By the time the assistant finished get off work in the afternoon, he had already prepared most of the necessary materials.

Zhu Youxing couldn't understand highly technical economic data; it was like reading a book written in a foreign language. He was better suited to making games.

However, this company has people who are good at this, so Zhu Youxing only needs to call over someone with relevant expertise to help him explain it in layman's terms.

Then Zhu Youxing gained a general understanding of the current market and economic news.

This was due to the rapid expansion of the Morgan Group through operating systems, the decreasing price of personal computers, and the rapid surge in internet users.

Many internet companies suddenly gained a large number of users during this period.

Having users is like having a gold mine waiting to be mined.

A host of financial giants, led by Wall Street, began to make massive investments in this area, and countless internet companies received huge amounts of funding in a very short period of time.

This, in turn, caused stock prices in the internet sector to soar.

It looks so much like them, so incredibly alike.

It's exactly the same as the dot-com bubble of the late 1990s in my previous life.

However, to Zhu Youxing's slight surprise, this world's technology was about ten years more advanced than that of his previous life at the same time, yet the internet bubble had only just begun to inflate.

Some analysts say that too many users were previously too tightly bound to traditional media, and that computer hardware in the world has never kept up with the pace of commercialization.

In the past, several top computer companies, such as IBM, HP, and Apple, were powerful drivers of the popularization of home computers.

But there aren't that many companies in the world.

Originally, Red Fruit Company planned to vigorously promote the popularization of personal computers, and it was close to achieving its goal.

But suddenly people's attention was diverted to video games, which were skyrocketing in a very short time. The nascent personal computer industry was quickly sidelined, and several well-known electronics companies instead went on to make all sorts of video game consoles.

Once the video game console industry had largely established a few dominant players, these electronics companies began searching for new profit centers and then turned their attention back to the personal computer business.

At this moment, Zhu Youxing suddenly realized something: he seemed to have become a butterfly stirring up a storm, the core of the so-called butterfly effect.

The game industry in my previous life didn't develop this fast. It took at least ten or twenty years from its rise to widespread adoption. But with my appearance, I was able to release a whole bunch of high-quality games that had been condensed over many years in a very short time. The resulting impact was extraordinary.

If an entertainment industry's content is so outstanding that it dazzles most people's attention, then it will be difficult for them to be distracted.

It has to be said that there is some kind of magical coincidence involved, as well as the influence that one has unconsciously created.

It wasn't until Zhuyouxing gradually slowed down the speed and frequency of game development that players gradually became dissatisfied with video games and began to look for new fun, and the Internet began to regain attention.

However, it's possible that he's overthinking things and being a bit presumptuous. In reality, there isn't that much inner monologue. It's just that the trajectory of this world's development is different from that of his previous life, so there will always be some differences. As a non-professional outside of the game, he shouldn't make wild guesses, and he shouldn't easily express his opinions, as that could easily lead to many misunderstandings.

Okay, just play the game obediently.

After listening to the explanation from the company's professional economists, Zhu Youxing roughly understood what was going on. He could also be fairly certain that this was probably the stage where the bubble was being blown up, but as for when it would burst, that was hard to say.

He had to subtly remind Bob that Bob was the only one with whom he had a stake in the matter, and that everyone else should just fend for themselves.

YOO's boss has always been ambitious; he wanted to seize the market through online games, but unfortunately, they seem to have no idea how to make online games, thus wasting a good opportunity.

This is what you call being given a chance but not being able to use it. I clearly don't have time to work on developing online games, but if you guys could really figure something out and make good online games, you might actually win a market share.

The American game "Dragon Treasure" already has its own user base and is very popular in the US right now. However, YOO's boss, Nagao Ame, seems to look down on games developed in the US, thinking that Japan is the birthplace of the video game industry and the top tier of games.

Their lack of success is only temporary; they will succeed sooner or later.

This is just Nagao Amatsu's own arrogance.

Then let him continue to be arrogant.

So what if he takes over a few third-party game companies that he had previously worked well with? He's really not afraid of anything.

Moreover, it's uncertain how many of these third-party games will be able to maintain their original performance after losing their own platform.

It's important to know that a qualified platform can also be a powerful tool for boosting sales.

Otherwise, why would so many companies in the past scramble to get into Nintendo's game console lineup, even at the cost of exorbitant royalties? It's because even though Nintendo's royalty rates are incredibly high, the money they make is equally staggering.

It's hard to say how much chance of success one can have after leaving this platform.

Chapter 424 A Thrilling Korean Esports Story

The second half of 2001 was truly a very eventful year.

It was also the most lively year since Zhuyouxing came to this world.

In business, Surui Electronics and Morgan Group are locked in a fierce battle, neither willing to yield to the other.

The internet began to truly rise to prominence.

Surprisingly, some opinions that coincide with those of Zhu Youxing have actually appeared online.

This means that video games initially became something that attracted a lot of attention, and according to surveys, there is a high degree of overlap between current internet users and video game players.

As gamers gradually found their lives no longer filled with games, they began to seek new forms of entertainment, and the internet became their second choice.

The stock prices of companies related to the internet change daily.

However, the person who said this seems to be a video game enthusiast, and he clearly leans more towards video games, but things are multifaceted and complex.

The rapid development of an industry cannot be due to just one reason.

The second half of 2001 was a busy one in business, and many other things were happening in other parts of the world as well.

For example, a country may experience war or other conflicts.

This also serves as a reminder to everyone that there is no true, lasting peace in this world.

Zhu Youxing was a little worried that the Twin Towers incident from the same year as her previous life would really happen. That would truly be a tragedy, regardless of the root cause.

But after waiting for a long time, nothing like that happened. Perhaps it was because the United States in this world was more humane than the United States in his original world, and he didn't provoke any fanatics to do anything immoral. But that was a good thing.

It was precisely because of this that Zhu Youxing became even more convinced that this world was truly different from his previous life, and that he could not simply take the experiences and knowledge from his previous life as truth in this world.

During this period, a game with excellent graphics was released and launched simultaneously on PC and Suri Electronics' game console platform.

The company that made this game is Brown Entertainment, founded by the former CEO of Lierda.

In the past year or two, their development has indeed been getting better and better. The most important point is that they will give most of the game revenue to the game developers.

This is completely different from the way other companies in the United States treat game developers like slaves.

Hack Brown has become an idol for many game developers.

Hack Brown himself may not be good at game development, but he is very clear about what the core of game development is: game developers.

The previous approach of the United States, which emphasized physical assets while neglecting virtual data assets, was completely wrong.

Despite the company making a fortune from video games, it still looks down on game developers.

But this also gave Huck Brown an opportunity. In his company, even the most ordinary employees could receive a fraction of a percent of the game revenue on top of their original salary.

It is precisely because of this that the company's developers have unleashed unparalleled creativity. Previously, they developed a World War II-themed shooting game, taking a completely realistic approach, and made a lot of money.

Later, they acquired the company that developed the online role-playing game "Dragon Treasure" and began to vigorously develop online game services, earning even more money.

Every step he took seemed so correct that Zhu Youxing almost thought that this guy and he were both transmigrators, but that was probably impossible.

In the second half of this year, they developed another action game with a fantastic combat feel. It's clear they put a lot of effort into fine-tuning the combat stats, and it also perfectly caters to the aesthetic preferences of American players. It became one of the few games to sell over a million copies outside of the Game Star Electronic Entertainment platform, and that's only in one month—that's truly impressive.

Zhu Youxing also had a lot of fun. He was happy to see this unique and high-quality game. If nothing unexpected happens, this might be the best action game of the year.

At Yusei Electronics Entertainment, most of the company is busy preparing for the new handheld console, with only the marketing department actively promoting motion-sensing games. At the same time, they continue to encourage players to purchase digital versions of games through online platforms. This is the development path that Yusei has pointed out. Physical versions cannot be abandoned, but digital versions are indeed the future, and it is definitely beneficial to secure a foothold in the market first.

In esports, South Korea suffered a crushing defeat against the United States in the first half of the year, being completely outmatched by American players in StarCraft.

This nation, with its strong sense of shame, was immediately aroused with a strange fighting spirit.

Both the players and their supporters are united in purpose.

If any contestant dares to slack off in any public place, supporters will even point their fingers at them and berate them for being unambitious. Do they want to watch us fail again?

South Korea is utterly incapable of warfare; they are well aware of their own limitations. However, they would be very happy if they could beat up the United States through other means, as it would provide a sense of exhilaration, like reading a wish-fulfillment novel. As long as they are satisfied, they are happy, even if the United States is ultimately their father, they can still numb themselves with self-deception.

Under such pressure, StarCraft players worked exceptionally hard, training almost like madmen, and their progress was astonishing, fueled by a sense of shame.

In just six months, they figured out how to operate on multiple fronts, and then in the e-sports competition held in the second half of the year, they successfully broke through the backside of the American StarCraft players and gave them a good beating.

Faced with a multi-pronged attack, the American players were completely outmatched.

This sent the young South Koreans into a frenzy, with one after another shouting loudly about how amazing esports was and how much they loved beating up the Americans.

After all, it is an industry promoted with the full support of the nation, and the South Korean government has been promoting it with extra effort. In addition, when one of their own won the championship in the new round of competition, the government directly exempted the champion from military service and started a star-making campaign, which made countless young people envious.

There was actually a driving force behind all of this, and that was Zhu Youxing.

He revealed to the Korean side some of the standard competitive gameplay methods used by future StarCraft players.

Once the path is pointed out, all that's left is to train hard.

And StarCraft gained immense fame once again as a result.

With a population of just over 50 million, South Korea purchased more than 5 million copies of StarCraft in a short period of time, making StarCraft the first game to sell over 10 million copies on PC.

As expected, a country with a strong sense of shame can easily attract attention if it sets the tone well. If it were the United States, it might not have such a strong effect. In the end, it all comes down to interests. Zhu Youxing has obviously made the right bet on South Korea. In terms of e-sports, there is not much difference between his previous life and this world.

However, in addition to these happy news items, there was also some bad news: the handheld game console information that Yuxing Electronics Entertainment had been keeping under wraps was suddenly leaked.

Numerous data, including game console performance data, were leaked.

Chapter 425 The Competition Intensifies

The development of handheld consoles has always been kept highly confidential.

However, as development gradually comes to an end, and some development kits for the handheld console are handed over to close third parties, the secrecy will be greatly reduced.

Ultimately, the loyalty of these companies can't compare to that of their own.

However, because of the profit motive, they would not easily do something like leaking secrets, unless the benefits of leaking secrets far exceeded their expectations.

Once the latest performance data and general appearance of the handheld console were released online, Zhuyouxing already knew who made it.

This information could only have come from the game companies that YOO acquired.

After being acquired by YOO, they will no longer be able to log in to the game on the Youxing Electronic Entertainment platform, thus eliminating any conflict of interest between the two parties.

They were motivated to leak secrets about Yusei Electronic Entertainment.

Of course, while there may be motivation, Zhu Youxing should just make that guy pay a huge sum of money to whoever leaked the secret.

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