Although it cannot be compared to the AAA games of later generations that often involved two or three thousand people developing for six or seven years, it is still a very large scale by today's standards.

There are already more than a hundred people gathered together just from the heads of different groups. Zhuyouxing even had to get a megaphone for this game development meeting.

The second, third, fifth, and tenth game development teams will be responsible for most of the game's content.

The remaining repetitive art assets and some code writing unrelated to the main structure will be outsourced to an outsourcing team.

This can speed up the pace, and many outsourcing teams are very willing to take on Yuxing Electronic Entertainment's work because Yuxing is always very generous when it comes to paying. In addition, each outsourcing job is also a kind of training for these outsourcing teams, which can give them a deeper understanding of Yuxing Electronic Entertainment's game development.

Getting outsourced work from Game Star Entertainment can even become a stepping stone for many teams, allowing them to quickly familiarize themselves with the industry and then strive to become real game developers.

Before this, Zhu Youxing had been planning for a long time.

He also took advantage of the free time beforehand to let the team go out into the wild to explore and gather inspiration.

This time, he wants to build a truly complete biological community system.

Actually, it doesn't need to be that complicated. Players probably won't take it that seriously; they just want to have fun.

But Zhu Youxing wouldn't allow himself to do that.

This is also a way of respecting the outstanding works of the previous generation.

If one's only goal is to make money and create more suitable works, then one must inherit all the original advantages of Monster Hunter and then find ways to further develop and promote it.

On the continent of Monster Hunter, there is a group of hunters who specialize in hunting monsters.

But that's not enough; Bamboo Star also wants to create a vibrant world.

In this world, besides the players who are hunters, these creatures also have different relationships.

For example, some organisms depend on others for survival, while others become enemies. This cycle of mutual generation and restraint is what Zhu Youxing most wants to express.

These elements weren't actually present in the early Monster Hunter games. They only started to be expressed in the new generation of Monster Hunter World, which was because the game consoles at the time had the power to support such a large and colorful world.

Creating a game like this on a handheld console with performance similar to the PS Vita is difficult now, but it's definitely not insurmountable.

This time, Zhuyouxing hopes to let people in this world experience the charm of cooperative battle games.

Let them also fall in love with this brand new way of playing.

Moreover, this should be one of the games best suited for handheld consoles.

To achieve this, Zhu Youxing has been busy these past few months as well. Apart from wanting to be a big bad wolf and trick those flash memory manufacturers, he has devoted all his remaining energy to creating the vast world of Monster Hunter.

Sometimes creating a world can be very addictive, at least that's how Zhu Youxing felt. A world slowly unfolds under his own hands, and only those with similar feelings can resonate with that exhilarating feeling.

Then, once all the teams finally had some free time, Zhu Youxing prepared to formally begin explaining this brand new world to them.

In the world of Monster Hunter, there are powerful and terrifying creatures.

They are the true rulers of this continent.

Humans can only be considered a very weak race on this continent.

However, humans have one advantage: they are good at using their intelligence to do things far beyond their own capabilities.

Monster Hunter was born on a continent teeming with monsters.

They are a group of people who live on the edge, and their profession is to hunt monsters.

The original intention of hunting monsters was to expand human boundaries and build peaceful and harmonious homes for humanity.

Within this world, hunters are very vulnerable to death because every large monster is a truly terrifying creature.

This time, Zhu Youxing wrote several huge titles on the whiteboard.

'Abusive Players'

'Fighting Together'

'Cultivation and Strengthening'

The label "abusing players" was even circled in a large circle by Zhu Youxing.

Upon seeing this label, everyone couldn't help but exchange bewildered glances.

Abusing players?

What kind of strange game development method is this?

Didn't you say before, President, that players are a bunch of delicate creatures?

It's not what you said, President, that requires a very smooth difficulty curve. We absolutely cannot make players feel hopeless at the beginning; we need to take it slow and steady.

If you, president, just wanted to conduct a small experiment and then lead a team to create a game that tortures players, that would be understandable.

But this time, President, you've once again gathered multiple teams to develop the game together. The last time you received this treatment was with Final Fantasy VII.

This is completely different from what I imagined.

Seeing the somewhat bewildered looks on the faces of the people below, Zhu Youxing seemed to have anticipated this, and the corners of his mouth couldn't help but turn up slightly.

Chapter 460 Two Tragic Companies

At this moment, Zhu Youxing made a pause gesture, which temporarily quieted down the somewhat bewildered and chattering crowd.

Then he patiently said, "I know you may have a lot of questions now, because this game development seems to be different from what I taught you before, but what I want to say is that there has never been an absolute formula for game development, because video games have always been something full of unknown fun, just like movies have comedies, tragedies, exciting dramas, and sad dramas, and there will always be some audiences."

Team 5 leader Yuki Uesugi couldn't help but raise her hand and say, "I can understand the benefits of challenging players with a difficult storyline, but wouldn't challenging players with high difficulty level have a very small audience? This kind of thing would probably be very niche, right?"

"Who said that? Sometimes you might actually underestimate the masochistic tendencies of players. Of course, the difficulty can't be too exaggerated; there has to be a limit. And this limit is a very important thing. We can take it slowly. Everyone, please follow my plan to build the basic framework of the game first. We can adjust the difficulty later."

The main development difficulty of Monster Hunter this time lies in the action design of those so-called dragons and strangely shaped creatures such as the Great Jaggi.

This is the true core of the game.

It is extremely difficult to create a monster that is believable in every aspect.

This will likely require the combined efforts of multiple teams and the numerical research department, something they have never studied before.

Previously, most game creatures were either designed to be relatively simple or were simply humanoid creatures. These creatures had very simple action designs, and previous numerical studies had mostly focused on humanoid creatures. This time, however, we are truly starting from scratch.

Starting from scratch means that this will be a test, and this test is very challenging for everyone.

Now, as top game companies in the industry, these game development teams are absolutely not lacking in the fighting spirit to take on challenges.

First, the art team needs to get to work immediately. They need to create vivid monster creatures before the modelers and programmers can work together effectively.

Several teams had the sudden idea to hire external helpers, such as zoologists, biologists, and ecologists. In the end, they even wanted to find a linguist.

Because Zhu Youxing also suggested that if possible, it would be best to create a hunter language for this world, which would be completely different from traditional languages, in order to better reflect the realism of this world.

Although hunter language is somewhat superfluous, Takeyusei just wanted to do it.

When asked about the team's request for external help, Takeyusei readily agreed.

Hiring such an expert doesn't actually cost much money.

The scale of this development alone is already approaching hundreds of millions of dollars in development costs. The money spent on hiring a few experts is not even a fraction of the total development cost of the game, so there is really no need to save money in this regard.

These relevant experts were also very happy to come and help.

No one can refuse something that comes with money.

However, this makes it much harder to keep the game development process completely secret, whereas it could have been kept somewhat confidential.

Just after the new game development meeting at Zhuyouxing ended, related rumors began to circulate outside.

First, a member of an unknown outsourcing team anonymously leaked the information online.

It's said that Yusei Electronics Entertainment has once again invested heavily in producing a high-quality game, and they plan to release it on a handheld console. This time, the scale is enormous, and it may be comparable to the development of Final Fantasy VII.

Final Fantasy VII has achieved an astonishing sales volume of tens of millions, making it the best-selling game on the GS1 console.

This time, Takeyusei is once again leading the game development, clearly aiming to replicate his previous success on handheld consoles.

Industry insiders reacted in various ways upon learning the news.

First, Surui Electronics immediately felt threatened, because the two companies are now in direct competition.

Hayakawa Ueto immediately assembled his team in hopes of finding some solutions.

Even if the final outcome of the response is failure, doing nothing could very well allow Youxing Electronics Entertainment to have a smooth ride, which would make things difficult for Su Rui Electronics' game console business in the future.

Meanwhile, on the other side of the ocean in the United States, a struggling video game company is in a rather pitiful state.

Lierda.

This is a company that once achieved some success in the entertainment and cultural industry.

They had previously created several relatively successful electronic entertainment products, which were quite popular in the US market.

Before Yuxing Electronics Entertainment entered the US market, they were able to compete on equal footing with Surui Electronics.

It was around that time that Lilda tasted success in video games.

Because of Americans' inherent concept of physical assets, they didn't take the games themselves seriously at first. Instead, they considered physical items like game consoles and cartridges as important. They initially thought games were worthless. They weren't selling games, but rather plastic cartridges and video game consoles as entertainment products.

When there were no strong competitors, they did quite well.

However, after Yuxing Electronic Entertainment conquered the United States, their situation immediately took a sharp turn for the worse. Their game console industry was defeated almost immediately and suffered a very bad defeat.

They later tried to resist a few times, and managed to gain some market share by relying on the US government's crackdown on Youxing Electronic Entertainment, but they still lacked high-quality games.

Then, when the company ousted its original founder, Hack Brown, things quickly plummeted to rock bottom.

The mobile game consoles they previously championed were just a flash in the pan, eventually fading into obscurity.

As of now, Lierda is practically defunct.

However, this is still slightly better than the other one.

Another company, Redfruit, originally worked in the personal computer business, but because the personal computer business was developing slowly at the time, they wanted to find a new growth point and eventually chose video games. However, in the end, they also ruined themselves due to some bad decisions.

When Lierda's current management saw that Youxing Electronic Entertainment was preparing to develop a new large-scale game, their reaction was incredibly indifferent, as if it had nothing to do with them.

Or perhaps they already knew that they had long since become part of the dust of the times, swept away without a trace.

Chapter 461 A Combination of Strikes is Needed

This time, Takeyusei's new game will be a completely new genre and will not belong to any existing game series.

This means that Zhu Youxing has come up with another great idea to make a game.

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