Then Masako Takeyu stayed there.

According to Masako Takeyu, she will probably stay for two or three months, and then leave again.

Zhu Youxing didn't react much to this. Anyway, he was used to his parents not being around for many years. He wasn't a child anymore.

However, he seriously discussed the matter of building the building with Masako Takeyu and Airi Hayasawa.

For other companies, they would probably have to discuss with their shareholders what kind of building they want to construct.

But when it comes to his own side, he doesn't need to consider such things at all; he can build whatever he wants.

However, the government imposes restrictions on building height, stipulating that it cannot exceed the local average. This is a matter of the overall urban image, and they will not interfere too much with the rest of the building's appearance, no matter what shape you choose to create.

However, they were somewhat undecided about helping to develop films, TV series, and games based on novels of the same name.

Zhu Youxing doesn't usually read many other literary works from this world, mainly because he simply doesn't have much time.

In his previous life, the games he developed often took two or three years, or even five or six years. He could shorten the development time by relying on his own development direction that avoided detours, but it still required his full commitment.

This left him with few opportunities to learn about other cultural works in the world.

Zhu Youxing was also thinking of asking his mother to recommend some novels and movies.

However, I can't offer anything particularly good.

Let's put this matter aside for now.

The Japanese government understands that game development can't be rushed, so it didn't urge Yusei Electronics Entertainment to immediately develop games based on movies, novels, anime, or other works. They gave Yusei Electronics Entertainment a year or two to take their time.

However, the government's overall strategic plan will not change.

The conference a month later invited more than 400 people from the cultural circle.

Such as well-known television producers, cartoonists, novelists, painters, composers, and so on.

The Japanese government intends to enhance its reputation and global standing through cultural promotion.

After so many years of bubble bursts, the Japanese government has been actively looking for a breakthrough, and this administration has clearly placed its bets on the cultural industry.

In addition to requests from Youxing Electronic Entertainment, other industries such as film and animation have also made different requests, including collaborative projects with some foreign companies.

Takeyusei's focus is naturally on the game industry. The Japanese government hopes to create as many games as possible that are related to Japanese culture. If such games are made, more tax breaks will be given, or even tax exemptions.

This was clearly not very appealing to Zhuyouxing, but other game companies were quite interested.

They can make games no matter how they make them, but making a certain type of game can get them tax-free, which can save them a lot of extra money.

In addition to some requests from the Japanese government, this conference also provides an opportunity for exchanges between different cultural industries, and hopefully it will spark some new ideas.

After the meeting, Zhu Youxing received the piece of land promised by the government.

Located near Konan 2-chome in Minato Ward, a large company there went completely bankrupt when the bubble burst, and the building was eventually bought back by the government.

It has now been temporarily converted into a park.

Several companies had wanted to buy it before, but the price could never be agreed upon, and now it has fallen into the hands of Zhuyouxing for free.

This place can be described as a very prosperous area, with the most complete infrastructure in the region of Japan, and several very large companies are located nearby.

Zhu Youxing was quite satisfied with this place. He planned to officially start construction at the end of this year, preferably using a full steel structure. This way, it would be easier to demolish when it came time to sell the building, since selling buildings is a long-standing tradition for top-tier companies.

If things go smoothly, we might be able to move in within two years.

Just as Zhu Youxing was envisioning building a skyscraper, a government official stopped him.

"President Zhuyou, please wait a moment."

Zhu Youxing, who was about to leave, stopped and looked back, only to find that it was an official who had hardly spoken during the previous committee meeting.

He seems to be in charge of overseas cultural cooperation.

This wasn't the committee's focus yet, so he didn't make much of a statement at the meeting. His name should be Hamamoto Kirou.

"Hamamoto-san, is there anything I can help you with?" Takeyusei asked.

Hamamoto Kiro was a very young official, about thirty-five years old.

This is considered young among officials, and such people often have a more youthful mindset. He and Zhu Youxing initially chatted about games, as he is a fan of Youxing Electronic Entertainment and enjoys all of their games.

"President Zhuyou, do you have a moment now? Let's talk a little more."

"Talk about it again? What exactly?" Zhu Youxing asked curiously.

Hamamoto Kiro said, "It was about games, but it's not really relevant to today's topic, so we didn't mention it much in the meeting."

Takeyusei nodded, and Hamamoto Kiro immediately led Takeyusei to a smaller meeting room.

"President Zhuyou, I am mainly responsible for overseas cultural cooperation. I wonder if you are interested in expanding the e-sports industry?"

Esports, e-sports.

This term was first proposed by Zhu Youxing.

At the time, Zhu Youxing believed that this was something they would have to deal with sooner or later, so he naturally made some arrangements in advance.

They also partnered with many local conglomerates to establish esports tournaments, including Street Fighter, Mario Kart, Need for Speed, and speedrun challenges for some games.

However, because Zhu Youxing felt that the game industry had not yet reached its true development window, he had not devoted too much time to it.

Surprisingly, the Japanese government had already taken notice of esports and seems to want to support it?

Takeyusei countered, "Hamamoto-san, how do you plan to expand?"

"Well, besides Japan, South Korea is also currently implementing a cultural industry revitalization plan. We are planning to cooperate on this, and they are very interested in e-sports. Although I don't quite understand why they are so interested, I think this is a rare opportunity to expand the e-sports industry, which will not only help revitalize our culture and arts, but also benefit the development of your company, Mr. Takeyu."

It turned out to be the case.

It turns out that South Korea wants to get into esports.

This reminded Zhu Youxing of his past life, where South Korea followed the same path, listing e-sports as a key national industry and actually achieving some success.

If that's the case... this might be promising.

Chapter 337 Esports Suitable for Koreans

Esports will happen sooner or later, but I don't think I'll be able to find the time for it.

They will most likely find someone skilled in this area to manage it and lay a solid foundation for the entire esports industry.

However, people skilled in esports management are rare in this world.

Such management talents were quite rare in my previous life.

Otherwise, there wouldn't be only a handful of games worldwide that can be considered international esports titles.

Esports management talent is extremely rare.

It's hard to say whether he himself can actually find someone like that.

However, if a nation is using its resources to promote the esports industry, with its vast national power as a foundation, then that's a different story.

The reason why StarCraft was so popular in South Korea in its previous life was not simply because the game was popular at the time and was sought after by tens of thousands of people.

More importantly, it is due to the strong support from the South Korean government.

If Blizzard hadn't been so foolish as to reclaim all tournament hosting rights, thus destroying the very foundation of its esports scene, the game's development would likely have been much better.

Takeyusei was indeed tempted by the suggestion made by Hamamoto.

Instead of trying to find esports management talent by chance, it would be better to entrust it to a country for assistance.

He just needs to wait for esports to flourish.

Whether it's traditional sports events or film and television cultural products, South Korea has no advantage.

At least at this time, South Korea did not have many of its own cultural products and its global profile was relatively low.

Instead of investing manpower and resources in film and television culture and sports events to gain a little bit of industry status, it would be better to work hard in this emerging game industry.

The gaming industry is still in a chaotic period.

Yuxing Electronic Entertainment is almost a monopoly, which is actually a somewhat abnormal industry.

A truly healthy industry must be characterized by a diverse range of developments.

The South Korean government and conglomerates, through various statistics and forecasts, predicted the future scale of the game industry and believed it to be a very promising sector.

First, they will focus on developing game development talent.

They won't need Japan's help with this; they'll figure it out themselves.

Unlike game development, esports is more like traditional sports events and requires a real league system.

Japan clearly started earlier in this regard.

Moreover, it was Youxing Electronic Entertainment that took the lead, and the e-sports club alliance that it spearheaded was very much like a traditional sports event.

It is now an annual e-sports competition between Japan and the United States, which has attracted a large audience.

Sometimes, even non-players will take a second look because of its unique and novel visual effects.

Esports is also a field waiting to be developed.

So South Korea is preparing to join.

By supporting esports through government assistance, we can increase the diversity of our industry and stimulate new vitality.

With a small population and limited land area, they are not capable of developing a large-scale industrial system. Cultural industries are the most suitable direction for their development.

Thus, South Korea and Japan hit it off and decided to engage in limited cooperation.

Even if the two sides had conflicts in the past, everything else is insignificant in the face of interests.

"President Takeyu, you don't need to worry too much about this. The request from the Korean side is simply to join the e-sports league and participate in these e-sports events. This is also a good opportunity for you, President Takeyu, to expand your e-sports business."

Hamamoto was afraid that Takeyusei would hesitate and not want to agree, because it sounded a bit like forcibly dividing the cake among others. Without the ability to foresee the future, not many people would agree to divide the cake so easily.

"Oh, of course, but I'd like to ask if they want to participate in esports titles like Street Fighter?"

"Well, there are only so many esports titles these days, aren't there?" Hamamoto didn't quite understand Takeyusei's question.

"What I mean is, do they have any ideas about developing other esports titles?"

"Developing other esports ideas? Does President Zhuyou have a new esports game plan?"

"Well... I didn't have it before, but now I do. I think maybe I can ask the Korean side to prepare in advance and give me some time, within a year or two."

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