpected, yet it also seemed somewhat inevitable.
As YOO continues to grow stronger, it's impossible for others to sit idly by and let it dominate the market. As a rising force, YOO has always been ambitious to build its own media empire, and video games have become a territory it wants to conquer.
In fact, when Minoru Matsuhashi, the de facto second-in-command of Yusei Electronics Entertainment, went to Europe, several companies, including YOO, had already gotten wind of it.
The fact that people like this go to Europe, and not just for a short time, but to stay there long-term, sends a very clear signal.
Yuxing Electronic Entertainment's next target is probably Europe.
Today, Yuxing Electronic Entertainment is a benchmark in the video game industry.
In the past, no one took any of Yuxing Electronic Entertainment's business plans seriously, nor did they believe that Yuxing Electronic Entertainment could survive for long under the leadership of top electronics giants.
However, Yuxing Electronics Entertainment is still growing, while its competitors, such as Surui Electronics, are either struggling to compete with Yuxing Electronics Entertainment or have collapsed like Lierda and Hongguo Company.
Nowadays, any slight movement by Youxing Electronic Entertainment will affect many people's hearts.
If the second-in-command has gone to Europe, then the European market is clearly profitable.
Then, YOO quickly learned what Matsuhashi was doing by leveraging her personal connections.
Actively seeking brand licenses from car companies, as well as licenses for football events.
If YOO cannot deduce anything from this information, it simply doesn't deserve to be a top-tier internet company.
Then, what YOO had to do was... intercept the deal halfway through.
Chapter 557 The Persistent Ghost
557
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