With a stable annual profit of 50 to 60 million, this translates to consistent daily sales in the millions, which certainly warrants more attention.

“And the second one,” Hayakawa Ueto held up a second finger, “is StarCraft. Unlike the former, this game doesn’t use a time-based subscription model, but it uses esports to make players very willing to spend money on the game, and its user growth rate far exceeds that of Dragon Treasure.”

Hayakawa Ueto frankly stated, "I believe this is a new way for both games to continue to generate profits. I have also been considering whether to launch a similar game recently, but both of these games are based on PC, and I am not sure if I can replicate the same success on console platforms, since Yusei Electronics Entertainment has never done so before."

Yusei Electronic Entertainment is like a guiding light; if Yusei hadn't done anything, Hayakawa Ueto wouldn't have dared to take the risk.

Now he dares not venture into entirely new gaming fields.

It's really not easy to have the market we have now.

He felt that he hadn't accumulated enough experience and needed to wait for the right opportunity.

Hayakawa Ueto's subordinates understood: "Then, President, this..."

Before the manager could ask anything else, Hayakawa Ueto had already focused intently on the television.

Because the new trailer for StarCraft has already finished airing.

This time, StarCraft has announced a brand new expansion pack.

The term "expansion pack" is quite novel.

This has almost never happened in previous game releases.

Some game companies have tried to release more content for their games, but most of them are developing sequels rather than adding more paid content to the existing games.

Because previous attempts at this method were not very successful.

But at this moment, Zhuyouxing officially announced the release of a brand new expansion pack for StarCraft.

However, if you want to experience the campaign content in this new expansion, you will need to pay extra.

It's definitely much cheaper than the base game, and the content isn't much less than the base game, so it seems like a really good deal.

Players who don't pay extra don't get nothing in return.

They can experience the new units in online battle mode without worrying about being unable to play online battles with other players in the new version because they haven't bought the new expansion.

At that moment, Hayakawa Ueto's heart skipped a few beats.

Suddenly, he seemed to have a sudden realization.

It seems that video games have found a completely new way to make money.

We will continue to release more story content based on the original materials of a game.

One major advantage of building upon the existing game is that the entire game infrastructure doesn't need to be redeveloped. Seventy to eighty percent of the assets can be reused, which also allows the game's value to be further extracted.

However, given Yusei Electronics' style, they would certainly disdain exploiting a series in this way. The only reason Yusei would do this is probably because there is indeed a lot to tell in this story.

Chapter 481 is very oppressive.

In fact, many game companies, in order to save time, will reuse the basic framework of the original game in the sequel.

If the basic architecture remains unchanged, the game is essentially the same as if it hadn't been upgraded at all.

In today's rapidly evolving landscape of game graphics and technology, such games have a very limited chance of survival; most will perish due to their own laziness.

After several such attempts, game companies no longer dared to reuse the game's basic architecture.

However, Zhuyouxing offered a completely new direction.

The new StarCraft expansion, Brood War.

Players can pre-order directly online. The expansion will be released within six months, and the new StarCraft version will be used in the Korean e-sports tournament in the second half of the year, adding more excitement to the game.

As for the price of the expansion pack, it is only half the original price of StarCraft, but the amount of game story content is almost the same as the base game, which immediately shows great sincerity.

In general, as long as players truly feel they are getting more than their money's worth, then there's no problem.

This Brood War includes a completely new storyline, in which Kerrigan, the Queen of Blades, becomes the leader of the Zerg. She seeks cooperation with the Protoss because a new Overmind is about to be born, and she needs to eliminate that new Overmind.

This story is already captivating enough for StarCraft fans, not to mention the unique gameplay of real-time strategy games. Those who enjoy this genre truly love it.

With the combined appeal of gameplay and esports, this genre has cultivated a group of die-hard fans.

These die-hard fans are basically enough to guarantee the game's basic profitability; the rest is about expanding the player base for this type of game.

On the stage, Zhu Youxing continued with a smile: "I believe that Brood War is not the end of the story. StarCraft is the romance of people who dream of space. This story can definitely continue, and that requires the continuous support of players. I am also very grateful to all players for their continued support of this game."

The StarCraft trailer has ended, and it has once again won the favor of many players.

Next, Zhu Youxing showed the players first-party games developed by other game development teams one by one.

Some of these first-party games were created by them and approved by Zhuyouxing.

Although these games do not bear the shadow of Bamboo Star, they have always carried the spirit of Bamboo Star.

First, the content is rich, and second, the game is fun enough.

However, the players' response was clearly not as strong as the previous two announcements.

Because the first game is a sequel to a classic masterpiece, even if it's just an improvement in graphics, players will respond enthusiastically, thanks to the halo effect of the classic masterpiece.

This is the terrifying influence cultivated by the sequel.

Next up is the StarCraft expansion pack, which is a must-buy for the already established die-hard fans. They welcome the emergence of new stories, even if it's just a storytelling session. As long as the story is exciting enough, they will still buy it.

The following new games are relatively niche titles within the game product line of Yuxing Electronic Entertainment.

There are games like Wario Games, which are similar to a collection of 4399 mini-games, and new touchscreen games that showcase the characteristics of the GSL handheld console, with gameplay somewhat like match-3 puzzles.

Then there's a complete collection of card and board games.

These are all works by Zhuyouxing to expand his game product line, and also serve as practice projects for newcomers joining his game development team.

The advantage of this type of work is that it is simple to make and less prone to problems.

After all the game trailers had finished playing, Zhu Youxing glanced at the time and estimated that it should be about time now.

Then, with a renewed smile, he addressed the audience, saying, "Ladies and gentlemen, I'm sure you're all looking forward to an even better game, right?"

The players were immediately invigorated upon hearing Zhu Youxing's words.

What does that mean?

Does this mean there will be even better games coming soon?

You saying this will make me feel less sleepy.

These players regained their spirits.

It seems that anyone who is Zhu Youxing is very trustworthy.

"Okay, everyone seems really looking forward to some more interesting games. So next, I'm going to show you a brand new game, and first of all, it's a project with a total investment of over one hundred million US dollars."

The players cheered as soon as they heard that.

This is another big production.

"Secondly, this is another project I personally participated in, and it's a completely new type of game that I oversaw the production of."

oh oh!

The players' eyes widened even more, as if afraid of missing some important information.

"Finally, I would call this game a co-op game, and it will be the first big-budget game on GSL. Now, please check out our game trailer."

With a gentle wave of his hand, Zhu Youxing unleashed a burst of rousing drum music, followed by the appearance of a giant dragon on the large screen behind him.

"The hero fights the dragon! It's the hero fighting the dragon! Wow! What a realistic dragon!"

"You idiot, this isn't Dragon Quest! The God of Games has already said it's a completely new game series, how could it be Dragon Quest?"

In the trailer, the dragon is the one that Monster Hunter players will be most familiar with in later generations; its name is Rathian.

He's a character who appears in almost every Monster Hunter game.

The image of this giant dragon is also very impressive; its ferocious appearance alone is enough to intimidate everyone present.

Immediately afterwards, a blurry image appeared on the screen, showing the tip of a greatsword gently landing on the ground.

Who is this? Is this the new protagonist? He seems to be wielding a huge greatsword. Could he be a guy as cool as Cloud?

People have many questions and want to know the specific details of this game.

Then, as if knowing what the players were thinking, the preview video immediately responded.

The female Rathalos roared in the shot, and the camera quickly zoomed out, as if she had been blown away.

At this point, the players finally got a clear look at the guy wielding the greatsword.

It was a person fully armed with strange armor.

This person doesn't seem as cool as Claude from any angle, but he gives off a very real feeling.

The man gripped the greatsword tightly with both hands, his body slightly hunched over, as if he was having some difficulty lifting it.

His body rose and fell as he gasped for breath.

The feeling of being alone in the face of a giant dragon is truly overwhelming!

Players were very excited; the visuals were quite impactful.

At the same time, the most classic music from Monster Hunter begins to play, a kind of music that, just by listening to it, makes you want to go on an adventure in the wild.

In order to create such a musical work, the musicians on the game development team lost a lot of hair.

Judging from the players' reactions at the scene, it seems to be really good.

In the trailer, the character wielding the greatsword takes a short breath before gripping it tightly again, then roars and charges at the dragon once more.

The female Rathalos was equally ruthless, spreading her wings and creating a massive whirlwind that nearly sent the person wielding the giant sword flying.

However, the person wielding the greatsword was not easily blown away by its weight.

But the strong wind still made the man wielding the giant sword move somewhat slowly.

In that brief moment, the female Rathalos charged forward, swooping down and knocking the man wielding the greatsword to the ground.

The players were utterly astonished by what they saw.

The sense of oppression... is too strong, isn't it?

In the trailer, the female Rathalos doesn't look as cool as some of the main villains in previous role-playing games in any way.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like