Tokyo Video Game Tycoon.
Page 200
In the past, many products have given a long summary at their launch events, saying how good they are, what features they have, how much effort they have put in, and even bringing in a large group of R&D personnel who look like extras to talk about the difficulties in the development process and how we overcame them.
However, users are actually not really interested in these details.
They focused more on price and release date.
If you reveal the date and price at the beginning, the attention this press conference receives will drop by 90%, and the retention rate will be less than one in ten.
WarioWare: Big Slide will be released on the same day as the GBA. If purchased together, it will also include some special gifts from the store, serving as a souvenir and boosting sales of both the game and the console.
The video created by Wario lasted about five minutes, showcasing almost all of the gameplay content, before the next game trailer began.
Chapter 306 The New Mario?
The second teaser for the Direct was a work from a third party.
The game was created by one of the earliest game studios to join Yusei Electronic Entertainment, a game studio founded by a man named Kazuma Yumiki.
He used to be a very depressed office worker, the kind of person who had a hard time finding a job.
Later, after he came into contact with video games, he became addicted to them. Then he learned that Youxing Electronic Entertainment had taken the initiative to offer game development courses to help interested people create game worlds together.
That was the first time he felt the urge to make something of himself.
He then resolutely took the game development course and subsequently released his first third-party game, Ninja Project, on the FC game console of Yuxing Electronics Entertainment.
Today, Kazuma Yumiki is a well-known figure in the video game industry.
His game studio has become one of the most popular companies, and just recently, they completed a round of financing, giving them the manpower and financial resources to develop larger-scale games.
Kazuma Yumiki personally oversaw the development of a launch title for the GBA.
This is another sequel to the Ninja Project series.
The game itself is fairly standard, a role-playing adventure game similar to Dragon Quest.
In previous installments, Ninja Project revolved around stories from ancient Japan, incorporating myths and legends, making the game equally captivating, especially in Japan, where one title even achieved sales of over a million copies in its first week.
This time, following the knowledge previously imparted by Takeyusei, Yumawaki Kazuma began to expand the game's world view to the entire global stage. This was to cater to Western players, expand the player market, and also to add a touch of novelty to players in Japan.
In this game, the ninja protagonist travels to the other side of the ocean and accidentally travels through time to adventure in the modern world.
The content shown in the game's trailer alone is enough to make one want to find out more.
They wanted to see what kind of exciting sparks would fly if an ancient legendary ninja came to the modern era.
When Takeyusei saw this game, he felt it was somewhat reminiscent of Onimusha.
However, this game has also developed its own unique style.
The future is expected.
Then, several more third-party launch games were announced.
This time, it seems that most of the preview time was spent on these third-party works that hadn't been mentioned much before.
These works each have their own characteristics and can gain fans in their respective fields.
Players were thoroughly satisfied with these trailers.
Such a content-rich press conference is quite rare.
Even Yusei Electronic Entertainment can't hold a Direct presentation like this once a year.
Only by accumulating several years of experience and resources can one suddenly produce a masterpiece in a particular year.
In the middle of each trailer, Takeyusei himself would make a cameo appearance, thus leading into the later game works.
Forty minutes later, Zhu Youxing reappeared, smiling against a white background.
"Everyone, are you satisfied with the trailers we released during this Direct?"
Zhu Youxing raised his hand and put it to his ear, pretending to listen attentively, as if he were genuinely listening to the thoughts of the players in front of the TV.
"Satisfied! Absolutely satisfied!" The players in front of their TVs couldn't help but shout out.
These works are more and more interesting, and now they can't wait to play them.
At this moment, Zhu Youxing put his hand down and said, "I understand. You should be quite satisfied. However, it's not over yet. I hope you will be even more satisfied next. Please watch the trailer for our new game that we have not yet released."
With a wave of Zhu Youxing's hand, the scene gradually turned into a vast expanse of white.
Then a familiar melody began to play.
That's the iconic music from Super Mario.
The players' DNA was immediately activated.
Their eyes lit up.
A new Mario game!
It should be the new GBA Mario game that was previously announced.
Sure enough, the familiar figure of Mario with the big nose appeared on the screen.
First, Mario appears in a 2D side-scrolling scene.
Mario with the big nose darts through the side-scrolling scene, crushing the chestnut-headed monster, defeating the turtle, and taking down the hardworking boss Bowser.
Princess Peach was waiting for Mario at the finish line, happily accepting his proposal.
It seems like everything still feels familiar.
At this moment, all the players are thinking about one thing.
What kind of new world will Mario visit this time?
While each new Mario game follows the familiar princess-rescuing storyline, each installment introduces entirely new gameplay elements, all centered around the simple action of jumping, never straying from the core theme.
The charm of Super Mario Bros. lies in its continuous innovation without straying from the theme.
Players are now jumping for joy at the sight of Mario.
Children, in particular, are now the group of people who love Mario the most.
Because Mario gave them the opportunity to explore the unknown world, each time they entered a new area by drilling into a pipe, and each time they gained an ability boost after passing a level, it seemed that countless new ways to play were waiting for the players.
So, what surprises will Mario bring us this time?
People stare wide-eyed at the television set or the live broadcast on their computer screen.
However, at that moment, a picture of shattered glass suddenly appeared on the screen, startling everyone.
Because the image of the shattered glass was so realistic, it looked as if their TV screen had actually broken.
At this moment, Mario and Princess Peach in the scene were also startled, and they looked up at the broken glass with surprise and uncertainty.
Then, the glass shattered completely, as if some dimension had collapsed.
Then Princess Peach was accidentally sucked into the dimensional rift.
Mario panicked when he saw this.
Mario fans watching on TV and in front of their screens gasped in surprise at that moment.
They had no idea what had happened.
Under these circumstances, Mario mustered his courage and leaped high into the crevice, knowing that he had to save the princess once again.
Next, a dazzling scene unfolds on the screen.
This scene is like a 3D space tunnel, and around the space tunnel are all the previous Mario works.
They all have one thing in common: they are all 2D horizontal scrolling.
When the space tunnel came to an end, a Mario title appeared.
Super Mario 64.
Chapter 307 Need for Speed
Mario 64?
When did Mario reach its 64th installment?
Something's not right. Would Yuxing Electronics Entertainment be so perfunctory?
You guys have such a weird sense of humor that you never make a sequel, but how come you jumped straight to Mario 64?
How many Mario movies have we actually missed?
The children were all bewildered; they didn't know what was going on.
The title gradually fades, and the image of Bamboo Star reappears.
At this moment, Zhu Youxing wore a smile as always.
"Everyone, this is the brand new Mario game we want to announce to you. However, as you may have noticed, we haven't revealed the game features of Mario 64 yet. Don't worry, I'll keep you in suspense for now. Please watch the following game trailer, and I will personally explain everything to you at the end."
This time, Zhuyouxing also played a trick to keep people in suspense.
Mario is one of the most important series for Yusei Electronic Entertainment, so it's only natural that such a series is highly valued and used as the final ultimate move.
This Mario 64 title teaser is more like a setup, ensuring that players are even more eager to see what happens next in the Direct.
This can also be considered a promotional strategy.
Sure enough, the forum exploded when the announcement ended.
Many players left a lot of question marks in the community.
"What's going on? Did I miss something? Why is there a 64th Mario game? Did I travel through time?"
"Yes, you traveled through time, and so did I. It should be 2077 now."
"Please don't joke around, upstairs. This year should clearly be 2022."
In the community, some people asked questions seriously, while others joked around.
However, overall, the community's players are more interested in seeing what this so-called Mario 64 is all about.
"Youxing Electronic Entertainment always names their games so casually. This time they just called it Mario 64. It seems they really have no tricks up their sleeve and are trying to attract people with this kind of name gimmick."
Besides the players who are full of anticipation, there are also some cynical and sarcastic individuals.
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