Tokyo Video Game Tycoon.
Page 338
This is a huge popularity that has been built up over ten years.
However, the actual data is not so optimistic.
Based on the sales curve of the first week, sales reached more than 500,000 on the first day, but dropped to 300,000 on the second day.
This means that 800,000 units were sold in the first two days of the first week.
However, the following five days of the week only brought in a little over 200,000 in sales.
This sales volume can be described as a precipitous drop.
If it's a truly top-selling game, with sales of 500,000 on the first day, it's not impossible for it to break 2 million in sales in the first week.
However, given that it sold 500,000 copies on the first day, Monster Hunter only managed to achieve sales of just over one million in its first week, which is indeed a worrying situation.
"It seems the game is a bit too difficult, which has deterred quite a few people."
Looking at the sales data, Zhu Youxing immediately knew the reason for the low sales volume.
Monster Hunter wasn't particularly popular from the start because of its high difficulty.
However, this game is a series that truly ignited the passion for online co-op gameplay, but it only became truly popular when the handheld version was released.
Since his initial release was a handheld version, he originally thought it would be more acceptable to people than the original version from his previous life.
In terms of sales, it is definitely more successful than the previous generation. The first generation in this world sold a million units in its first week, which is no easy feat.
However, these sales figures are based on the fame of Zhuyouxing.
If Monster Hunter were developed by an unknown person, it would be questionable whether sales could even break 300,000 copies.
As a die-hard fan of Bamboo Star, Tian Chong naturally got his hands on Monster Hunter as soon as possible. Moreover, because he had experience playing the game for a long time at the carnival, he quickly adapted to the difficulty of Monster Hunter.
He felt that the released version was simpler than the demo version from Carnival.
Now, the three women who aspire to become a trio of female game developers have also purchased Monster Hunter.
It just so happens that the three of them, together with Tian Chong, can form a four-person monster-hunting team, and they can get together to hunt monsters during breaks in their study sessions.
But this is only a very rare case.
Most players who buy Monster Hunter are completely baffled by the situation.
What kind of terrifying monster is this?
Why is even a wild boar king so powerful? And this is just a mini-boss monster we've just encountered.
How terrifying must that incredibly cool fire dragon on the cover be? They simply couldn't imagine.
Even in online multiplayer mode, many players' mentality was broken by the high difficulty.
Immediately afterwards, a group of players went online to complain.
"This Monster Hunter is so hard! Why is it so difficult? How am I supposed to play it?"
"Help! Help! How do I counter the Boar King's Savage Charge? It seems like the Boar King suddenly goes berserk at certain times, and its attack frequency suddenly skyrockets. I just can't beat it!"
"Hey upstairs, let me teach you the simplest way: use a light crossbow. You can smash that boar king's head to pieces from a distance. It's absolutely effective!"
"Thank you so much! I finally defeated the Boar King! But how do I fight the giant bird behind it? That thing is even more terrifying than the Boar King!"
"Is this a game made by the God of Games? It's really ruining my mentality. I trusted the God of Games' games so much, but now I'm so badly beaten that I have no desire to continue playing."
"Warning! Warning! New players, absolutely do not buy this game! It will be your nightmare, and you will definitely regret it!"
"Selling Monster Hunter for 5000 yen after only playing it for an hour. Anyone interested?"
"I'm offering 4900 yen. Anyone interested?"
"Damn it! Don't disrupt market prices!"
"Sold for 4800 yen..."
"4700 made the move..."
"3..."
There are many players complaining online, especially on the official forums, which are almost overwhelmed with such comments. Whether it's the Monster Hunter section or other game sections, there are now posts complaining about Monster Hunter, and it's like a wildfire that can't be stopped.
Chapter 507 Cyber Battle
507
"President, it seems that the aura of the God of Games of Takeyusei is about to be shattered."
Inside the president's office at Surui Electronics, a group of mid-to-high-level executives from the gaming division were gathered in a very relaxed atmosphere.
Although Yuxing Electronic Entertainment can refuse to disclose any game sales figures, Surui Electronics now has its own channels to indirectly investigate the approximate and accurate sales figures of some games, although this may still remain a mystery to the public.
It's not a problem for someone in the industry to investigate and uncover certain things.
Their investigation has given them a general idea of Monster Hunter's sales.
A million in the first week is indeed terrifying.
However, sales are declining very quickly. Judging from this trend, sales in the second week will probably drop to no more than 300,000.
This is already a very bad result for the god of games.
Previously, many of the games produced by Zhuyouxing had seen their prices steadily rise; such a drastic drop is unprecedented.
"Even the god of games will eventually fall from grace, that's normal. It would be really scary if he could stay in the clouds forever."
"Don't be careless. What we need to do now is to continue to create high-quality games. We can't relax just because our opponents are showing weakness."
As the company president, Hayakawa Ueto naturally needs to constantly remind his subordinates.
This time, Zhu Youxing should be considered to have suffered a defeat.
This allows me to catch my breath and reduces the pressure.
At the same time, Hayakawa Ueto also felt a little regretful. If he had released a first-party game of his own at the same time, he could have taken advantage of Monster Hunter's poor sales to steal some players.
Thinking of this, Hayakawa asked, "Are there any first-party games that can be released ahead of schedule in the next two days? Perhaps we can take this opportunity to gain some market share among players."
The subordinate immediately understood what Hayakawa Ueto meant and said, "We have a fighting game that we originally wanted to compete with Street Fighter and are preparing to release. This one can probably be released a little earlier, but the action values haven't been adjusted to the perfect state we envisioned."
"Is 'Fighting Peak' correct?"
"Yes."
Hayakawa Ueto remembered this game; it was a game he had requested to be developed. It had already been heavily promoted, and players were very interested, wanting to try a fighting game other than Street Fighter.
One fighting game alone cannot satisfy all players of this type, so developing similar games naturally became one of Suri Electronics' plans.
It's a pity that the action values didn't reach the perfect state I imagined.
However, he had already seen the finished product before, and it was actually quite good.
This once again makes us marvel at the power of the Unreal Engine. It's not just good at developing 3D games; it's also very adept at 2D games. It has many publicly available action values that can be used directly. Surui Electronics only needs to further optimize these values to achieve relatively good results, which is really very user-friendly for developers.
It's fair to say that without Unreal Engine, the development team at Surui Electronics would still be getting completely outmatched.
However, this raises another issue: the over-reliance on the Unreal Engine makes it hard to tell whether it's a good thing or a bad thing.
After some thought, Hayakawa Ueto made the decision: "Then let's release this game ahead of schedule. We'll announce it today, and then immediately arrange for the disc factory to press the discs. It will be officially released in three days."
One of the biggest advantages of CD production is that it is quick and inexpensive.
If we start arranging for the production of cassette tapes in a factory, it would probably take at least half a month to produce a million tapes.
However, if multiple optical disc factories operate at full capacity, pressing a million game discs a day is not a problem.
Hayakawa Ueto's statement that the product would be officially released in three days included the time required for shipping to various stores.
Surui Electronics is also very good at production and transportation scheduling. With multiple optical disc factories in the United States, Japan and Europe operating simultaneously, it can quickly expand into major consumer areas of video games.
Hayakawa Ueto wants to take this opportunity to steal away Yusei Electronic Entertainment's players.
However, he wasn't particularly optimistic, because this was just one setback for Bamboo Star, and it wasn't due to a failure in game quality, but rather because the game's difficulty was set unreasonably, which deterred many players. Players' enthusiasm for Bamboo Star hadn't diminished much, so they still couldn't be careless.
On another note, Hayakawa Ueto had previously considered releasing a game similar to Monster Hunter, hoping not to fall too far behind Takeyusei. However, seeing that Takeyusei seemed to have faltered this time, he felt that perhaps it was best to put this type of game on hold for now. Even if it were to be developed, the difficulty level should not be too high to avoid scaring away players.
Compared to Hayakawa Ueto's calm demeanor, YOO's boss, Nagao Ame, seemed quite excited.
Bamboo Star overturning is extremely rare, or rather, it has never happened before.
As an internet portal website, it definitely needs to be promoted properly.
The mishap of the bamboo star will definitely be a topic that generates a lot of buzz.
As a result, news headlines about Zhuyouxing's disastrous defeat and the potential fall of the God of Games from his pedestal began to flood the homepages of YOO-related portal websites, seemingly trying to forcefully push Zhuyouxing's popularity to its peak. For this reason, he even turned down several expensive advertising offers.
Seeing Bamboo Star crash and burn makes me happier than making a fortune myself.
In response to the eye-catching headlines on YOO-related news portals, Youxing Electronic Entertainment also launched its own counterattack.
Even if they lose, they can't afford to lose face. Facebook immediately promoted Bamboo Star's game on its news platform to protect Bamboo Star's reputation.
The die-hard fans of Yuxing Electronic Entertainment also chimed in.
The game isn't bad, nor are the graphics terrible; it's just that the difficulty is indeed quite high, and the lack of a difficulty adjustment function is a real drawback. Some people claim that if a difficulty adjustment function were introduced, making the game more palatable, they would definitely want to play it.
However, the official response from Yuxing Electronic Entertainment was quickly rejected.
Monster Hunter is essentially a game of high-difficulty hunting, and the difficulty adjustment function is not suitable for Monster Hunter.
YOO's team immediately seized the opportunity, accusing Yusei Electronics Entertainment of becoming arrogant and no longer willing to listen to the voices of players, only making the games they wanted to make. They claimed that such a company was destined to be taught a lesson by the market, and that Yusei's status as a gaming god would be in jeopardy. They even portrayed Yusei Electronics Entertainment itself as being on the verge of bankruptcy due to its failure to adapt to the market. YOO's people arrogantly offered to acquire Yusei Electronics Entertainment at a reasonable price in advance, 'kindly' helping Yusei Electronics Entertainment to stop its losses.
Chapter 508 Can you still turn the tables?
"It's really ridiculous. A game company poured its heart and soul into making a game that suffered a sales flop. This proves that a company always has its limits and can't stay at the top forever. And what are they doing? They're still trying to expand into other areas and make movies. Do they really think they're invincible in the video game industry?"
Alfonso was very happy.
He had recently learned about the status of Youxing Electronic Entertainment through some channels.
The works created by their president did not sell well, which is a huge loss.
They think they can make movies like this? It's obvious they don't care about the audience and players at all; they just want to make what they want to make.
He immediately turned on his computer and went to the Facebook platform.
There's a lot of discussion on social media about how difficult Monster Hunter is. People are saying the game is discouraging them and they really regret buying it.
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