His name is Wilson. He once had the opportunity to go to Japan on a business trip and experienced the fun of the Famicom. He became an unstoppable fan of game consoles. At the same time, he did not forget to buy gifts for his daughter, namely a brand new Famicom game console and a Tamagotchi. His daughter cried very sadly that day, and his wife almost beat him to death, but he was very happy inside.

Chapter 214 I'm so frustrated!

For the next year, Wilson became completely immersed in the world of video games, even going out drinking less often. He became very family-oriented, though this worried his wife somewhat. But men's hobbies are unavoidable, as long as they don't affect family relationships. Fortunately, Wilson wasn't so obsessed with his family that he forgot about them.

However, he was warned that if he dared to buy his daughter any more of those weird game consoles, his wife would smash all the things he was playing on the spot.

Later, Wilson did indeed toned it down a lot, gradually becoming a relatively normal person, living a seemingly ordinary and normal life, until the products of Yuxing Electronic Entertainment were released in the United States.

It wasn't until he saw the SFC and GB officially released in the United States that his long-hidden passion for games was reignited. After repeatedly assuring his wife, he finally took a little pocket money and ran out to buy a game console.

His journey was extremely difficult, but he felt it was all worthwhile, because only after hardship comes happiness.

At this moment, his face was full of anticipation.

He was different from the other young people around him.

He was someone who had experienced the fun of video games a long time ago, and was among the first Americans to experience video games.

"Uncle, I didn't expect you to want to play games too."

Behind Wilson was a student from a nearby university.

He was dragged along by his friends to buy a game console.

He wasn't initially interested, but seeing everyone around him discussing it, he didn't want to be left out, so he ended up joining in to buy a game console.

He originally thought that only young people and children would buy this kind of thing, and that mature adults would definitely not be interested in it.

However, there always seem to be some exceptions, which piqued the student's curiosity.

Wilson smiled warmly: "That's right. I've had the pleasure of playing games from this company before, and they're really good. Now that they're officially released in the US, I naturally want to buy them as soon as possible."

"Huh? Uncle, you've played video games before? I never would have guessed. I thought video games were childish."

Wilson shook his head: "Of course not. Fun knows no age or gender. Trust me, once you buy this product, you'll feel it's worth every penny."

Wilson has now become a self-proclaimed advocate for Youxing Electronic Entertainment, and whenever someone strikes up a conversation with him, he can't help but praise the fun of video games.

"By the way, what games are you planning to buy?" Wilson asked casually.

"Hmm, it's that Street Basketball thing, and the recently popular Street Fighter. Since you're a supporter of this company, you must have seen the trailers for these games, right?"

“Of course.” Wilson nodded, then said, “Actually, let me tell you, besides these games, there are other games that are also very good, such as Super Mario Bros. 1 and 3. Although I haven’t had a chance to play Super Mario World, I think it should be pretty good too.”

"Super Mario?"

The young people clearly didn't quite understand the names of these video games.

"It's normal that you don't know. I'm just recommending it to you. There's also Tetris and Metroid. By the way, Metroid is a game where the female protagonist is the main character. If you play this game fast enough, you can see the character wearing a bikini."

The young man had been listening somewhat absentmindedly, but his eyes lit up immediately when he heard the word "bikini."

"Huh? Can I control the bikini-clad lady?"

"No, no, no, at first it was just a warrior in a mecha. It's after the game ends that you see the female protagonist wearing less clothing, depending on how long you finish the game. The shorter your finish time, the less clothing you'll see."

“Then…” The young man’s eyes grew brighter and brighter.

"Hehe, don't even think about it, it's just to the point of wearing a bikini."

"Hmm, that's interesting. I'm starting to get interested."

The young man was probably thinking something at that moment, but he was clearly moved by Wilson's words.

He had only planned to buy one or two games casually, simply to fit in with the conversations of those around him and to make himself look fashionable.

However, he has now decided to buy a few more games.

Seeing himself successfully recommend something to someone gave Wilson the same thrill as beating a game, which was very satisfying.

It seems like I'm well-suited to doing Amway-related work in the future.

Wilson thought so.

At that very moment, the game console officially went on sale.

The line ahead had already begun to move slowly.

Similar scenes were seen in many small department stores today, with queues of nearly a hundred people waiting in an orderly fashion to buy game consoles.

On the other side, players who pre-ordered can directly collect their corresponding game consoles.

However, if you want to buy other games, you'll have to queue up again.

Matsuhashi Minoru, the person in charge in the United States, naturally took on the role of being Takeyusei's eyes and ears. Since Takeyusei was not here at the moment, she would keep an eye on the sales situation of most stores and take some photos to send back to Takeyusei in Japan for review.

At the same time, she also had people keep track of the sales figures for each store, compiling a daily summary as requested by Zhu Youxing.

On that day, SFC sales reached 320,000 units on the first day, which was almost in line with the initial maximum sales target.

This is just the sales performance under the circumstances of the lockdown.

If things had gone smoothly from the start, the sales results would probably have been even better.

The biggest buyers were naturally the students from various universities in the United States, who were the main force behind the initial promotion.

Regardless of gender, it seemed that everyone was proud to own this product.

Of course, many of these people are just joining in the fun, and it's questionable whether they'll actually turn them on and play them after buying them.

Leaving aside those who were just curious and joining in the fun, the remaining players who were genuinely interested made up about half of the sales on the first day.

Wilson returned to the United States when the Super Famicom was released in Japan.

Later, he asked his Japanese colleagues to help him buy a game console, but the package was always lost during shipping.

The probability of losing small items mailed overseas is indeed quite high, and it's always unavoidable. Eventually, he stopped relying on it.

But in reality, he had always been holding back, harboring an endless desire to play SFC games.

And now he can finally bring the SFC home, and he can't contain his joy.

He had already parked the car and then carried the game console into the house.

Wilson, who had just gotten home, couldn't wait to unplug the Famicom connector and then plug the SFC into the TV.

His daughter and wife weren't home yet, this was a golden opportunity for him to have some fun!

Chapter 215: Online Games Have Been Born!

Of the 300,000 SFC game console users, more than 200,000 bought Street Fighter. Almost all of them bought Street Fighter as their first purchase. Street Basketball and Need for Speed ​​were the next most popular games, and Final Fantasy, which looks very Western, ranked fourth.

It's clear that the US places great importance on whether a game has a Western style or not. If a game leans more towards a Western style, it will definitely sell better here.

Street Fighter is a prime example; even those who aren't interested in video games will often give it a try.

Two controllers, two people, and then they unleash their ultimate moves in a battle.

Fighting games often share a common problem: when players are beginners, many enjoy the game immensely and only experience the fun. However, as time goes on, this enjoyment gradually diminishes, and the loyal players who remain are a group of seasoned veterans. These players will be the most loyal users of fighting games in the future.

Bob Wilson had recently been planning to continue developing social networks.

But even he couldn't stop the people around him from playing Street Fighter.

In his own dorm room and in other people's dorm rooms, he has been hearing that familiar sound of casting ultimate moves all the time in the past few days. Various sounds of "using oil" and "Adu" have been heard one after another, as if everyone has transformed into a college student addicted to the Internet.

After being exposed to it for a while, he couldn't help but join in and play a couple of rounds.

Previously, he simply viewed Yuxing Electronic Entertainment's products as advertisements; he actually looked down on the video game, thinking it was boring.

However, after actually experiencing it, he became somewhat addicted, and in the end, he had to rely on his willpower to force himself to break free.

Excellent college students have good self-discipline; they just spend all their leisure time on video games.

Takeyusei was quite satisfied with the sales results on the first day, as well as the feedback from Matsuhashi Minoru on the same day.

This is considered the first step; the rest is about continuously conquering the US market through video games.

However, this process will certainly not be easy, as there are quite a few competitors this time.

The Red Fruit Company and the Morgan Group, which develops systems, in the United States should not be underestimated.

Among them is its old rival, Surui Electronics.

While releasing their own video games, they also have their own products being released, seemingly intending to specifically target Takeyusei.

Among them, Red Fruit launched a lighter all-in-one machine, which is not the classic candy-colored all-in-one machine, but a bit larger, and the price is also very impressive, at a high of $1999.

Even so, Redfruit computers remain one of the most popular electronic products in major department stores and supermarkets.

Zhu Youxing could only watch with envy. If he had that kind of market share now, he would probably be laughing all the way to the bank. Moreover, he could take advantage of the present moment to further expand his advantages and make his products more widely available.

To this end, they might even sacrifice a small portion of the hardware sales profit and then make money through subsequent online software services.

This is the most successful approach for later generations.

In the present situation, others have already secured their market share, and now they only need to defend their territory. I am more like an attacker conquering territory, fighting on the other side's home turf. Even if the other side does not deliberately suppress me, I will not have an easy time.

In particular, some people have started making games on personal computers. Although the quality is still relatively rough, it has become one of the choices for some people. This has also affected the sales of his video game console to some extent. Otherwise, Zhu Youxing believes that the sales of the game console on the first day may have increased by another 100,000 or 200,000.

Meanwhile, Morgan Stanley was making a steady and substantial profit simply from its old product, the DOS3000.

In the United States, personal computers are the most common electronic products, and the awareness of copyright protection is also stronger there.

If you have a computer, you will inevitably have to buy an operating system as well; this is unavoidable for everyone.

Zhu Youxing has no solution for this in the short term and can only develop it slowly.

This is why the executives of these companies believe that Youxing Electronic Entertainment is not a threat.

Whether Zhu Youxing truly understands the United States is unclear to them, but they themselves are very knowledgeable about the American market and know what kind of products are popular with Americans. Their foundation is also very solid, unlike Japan's, which is fragile.

In Japan, I actually benefited somewhat from the bursting of the bubble.

The Japanese people have a strong need for inexpensive and fun products to fill their spiritual void, and video games are just that. As a result, video games have seen sales soar since their release.

But the situation is different in the United States. The average standard of living there is still very high. They won't really suffer a complete setback until the financial crisis.

The United States is currently at its zenith, so it doesn't really value cheap entertainment products.

Zhu Youxing could only remain patient.

However, Zhuyouxing's sales performance has actually made several large local electronics and information technology companies, such as Hongguo Company and Morgan Group, feel a little embarrassed.

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