Tokyo Video Game Tycoon.
Page 287
"What? This game is really fun?"
"It's not just fun, it's also very comfortable."
"Comfortable?"
Hayakawa Ueto didn't quite understand.
The employee seemed a little reluctant to leave, but he was doing it for work and had to share his gaming experience with the company president at any time.
Hayakawa Ueto then took the handheld console, along with a Zelda: Ocarina of Time cartridge case.
There is another text on the cassette case.
This is a fantasy story filled with dangerous labyrinths, powerful weapons, and time travel.
Time travel?
A similar situation occurred in the original Zelda game released on the Famicom.
However, that can't really be considered time travel.
The Legend of Zelda I, created by Zhuyouxing, is more like an enhanced New Game Plus version.
However, the storyline makes people feel that it is an alternate world, a brand new adventure, but in reality, the monsters are just enhanced, and then some more plot elements are added.
This method of increasing playtime has been imitated by many game developers, who have introduced multiple playthroughs to extend playtime and provide players with a better experience.
Most players of role-playing games also enjoy multiple playthroughs, especially since there are multiple endings to be gained with each playthrough.
Players with obsessive-compulsive tendencies would definitely try to play through all the endings.
Suri Electronics' own Sun Knight series learned from this strength and then carved out its own path through multiple playthroughs.
But this time it's different. This time, the element of time travel is incorporated into the main storyline. Time travel has gradually become a familiar gameplay element. Dragon Quest 3, which came to the Bamboo Planet, did just that, merging the original Dragon Quest 2 and 3 into a story through time travel.
However, the story is easy to talk about, and their Sun Knight storyline is also widely praised.
Hayakawa Ueto is confident that his works are no less impressive than Takeyusei's in terms of plot.
Yes, overall the trip was very enjoyable and comfortable, just as the employee said.
The left stick is for movement, and the right stick is for adjusting the camera angle, just as amazing as the Mario 64 made by Bamboo Star.
Their latest Sun Knight game is also designed to be made in this way, so that players can truly see the sky and the earth, as well as the horizon, in the virtual world.
The distant views look pretty good, but they're probably all game textures. It seems like this time, The Legend of Zelda is going to be made into a world-building game similar to Super Mario 64, where you complete the story by going through levels.
Hayakawa Ueto was engrossed in his sightseeing with his head down.
So, next, we should be heading to a certain level, right?
Wait a minute, does this sign mean I should climb over the hill ahead?
But shouldn't there be a texture and an invisible wall behind the hill in front?
Hayakawa Ueto was a little stunned, but he still followed the instructions to control Sel... oh no, to control Link to cross the hill.
In the game Super Mario 64, to make the game more realistic, terrain and objects such as fences and hills were deliberately created to obstruct the view.
Beyond these obstructing terrain features and objects lies nothingness, which is one way to conserve the game console's performance without diminishing the player's experience.
But this time, Zhuyouxing didn't do that; instead, he took the initiative to guide the players over the hill.
What exactly is this...?
As Hayakawa Ueto pondered, he controlled Link to traverse the hill, and then his eyes gradually widened.
Beyond the hills... is there a city surrounded by walls?!
Wait a minute, wasn't that supposed to be a sticker?
There's another city there, could it be...?
With a somewhat incredulous expression, he guided Link to the city gates surrounded by walls.
Then a flash of white light appeared, and a medieval-style city was fully revealed before him.
This is a vast world.
And it's a world truly created using full 3D terrain.
Here you'll find mountains, rivers, lakes, and seas.
This is quite different from the miniature world of Mario 64.
In Super Mario 64, each world is a level, and after completing one, you return to the main castle to start the next level adventure.
However, in The Legend of Zelda: Ocarina of Time, this is a very large world.
You can walk from one end of the world to the other.
Of course, there are still individual reading nodes, and it is not the truly seamless super-large map of later generations. This is because the game console at that time focused more of its performance on the details of the graphics. If the details of the graphics were sacrificed, a truly seamless map could be achieved, but that would not make much sense.
For players of this era, such an open world is already amazing enough.
Hayakawa Ueto is now giving off that amazing feeling.
Chapter 445 Which is harder, studying or playing games?
The original Zelda: Ocarina of Time was only 32MB in size.
The original Super Mario 64 was originally only 8MB in size.
Many gamers and industry professionals in later generations have marveled at how Nintendo always seems to have a group of magicians who can cram the most exciting game content into the smallest possible size, making the game feel incredibly satisfying.
Of course, this was also due to the limitations of the game consoles at the time, which prevented them from unleashing their full potential.
Both the GS1 home console in this parallel world and the newly released GSL handheld console have far surpassed the performance of similar game consoles in the previous world, naturally allowing them to do more.
So, Yusei Zelda simply increased the game size of The Legend of Zelda: Ocarina of Time to 1GB.
1GB of storage is a significant leap forward for a handheld console.
Every prop, every city, every tree can be made more exquisite than the original.
The total investment for this game reached one hundred million US dollars. Because there was no need to include too many CG animations in The Legend of Zelda, some money was actually saved in that aspect.
With such investment, the world's first truly 3D open-world game was born.
Of course, it can be said that this game is not entirely open world, because some areas still require additional loading and loading screens.
A true open world would be a completely seamless experience, but Zhuyouxing chose a high-definition experience over a seamless one, wanting players to enjoy a game with better graphics.
With its azure sky and white clouds, Hyrule Plains offers breathtaking sunrises and sunsets. The weather system will no longer simply brighten or darken the game screen, but will truly create a sense of realism.
These are all completely new experiences.
But that's not all there is to The Legend of Zelda: Ocarina of Time.
An open world and the alternation of day and night are just some of its features.
In battle scenarios, The Legend of Zelda: Ocarina of Time also introduced a lock-on mechanism for the first time.
One-click enemy locking makes camera adjustments much easier, significantly improving the player experience.
After finishing, Hayakawa Ueto fell silent.
His next thought was to immediately have all the game developers in the company study this carefully.
……
As a loyal fan of the Bamboo Star, Tian Chong, who is now in junior high school, naturally bought the latest handheld console and two popular launch games as soon as possible.
And As expected, Yusei did not disappoint. The new Super Mario Bros. was very interesting, and The Legend of Zelda: Ocarina of Time was even better!
It was worth skipping his tutoring class to queue up for a game console.
For the past few days, he has been completely immersed in the world of Zelda, to the point that he can't even concentrate on his tutoring classes.
"Hey, Tian Chong, you're secretly playing video games again!"
Just as Tian Chong was engrossed in playing The Legend of Zelda, a slender hand suddenly appeared in his line of sight, and then a hand grabbed Tian Chong's handheld console and snatched it away.
Tian Chong quickly looked up and saw a girl about his age dressed in a winter school uniform, holding Tian Chong's handheld console and staring at him.
Because the handheld console was so big, the girl's hands seemed a little too big to hold it.
"My dear child, be careful! This is my precious baby! Please don't drop it!"
Tian Chong panicked as soon as he saw the handheld game console in the girl's hand and reached out to snatch it back.
But the girl immediately raised her hand and reached behind her.
"Be careful, or I'll tell the teacher! I promised you your grades would improve next semester, but you're still not motivated even in tutoring!"
The girl named Aiko was clearly very dissatisfied. She felt that her good intentions had been taken for granted. She had been trying her best to help Tian Chong improve his grades, but she didn't expect him to be so addicted to this stuff. He was hopeless!
Besides, what's so fun about this thing? Compared to this, she prefers shopping and taking photos, or watching TV series. She really can't understand why these boys like to play with this.
Tian Chong's face flushed red: "I...I will definitely do better on the next test, you have to believe me this time!"
"Tch, don't even think about making me believe you again. I'm confiscating this unless you fulfill our previous agreement and get out of the bottom ten of the class."
Tian Chong was in a real bind.
He had just finished playing the game and got to the point where Link had traveled through time to seven years in the future and saw the grown-up Link. He was eager to see what would happen next.
Seeing Tian Chong's flushed face, Aiko had a sudden idea and said, "How about this, I'll leave the game console here, and I'll decide when you play. Besides, haven't you always wanted me to try it out? Well, I promise to teach you how to play this game console. In exchange, you have to improve your grades!"
Tian Chong's eyes lit up instantly; this exchange seemed acceptable.
He nodded quickly: "Sure, sure, of course, as long as I can play, but when can I play?"
"First, finish listening to today's lesson, and then complete the learning tasks I've assigned you. Once you've finished, you can come to my house to play for a while."
“You’ll definitely break it if you hold it!” Tian Chong said quickly.
"How could that be? I'm a smart girl, you know. This isn't difficult."
"I admit you're great at studying, but you're definitely not as good as me at playing video games!"
Aiko looked at Tian Chong with disdain: "If even an idiot like you can figure this out, why wouldn't I? How about this, let's make a bet. I'll take this thing back and study it, you complete the learning tasks I've set for you, and I'll figure out this game console. Let's see who's faster."
"No, that's too vague. How about this: I have a Fruit Ninja game on my console. If you can get 200 points before I finish my studies, you win. If you win, I'll listen to whatever you say from now on."
"Okay, we'll do it your way. But what exactly is this Fruit Ninja you're talking about?"
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