Tokyo Video Game Tycoon.
Page 295
But that's a niche industry.
However, many people in this world do not have the advantage of prophecy.
Even a large company like Surui Electronics cannot predict the future.
Instead, they took this opportunity to increase CD production capacity, because CDs were now in short supply and they needed to send more people to provide technical support, even if it was free, but of course, the patent fees had to be paid in full.
"President, these are the latest sales figures for game consoles and game discs from Surui Electronics. The situation is not very optimistic."
As soon as the sales report for the new quarter of Surui Electronics was released, it was placed on Zhu Youxing's desk.
With sales figures over three months, the PNV handheld console alone sold over five million units, a truly remarkable achievement. During this time, they once again touted the advantages of CDs.
Then, the sales figures for the PNF home game console were 2.3 million units.
Because Yusei's GS1 home console also used optical discs as the physical medium, it was promoted at the time to reduce the cost of physical home console games. It also used the standards and technology of its competitor, Surrey Electronics. The two sides were fiercely competing in this regard. Because of the bet from Morgan Group and the presence of a major customer like Yusei, its optical disc standard was able to compete with Surrey Electronics' standard and did not fall behind.
The physical discs on the GS1 side naturally had no problems, so the home console version was more popular.
It seems that neither home consoles nor handheld consoles from Surrey Electronics have surpassed Yusei's position yet.
But their growth momentum is very fast and should not be underestimated.
Zhu Youxing glanced at the competitor's sales data, and then looked at his own sales data again.
In three months, the GSL handheld console sold nearly seven million units as expected, giving it a lead of more than one million units over Surui Electronics. There's really nothing to be afraid of.
The GS1 sold more than six million units in these three months, still more than Surui Electronics, but we can't be careless.
This time, Surui Electronics seems to have found some direction.
However, our own production capacity issues won't last long; the competition that follows will be more interesting.
However, Zhu Youxing also remembered the flash memory factory that caught fire and the flash memory companies that took the opportunity to raise prices. He wrote them all down in his notebook and planned to settle accounts with them one by one later.
Oh right, maybe I can take this opportunity to give it a push?
Looking at the sales figures of his GS1 disc games, Takeyusei suddenly had an idea.
Why don't I find a way to leak the sales data of GS1 discs and see how these guys react? See if they mistakenly think that discs have a bright future and get anxious. Who knows, I might even be able to snag a bargain.
Thinking of this, Zhu Youxing revealed a smile that resembled that of a villain.
He was never a little lamb; he even enjoyed being a big bad wolf. It's just that he didn't have many opportunities to be a big bad wolf in the past because he was the Lion King of the gaming industry and had virtually no rivals.
Thinking of this, Takeyusei called back Tsukino Aya, whom he hadn't seen for more than three months.
Now it's her turn to show her skills. Previously, Tsukino Aya helped her find some secret channels to do some shady things, and she can use them again this time.
Chapter 458 Becoming a Stock Operator
"You want me to leak the precise sales data for the GS1 game console and discs through clandestine channels?"
"That's right, you're the only person I can think of who would do this."
Tsukino Aya didn't know how long it had been since she had a proper night's sleep. Her dark circles had disappeared, but in the past three months, she had devoted herself to developing a new game.
She has an almost obsessive passion for game development.
She was somewhat reluctant when Zhu Youxing summoned her, but since it was Zhu Youxing's call, she had to come no matter what. If it were anyone else, she would have simply refused.
After hearing what Zhu Youxing had asked her to do, her expression turned slightly strange.
Well, I guess my identity as a hacker hasn't been discovered yet.
For so many years, I have kept my identity hidden because I didn't want people to know these things, as they are ultimately things that cannot be brought to light.
In Zhu Youxing's mind, he should still be that special talent who is quite proficient in computers and understands some hidden information on the Internet.
"As long as you help me spread this news, I'll do whatever you ask..."
"Alright, that's enough. I agree, and I don't need any promises from you." Tsukino Aya interrupted Takeyusei directly.
"Uh, I thought you were going to ask me for some game ideas in exchange."
"I'm not that calculating, but that only applies to you." Tsukino Aya said somewhat irritably. She was unhappy that Takeyusei had misunderstood her as being so calculating, when she would agree to anything Takeyusei asked her to do unconditionally.
"Then please."
Aya Tsukino nodded and left.
This kind of trivial matter was a piece of cake for her. She simply took the information provided by Zhu Youxing, deliberately erased some seemingly important information, then casually scribbled and crumpled it up to make it look like she had accidentally stolen key information, and finally released it into the hidden network intelligence on the Internet.
Of course, obtaining such important information is not easy. Even if it was deliberately released by Zhu Youxing, it is almost like company secrets.
Data from unlisted companies is generally difficult to obtain through normal channels, especially for companies like Youxing Electronic Entertainment, which treats this data as confidential and does not easily disclose it to the outside world.
Therefore, when this information appears on a hidden network, many people involved become collectively excited.
They did not hesitate to pay the price in exchange for this intelligence information.
Surui Electronics would surely be very happy to see this information.
And that is indeed the case.
YOO's Long Tail Rain was the first to obtain this information.
He couldn't hide his surprise when he saw that the GS1 home console had maintained a monthly sales volume of two million units even after several years.
The GS1 has sold over 40 million units to date, which is truly staggering.
However, the data that followed was even more surprising.
That means the total sales of game discs for the GS1 home console reached more than 500 million copies.
In the video game industry, there is a ratio between game consoles and game software called the hardware-software ratio.
This represents the average number of game apps purchased by each user on a game console.
The higher this ratio, the stronger the players' willingness to pay, and the more successful the machine is.
Over two years, the GS1 game console achieved an astonishing hardware-to-software ratio of eleven to one, a figure that would make any game console manufacturer drool with envy.
Surui Electronics has only just barely managed to achieve a hardware-software ratio of 1:4.
Of the total 500 million CDs sold, five games sold over 10 million copies.
The highest is Final Fantasy VII, a game that achieved great success in both popularity and sales. The second is Mario Bros. 64, and the third is a third-party game called Project Ninja, which is the only third-party game to reach tens of millions of downloads. Project Ninja is rumored to be the first third-party game series on Yusei's game consoles, and its producer, Kazuma Yumwaki, has long been a superstar producer in the game industry.
The fourth place was surprisingly a motion-sensing game with rather rough-looking graphics, as was the fifth place.
Furthermore, the fourth and fifth places were specially marked, but were eventually crossed out. It can only be vaguely seen that the sales of the fourth and fifth places seem to have just surged recently.
After marveling at the game's astonishing sales figures, Nagao Yu realized that the 500 million CD sales were the most meaningful aspect for him.
After verifying the information from multiple sources, he was almost certain that the data was nearly 100% accurate, and he didn't need to worry about how it was leaked.
There are no secrets in this world; even if there are, they are only temporary.
As Youxing Electronic Entertainment grows larger and larger, it's normal that some confidential information can no longer be kept secret.
Didn't the handheld console issue get leaked before?
After her initial excitement, Nagao Ame immediately showed the information to Hayakawa Ueto.
He was equally amazed by the astonishing sales figures of Yuxing Electronic Entertainment before discovering the crucial information of 500 million CD sales.
What does this mean?
Doesn't this mean that CDs are the future?
Look at our competitors' home consoles, they're still selling disc games. Who wouldn't like such a low-cost physical medium?
If such news were to leak out, it would be a heavy blow to Youxing Electronics Entertainment's original plan for flash memory development.
The sales of cassette tapes will inevitably encounter problems again.
Hayakawa Ueto also carefully confirmed the accuracy of the information several times, and then together with Nagao Ame, sent the information directly to the newspaper with whom he had the best relationship.
The next day, the newspaper devoted an entire page to exposing all of Yuxing Electronic Entertainment's data, making it seem as if they had been completely exposed.
Zhu Youxing had also had newspapers bought early in the morning so he could personally review the scheme he had set up.
The most profitable company in the new century: Yuxing Electronic Entertainment sold a whopping 500 million CDs during the new millennium!
This is the headline, and it's a huge headline in bold on the front page of the newspaper, so this is definitely big news.
The number of hundreds of millions is already quite shocking, and it is also related to the very mysterious Yuxing Electronic Entertainment. Anyone who pays even a little attention to economic news would definitely not miss this news.
And there's even more explosive news in the back pages of the newspaper.
This entire page is dedicated to analyzing the leaked data.
"According to the analysis of our professionals, we have learned a shocking fact: Yuxing Electronic Entertainment earned at least five billion US dollars in profit in this new millennium!"
Chapter 459 The Monster Hunter Project Officially Launched
This time, Yuxing Electronic Entertainment did not come out to explain anything, seemingly because the data was too straightforward, leaving almost no room for explanation.
However, Yusei Electronics Entertainment stated that it would pursue the person who leaked the information to the fullest extent.
After that, Zhu Youxing didn't pay much attention to it anymore, because such things need to ferment slowly, and it's definitely not possible to make those flash memory manufacturers panic in a short period of time.
Now he has new things to do.
That was the start of the Monster Hunter production project.
This time, Zhuyouxing plans to mobilize a thousand people and will be using motion capture technology for the first time.
With motion capture technology and research into motion stats, Takeyusei hopes to speed up the initial production efficiency of Monster Hunter.
At least motion capture can save a lot of motion problems for human characters, and the rest is to consider how to build a mature and incredibly realistic animal numerical system.
With the expansion of multiple development teams, several teams now have more than 300 members.
This can no longer be called a small group; it should be called a game development team.
However, within Yuxing Electronic Entertainment, people still prefer to call themselves "groups," as it gives them a sense of cohesion. Without the name "group," they feel like they would become a disorganized mess.
The four development teams, plus a numerical research department, have a total of 1,300 people.
If we also include the motion capture team in the United States, the number of people developing this game has reached an astonishing 1,500.
This is a very large-scale development in the current gaming industry.
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