Tokyo Video Game Tycoon.
Page 199
Matsuhashi Minoru herself was very satisfied with this counterattack; she had long been unhappy with some of her American counterparts.
Many of them are just trying to make money off the booming video game industry, completely disregarding the development of video games and only wanting to exploit the situation to the fullest extent.
Matsuhashi Minoru had long wanted to give these guys a good slap in the face.
The results were actually quite good, and some of our American counterparts have kept quiet.
The clever guys have already started contacting Youxing Electronic Entertainment, hoping to get support and authorization for game development.
These guys, if they want to join the GBA camp, naturally need to pay more licensing fees; otherwise, they can forget about developing games for their consoles.
Of course, if you pay, then Yuxing Electronic Entertainment will truly treat everyone equally and provide fair service to all partners. They will immediately have dedicated technical personnel to lead these game companies in the development of GBA games.
This also relieved some game companies that were dissatisfied with the revenue sharing, at least Youxing Electronic Entertainment wouldn't take the money and not deliver.
As for the U.S. Department of Justice, which issued the new regulations, they were also somewhat displeased when they learned of Youxing Electronic Entertainment's move.
But just as Zhu Youxing predicted, they still have some sense of shame and won't go back on their word regarding the enactment of regulations.
Yusei Electronics Entertainment's four older game consoles have been completely open-sourced, but the new game consoles are not included in this scope. As a result, if anyone cracks or pirates GBA games, they will be attacked by Yusei Electronics Entertainment's powerful legal department without hesitation.
Of course, cracking the GBA is not an easy task.
To prevent piracy, Takeyusei specially made special production of many of the game cartridges for the first release.
For example, the gyroscope in Wario's Big Sleight of Hand cartridges.
An additional audio module added to the Castlevania cartridge.
These are all costs, and forcibly cracking the GBA will also mean that many games cannot be played in their entirety; a cartridge with the same functionality will be required to play some games.
This has inadvertently increased the cost of game piracy, deterring more people from doing so.
Besides this GBA hands-on demo, people know that something else is coming soon.
That was the online live-streamed Q&A session of Youxing Electronic Entertainment.
This Nintendo Direct will be broadcast live by Facebook in the United States and TV Tokyo and its affiliated internet platforms in Japan.
Both parties are partners of Yuxing Electronic Entertainment. Facebook has Yuxing Electronic Entertainment as an investor, which goes without saying.
TV Tokyo is an old friend, and cooperation with TV Tokyo is already a regular occurrence.
Players, especially those in Japan, are naturally looking forward to this Direct.
They also vividly remember Star Entertainment's first Direct presentation.
That live show allowed people to see the brand-new Super Famicom (SFC) and Game Boy handheld consoles for the first time, and made them realize for the first time that video games could be played anytime, anywhere on their mobile devices.
This year's Direct presentation was noticeably different from previous years, suggesting that it was probably not just a simple game promotion.
Perhaps... there really is a brand new game console.
"Impossible. Yuxing Electronics Entertainment has already developed a very good GBA handheld console, so they absolutely cannot have the energy to develop another game console. If their energy is spread out like this, it will definitely affect the quality of the product itself. Therefore, I believe that this Direct is more likely a dedicated GBA Direct, revealing more detailed features of the GBA."
Some industry insiders confidently asserted that they were absolutely certain their judgment was correct.
However, this also drew a barrage of sarcastic remarks.
"Who are you? Do you think you can see through the strategies of Yusei Electronic Entertainment? Are you perhaps the founder of video games, Takeyusei?"
"Exactly. If you're really an industry insider, I think you should first focus on how to create a decent and fun game, instead of wasting time guessing what the god of games is thinking."
Industry insiders were furious at these comments and engaged in a war of words with internet users online, but there was nothing they could do except engage in the flame war.
Meanwhile, Yusei Electronic Entertainment had completed its final preparations, and the live broadcast hosted by Takeyusei himself had been recorded at TV Tokyo, just waiting for the official premiere at 9 pm on Saturday in Japan.
Time quickly passed to an hour before the Stream was scheduled to begin.
At this time, the company's network staff worked overtime temporarily.
They need to constantly monitor the online feedback from players during the live stream.
With the explosive growth of the internet in recent years, real-time interaction among netizens is now very common.
Under the guidance of Zhuyouxing, the company also attaches great importance to online community interaction. There are always dedicated people to maintain the Youxing Electronic Entertainment community, help players answer questions, and collect all information related to players to analyze their general preferences.
This is the most stressful time for these network employees, because Zhu Youxing has personally supervised the operation, monitoring the community's dynamics together with the network employees at the company headquarters.
Just an hour before the Stream began, various heated discussions had already started in the Yuxing Electronic Entertainment community.
It seems that the gamers in the United States have finally woken up, and the first thing they do upon waking up is to turn on their computers to check the latest news from the Youxing Electronic Entertainment Community.
The homepage, which used to receive over a million visits a day, has now surpassed one million in a short period of time, and the number of people in the community who interact in real time has now reached an astonishing 100,000.
To prevent the community's servers from crashing due to overload, Takeyusei even recruited Tsukino Aya to help monitor network security and ensure the community wouldn't collapse during this period.
In return, Aya Tsukino proposed that Takeyusei give her the green light after a while, and that all major works should make way for her. The game she had been working on for a long time was finally going to be released, and she finally wanted to show the players the game she had developed.
Chapter 305 Face to Face (1)
"Alright, everyone in position, now we're starting the countdown to the broadcast. Ten, nine, eight..."
In front of the network monitor, Zhu Youxing stared intently at the screen, where community data access was now surging wildly once again.
The number of people interacting with the platform originally was only 100,000, but it has suddenly doubled.
When the internet was just emerging, it was quite astonishing that more than 200,000 internet users were willing to visit a community forum simultaneously.
This once again proves the current appeal of Youxing Electronic Entertainment.
"Seven, six, five..."
Next to Takeyusei was Tsukino Aya, who was sitting alone in one place.
She was also staring intently at the screen, but her task was even more demanding.
Whether it's someone secretly causing trouble or just some random event, the frequency of attacks on the forum has increased significantly today, as if they're trying to bring the forum down.
However, such DDoS attacks are nothing to Aya Tsukino; she just needs to stay focused at all times to prevent any accidents from happening.
In just half an hour before the broadcast started, the community was attacked more than a thousand times.
"Four, three, two..."
Players gathered in front of their TVs or computers, some in small groups, watching the Stream together as intently as if they were watching a sports game.
"One! Start the broadcast!"
Jingle bells~
To the accompaniment of a familiar Yusei Electronic Entertainment melody, TV Tokyo, Facebook Live, and TV Tokyo's own internet live streaming site broadcast the Direct almost simultaneously.
The real-time statistics show that the number of visits has reached 300,000, and the viewership rating has reached an astonishing 23%.
Television media has been declining, but a single live broadcast of a video game press conference garnered a 23% viewership rating, something that other major Japanese television stations have long envied.
Since Yusei Electronic Entertainment partnered with TV Tokyo, both parties have reaped significant benefits, much to the chagrin of other major TV stations.
Because they were the ones who strongly opposed the promotion of video games on television.
They believed at the time that as long as they stopped the rise of video games, their television station would still have good days ahead.
However, while they focused on dealing with video games, they failed to realize that the internet was the real ratings killer.
Video games are only slowly drawing away viewership.
The widespread adoption of the internet directly led to a 50% drop in television ratings.
By the time the major television stations realized what was happening, it was too late.
Japan's internet has already taken shape, and it's completely impossible to suppress it.
It wasn't until the moment this live broadcast aired that executives from the other major television stations finally began to regret their decision.
If they had known this would happen, they shouldn't have tried so hard to stop the development of video games in the first place.
In this way, they can at least earn some of the profits from video games.
But it's too late to regret it now.
The main event today, of course, is the face-to-face meeting itself.
Players, industry peers, and others who joined in the excitement because of the hype were all watching the live stream.
The first thing that appears in the image is the iconic logo of Yuxing Electronic Entertainment.
However, the style of the logo for Yuxing Electronic Entertainment has changed this time.
The previous logo had richer colors, while the current logo is flatter and simpler.
The simple and unpretentious style is now widely popular, and Yuxing Electronic Entertainment is naturally keeping up with the trend and making certain changes.
Once the logo finished, what appeared next was WarioWare: Big Slash, one of the launch titles for the GBA.
WarioWare: The Great Spin is basically a collection of all sorts of strange and imaginative mini-games.
There are many strange and unusual ways to play here.
Using the gyroscope built into the cartridge, the game created the effect of cutting an apple by shaking the console.
There are also games where you can help an uncle shave by swinging the game machine left and right, or even play the violin by swaying it left and right.
In addition to these features, you can also shake the game console to switch between different games, truly integrating the gyroscope itself into the game and binding it to the depth of the game.
WarioWare's art style is unique, like an ocean of boundless creativity. Each mini-game looks unremarkable, but once you play it, you'll be drawn in by its unique gameplay.
This game can be described as a showcase of Youxing Electronic Entertainment's creativity, presenting all sorts of strange and wonderful ideas all at once.
This game also allows outsiders and industry insiders to roughly understand the amazing thought processes behind Youxing Electronic Entertainment, making them realize that perhaps only such amazing thought processes can continuously create all kinds of new game types and lead the development of the entire video game industry.
Many players are interested in this game, but the game developers are even more interested.
They immediately realized that this might be a product that could provide insight into the development direction of Youxing Electronic Entertainment, and perhaps they could learn something from it.
Of course, it's probably not easy to really learn something from it.
Zhuyouxing makes games to serve players; how could they possibly consider the interests of game developers when making a game?
Previous gameplay demos didn't really showcase the game's appeal, only revealing a small part of it. This promotional material, however, is more comprehensive, finally giving players a clear understanding of the game's full potential.
Meanwhile, the number of posts on the forum is also increasing rapidly.
They were all pleasantly surprised by how simple and straightforward the Direct meeting was.
They start by showing a video, without wasting any time on small talk; they like this kind of simple and straightforward approach.
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