Tokyo Video Game Tycoon.
Page 202
They weren't affected at all; on the contrary, their initiative to open-source the game attracted even more players (because free-to-play is legal).
This is really upsetting.
"No, that's impossible. The GBA is already Yusei Electronics' trump card right now. They can't possibly develop a new game console. Where would they get so many people?"
Little did they know that Yusei Electronics Entertainment had been planning a new console ever since the release of the Super Famicom, and had never stopped developing it.
However, progress was initially slow, and it wasn't until the end of 1996 that the research and development officially began, with game development following the same pace.
Dragon Quest is now an evergreen franchise. Even if you don't make any progress, as long as you dare to sell, you can still achieve sales in the millions.
In its previous life, this was a national-level RPG game in Japan. In this world, thanks to Takeyusei's efforts, it has also developed to this level and has greatly increased its influence overseas. Now, Dragon Quest, Final Fantasy, Sun Knights, and Ninja Project are recognized in the industry as the four kings of role-playing games.
The three top players are all with Youxing Electronic Entertainment, making them the true kingpins of role-playing games.
After the Dragon Quest ended, Takeyusei reappeared on the screen.
At this moment, Ezhu Youxing exclaimed, "Ah, time flies so fast. It seems like we've already come to an end before we know it."
Then he looked at the camera and said, "Well then, I'll say goodbye here. Thank you for watching, and thank you for playing my game. It's my honor."
"Huh? It's over? Wait a minute, Mario 64 hasn't been announced yet!"
As soon as the Dragon Quest trailer ended, Takeyusei seemed to be planning to end the Stream.
Now the players are getting a little anxious.
Especially for die-hard Mario fans.
They are still waiting for more details to be released about Mario 64.
However, on the screen, it seemed that Takeyusei was already packing up and preparing to end the Stream.
The white background wall gradually dimmed.
The players were a bit confused.
Is this really the end? What about Mario 64?
Where did my huge Mario 64 go?
However, at that moment, cracks suddenly appeared in the previously dark background.
Then, as if a mirror were shattering, a dimensional rift appeared behind Takeyusei.
Takeyusei also used his exaggerated acting skills to portray a surprised look.
Then, what players most wanted to see appeared again.
Mario, with his red hat, big nose, big mustache, and blue overalls, has reappeared!
However, this time Mario is no longer the usual 2D character, but has transformed into a 3D character.
The 3D Mario figure ran up to Zhu Youxing, stood on tiptoe and handed him a gift box-like object. Then, in a flash, he ran back to the spatial rift, turned back to wave goodbye to Zhu Youxing, and then jumped into the spatial tunnel.
"Oh right, I almost forgot something more important. Thanks to Mario for reminding me."
At that moment, in front of the monitor, Tsukino Aya turned her head and glanced at Takeyusei with a blank expression.
Zhu Youxing, on the other hand, remained completely calm and composed, showing no reaction to his own awkward acting.
He was so embarrassed he wanted to dig his toes into the floor.
This idea came from a director at TV Tokyo, who said it was very interesting, and he impulsively did just that.
In fact, the effect is, needless to say, utterly cringeworthy...
However, performance is performance, and players don't watch the Direct to see Takeyusei's acting skills.
Their attention was now focused on the gift box in Zhu Youxing's hand.
So what exactly is it?
Is it...
The players were hesitant to even think about it...
Chapter 309 Face-to-face meeting
"Ladies and gentlemen, this is the big gift I've prepared for this Direct, and I think it might be the ultimate choice for players."
This time, Zhuyouxing didn't keep everyone in suspense any longer and simply opened the gift box, revealing the brand-new GS1 game console inside to everyone.
This is a black machine with a square shape.
Its overall appearance is very similar to the original PS2.
On the front of the device, the large GS1 abbreviation takes up one-fifth of the area.
"They actually... created a game console... but how is that possible?"
Some people still find it hard to believe.
But now the complete appearance of this machine has been revealed, and there are already at least three first-party games: Mario 64, Need for Speed 3, and Dragon Quest 7.
These are some of the key weapons of Youxing Electronic Entertainment.
Just by looking at the promotional images for Need for Speed 3, they already understood the performance of this machine.
For Zhuyouxing, the graphics of Need for Speed 3 are actually not very appealing. The graphics quality is roughly equivalent to the graphics quality of games from around 03, and is comparable to the graphics quality of Need for Speed 7.
At this point, Need for Speed was simply a 3D game with simple textures.
However, the high-speed effect makes people overlook many details in the picture. As long as the car itself is made to a high standard, people can avoid being picky about the picture quality to a large extent.
As for the characters, the results were rather appalling.
At this stage, the 3D character models are still in very poor condition. They can only be seen as humanoid creatures, and it is already quite difficult to express the basic form of a character.
As technology advances, the effort and time required to create better character designs in actual gameplay demonstrations will inevitably increase.
In order to keep up with the game development schedule, this was unavoidable.
However, this is Zhu Youxing's critical assessment of the game from the perspective of someone who has been through it all.
But today's players don't think so at all.
They now believe this is the game with the best graphics, the most realistic visuals.
"My God, what am I seeing? It's the latest game console, the GS1! This is truly the thing I've always dreamed of!"
"Dad, I'm telling you, this is the only Christmas present I want this year! Otherwise, I'm not talking to you!"
"Hehe, son, don't think you want a Christmas present like this. Your dad wants one too, but it depends on your mom's opinion."
The father turned to look at his wife, who was busy with housework behind him, and the wife also glanced at her husband with a knowing look.
"I don't care, you guys figure it out."
The wife immediately passed the buck back to her father, not wanting her decision to cause her child to ignore her.
"Hehe, as long as you pay me, it's fine."
When Takeyusei took the GS1 out of the TV, the game console's screen was continuously enlarged until it filled the entire screen.
Then the game console began to rotate 360 degrees without any blind spots, in order to show the players the complete appearance of the game console.
It rotates 360 degrees and is accompanied by dynamic music.
Then, after about three or four minutes of display, the image of Takeyusei reappeared.
"Now I will personally demonstrate the full performance of our latest GS series first-generation game console."
He took the host computer to a platform, put the machine down, and then a huge screen gradually appeared.
Zhu Youxing raised his hands, and a brand new controller appeared.
The appearance of that handle is also particularly eye-catching.
In previous SFC and FC game consoles, the game controllers were either square or very rounded.
However, this new controller has changed its previous image and become a controller that is more comfortable to hold.
This is also the most popular handle style in later generations.
Both hands can comfortably grip the two handles, and the thumbs naturally rest on the buttons.
The index and middle fingers also fit perfectly on the shoulder keys.
Just looking at this handle gives you the feeling that it was tailor-made, as if this is how humans are naturally meant to hold it.
This is the ergonomics that the controller later became known to people.
The appearance of this controller is very similar to the XBOX controller that Zhu Youxing remembers; he copied it based on that design.
Then, through continuous fine-tuning of details, the optimal grip feel is determined.
The research and development investment in just this one aspect of the grip feel exceeded three million US dollars.
This was developed based on a general image that I already had in my memory. If I didn't have this image in my memory, the investment in research and development would probably have been several times higher.
It is said that in its previous life, Microsoft spent a full $100 million to develop the XBOX controller that was best suited for human grip.
Microsoft has deep pockets, and they really found the optimal solution for human controllers; it's almost impossible to find a controller more suitable for this form factor.
Naturally, Zhuyouxing also hopes that its game console can have the best.
Even in the smallest detail like the handle, we must strive for perfection.
Zhu Youxing attaches great importance to this point, and he himself is very concerned about the quality of the game console itself.
However, one can only truly appreciate the nature of ergonomics after experiencing it firsthand.
What's most impactful for players and industry peers right now is the button layout on the controller.
This time, the controller in the hands of the Zhuyouxing has two sets of shoulder buttons, more than before, but it doesn't feel complicated at all.
What's even more shocking are the two joysticks on the front of the controller.
Previously, joystick-style handles had appeared.
That was a gaming peripheral launched by Lierda Games.
This peripheral was originally intended for a realistic airplane piloting game they were developing.
At the time, Lierda confidently asserted that this realistic driving game would provide the most authentic experience.
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